/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef UA_SERVER_H_
#define UA_SERVER_H_

#ifdef __cplusplus
extern "C" {
#endif

#include "ua_types.h"
#include "ua_types_generated.h"
#include "ua_types_generated_handling.h"

struct UA_ServerConfig;
typedef struct UA_ServerConfig UA_ServerConfig;

struct UA_Server;
typedef struct UA_Server UA_Server;

/**
 * .. _server:
 *
 * Server
 * ======
 *
 * .. _server-lifecycle:
 *
 * Server Lifecycle
 * ---------------- */

UA_Server UA_EXPORT * UA_Server_new(const UA_ServerConfig *config);
void UA_EXPORT UA_Server_delete(UA_Server *server);

/* Runs the main loop of the server. In each iteration, this calls into the
 * networklayers to see if messages have arrived.
 *
 * @param server The server object.
 * @param running The loop is run as long as *running is true.
 *        Otherwise, the server shuts down.
 * @return Returns the statuscode of the UA_Server_run_shutdown method */
UA_StatusCode UA_EXPORT
UA_Server_run(UA_Server *server, volatile UA_Boolean *running);

/* The prologue part of UA_Server_run (no need to use if you call
 * UA_Server_run) */
UA_StatusCode UA_EXPORT
UA_Server_run_startup(UA_Server *server);

/* Executes a single iteration of the server's main loop.
 *
 * @param server The server object.
 * @param waitInternal Should we wait for messages in the networklayer?
 *        Otherwise, the timouts for the networklayers are set to zero.
 *        The default max wait time is 50millisec.
 * @return Returns how long we can wait until the next scheduled
 *         callback (in ms) */
UA_UInt16 UA_EXPORT
UA_Server_run_iterate(UA_Server *server, UA_Boolean waitInternal);

/* The epilogue part of UA_Server_run (no need to use if you call
 * UA_Server_run) */
UA_StatusCode UA_EXPORT
UA_Server_run_shutdown(UA_Server *server);

/**
 * Repeated Callbacks
 * ------------------ */
typedef void (*UA_ServerCallback)(UA_Server *server, void *data);

/* Add a callback for cyclic repetition to the server.
 *
 * @param server The server object.
 * @param callback The callback that shall be added.
 * @param interval The callback shall be repeatedly executed with the given interval
 *        (in ms). The interval must be larger than 5ms. The first execution
 *        occurs at now() + interval at the latest.
 * @param callbackId Set to the identifier of the repeated callback . This can be used to cancel
 *        the callback later on. If the pointer is null, the identifier is not set.
 * @return Upon success, UA_STATUSCODE_GOOD is returned.
 *         An error code otherwise. */
UA_StatusCode UA_EXPORT
UA_Server_addRepeatedCallback(UA_Server *server, UA_ServerCallback callback,
                              void *data, UA_UInt32 interval, UA_UInt64 *callbackId);

UA_StatusCode UA_EXPORT
UA_Server_changeRepeatedCallbackInterval(UA_Server *server, UA_UInt64 callbackId,
                                         UA_UInt32 interval);

/* Remove a repeated callback.
 *
 * @param server The server object.
 * @param callbackId The id of the callback that shall be removed.
 * @return Upon sucess, UA_STATUSCODE_GOOD is returned.
 *         An error code otherwise. */
UA_StatusCode UA_EXPORT
UA_Server_removeRepeatedCallback(UA_Server *server, UA_UInt64 callbackId);

/**
 * Reading and Writing Node Attributes
 * -----------------------------------
 * The functions for reading and writing node attributes call the regular read
 * and write service in the background that are also used over the network.
 *
 * The following attributes cannot be read, since the local "admin" user always
 * has full rights.
 *
 * - UserWriteMask
 * - UserAccessLevel
 * - UserExecutable */
/* Read an attribute of a node. The specialized functions below provide a more
 * concise syntax.
 *
 * @param server The server object.
 * @param item ReadValueIds contain the NodeId of the target node, the id of the
 *             attribute to read and (optionally) an index range to read parts
 *             of an array only. See the section on NumericRange for the format
 *             used for array ranges.
 * @param timestamps Which timestamps to return for the attribute.
 * @return Returns a DataValue that contains either an error code, or a variant
 *         with the attribute value and the timestamps. */
UA_DataValue UA_EXPORT
UA_Server_read(UA_Server *server, const UA_ReadValueId *item,
               UA_TimestampsToReturn timestamps);
    
/* Don't use this function. There are typed versions for every supported
 * attribute. */
UA_StatusCode UA_EXPORT
__UA_Server_read(UA_Server *server, const UA_NodeId *nodeId,
                 UA_AttributeId attributeId, void *v);

static UA_INLINE UA_StatusCode
UA_Server_readNodeId(UA_Server *server, const UA_NodeId nodeId,
                     UA_NodeId *outNodeId) {
    return __UA_Server_read(server, &nodeId, UA_ATTRIBUTEID_NODEID, outNodeId);
}

static UA_INLINE UA_StatusCode
UA_Server_readNodeClass(UA_Server *server, const UA_NodeId nodeId,
                        UA_NodeClass *outNodeClass) {
    return __UA_Server_read(server, &nodeId, UA_ATTRIBUTEID_NODECLASS,
                            outNodeClass);
}

static UA_INLINE UA_StatusCode
UA_Server_readBrowseName(UA_Server *server, const UA_NodeId nodeId,
                         UA_QualifiedName *outBrowseName) {
    return __UA_Server_read(server, &nodeId, UA_ATTRIBUTEID_BROWSENAME,
                            outBrowseName);
}

static UA_INLINE UA_StatusCode
UA_Server_readDisplayName(UA_Server *server, const UA_NodeId nodeId,
                          UA_LocalizedText *outDisplayName) {
    return __UA_Server_read(server, &nodeId, UA_ATTRIBUTEID_DISPLAYNAME,
                            outDisplayName);
}

