/* * This work is licensed under a Creative Commons CCZero 1.0 Universal License. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */ #include #include #ifdef UA_NO_AMALGAMATION # include "ua_types.h" # include "ua_server.h" # include "logger_stdout.h" # include "networklayer_tcp.h" #else # include "open62541.h" #endif /* files nodeset.h and nodeset.c are created from server_nodeset.xml in the /src_generated directory by CMake */ #include "nodeset.h" UA_Logger logger = Logger_Stdout; UA_Boolean running = UA_TRUE; static void stopHandler(int sign) { UA_LOG_INFO(logger, UA_LOGCATEGORY_SERVER, "received ctrl-c"); running = UA_FALSE; } int main(int argc, char** argv) { signal(SIGINT, stopHandler); /* catches ctrl-c */ /* initialize the server */ UA_ServerConfig config = UA_ServerConfig_standard; UA_ServerNetworkLayer nl = UA_ServerNetworkLayerTCP(UA_ConnectionConfig_standard, 16664); config.logger = Logger_Stdout; config.networkLayers = &nl; config.networkLayersSize = 1; UA_Server *server = UA_Server_new(config); /* create nodes from nodeset */ nodeset(server); /* start server */ UA_StatusCode retval = UA_Server_run(server, &running); //UA_blocks until running=false /* ctrl-c received -> clean up */ UA_Server_delete(server); nl.deleteMembers(&nl); return retval; }