/****************************************************************************** ** Copyright (c) 2006-2018 Unified Automation GmbH All rights reserved. ** ** Software License Agreement ("SLA") Version 2.7 ** ** Unless explicitly acquired and licensed from Licensor under another ** license, the contents of this file are subject to the Software License ** Agreement ("SLA") Version 2.7, or subsequent versions ** as allowed by the SLA, and You may not copy or use this file in either ** source code or executable form, except in compliance with the terms and ** conditions of the SLA. ** ** All software distributed under the SLA is provided strictly on an ** "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, ** AND LICENSOR HEREBY DISCLAIMS ALL SUCH WARRANTIES, INCLUDING WITHOUT ** LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR ** PURPOSE, QUIET ENJOYMENT, OR NON-INFRINGEMENT. See the SLA for specific ** language governing rights and limitations under the SLA. ** ** Project: .NET based OPC UA Client Server SDK ** ** Description: OPC Unified Architecture Software Development Kit. ** ** The complete license agreement can be found here: ** http://unifiedautomation.com/License/SLA/2.7/ ******************************************************************************/ using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnifiedAutomation.UaBase; using UnifiedAutomation.UaServer; namespace acdp { class Program { static void Main(string[] args) { try { // The license file must be loaded from an embedded resource. ApplicationLicenseManager.AddProcessLicenses(System.Reflection.Assembly.GetExecutingAssembly(), "License.lic"); // Start the server. Console.WriteLine("Starting Server."); AcdpServerManager server = new AcdpServerManager(); ApplicationInstance.Default.Start(server, null, server); // print the endpoints. Console.WriteLine(string.Empty); Console.WriteLine("Listening at the following endpoints:"); foreach (EndpointDescription endpoint in ApplicationInstance.Default.Endpoints) { StatusCode error = server.Application.GetEndpointStatus(endpoint); Console.WriteLine(" {0}: Status={1}", endpoint, error.ToString(true)); } Console.WriteLine(string.Empty); // Block until the server exits. Console.WriteLine("Press to exit the program."); Console.ReadLine(); // Stop the server. Console.WriteLine("Stopping Server."); server.Stop(); } catch (Exception e) { Console.WriteLine("ERROR: {0}", e.Message); Console.WriteLine("Press to exit the program."); Console.ReadLine(); } } } }