static UA_INLINE UA_StatusCode
UA_Server_readDescription(UA_Server *server, const UA_NodeId nodeId,
                          UA_LocalizedText *outDescription) {
    return __UA_Server_read(server, &nodeId, UA_ATTRIBUTEID_DESCRIPTION,
                            outDescription);
}

static UA_INLINE UA_StatusCode
UA_Server_readWriteMask(UA_Server *server, const UA_NodeId nodeId,
                        UA_UInt32 *outWriteMask) {
    return __UA_Server_read(server, &nodeId, UA_ATTRIBUTEID_WRITEMASK,
                            outWriteMask);
}

static UA_INLINE UA_StatusCode
UA_Server_readIsAbstract(UA_Server *server, const UA_NodeId nodeId,
                         UA_Boolean *outIsAbstract) {
    return __UA_Server_read(server, &nodeId, UA_ATTRIBUTEID_ISABSTRACT,
                            outIsAbstract);
}

static UA_INLINE UA_StatusCode
UA_Server_readSymmetric(UA_Server *server, const UA_NodeId nodeId,
                        UA_Boolean *outSymmetric) {
    return __UA_Server_read(server, &nodeId, UA_ATTRIBUTEID_SYMMETRIC,
                            outSymmetric);
}

static UA_INLINE UA_StatusCode
UA_Server_readInverseName(UA_Server *server, const UA_NodeId nodeId,
                          UA_LocalizedText *outInverseName) {
    return __UA_Server_read(server, &nodeId, UA_ATTRIBUTEID_INVERSENAME,
                            outInverseName);
}

static UA_INLINE UA_StatusCode
UA_Server_readContainsNoLoop(UA_Server *server, const UA_NodeId nodeId,
                             UA_Boolean *outContainsNoLoops) {
    return __UA_Server_read(server, &nodeId, UA_ATTRIBUTEID_CONTAINSNOLOOPS,
                            outContainsNoLoops);
}

static UA_INLINE UA_StatusCode
UA_Server_readEventNotifier(UA_Server *server, const UA_NodeId nodeId,
                            UA_Byte *outEventNotifier) {
    return __UA_Server_read(server, &nodeId, UA_ATTRIBUTEID_EVENTNOTIFIER,
                            outEventNotifier);
}

static UA_INLINE UA_StatusCode
UA_Server_readValue(UA_Server *server, const UA_NodeId nodeId,
                    UA_Variant *outValue) {
    return __UA_Server_read(server, &nodeId, UA_ATTRIBUTEID_VALUE, outValue);
}

static UA_INLINE UA_StatusCode
UA_Server_readDataType(UA_Server *server, const UA_NodeId nodeId,
                       UA_NodeId *outDataType) {
    return __UA_Server_read(server, &nodeId, UA_ATTRIBUTEID_DATATYPE,
                            outDataType);
}

static UA_INLINE UA_StatusCode
UA_Server_readValueRank(UA_Server *server, const UA_NodeId nodeId,
                        UA_Int32 *outValueRank) {
    return __UA_Server_read(server, &nodeId, UA_ATTRIBUTEID_VALUERANK,
                            outValueRank);
}

/* Returns a variant with an int32 array */
static UA_INLINE UA_StatusCode
UA_Server_readArrayDimensions(UA_Server *server, const UA_NodeId nodeId,
                              UA_Variant *outArrayDimensions) {
    return __UA_Server_read(server, &nodeId, UA_ATTRIBUTEID_ARRAYDIMENSIONS,
                            outArrayDimensions);
}

static UA_INLINE UA_StatusCode
UA_Server_readAccessLevel(UA_Server *server, const UA_NodeId nodeId,
                          UA_Byte *outAccessLevel) {
    return __UA_Server_read(server, &nodeId, UA_ATTRIBUTEID_ACCESSLEVEL,
                            outAccessLevel);
}

static UA_INLINE UA_StatusCode
UA_Server_readMinimumSamplingInterval(UA_Server *server, const UA_NodeId nodeId,
                                      UA_Double *outMinimumSamplingInterval) {
    return __UA_Server_read(server, &nodeId,
                            UA_ATTRIBUTEID_MINIMUMSAMPLINGINTERVAL,
                            outMinimumSamplingInterval);
}

static UA_INLINE UA_StatusCode
UA_Server_readHistorizing(UA_Server *server, const UA_NodeId nodeId,
                          UA_Boolean *outHistorizing) {
    return __UA_Server_read(server, &nodeId, UA_ATTRIBUTEID_HISTORIZING,
                            outHistorizing);
}

static UA_INLINE UA_StatusCode
UA_Server_readExecutable(UA_Server *server, const UA_NodeId nodeId,
                         UA_Boolean *outExecutable) {
    return __UA_Server_read(server, &nodeId, UA_ATTRIBUTEID_EXECUTABLE,
                            outExecutable);
}

/**
 * The following node attributes cannot be changed once a node has been created:
 *
 * - NodeClass
 * - NodeId
 * - Symmetric
 * - ContainsNoLoop
 *
 * The following attributes cannot be written from the server, as they are
 * specific to the different users and set by the access control callback:
 *
 * - UserWriteMask
 * - UserAccessLevel
 * - UserExecutable
 *
 * Historizing is currently unsupported */

/* Overwrite an attribute of a node. The specialized functions below provide a
 * more concise syntax.
 *
 * @param server The server object.
 * @param value WriteValues contain the NodeId of the target node, the id of the
 *              attribute to overwritten, the actual value and (optionally) an
 *              index range to replace parts of an array only. of an array only.
 *              See the section on NumericRange for the format used for array
 *              ranges.
 * @return Returns a status code. */
UA_StatusCode UA_EXPORT
UA_Server_write(UA_Server *server, const UA_WriteValue *value);

