/* * This work is licensed under a Creative Commons CCZero 1.0 Universal License. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */ #include // malloc, free #ifdef _WIN32 #include #include #include #include #include #define CLOSESOCKET(S) closesocket(S) #else #include //bzero #include #include #include #include #include // read, write, close #include #define CLOSESOCKET(S) close(S) #endif #include #include // errno, EINTR #include // fcntl #include "networklayer_udp.h" // UA_MULTITHREADING is defined in here #ifdef UA_MULTITHREADING #include #endif #define MAXBACKLOG 100 struct Networklayer_UDP; /* Forwarded to the server as a (UA_Connection) and used for callbacks back into the networklayer */ typedef struct { UA_Connection connection; struct sockaddr from; socklen_t fromlen; struct NetworkLayerUDP *layer; } UDPConnection; typedef struct NetworkLayerUDP { UA_ConnectionConfig conf; fd_set fdset; #ifdef _WIN32 UA_UInt32 serversockfd; #else UA_Int32 serversockfd; #endif UA_UInt32 port; } NetworkLayerUDP; static UA_StatusCode setNonBlocking(int sockid) { #ifdef _WIN32 u_long iMode = 1; if(ioctlsocket(sockid, FIONBIO, &iMode) != NO_ERROR) return UA_STATUSCODE_BADINTERNALERROR; #else int opts = fcntl(sockid,F_GETFL); if(opts < 0 || fcntl(sockid,F_SETFL,opts|O_NONBLOCK) < 0) return UA_STATUSCODE_BADINTERNALERROR; #endif return UA_STATUSCODE_GOOD; } static void setFDSet(NetworkLayerUDP *layer) { FD_ZERO(&layer->fdset); FD_SET(layer->serversockfd, &layer->fdset); } // the callbacks are thread-safe if UA_MULTITHREADING is defined static void closeConnectionUDP(UDPConnection *handle) { free(handle); } void writeCallbackUDP(UDPConnection *handle, UA_ByteStringArray gather_buf); /** Accesses only the sockfd in the handle. Can be run from parallel threads. */ void writeCallbackUDP(UDPConnection *handle, UA_ByteStringArray gather_buf) { UA_UInt32 total_len = 0, nWritten = 0; #ifdef _WIN32 /* LPWSABUF buf = _alloca(gather_buf.stringsSize * sizeof(WSABUF)); int result = 0; for(UA_UInt32 i = 0; ilayer->serversockfd, buf, gather_buf.stringsSize , (LPDWORD)&n, 0, handle->from, handle->fromlen, NULL, NULL); //FIXME: if(result != 0) printf("Error WSASend, code: %d \n", WSAGetLastError()); } while(errno == EINTR); nWritten += n; } */ #error fixme: udp not yet implemented for windows #else struct iovec iov[gather_buf.stringsSize]; for(UA_UInt32 i=0;ifrom.sa_family == AF_INET) { #if defined(__GNUC__) || defined(__clang__) #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wcast-align" #endif sin = (struct sockaddr_in *) &(handle->from); #if defined(__GNUC__) || defined(__clang__) #pragma GCC diagnostic pop #endif } else { //FIXME: return; } struct msghdr message = {.msg_name = sin, .msg_namelen = handle->fromlen, .msg_iov = iov, .msg_iovlen = gather_buf.stringsSize, .msg_control = NULL, .msg_controllen = 0, .msg_flags = 0}; while (nWritten < total_len) { UA_Int32 n = 0; do { n = sendmsg(handle->layer->serversockfd, &message, 0); if(n==-1L){ printf("ERROR:%i\n", errno); } } while (n == -1L && errno == EINTR); nWritten += n; } #endif } static UA_StatusCode NetworkLayerUDP_start(NetworkLayerUDP *layer) { #ifdef _WIN32 WORD wVersionRequested; WSADATA wsaData; wVersionRequested = MAKEWORD(2, 2); WSAStartup(wVersionRequested, &wsaData); if((layer->serversockfd = socket(PF_INET, SOCK_DGRAM,0)) == INVALID_SOCKET) { printf("ERROR opening socket, code: %d\n", WSAGetLastError()); return UA_STATUSCODE_BADINTERNALERROR; } #else if((layer->serversockfd = socket(PF_INET, SOCK_DGRAM, 0)) < 0) { perror("ERROR opening socket"); return UA_STATUSCODE_BADINTERNALERROR; } #endif const struct sockaddr_in serv_addr = { .sin_family = AF_INET, .sin_addr.s_addr = INADDR_ANY, .sin_port = htons(layer->port), .sin_zero = {0}}; int optval = 1; if(setsockopt(layer->serversockfd, SOL_SOCKET, SO_REUSEADDR, (const char *)&optval, sizeof(optval)) == -1) { perror("setsockopt"); CLOSESOCKET(layer->serversockfd); return UA_STATUSCODE_BADINTERNALERROR; } if(bind(layer->serversockfd, (const struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0) { perror("binding"); CLOSESOCKET(layer->serversockfd); return UA_STATUSCODE_BADINTERNALERROR; } setNonBlocking(layer->serversockfd); printf("Listening for UDP connections on %s:%d\n", inet_ntoa(serv_addr.sin_addr), ntohs(serv_addr.sin_port)); return UA_STATUSCODE_GOOD; } static UA_Int32 NetworkLayerUDP_getWork(NetworkLayerUDP *layer, UA_WorkItem **workItems, UA_UInt16 timeout) { UA_WorkItem *items = UA_NULL; setFDSet(layer); struct timeval tmptv = {0, timeout}; UA_Int32 resultsize = select(layer->serversockfd+1, &layer->fdset, NULL, NULL, &tmptv); if(resultsize <= 0 || !FD_ISSET(layer->serversockfd, &layer->fdset)) { *workItems = items; return 0; } items = malloc(sizeof(UA_WorkItem)*(resultsize)); // read from established sockets UA_Int32 j = 0; UA_ByteString buf = { -1, NULL}; if(!buf.data) { buf.data = malloc(sizeof(UA_Byte) * layer->conf.recvBufferSize); if(!buf.data){ //TODO: printf("malloc failed"); } } struct sockaddr sender; socklen_t sendsize = sizeof(sender); bzero(&sender, sizeof(sender)); #ifdef _WIN32 buf.length = recvfrom(layer->conLinks[i].sockfd, (char *)buf.data, layer->conf.recvBufferSize, 0); //todo: fixme #else buf.length = recvfrom(layer->serversockfd, buf.data, layer->conf.recvBufferSize, 0, &sender, &sendsize); #endif if (buf.length <= 0) { } else { UDPConnection *c = malloc(sizeof(UDPConnection)); if(!c) return UA_STATUSCODE_BADINTERNALERROR; c->layer = layer; c->from = sender; c->fromlen = sendsize; c->connection.state = UA_CONNECTION_OPENING; c->connection.localConf = layer->conf; c->connection.channel = UA_NULL; c->connection.close = (void (*)(void*))closeConnectionUDP; c->connection.write = (void (*)(void*, UA_ByteStringArray))writeCallbackUDP; items[j].type = UA_WORKITEMTYPE_BINARYNETWORKMESSAGE; items[j].work.binaryNetworkMessage.message = buf; items[j].work.binaryNetworkMessage.connection = (UA_Connection*)c; buf.data = NULL; j++; } if(buf.data) free(buf.data); if(j == 0) { free(items); *workItems = NULL; } else *workItems = items; return j; } static UA_Int32 NetworkLayerUDP_stop(NetworkLayerUDP * layer, UA_WorkItem **workItems) { CLOSESOCKET(layer->serversockfd); return 0; } static void NetworkLayerUDP_delete(NetworkLayerUDP *layer) { free(layer); } UA_NetworkLayer NetworkLayerUDP_new(UA_ConnectionConfig conf, UA_UInt32 port) { NetworkLayerUDP *udplayer = malloc(sizeof(NetworkLayerUDP)); udplayer->conf = conf; udplayer->port = port; UA_NetworkLayer nl; nl.nlHandle = udplayer; nl.start = (UA_StatusCode (*)(void*))NetworkLayerUDP_start; nl.getWork = (UA_Int32 (*)(void*, UA_WorkItem**, UA_UInt16)) NetworkLayerUDP_getWork; nl.stop = (UA_Int32 (*)(void*, UA_WorkItem**)) NetworkLayerUDP_stop; nl.delete = (void (*)(void*))NetworkLayerUDP_delete; return nl; }