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@@ -49,23 +49,30 @@ static void socket_close(UA_Connection *connection) {
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CLOSESOCKET(connection->sockfd);
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}
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-static UA_StatusCode socket_write(UA_Connection *connection, UA_ByteString *buf, size_t buflen) {
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+static UA_StatusCode socket_write(UA_Connection *connection, UA_ByteString *buf) {
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size_t nWritten = 0;
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- while (nWritten < buflen) {
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+ while(buf->length > 0 && nWritten < (size_t)buf->length) {
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UA_Int32 n = 0;
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do {
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#ifdef _WIN32
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- n = send((SOCKET)connection->sockfd, (const char*)buf->data, buflen, 0);
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+ n = send((SOCKET)connection->sockfd, (const char*)buf->data, (size_t)buf->length, 0);
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const int last_error = WSAGetLastError();
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- if(n < 0 && last_error != WSAEINTR && last_error != WSAEWOULDBLOCK){
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+ if(n < 0 && last_error != WSAEINTR && last_error != WSAEWOULDBLOCK) {
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connection->close(connection);
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socket_close(connection);
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+#ifdef UA_MULTITHREADING
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+ UA_ByteString_deleteMembers(buf);
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+#endif
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return UA_STATUSCODE_BADCONNECTIONCLOSED;
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}
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#else
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- n = send(connection->sockfd, (const char*)buf->data, buflen, MSG_NOSIGNAL);
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- if(n == -1L && errno != EINTR && errno != EAGAIN){
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+ n = send(connection->sockfd, (const char*)buf->data, (size_t)buf->length, MSG_NOSIGNAL);
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+ if(n == -1L && errno != EINTR && errno != EAGAIN) {
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+ connection->close(connection);
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socket_close(connection);
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+#ifdef UA_MULTITHREADING
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+ UA_ByteString_deleteMembers(buf);
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+#endif
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return UA_STATUSCODE_BADCONNECTIONCLOSED;
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}
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#endif
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@@ -81,16 +88,17 @@ static UA_StatusCode socket_write(UA_Connection *connection, UA_ByteString *buf,
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static UA_StatusCode socket_recv(UA_Connection *connection, UA_ByteString *response, UA_UInt32 timeout) {
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response->data = malloc(connection->localConf.recvBufferSize);
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if(!response->data) {
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- UA_ByteString_init(response);
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+ response->length = -1;
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return UA_STATUSCODE_GOOD; /* not enough memory retry */
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}
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+
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struct timeval tmptv = {0, timeout * 1000};
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- if(0 != setsockopt(connection->sockfd, SOL_SOCKET, SO_RCVTIMEO, (char *)&tmptv, sizeof(struct timeval))){
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- free(response->data);
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- UA_ByteString_init(response);
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+ if(0 != setsockopt(connection->sockfd, SOL_SOCKET, SO_RCVTIMEO, (char *)&tmptv, sizeof(struct timeval))) {
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+ UA_ByteString_deleteMembers(response);
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socket_close(connection);
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return UA_STATUSCODE_BADINTERNALERROR;
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}
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+
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int ret = recv(connection->sockfd, (char*)response->data, connection->localConf.recvBufferSize, 0);
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if(ret == 0) {
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free(response->data);
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@@ -102,18 +110,17 @@ static UA_StatusCode socket_recv(UA_Connection *connection, UA_ByteString *respo
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UA_ByteString_init(response);
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#ifdef _WIN32
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const int last_error = WSAGetLastError();
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- if(last_error == WSAEINTR || last_error == WSAEWOULDBLOCK) {
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+ if(last_error == WSAEINTR || last_error == WSAEWOULDBLOCK)
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#else
