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+/*
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+ * PCG Random Number Generation for C.
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+ *
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+ * Copyright 2014 Melissa O'Neill <oneill@pcg-random.org>
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+ *
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+ * Licensed under the Apache License, Version 2.0 (the "License");
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+ * you may not use this file except in compliance with the License.
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+ * You may obtain a copy of the License at
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+ *
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+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
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+ * distributed under the License is distributed on an "AS IS" BASIS,
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+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ * See the License for the specific language governing permissions and
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+ * limitations under the License.
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+ *
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+ * For additional information about the PCG random number generation scheme,
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+ * including its license and other licensing options, visit
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+ *
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+ * http://www.pcg-random.org
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+ */
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+
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+/*
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+ * This code is derived from the full C implementation, which is in turn
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+ * derived from the canonical C++ PCG implementation. The C++ version
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+ * has many additional features and is preferable if you can use C++ in
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+ * your project.
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+ */
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+
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+#ifndef PCG_BASIC_H_INCLUDED
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+#define PCG_BASIC_H_INCLUDED 1
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+
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+#include <inttypes.h>
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+
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+#if __cplusplus
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+extern "C" {
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+#endif
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+
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+struct pcg_state_setseq_64 { // Internals are *Private*.
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+ uint64_t state; // RNG state. All values are possible.
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+ uint64_t inc; // Controls which RNG sequence (stream) is
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+ // selected. Must *always* be odd.
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+};
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+typedef struct pcg_state_setseq_64 pcg32_random_t;
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+
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+// If you *must* statically initialize it, here's one.
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+
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+#define PCG32_INITIALIZER { 0x853c49e6748fea9bULL, 0xda3e39cb94b95bdbULL }
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+
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+// pcg32_srandom(initstate, initseq)
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+// pcg32_srandom_r(rng, initstate, initseq):
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+// Seed the rng. Specified in two parts, state initializer and a
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+// sequence selection constant (a.k.a. stream id)
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+
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+void pcg32_srandom(uint64_t initstate, uint64_t initseq);
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+void pcg32_srandom_r(pcg32_random_t* rng, uint64_t initstate,
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+ uint64_t initseq);
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+
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+// pcg32_random()
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+// pcg32_random_r(rng)
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+// Generate a uniformly distributed 32-bit random number
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+
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+uint32_t pcg32_random(void);
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+uint32_t pcg32_random_r(pcg32_random_t* rng);
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+
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+// pcg32_boundedrand(bound):
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+// pcg32_boundedrand_r(rng, bound):
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+// Generate a uniformly distributed number, r, where 0 <= r < bound
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+
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+uint32_t pcg32_boundedrand(uint32_t bound);
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+uint32_t pcg32_boundedrand_r(pcg32_random_t* rng, uint32_t bound);
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+
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+#if __cplusplus
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+}
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+#endif
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+
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+#endif // PCG_BASIC_H_INCLUDED
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