/* Don't use this function. There are typed versions with no additional
 * overhead. */
UA_StatusCode UA_EXPORT
__UA_Server_write(UA_Server *server, const UA_NodeId *nodeId,
                  const UA_AttributeId attributeId,
                  const UA_DataType *attr_type, const void *attr);

static UA_INLINE UA_StatusCode
UA_Server_writeBrowseName(UA_Server *server, const UA_NodeId nodeId,
                          const UA_QualifiedName browseName) {
    return __UA_Server_write(server, &nodeId, UA_ATTRIBUTEID_BROWSENAME,
                             &UA_TYPES[UA_TYPES_QUALIFIEDNAME], &browseName);
}

static UA_INLINE UA_StatusCode
UA_Server_writeDisplayName(UA_Server *server, const UA_NodeId nodeId,
                           const UA_LocalizedText displayName) {
    return __UA_Server_write(server, &nodeId, UA_ATTRIBUTEID_DISPLAYNAME,
                             &UA_TYPES[UA_TYPES_LOCALIZEDTEXT], &displayName);
}

static UA_INLINE UA_StatusCode
UA_Server_writeDescription(UA_Server *server, const UA_NodeId nodeId,
                           const UA_LocalizedText description) {
    return __UA_Server_write(server, &nodeId, UA_ATTRIBUTEID_DESCRIPTION,
                             &UA_TYPES[UA_TYPES_LOCALIZEDTEXT], &description);
}

static UA_INLINE UA_StatusCode
UA_Server_writeWriteMask(UA_Server *server, const UA_NodeId nodeId,
                         const UA_UInt32 writeMask) {
    return __UA_Server_write(server, &nodeId, UA_ATTRIBUTEID_WRITEMASK,
                             &UA_TYPES[UA_TYPES_UINT32], &writeMask);
}

static UA_INLINE UA_StatusCode
UA_Server_writeIsAbstract(UA_Server *server, const UA_NodeId nodeId,
                          const UA_Boolean isAbstract) {
    return __UA_Server_write(server, &nodeId, UA_ATTRIBUTEID_ISABSTRACT,
                             &UA_TYPES[UA_TYPES_BOOLEAN], &isAbstract);
}

static UA_INLINE UA_StatusCode
UA_Server_writeInverseName(UA_Server *server, const UA_NodeId nodeId,
                           const UA_LocalizedText inverseName) {
    return __UA_Server_write(server, &nodeId, UA_ATTRIBUTEID_INVERSENAME,
                             &UA_TYPES[UA_TYPES_LOCALIZEDTEXT], &inverseName);
}

static UA_INLINE UA_StatusCode
UA_Server_writeEventNotifier(UA_Server *server, const UA_NodeId nodeId,
                             const UA_Byte eventNotifier) {
    return __UA_Server_write(server, &nodeId, UA_ATTRIBUTEID_EVENTNOTIFIER,
                             &UA_TYPES[UA_TYPES_BYTE], &eventNotifier);
}

static UA_INLINE UA_StatusCode
UA_Server_writeValue(UA_Server *server, const UA_NodeId nodeId,
                     const UA_Variant value) {
    return __UA_Server_write(server, &nodeId, UA_ATTRIBUTEID_VALUE,
                             &UA_TYPES[UA_TYPES_VARIANT], &value);
}

static UA_INLINE UA_StatusCode
UA_Server_writeDataType(UA_Server *server, const UA_NodeId nodeId,
                        const UA_NodeId dataType) {
    return __UA_Server_write(server, &nodeId, UA_ATTRIBUTEID_DATATYPE,
                             &UA_TYPES[UA_TYPES_NODEID], &dataType);
}

static UA_INLINE UA_StatusCode
UA_Server_writeValueRank(UA_Server *server, const UA_NodeId nodeId,
                         const UA_Int32 valueRank) {
    return __UA_Server_write(server, &nodeId, UA_ATTRIBUTEID_VALUERANK,
                             &UA_TYPES[UA_TYPES_INT32], &valueRank);
}

static UA_INLINE UA_StatusCode
UA_Server_writeArrayDimensions(UA_Server *server, const UA_NodeId nodeId,
                               const UA_Variant arrayDimensions) {
    return __UA_Server_write(server, &nodeId, UA_ATTRIBUTEID_VALUE,
                             &UA_TYPES[UA_TYPES_VARIANT], &arrayDimensions);
}

static UA_INLINE UA_StatusCode
UA_Server_writeAccessLevel(UA_Server *server, const UA_NodeId nodeId,
                           const UA_Byte accessLevel) {
    return __UA_Server_write(server, &nodeId, UA_ATTRIBUTEID_ACCESSLEVEL,
                             &UA_TYPES[UA_TYPES_BYTE], &accessLevel);
}

static UA_INLINE UA_StatusCode
UA_Server_writeMinimumSamplingInterval(UA_Server *server, const UA_NodeId nodeId,
                                       const UA_Double miniumSamplingInterval) {
    return __UA_Server_write(server, &nodeId,
                             UA_ATTRIBUTEID_MINIMUMSAMPLINGINTERVAL,
                             &UA_TYPES[UA_TYPES_DOUBLE],
                             &miniumSamplingInterval);
}

static UA_INLINE UA_StatusCode
UA_Server_writeExecutable(UA_Server *server, const UA_NodeId nodeId,
                          const UA_Boolean executable) {
    return __UA_Server_write(server, &nodeId, UA_ATTRIBUTEID_EXECUTABLE,
                             &UA_TYPES[UA_TYPES_BOOLEAN], &executable); }