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- if(errno == EINTR || errno == EAGAIN || errno == EWOULDBLOCK) {
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+ if(errno == EINTR || errno == EAGAIN || errno == EWOULDBLOCK)
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#endif
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return UA_STATUSCODE_GOOD; /* retry */
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- } else {
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+ else {
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socket_close(connection);
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return UA_STATUSCODE_BADCONNECTIONCLOSED;
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}
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}
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response->length = ret;
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- *response = UA_Connection_completeMessages(connection, *response);
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return UA_STATUSCODE_GOOD;
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}
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@@ -172,8 +179,9 @@ static void FreeConnectionCallback(UA_Server *server, void *ptr) {
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#define MAXBACKLOG 100
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typedef struct {
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+ UA_ServerNetworkLayer layer;
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+
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/* config */
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- UA_Logger *logger;
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UA_UInt32 port;
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UA_ConnectionConfig conf; /* todo: rename to localconf. */
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@@ -192,9 +200,11 @@ typedef struct {
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} *mappings;
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} ServerNetworkLayerTCP;
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-static UA_StatusCode ServerNetworkLayerGetBuffer(UA_Connection *connection, UA_ByteString *buf) {
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+static UA_StatusCode ServerNetworkLayerGetSendBuffer(UA_Connection *connection, UA_Int32 length, UA_ByteString *buf) {
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+ if((UA_UInt32)length > connection->remoteConf.recvBufferSize)
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+ return UA_STATUSCODE_BADCOMMUNICATIONERROR;
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#ifdef UA_MULTITHREADING
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- return UA_ByteString_newMembers(buf, connection->remoteConf.recvBufferSize);
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+ return UA_ByteString_newMembers(buf, length);
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#else
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ServerNetworkLayerTCP *layer = connection->handle;
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*buf = layer->buffer;
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@@ -202,27 +212,23 @@ static UA_StatusCode ServerNetworkLayerGetBuffer(UA_Connection *connection, UA_B
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#endif
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}
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-static void ServerNetworkLayerReleaseBuffer(UA_Connection *connection, UA_ByteString *buf) {
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+static void ServerNetworkLayerReleaseSendBuffer(UA_Connection *connection, UA_ByteString *buf) {
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#ifdef UA_MULTITHREADING
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UA_ByteString_deleteMembers(buf);
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#endif
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}
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+static void ServerNetworkLayerReleaseRecvBuffer(UA_Connection *connection, UA_ByteString *buf) {
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+ UA_ByteString_deleteMembers(buf);
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+}
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+
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/* after every select, we need to reset the sockets we want to listen on */
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static void setFDSet(ServerNetworkLayerTCP *layer) {
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FD_ZERO(&layer->fdset);
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-#ifdef _WIN32
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FD_SET((UA_UInt32)layer->serversockfd, &layer->fdset);
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-#else
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- FD_SET(layer->serversockfd, &layer->fdset);
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-#endif
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layer->highestfd = layer->serversockfd;
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for(size_t i = 0; i < layer->mappingsSize; i++) {
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-#ifdef _WIN32
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FD_SET((UA_UInt32)layer->mappings[i].sockfd, &layer->fdset);
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-#else
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- FD_SET(layer->mappings[i].sockfd, &layer->fdset);
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-#endif
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if(layer->mappings[i].sockfd > layer->highestfd)
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layer->highestfd = layer->mappings[i].sockfd;
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}
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@@ -251,13 +257,14 @@ static UA_StatusCode ServerNetworkLayerTCP_add(ServerNetworkLayerTCP *layer, UA_
