/* This work is licensed under a Creative Commons CCZero 1.0 Universal License. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */ #include "networklayer_udp.h" #include // malloc, free #include #include // memset #ifdef UA_ENABLE_MULTITHREADING # include #endif /* with a space so amalgamation does not remove the includes */ # include // errno, EINTR # include // fcntl # include //bzero # include # include # include # include # include # include // read, write, close # include #ifdef __QNX__ #include #endif #if defined(__unix__) || (defined(__APPLE__) && defined(__MACH__)) # include # if defined(BSD) # include # endif #endif # define CLOSESOCKET(S) close(S) #define MAXBACKLOG 100 #ifdef _WIN32 # error udp not yet implemented for windows #endif /*****************************/ /* Generic Buffer Management */ /*****************************/ static UA_StatusCode GetMallocedBuffer(UA_Connection *connection, size_t length, UA_ByteString *buf) { if(length > connection->remoteConf.recvBufferSize) return UA_STATUSCODE_BADCOMMUNICATIONERROR; return UA_ByteString_newMembers(buf, connection->remoteConf.recvBufferSize); } static void ReleaseMallocedBuffer(UA_Connection *connection, UA_ByteString *buf) { UA_ByteString_deleteMembers(buf); } /*********************/ /* UDP Network Layer */ /*********************/ /* Forwarded to the server as a (UA_Connection) and used for callbacks back into the networklayer */ typedef struct { UA_Connection connection; struct sockaddr from; socklen_t fromlen; } UDPConnection; typedef struct { UA_ServerNetworkLayer layer; UA_ConnectionConfig conf; fd_set fdset; UA_Int32 serversockfd; UA_UInt32 port; } ServerNetworkLayerUDP; /** Accesses only the sockfd in the handle. Can be run from parallel threads. */ static UA_StatusCode sendUDP(UA_Connection *connection, UA_ByteString *buf) { UDPConnection *udpc = (UDPConnection*)connection; ServerNetworkLayerUDP *layer = (ServerNetworkLayerUDP*)connection->handle; size_t nWritten = 0; struct sockaddr_in *sin = NULL; if (udpc->from.sa_family == AF_INET) { #if ((__GNUC__ == 4 && __GNUC_MINOR__ >= 6) || __GNUC__ > 4 || defined(__clang__)) #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wcast-align" #endif sin = (struct sockaddr_in *) &udpc->from; #if ((__GNUC__ == 4 && __GNUC_MINOR__ >= 6) || __GNUC__ > 4 || defined(__clang__)) #pragma GCC diagnostic pop #endif } else { UA_ByteString_deleteMembers(buf); return UA_STATUSCODE_BADINTERNALERROR; } while (nWritten < (size_t)buf->length) { UA_Int32 n = sendto(layer->serversockfd, buf->data, buf->length, 0, (struct sockaddr*)sin, sizeof(struct sockaddr_in)); if(n == -1L) { UA_LOG_WARNING(layer->layer.logger, UA_LOGCATEGORY_NETWORK, "UDP send error %i", errno); UA_ByteString_deleteMembers(buf); return UA_STATUSCODE_BADINTERNALERROR; } nWritten += n; } UA_ByteString_deleteMembers(buf); return UA_STATUSCODE_GOOD; } static UA_StatusCode socket_set_nonblocking(UA_Int32 sockfd) { int opts = fcntl(sockfd, F_GETFL); if(opts < 0 || fcntl(sockfd, F_SETFL, opts|O_NONBLOCK) < 0) return UA_STATUSCODE_BADINTERNALERROR; return UA_STATUSCODE_GOOD; } static void setFDSet(ServerNetworkLayerUDP *layer) { FD_ZERO(&layer->fdset); FD_SET(layer->serversockfd, &layer->fdset); } static void closeConnectionUDP(UA_Connection *handle) { free(handle); } static UA_StatusCode ServerNetworkLayerUDP_start(ServerNetworkLayerUDP *layer, UA_Logger logger) { layer->layer.logger = logger; layer->serversockfd = socket(PF_INET, SOCK_DGRAM, 0); if(layer->serversockfd < 0) { UA_LOG_WARNING(layer->layer.logger, UA_LOGCATEGORY_NETWORK, "Error opening socket"); return UA_STATUSCODE_BADINTERNALERROR; } const