/**
 * Browsing
 * -------- */
UA_BrowseResult UA_EXPORT
UA_Server_browse(UA_Server *server, UA_UInt32 maxrefs,
                 const UA_BrowseDescription *descr);

UA_BrowseResult UA_EXPORT
UA_Server_browseNext(UA_Server *server, UA_Boolean releaseContinuationPoint,
                     const UA_ByteString *continuationPoint);

UA_BrowsePathResult UA_EXPORT
UA_Server_translateBrowsePathToNodeIds(UA_Server *server,
                                       const UA_BrowsePath *browsePath);

#ifndef HAVE_NODEITER_CALLBACK
#define HAVE_NODEITER_CALLBACK
/* Iterate over all nodes referenced by parentNodeId by calling the callback
 * function for each child node (in ifdef because GCC/CLANG handle include order
 * differently) */
typedef UA_StatusCode
(*UA_NodeIteratorCallback)(UA_NodeId childId, UA_Boolean isInverse,
                           UA_NodeId referenceTypeId, void *handle);
#endif

UA_StatusCode UA_EXPORT
UA_Server_forEachChildNodeCall(UA_Server *server, UA_NodeId parentNodeId,
                               UA_NodeIteratorCallback callback, void *handle);

#ifdef UA_ENABLE_DISCOVERY

/**
 * Discovery
 * --------- */
/* Register the given server instance at the discovery server.
 * This should be called periodically.
 * The semaphoreFilePath is optional. If the given file is deleted,
 * the server will automatically be unregistered. This could be
 * for example a pid file which is deleted if the server crashes.
 *
 * When the server shuts down you need to call unregister.
 *
 * @param server
 * @param discoveryServerUrl if set to NULL, the default value
 *        'opc.tcp://localhost:4840' will be used
 * @param semaphoreFilePath optional parameter pointing to semaphore file. */
UA_StatusCode UA_EXPORT
UA_Server_register_discovery(UA_Server *server, const char* discoveryServerUrl,
                             const char* semaphoreFilePath);

/* Unregister the given server instance from the discovery server.
 * This should only be called when the server is shutting down.
 * @param server
 * @param discoveryServerUrl if set to NULL, the default value
 *        'opc.tcp://localhost:4840' will be used */
UA_StatusCode UA_EXPORT
UA_Server_unregister_discovery(UA_Server *server, const char* discoveryServerUrl);

 /* Adds a periodic callback to register the server with the LDS (local discovery server)
  * periodically. The interval between each register call is given as second parameter.
  * It should be 10 minutes by default (= 10*60*1000).
  *
  * The delayFirstRegisterMs parameter indicates the delay for the first register call.
  * If it is 0, the first register call will be after intervalMs milliseconds,
  * otherwise the server's first register will be after delayFirstRegisterMs.
  *
  * When you manually unregister the server, you also need to cancel the
  * periodic callback, otherwise it will be automatically be registered again.
  *
  * If you call this method multiple times for the same discoveryServerUrl, the older
  * periodic callback will be removed.
  *
  * @param server
  * @param discoveryServerUrl if set to NULL, the default value
  *        'opc.tcp://localhost:4840' will be used
  * @param intervalMs
  * @param delayFirstRegisterMs
  * @param periodicCallbackId */
UA_StatusCode UA_EXPORT
UA_Server_addPeriodicServerRegisterCallback(UA_Server *server, const char* discoveryServerUrl,
                                            UA_UInt32 intervalMs,
                                            UA_UInt32 delayFirstRegisterMs,
                                            UA_UInt64 *periodicCallbackId);

/* Callback for RegisterServer. Data is passed from the register call */
typedef void (*UA_Server_registerServerCallback)(const UA_RegisteredServer *registeredServer,
                                                 void* data);

/* Set the callback which is called if another server registeres or unregisters
 * with this instance. If called multiple times, previous data will be
 * overwritten.
 *
 * @param server
 * @param cb the callback
 * @param data data passed to the callback
 * @return UA_STATUSCODE_SUCCESS on success */
void UA_EXPORT
UA_Server_setRegisterServerCallback(UA_Server *server, UA_Server_registerServerCallback cb,
                                    void* data);

#ifdef UA_ENABLE_DISCOVERY_MULTICAST

/* Callback for server detected through mDNS. Data is passed from the register
 * call
 *
 * @param isServerAnnounce indicates if the server has just been detected. If
 *        set to false, this means the server is shutting down.
 * @param isTxtReceived indicates if we already received the corresponding TXT
 *        record with the path and caps data */
typedef void (*UA_Server_serverOnNetworkCallback)(const UA_ServerOnNetwork *serverOnNetwork,
                                                  UA_Boolean isServerAnnounce,
                                                  UA_Boolean isTxtReceived, void* data);

/* Set the callback which is called if another server is found through mDNS or
 * deleted. It will be called for any mDNS message from the remote server, thus
 * it may be called multiple times for the same instance. Also the SRV and TXT
 * records may arrive later, therefore for the first call the server
 * capabilities may not be set yet. If called multiple times, previous data will
 * be overwritten.
 *
 * @param server
 * @param cb the callback
 * @param data data passed to the callback
 * @return UA_STATUSCODE_SUCCESS on success */
void UA_EXPORT
UA_Server_setServerOnNetworkCallback(UA_Server *server,
                                     UA_Server_serverOnNetworkCallback cb,
                                     void* data);