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c->sockfd = newsockfd;
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c->handle = layer;
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c->localConf = layer->conf;
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- c->write = socket_write;
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+ c->send = socket_write;
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c->close = ServerNetworkLayerTCP_closeConnection;
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- c->getBuffer = ServerNetworkLayerGetBuffer;
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- c->releaseBuffer = ServerNetworkLayerReleaseBuffer;
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+ c->getSendBuffer = ServerNetworkLayerGetSendBuffer;
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+ c->releaseSendBuffer = ServerNetworkLayerReleaseSendBuffer;
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+ c->releaseRecvBuffer = ServerNetworkLayerReleaseRecvBuffer;
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c->state = UA_CONNECTION_OPENING;
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- struct ConnectionMapping *nm =
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- realloc(layer->mappings, sizeof(struct ConnectionMapping)*(layer->mappingsSize+1));
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+ struct ConnectionMapping *nm;
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+ nm = realloc(layer->mappings, sizeof(struct ConnectionMapping)*(layer->mappingsSize+1));
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if(!nm) {
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free(c);
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return UA_STATUSCODE_BADINTERNALERROR;
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@@ -268,18 +275,17 @@ static UA_StatusCode ServerNetworkLayerTCP_add(ServerNetworkLayerTCP *layer, UA_
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return UA_STATUSCODE_GOOD;
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}
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-static UA_StatusCode ServerNetworkLayerTCP_start(UA_ServerNetworkLayer *nl, UA_Logger *logger) {
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- ServerNetworkLayerTCP *layer = nl->handle;
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- layer->logger = logger;
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+static UA_StatusCode ServerNetworkLayerTCP_start(ServerNetworkLayerTCP *layer, UA_Logger logger) {
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+ layer->layer.logger = logger;
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#ifdef _WIN32
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if((layer->serversockfd = socket(PF_INET, SOCK_STREAM,0)) == (UA_Int32)INVALID_SOCKET) {
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- UA_LOG_WARNING((*layer->logger), UA_LOGCATEGORY_COMMUNICATION, "Error opening socket, code: %d",
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+ UA_LOG_WARNING(layer->layer.logger, UA_LOGCATEGORY_COMMUNICATION, "Error opening socket, code: %d",
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WSAGetLastError());
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return UA_STATUSCODE_BADINTERNALERROR;
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}
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#else
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if((layer->serversockfd = socket(PF_INET, SOCK_STREAM, 0)) < 0) {
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- UA_LOG_WARNING((*layer->logger), UA_LOGCATEGORY_COMMUNICATION, "Error opening socket");
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+ UA_LOG_WARNING(layer->layer.logger, UA_LOGCATEGORY_COMMUNICATION, "Error opening socket");
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return UA_STATUSCODE_BADINTERNALERROR;
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}
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#endif
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@@ -290,25 +296,25 @@ static UA_StatusCode ServerNetworkLayerTCP_start(UA_ServerNetworkLayer *nl, UA_L
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if(setsockopt(layer->serversockfd, SOL_SOCKET,
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SO_REUSEADDR, (const char *)&optval,
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sizeof(optval)) == -1) {
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- UA_LOG_WARNING((*layer->logger), UA_LOGCATEGORY_COMMUNICATION, "Error during setting of socket options");
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+ UA_LOG_WARNING(layer->layer.logger, UA_LOGCATEGORY_COMMUNICATION,
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+ "Error during setting of socket options");
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CLOSESOCKET(layer->serversockfd);
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return UA_STATUSCODE_BADINTERNALERROR;
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}
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if(bind(layer->serversockfd, (const struct sockaddr *)&serv_addr,
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sizeof(serv_addr)) < 0) {
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- UA_LOG_WARNING((*layer->logger), UA_LOGCATEGORY_COMMUNICATION, "Error during socket binding");
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+ UA_LOG_WARNING(layer->layer.logger, UA_LOGCATEGORY_COMMUNICATION, "Error during socket binding");
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CLOSESOCKET(layer->serversockfd);
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return UA_STATUSCODE_BADINTERNALERROR;
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}
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socket_set_nonblocking(layer->serversockfd);
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listen(layer->serversockfd, MAXBACKLOG);
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- UA_LOG_INFO((*layer->logger), UA_LOGCATEGORY_COMMUNICATION, "Listening on %.*s",