struct sockaddr_in serv_addr = {.sin_family = AF_INET, .sin_addr.s_addr = INADDR_ANY, .sin_port = htons(layer->port), .sin_zero = {0}}; int optval = 1; if(setsockopt(layer->serversockfd, SOL_SOCKET, SO_REUSEADDR, (const char *)&optval, sizeof(optval)) == -1) { UA_LOG_WARNING(layer->layer.logger, UA_LOGCATEGORY_NETWORK, "Could not setsockopt"); CLOSESOCKET(layer->serversockfd); return UA_STATUSCODE_BADINTERNALERROR; } if(bind(layer->serversockfd, (const struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0) { UA_LOG_WARNING(layer->layer.logger, UA_LOGCATEGORY_NETWORK, "Could not bind the socket"); CLOSESOCKET(layer->serversockfd); return UA_STATUSCODE_BADINTERNALERROR; } socket_set_nonblocking(layer->serversockfd); UA_LOG_WARNING(layer->layer.logger, UA_LOGCATEGORY_NETWORK, "Listening for UDP connections on %s:%d", inet_ntoa(serv_addr.sin_addr), ntohs(serv_addr.sin_port)); return UA_STATUSCODE_GOOD; } static size_t ServerNetworkLayerUDP_getJobs(ServerNetworkLayerUDP *layer, UA_Job **jobs, UA_UInt16 timeout) { UA_Job *items = NULL; setFDSet(layer); struct timeval tmptv = {0, timeout}; UA_Int32 resultsize = select(layer->serversockfd+1, &layer->fdset, NULL, NULL, &tmptv); if(resultsize <= 0 || !FD_ISSET(layer->serversockfd, &layer->fdset)) { *jobs = items; return 0; } items = malloc(sizeof(UA_Job)*resultsize); // read from established sockets UA_Int32 j = 0; UA_ByteString buf = {-1, NULL}; if(!buf.data) { buf.data = malloc(sizeof(UA_Byte) * layer->conf.recvBufferSize); if(!buf.data) UA_LOG_WARNING(layer->layer.logger, UA_LOGCATEGORY_NETWORK, "malloc failed"); } struct sockaddr sender; socklen_t sendsize = sizeof(sender); bzero(&sender, sizeof(sender)); ssize_t rec_result = recvfrom(layer->serversockfd, buf.data, layer->conf.recvBufferSize, 0, &sender, &sendsize); if (rec_result > 0) { buf.length = rec_result; UDPConnection *c = malloc(sizeof(UDPConnection)); if(!c){ free(items); return UA_STATUSCODE_BADINTERNALERROR; } UA_Connection_init(&c->connection); c->from = sender; c->fromlen = sendsize; // c->sockfd = newsockfd; c->connection.getSendBuffer = GetMallocedBuffer; c->connection.releaseSendBuffer = ReleaseMallocedBuffer; c->connection.releaseRecvBuffer = ReleaseMallocedBuffer; c->connection.handle = layer; c->connection.send = sendUDP; c->connection.close = closeConnectionUDP; c->connection.localConf = layer->conf; c->connection.state = UA_CONNECTION_OPENING; items[j].type = UA_JOBTYPE_BINARYMESSAGE_NETWORKLAYER; items[j].job.binaryMessage.message = buf; items[j].job.binaryMessage.connection = (UA_Connection*)c; buf.data = NULL; j++; *jobs = items; } else { free(items); *jobs = NULL; } if(buf.data) free(buf.data); return j; } static UA_Int32 ServerNetworkLayerUDP_stop(ServerNetworkLayerUDP * layer, UA_Job **jobs) { CLOSESOCKET(layer->serversockfd); return 0; } static void ServerNetworkLayerUDP_deleteMembers(ServerNetworkLayerUDP *layer) { } UA_ServerNetworkLayer * ServerNetworkLayerUDP_new(UA_ConnectionConfig conf, UA_UInt32 port) { ServerNetworkLayerUDP *layer = malloc(sizeof(ServerNetworkLayerUDP)); if(!layer) return NULL; memset(layer, 0, sizeof(ServerNetworkLayerUDP)); layer->conf = conf; layer->port = port; layer->layer.start = (UA_StatusCode(*)(UA_ServerNetworkLayer*,UA_Logger))ServerNetworkLayerUDP_start; layer->layer.getJobs = (size_t(*)(UA_ServerNetworkLayer*,UA_Job**,UA_UInt16))ServerNetworkLayerUDP_getJobs; layer->layer.stop = (size_t(*)(UA_ServerNetworkLayer*, UA_Job**))ServerNetworkLayerUDP_stop; layer->layer.deleteMembers = (void(*)(UA_ServerNetworkLayer*))ServerNetworkLayerUDP_deleteMembers; return &layer->layer; }