#endif /* UA_ENABLE_DISCOVERY_MULTICAST */

#endif /* UA_ENABLE_DISCOVERY */

/**
 * Information Model Callbacks
 * ---------------------------
 *
 * There are three places where a callback from an information model to
 * user-defined code can happen.
 *
 * - Custom node constructors and destructors
 * - Linking VariableNodes with an external data source
 * - MethodNode callbacks
 *
 * .. _node-lifecycle:
 *
 * Node Lifecycle: Constructors, Destructors and Node Contexts
 * ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 *
 * To finalize the instantiation of a node, a (user-defined) constructor
 * callback is executed. There can be both a global constructor for all nodes
 * and node-type constructor specific to the TypeDefinition of the new node
 * (attached to an ObjectTypeNode or VariableTypeNode).
 *
 * In the hierarchy of ObjectTypes and VariableTypes, only the constructor of
 * the (lowest) type defined for the new node is executed. Note that every
 * Object and Variable can have only one ``isTypeOf`` reference. But type-nodes
 * can technically have several ``hasSubType`` references to implement multiple
 * inheritance. Issues of (multiple) inheritance in the constructor need to be
 * solved by the user.
 *
 * When a node is destroyed, the node-type destructor is called before the
 * global destructor. So the overall node lifecycle is as follows:
 *
 * 1. Global Constructor (set in the server config)
 * 2. Node-Type Constructor (for VariableType or ObjectTypes)
 * 3. (Usage-period of the Node)
 * 4. Node-Type Destructor
 * 5. Global Destructor
 *
 * The constructor and destructor callbacks can be set to ``NULL`` and are not
 * used in that case. If the node-type constructor fails, the global destructor
 * will be called before removing the node. The destructors are assumed to never
 * fail.
 *
 * Every node carries a user-context and a constructor-context pointer. The
 * user-context is used to attach custom data to a node. But the (user-defined)
 * constructors and destructors may replace the user-context pointer if they
 * wish to do so. The initial value for the constructor-context is ``NULL``.
 * When the ``AddNodes`` service is used over the network, the user-context
 * pointer of the new node is also initially set to ``NULL``. */

/* To be set in the server config. */
typedef struct {
    /* Can be NULL. May replace the nodeContext */
    UA_StatusCode (*constructor)(UA_Server *server,
                                 const UA_NodeId *sessionId, void *sessionContext,
                                 const UA_NodeId *nodeId, void **nodeContext);

    /* Can be NULL. The context cannot be replaced since the node is destroyed
     * immediately afterwards anyway. */
    void (*destructor)(UA_Server *server,
                       const UA_NodeId *sessionId, void *sessionContext,
                       const UA_NodeId *nodeId, void *nodeContext);
} UA_GlobalNodeLifecycle;

typedef struct {
    /* Can be NULL. May replace the nodeContext */
    UA_StatusCode (*constructor)(UA_Server *server,
                                 const UA_NodeId *sessionId, void *sessionContext,
                                 const UA_NodeId *typeNodeId, void *typeNodeContext,
                                 const UA_NodeId *nodeId, void **nodeContext);

    /* Can be NULL. May replace the nodeContext. */
    void (*destructor)(UA_Server *server,
                       const UA_NodeId *sessionId, void *sessionContext,
                       const UA_NodeId *typeNodeId, void *typeNodeContext,
                       const UA_NodeId *nodeId, void **nodeContext);
} UA_NodeTypeLifecycle;

UA_StatusCode UA_EXPORT
UA_Server_setNodeTypeLifecycle(UA_Server *server, UA_NodeId nodeId,
                               UA_NodeTypeLifecycle lifecycle);

UA_StatusCode UA_EXPORT
UA_Server_getNodeContext(UA_Server *server, UA_NodeId nodeId,
                         void **nodeContext);

/* Careful! The user has to ensure that the destructor callbacks still work. */
UA_StatusCode UA_EXPORT
UA_Server_setNodeContext(UA_Server *server, UA_NodeId nodeId,
                         void *nodeContext);

/**
 * .. _datasource:
 *
 * Data Source Callback
 * ^^^^^^^^^^^^^^^^^^^^
 *
 * The server has a unique way of dealing with the content of variables. Instead
 * of storing a variant attached to the variable node, the node can point to a
 * function with a local data provider. Whenever the value attribute is read,
 * the function will be called and asked to provide a UA_DataValue return value
 * that contains the value content and additional timestamps.
 *
 * It is expected that the read callback is implemented. The write callback can
 * be set to a null-pointer. */
typedef struct {
    /* Copies the data from the source into the provided value.
     *
     * @param handle An optional pointer to user-defined data for the
     *        specific data source
     * @param nodeid Id of the read node
     * @param includeSourceTimeStamp If true, then the datasource is expected to
     *        set the source timestamp in the returned value
     * @param range If not null, then the datasource shall return only a
     *        selection of the (nonscalar) data. Set
     *        UA_STATUSCODE_BADINDEXRANGEINVALID in the value if this does not
     *        apply.
     * @param value The (non-null) DataValue that is returned to the client. The
     *        data source sets the read data, the result status and optionally a
     *        sourcetimestamp.
     * @return Returns a status code for logging. Error codes intended for the
     *         original caller are set in the value. If an error is returned,
     *         then no releasing of the value is done. */
    UA_StatusCode (*read)(UA_Server *server, const UA_NodeId *sessionId,
                          void *sessionContext, const UA_NodeId *nodeId,
                          void *nodeContext, UA_Boolean includeSourceTimeStamp,
                          const UA_NumericRange *range, UA_DataValue *value);

    /* Write into a data source. The write member of UA_DataSource can be empty
     * if the operation is unsupported.
     *
     * @param handle An optional pointer to user-defined data for the
     *        specific data source
     * @param nodeid Id of the node being written to
     * @param data The data to be written into the data source
     * @param range An optional data range. If the data source is scalar or does
     *        not support writing of ranges, then an error code is returned.
     * @return Returns a status code that is returned to the user */
    UA_StatusCode (*write)(UA_Server *server, const UA_NodeId *sessionId,
                           void *sessionContext, const UA_NodeId *nodeId,
                           void *nodeContext, const UA_NumericRange *range,
                           const UA_DataValue *value);
} UA_DataSource;