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- nl->discoveryUrl.length, nl->discoveryUrl.data);
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+ UA_LOG_INFO(layer->layer.logger, UA_LOGCATEGORY_COMMUNICATION, "Listening on %.*s",
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+ layer->layer.discoveryUrl.length, layer->layer.discoveryUrl.data);
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return UA_STATUSCODE_GOOD;
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}
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-static UA_Int32 ServerNetworkLayerTCP_getJobs(UA_ServerNetworkLayer *nl, UA_Job **jobs, UA_UInt16 timeout) {
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- ServerNetworkLayerTCP *layer = nl->handle;
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+static size_t ServerNetworkLayerTCP_getJobs(ServerNetworkLayerTCP *layer, UA_Job **jobs, UA_UInt16 timeout) {
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setFDSet(layer);
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struct timeval tmptv = {0, timeout};
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UA_Int32 resultsize;
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@@ -318,7 +324,7 @@ static UA_Int32 ServerNetworkLayerTCP_getJobs(UA_ServerNetworkLayer *nl, UA_Job
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if(errno == EINTR)
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goto repeat_select;
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*jobs = NULL;
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- return resultsize;
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+ return 0;
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}
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/* accept new connections (can only be a single one) */
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@@ -343,17 +349,15 @@ static UA_Int32 ServerNetworkLayerTCP_getJobs(UA_ServerNetworkLayer *nl, UA_Job
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return 0;
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/* read from established sockets */
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- UA_Int32 j = 0;
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+ size_t j = 0;
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UA_ByteString buf = UA_BYTESTRING_NULL;
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- for(size_t i = 0; i < layer->mappingsSize && j < resultsize; i++) {
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+ for(size_t i = 0; i < layer->mappingsSize && j < (size_t)resultsize; i++) {
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if(!(FD_ISSET(layer->mappings[i].sockfd, &layer->fdset)))
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continue;
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if(socket_recv(layer->mappings[i].connection, &buf, 0) == UA_STATUSCODE_GOOD) {
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if(!buf.data)
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continue;
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- js[j].type = UA_JOBTYPE_BINARYMESSAGE;
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- js[j].job.binaryMessage.message = buf;
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- js[j].job.binaryMessage.connection = layer->mappings[i].connection;
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+ js[j] = UA_Connection_completeMessages(layer->mappings[i].connection, buf);
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} else {
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UA_Connection *c = layer->mappings[i].connection;
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/* the socket is already closed */
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@@ -363,15 +367,14 @@ static UA_Int32 ServerNetworkLayerTCP_getJobs(UA_ServerNetworkLayer *nl, UA_Job
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layer->mappingsSize--;
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j++;
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i--; // iterate over the same index again
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- js[j].type = UA_JOBTYPE_DELAYEDMETHODCALL;
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+ js[j].type = UA_JOBTYPE_METHODCALL_DELAYED;
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js[j].job.methodCall.method = FreeConnectionCallback;
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js[j].job.methodCall.data = c;
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}
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j++;
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}
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- if (j == 0)
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- {
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+ if(j == 0) {
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free(js);
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js = NULL;
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}
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@@ -380,8 +383,7 @@ static UA_Int32 ServerNetworkLayerTCP_getJobs(UA_ServerNetworkLayer *nl, UA_Job
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return j;
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}
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-static UA_Int32 ServerNetworkLayerTCP_stop(UA_ServerNetworkLayer *nl, UA_Job **jobs) {
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- ServerNetworkLayerTCP *layer = nl->handle;
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+static size_t ServerNetworkLayerTCP_stop(ServerNetworkLayerTCP *layer, UA_Job **jobs) {
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UA_Job *items = malloc(sizeof(UA_Job) * layer->mappingsSize * 2);
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if(!items)
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return 0;
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@@ -389,7 +391,7 @@ static UA_Int32 ServerNetworkLayerTCP_stop(UA_ServerNetworkLayer *nl, UA_Job **j
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socket_close(layer->mappings[i].connection);
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items[i*2].type = UA_JOBTYPE_DETACHCONNECTION;
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items[i*2].job.closeConnection = layer->mappings[i].connection;
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- items[(i*2)+1].type = UA_JOBTYPE_DELAYEDMETHODCALL;
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+ items[(i*2)+1].type = UA_JOBTYPE_METHODCALL_DELAYED;
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items[(i*2)+1].job.methodCall.method = FreeConnectionCallback;
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items[(i*2)+1].job.methodCall.data = layer->mappings[i].connection;
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}
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@@ -401,56 +403,52 @@ static UA_Int32 ServerNetworkLayerTCP_stop(UA_ServerNetworkLayer *nl, UA_Job **j
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}
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/* run only when the server is stopped */
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-static void ServerNetworkLayerTCP_deleteMembers(UA_ServerNetworkLayer *nl) {
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- ServerNetworkLayerTCP *layer = nl->handle;
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+static void ServerNetworkLayerTCP_deleteMembers(ServerNetworkLayerTCP *layer) {
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#ifndef UA_MULTITHREADING
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UA_ByteString_deleteMembers(&layer->buffer);
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#endif
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for(size_t i = 0; i < layer->mappingsSize; i++)
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free(layer->mappings[i].connection);
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free(layer->mappings);
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- free(layer);
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}
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-UA_ServerNetworkLayer ServerNetworkLayerTCP_new(UA_ConnectionConfig conf, UA_UInt32 port) {
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+UA_ServerNetworkLayer * ServerNetworkLayerTCP_new(UA_ConnectionConfig conf, UA_UInt32 port) {
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#ifdef _WIN32
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WORD wVersionRequested;
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WSADATA wsaData;
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wVersionRequested = MAKEWORD(2, 2);
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WSAStartup(wVersionRequested, &wsaData);
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#endif
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- UA_ServerNetworkLayer nl;
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- memset(&nl, 0, sizeof(UA_ServerNetworkLayer));
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-
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ServerNetworkLayerTCP *layer = malloc(sizeof(ServerNetworkLayerTCP));
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- if(!layer){
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- return nl;
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- }
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+ if(!layer)
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+ return NULL;
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+ memset(layer, 0, sizeof(ServerNetworkLayerTCP));
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layer->conf = conf;
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layer->mappingsSize = 0;
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layer->mappings = NULL;
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layer->port = port;
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char hostname[256];
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gethostname(hostname, 255);
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- UA_String_copyprintf("opc.tcp://%s:%d", &nl.discoveryUrl, hostname, port);
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+ UA_String_copyprintf("opc.tcp://%s:%d", &layer->layer.discoveryUrl, hostname, port);
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#ifndef UA_MULTITHREADING
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layer->buffer = (UA_ByteString){.length = conf.maxMessageSize, .data = malloc(conf.maxMessageSize)};
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#endif
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- nl.handle = layer;
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- nl.start = ServerNetworkLayerTCP_start;
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- nl.getJobs = ServerNetworkLayerTCP_getJobs;
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- nl.stop = ServerNetworkLayerTCP_stop;
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- nl.deleteMembers = ServerNetworkLayerTCP_deleteMembers;
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- return nl;
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+ layer->layer.start = (UA_StatusCode(*)(UA_ServerNetworkLayer*,UA_Logger))ServerNetworkLayerTCP_start;
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+ layer->layer.getJobs = (size_t(*)(UA_ServerNetworkLayer*,UA_Job**,UA_UInt16))ServerNetworkLayerTCP_getJobs;
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+ layer->layer.stop = (size_t(*)(UA_ServerNetworkLayer*, UA_Job**))ServerNetworkLayerTCP_stop;
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+ layer->layer.deleteMembers = (void(*)(UA_ServerNetworkLayer*))ServerNetworkLayerTCP_deleteMembers;
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+ return &layer->layer;
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}
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/***************************/
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/* Client NetworkLayer TCP */
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/***************************/