UA_StatusCode UA_EXPORT
UA_Server_setVariableNode_dataSource(UA_Server *server, const UA_NodeId nodeId,
                                     const UA_DataSource dataSource);

/**
 * .. _value-callback:
 *
 * Value Callback
 * ^^^^^^^^^^^^^^
 * Value Callbacks can be attached to variable and variable type nodes. If
 * not ``NULL``, they are called before reading and after writing respectively. */
typedef struct {
    /* Called before the value attribute is read. It is possible to write into the
     * value attribute during onRead (using the write service). The node is
     * re-opened afterwards so that changes are considered in the following read
     * operation.
     *
     * @param handle Points to user-provided data for the callback.
     * @param nodeid The identifier of the node.
     * @param data Points to the current node value.
     * @param range Points to the numeric range the client wants to read from
     *        (or NULL). */
    void (*onRead)(UA_Server *server, const UA_NodeId *sessionId,
                   void *sessionContext, const UA_NodeId *nodeid,
                   void *nodeContext, const UA_NumericRange *range,
                   const UA_DataValue *value);

    /* Called after writing the value attribute. The node is re-opened after
     * writing so that the new value is visible in the callback.
     *
     * @param server The server executing the callback
     * @sessionId The identifier of the session
     * @sessionContext Additional data attached to the session
     *                 in the access control layer
     * @param nodeid The identifier of the node.
     * @param nodeUserContext Additional data attached to the node by
     *        the user.
     * @param nodeConstructorContext Additional data attached to the node
     *        by the type constructor(s).
     * @param range Points to the numeric range the client wants to write to (or
     *        NULL). */
    void (*onWrite)(UA_Server *server, const UA_NodeId *sessionId,
                    void *sessionContext, const UA_NodeId *nodeId,
                    void *nodeContext, const UA_NumericRange *range,
                    const UA_DataValue *data);
} UA_ValueCallback;

UA_StatusCode UA_EXPORT
UA_Server_setVariableNode_valueCallback(UA_Server *server,
                                        const UA_NodeId nodeId,
                                        const UA_ValueCallback callback);

/**
 * Method Callbacks
 * ^^^^^^^^^^^^^^^^
 * Method callbacks are set to `NULL` (not executable) when a method node is added
 * over the network. In theory, it is possible to add a callback via
 * ``UA_Server_setMethodNode_callback`` within the global constructor when adding
 * methods over the network is really wanted. */

typedef UA_StatusCode
(*UA_MethodCallback)(UA_Server *server, const UA_NodeId *sessionId,
                     void *sessionContext, const UA_NodeId *methodId,
                     void *methodContext, const UA_NodeId *objectId,
                     void *objectContext, size_t inputSize,
                     const UA_Variant *input, size_t outputSize,
                     UA_Variant *output);

#ifdef UA_ENABLE_METHODCALLS

UA_StatusCode UA_EXPORT
UA_Server_setMethodNode_callback(UA_Server *server,
                                 const UA_NodeId methodNodeId,
                                 UA_MethodCallback methodCallback);
UA_CallMethodResult UA_EXPORT
UA_Server_call(UA_Server *server, const UA_CallMethodRequest *request);

#endif

/**
 * .. _addnodes:
 *
 * Node Addition and Deletion
 * --------------------------
 * When creating dynamic node instances at runtime, chances are that you will
 * not care about the specific NodeId of the new node, as long as you can
 * reference it later. When passing numeric NodeIds with a numeric identifier 0,
 * the stack evaluates this as "select a random unassigned numeric NodeId in
 * that namespace". To find out which NodeId was actually assigned to the new
 * node, you may pass a pointer `outNewNodeId`, which will (after a successfull
 * node insertion) contain the nodeId of the new node. You may also pass a
 * ``NULL`` pointer if this result is not needed.
 *
 * See the Section :ref:`node-lifecycle` on constructors and on attaching
 * user-defined data to nodes.
 *
 * The methods for node addition and deletion take mostly const arguments that
 * are not modified. When creating a node, a deep copy of the node identifier,
 * node attributes, etc. is created. Therefore, it is possible to call for
 * example ``UA_Server_addVariablenode`` with a value attribute (a
 * :ref:`variant`) pointing to a memory location on the stack. If you need
 * changes to a variable value to manifest at a specific memory location, please
 * use a :ref:`datasource` or a :ref:`value-callback`. */

/* Protect against redundant definitions for server/client */
#ifndef UA_DEFAULT_ATTRIBUTES_DEFINED
#define UA_DEFAULT_ATTRIBUTES_DEFINED
/* The default for variables is "BaseDataType" for the datatype, -2 for the
 * valuerank and a read-accesslevel. */
UA_EXPORT extern const UA_VariableAttributes UA_VariableAttributes_default;
UA_EXPORT extern const UA_VariableTypeAttributes UA_VariableTypeAttributes_default;
/* Methods are executable by default */
UA_EXPORT extern const UA_MethodAttributes UA_MethodAttributes_default;
/* The remaining attribute definitions are currently all zeroed out */
UA_EXPORT extern const UA_ObjectAttributes UA_ObjectAttributes_default;
UA_EXPORT extern const UA_ObjectTypeAttributes UA_ObjectTypeAttributes_default;
UA_EXPORT extern const UA_ReferenceTypeAttributes UA_ReferenceTypeAttributes_default;
UA_EXPORT extern const UA_DataTypeAttributes UA_DataTypeAttributes_default;
UA_EXPORT extern const UA_ViewAttributes UA_ViewAttributes_default;
#endif