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-static UA_StatusCode ClientNetworkLayerGetBuffer(UA_Connection *connection, UA_ByteString *buf) {
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+static UA_StatusCode ClientNetworkLayerGetBuffer(UA_Connection *connection, UA_Int32 length, UA_ByteString *buf) {
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+ if((UA_UInt32)length > connection->remoteConf.recvBufferSize)
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+ return UA_STATUSCODE_BADCOMMUNICATIONERROR;
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#ifndef UA_MULTITHREADING
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if(connection->state == UA_CONNECTION_CLOSED)
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return UA_STATUSCODE_BADCONNECTIONCLOSED;
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@@ -480,12 +478,11 @@ static void ClientNetworkLayerClose(UA_Connection *connection) {
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}
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/* we have no networklayer. instead, attach the reusable buffer to the handle */
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-UA_Connection ClientNetworkLayerTCP_connect(UA_ConnectionConfig localConf, char *endpointUrl,
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- UA_Logger *logger) {
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+UA_Connection
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+ClientNetworkLayerTCP_connect(UA_ConnectionConfig localConf, char *endpointUrl, UA_Logger logger) {
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UA_Connection connection;
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UA_Connection_init(&connection);
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connection.localConf = localConf;
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|
-
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#ifndef UA_MULTITHREADING
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connection.handle = UA_ByteString_new();
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UA_ByteString_newMembers(connection.handle, localConf.maxMessageSize);
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@@ -502,8 +499,8 @@ UA_Connection ClientNetworkLayerTCP_connect(UA_ConnectionConfig localConf, char
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}
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|
|
|
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|
UA_UInt16 portpos = 9;
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|
- UA_UInt16 port = 0;
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|
- for(;portpos < urlLength-1; portpos++) {
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+ UA_UInt16 port;
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+ for(port = 0; portpos < urlLength-1; portpos++) {
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|
if(endpointUrl[portpos] == ':') {
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|
port = atoi(&endpointUrl[portpos+1]);
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|
break;
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@@ -531,7 +528,7 @@ UA_Connection ClientNetworkLayerTCP_connect(UA_ConnectionConfig localConf, char
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|
return connection;
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|
}
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|
struct hostent *server = gethostbyname(hostname);
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|
- if(server == NULL) {
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|
|
+ if(!server) {
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|
UA_LOG_WARNING((*logger), UA_LOGCATEGORY_COMMUNICATION, "DNS lookup of %s failed", hostname);
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|
|
return connection;
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|
|
}
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|
@@ -549,16 +546,18 @@ UA_Connection ClientNetworkLayerTCP_connect(UA_ConnectionConfig localConf, char
|
|
|
|
|
|
#ifdef SO_NOSIGPIPE
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|
|
int val = 1;
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|
|
- if (setsockopt(connection.sockfd, SOL_SOCKET, SO_NOSIGPIPE, (void*)&val, sizeof(val)) < 0) {
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|
|
- UA_LOG_WARNING((*logger), UA_LOGCATEGORY_COMMUNICATION, "Couldn't set SO_NOSIGPIPE");
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|
|
+ if(setsockopt(connection.sockfd, SOL_SOCKET, SO_NOSIGPIPE, (void*)&val, sizeof(val)) < 0) {
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|
|
+ UA_LOG_WARNING((*logger), UA_LOGCATEGORY_COMMUNICATION, "Couldn't set SO_NOSIGPIPE");
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|
|
+ return connection;
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|
|
}
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|
|
#endif
|
|
|
|
|
|
//socket_set_nonblocking(connection.sockfd);
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|
|
- connection.write = socket_write;
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|
|
+ connection.send = socket_write;
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|
|
connection.recv = socket_recv;
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|
|
connection.close = ClientNetworkLayerClose;
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|
|
- connection.getBuffer = ClientNetworkLayerGetBuffer;
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|
|
- connection.releaseBuffer = ClientNetworkLayerReleaseBuffer;
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|
|
+ connection.getSendBuffer = ClientNetworkLayerGetBuffer;
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|
|
+ connection.releaseSendBuffer = ClientNetworkLayerReleaseBuffer;
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|
|
+ connection.releaseRecvBuffer = ClientNetworkLayerReleaseBuffer;
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|
|
return connection;
|
|
|
}
|