/* Don't use this function. There are typed versions as inline functions. */
UA_StatusCode UA_EXPORT
__UA_Server_addNode(UA_Server *server, const UA_NodeClass nodeClass,
                    const UA_NodeId *requestedNewNodeId,
                    const UA_NodeId *parentNodeId,
                    const UA_NodeId *referenceTypeId,
                    const UA_QualifiedName browseName,
                    const UA_NodeId *typeDefinition,
                    const UA_NodeAttributes *attr,
                    const UA_DataType *attributeType,
                    void *nodeContext, UA_NodeId *outNewNodeId);

static UA_INLINE UA_StatusCode
UA_Server_addVariableNode(UA_Server *server, const UA_NodeId requestedNewNodeId,
                          const UA_NodeId parentNodeId,
                          const UA_NodeId referenceTypeId,
                          const UA_QualifiedName browseName,
                          const UA_NodeId typeDefinition,
                          const UA_VariableAttributes attr,
                          void *nodeContext, UA_NodeId *outNewNodeId) {
    return __UA_Server_addNode(server, UA_NODECLASS_VARIABLE, &requestedNewNodeId,
                               &parentNodeId, &referenceTypeId, browseName,
                               &typeDefinition, (const UA_NodeAttributes*)&attr,
                               &UA_TYPES[UA_TYPES_VARIABLEATTRIBUTES],
                               nodeContext, outNewNodeId);
}

static UA_INLINE UA_StatusCode
UA_Server_addVariableTypeNode(UA_Server *server,
                              const UA_NodeId requestedNewNodeId,
                              const UA_NodeId parentNodeId,
                              const UA_NodeId referenceTypeId,
                              const UA_QualifiedName browseName,
                              const UA_NodeId typeDefinition,
                              const UA_VariableTypeAttributes attr,
                              void *nodeContext, UA_NodeId *outNewNodeId) {
    return __UA_Server_addNode(server, UA_NODECLASS_VARIABLETYPE,
                               &requestedNewNodeId, &parentNodeId, &referenceTypeId,
                               browseName, &typeDefinition,
                               (const UA_NodeAttributes*)&attr,
                               &UA_TYPES[UA_TYPES_VARIABLETYPEATTRIBUTES],
                               nodeContext, outNewNodeId);
}

static UA_INLINE UA_StatusCode
UA_Server_addObjectNode(UA_Server *server, const UA_NodeId requestedNewNodeId,
                        const UA_NodeId parentNodeId,
                        const UA_NodeId referenceTypeId,
                        const UA_QualifiedName browseName,
                        const UA_NodeId typeDefinition,
                        const UA_ObjectAttributes attr,
                        void *nodeContext, UA_NodeId *outNewNodeId) {
    return __UA_Server_addNode(server, UA_NODECLASS_OBJECT, &requestedNewNodeId,
                               &parentNodeId, &referenceTypeId, browseName,
                               &typeDefinition, (const UA_NodeAttributes*)&attr,
                               &UA_TYPES[UA_TYPES_OBJECTATTRIBUTES],
                               nodeContext, outNewNodeId);
}

static UA_INLINE UA_StatusCode
UA_Server_addObjectTypeNode(UA_Server *server, const UA_NodeId requestedNewNodeId,
                            const UA_NodeId parentNodeId,
                            const UA_NodeId referenceTypeId,
                            const UA_QualifiedName browseName,
                            const UA_ObjectTypeAttributes attr,
                            void *nodeContext, UA_NodeId *outNewNodeId) {
    return __UA_Server_addNode(server, UA_NODECLASS_OBJECTTYPE, &requestedNewNodeId,
                               &parentNodeId, &referenceTypeId, browseName,
                               &UA_NODEID_NULL, (const UA_NodeAttributes*)&attr,
                               &UA_TYPES[UA_TYPES_OBJECTTYPEATTRIBUTES],
                               nodeContext, outNewNodeId);
}

static UA_INLINE UA_StatusCode
UA_Server_addViewNode(UA_Server *server, const UA_NodeId requestedNewNodeId,
                      const UA_NodeId parentNodeId,
                      const UA_NodeId referenceTypeId,
                      const UA_QualifiedName browseName,
                      const UA_ViewAttributes attr,
                      void *nodeContext, UA_NodeId *outNewNodeId) {
    return __UA_Server_addNode(server, UA_NODECLASS_VIEW, &requestedNewNodeId,
                               &parentNodeId, &referenceTypeId, browseName,
                               &UA_NODEID_NULL, (const UA_NodeAttributes*)&attr,
                               &UA_TYPES[UA_TYPES_VIEWATTRIBUTES],
                               nodeContext, outNewNodeId);
}

static UA_INLINE UA_StatusCode
UA_Server_addReferenceTypeNode(UA_Server *server,
                               const UA_NodeId requestedNewNodeId,
                               const UA_NodeId parentNodeId,
                               const UA_NodeId referenceTypeId,
                               const UA_QualifiedName browseName,
                               const UA_ReferenceTypeAttributes attr,
                               void *nodeContext, UA_NodeId *outNewNodeId) {
    return __UA_Server_addNode(server, UA_NODECLASS_REFERENCETYPE,
                               &requestedNewNodeId, &parentNodeId, &referenceTypeId,
                               browseName, &UA_NODEID_NULL,
                               (const UA_NodeAttributes*)&attr,
                               &UA_TYPES[UA_TYPES_REFERENCETYPEATTRIBUTES],
                               nodeContext, outNewNodeId);
}

static UA_INLINE UA_StatusCode
UA_Server_addDataTypeNode(UA_Server *server,
                          const UA_NodeId requestedNewNodeId,
                          const UA_NodeId parentNodeId,
                          const UA_NodeId referenceTypeId,
                          const UA_QualifiedName browseName,
                          const UA_DataTypeAttributes attr,
                          void *nodeContext, UA_NodeId *outNewNodeId) {
    return __UA_Server_addNode(server, UA_NODECLASS_DATATYPE, &requestedNewNodeId,
                               &parentNodeId, &referenceTypeId, browseName,
                               &UA_NODEID_NULL, (const UA_NodeAttributes*)&attr,
                               &UA_TYPES[UA_TYPES_DATATYPEATTRIBUTES],
                               nodeContext, outNewNodeId);
}

UA_StatusCode UA_EXPORT
UA_Server_addDataSourceVariableNode(UA_Server *server,
                                    const UA_NodeId requestedNewNodeId,
                                    const UA_NodeId parentNodeId,
                                    const UA_NodeId referenceTypeId,
                                    const UA_QualifiedName browseName,
                                    const UA_NodeId typeDefinition,
                                    const UA_VariableAttributes attr,
                                    const UA_DataSource dataSource,
                                    void *nodeContext, UA_NodeId *outNewNodeId);

UA_StatusCode UA_EXPORT
UA_Server_addMethodNode(UA_Server *server, const UA_NodeId requestedNewNodeId,
                        const UA_NodeId parentNodeId,
                        const UA_NodeId referenceTypeId,
                        const UA_QualifiedName browseName,
                        const UA_MethodAttributes attr, UA_MethodCallback method,
                        size_t inputArgumentsSize, const UA_Argument* inputArguments, 
                        size_t outputArgumentsSize, const UA_Argument* outputArguments,
                        void *nodeContext, UA_NodeId *outNewNodeId);


/**
 * The method pair UA_Server_addNode_begin and _finish splits the AddNodes
 * service in two parts. This is useful if the node shall be modified before
 * finish the instantiation. For example to add children with specific NodeIds.
 * Otherwise, mandatory children (e.g. of an ObjectType) are added with
 * pseudo-random unique NodeIds. Existing children are detected during the
 * _finish part via their matching BrowseName.
 *
 * The _begin method prepares the node and adds it to the nodestore. It may copy
 * some unassigned attributes from the TypeDefinition node internally. The
 * _finish method adds the references to the parent (and the TypeDefinition if
 * applicable), copies mandatory children, performs type-checking of variables
 * and calls the node constructor(s) at the end. The _finish method may remove
 * the node if it encounters an error. */

/* The ``attr`` argument must have a type according to the NodeClass.
 * ``VariableAttributes`` for variables, ``ObjectAttributes`` for objects, and
 * so on. Missing attributes are taken from the TypeDefinition node if
 * applicable. */
UA_StatusCode UA_EXPORT
UA_Server_addNode_begin(UA_Server *server, const UA_NodeClass nodeClass,
                        const UA_NodeId requestedNewNodeId,
                        const UA_QualifiedName browseName,
                        const UA_NodeId typeDefinition,
                        const void *attr, const UA_DataType *attributeType,
                        void *nodeContext, UA_NodeId *outNewNodeId);

UA_StatusCode UA_EXPORT
UA_Server_addNode_finish(UA_Server *server, const UA_NodeId nodeId,
                         const UA_NodeId parentNodeId,
                         const UA_NodeId referenceTypeId,
                         const UA_NodeId typeDefinitionId);

/* Deletes a node and optionally all references leading to the node. */
UA_StatusCode UA_EXPORT
UA_Server_deleteNode(UA_Server *server, const UA_NodeId nodeId,
                     UA_Boolean deleteReferences);

/**
 * Reference Management
 * -------------------- */
UA_StatusCode UA_EXPORT
UA_Server_addReference(UA_Server *server, const UA_NodeId sourceId,
                       const UA_NodeId refTypeId,
                       const UA_ExpandedNodeId targetId, UA_Boolean isForward);

UA_StatusCode UA_EXPORT
UA_Server_deleteReference(UA_Server *server, const UA_NodeId sourceNodeId,
                          const UA_NodeId referenceTypeId, UA_Boolean isForward,
                          const UA_ExpandedNodeId targetNodeId,
                          UA_Boolean deleteBidirectional);

/**
 * Utility Functions
 * ----------------- */
/* Add a new namespace to the server. Returns the index of the new namespace */
UA_UInt16 UA_EXPORT UA_Server_addNamespace(UA_Server *server, const char* name);

/**
 * Deprecated Server API
 * ---------------------
 * This file contains outdated API definitions that are kept for backwards
 * compatibility. Please switch to the new API, as the following definitions
 * will be removed eventually.
 *
 * UA_Job API
 * ^^^^^^^^^^
 * UA_Job was replaced since it unneccessarily exposed server internals to the
 * end-user. Please use plain UA_ServerCallbacks instead. The following UA_Job
 * definition contains just the fraction of the original struct that was useful
 * to end-users. */

typedef enum {
    UA_JOBTYPE_METHODCALL
} UA_JobType;

typedef struct {
    UA_JobType type;
    union {
        struct {
            void *data;
            UA_ServerCallback method;
        } methodCall;
    } job;
} UA_Job;

UA_DEPRECATED static UA_INLINE UA_StatusCode
UA_Server_addRepeatedJob(UA_Server *server, UA_Job job,
                         UA_UInt32 interval, UA_Guid *jobId) {
    return UA_Server_addRepeatedCallback(server, job.job.methodCall.method,
                                         job.job.methodCall.data, interval,
                                         (UA_UInt64*)(uintptr_t)jobId);
}

UA_DEPRECATED static UA_INLINE UA_StatusCode
UA_Server_removeRepeatedJob(UA_Server *server, UA_Guid jobId) {
    return UA_Server_removeRepeatedCallback(server,
                                            *(UA_UInt64*)(uintptr_t)&jobId);
}

#ifdef __cplusplus
}
#endif

#endif /* UA_SERVER_H_ */