/* This work is licensed under a Creative Commons CCZero 1.0 Universal License. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */ /* Enable POSIX features */ #ifndef _XOPEN_SOURCE # define _XOPEN_SOURCE 600 #endif #ifndef _DEFAULT_SOURCE # define _DEFAULT_SOURCE #endif /* On older systems we need to define _BSD_SOURCE. * _DEFAULT_SOURCE is an alias for that. */ #ifndef _BSD_SOURCE # define _BSD_SOURCE #endif /* Disable some security warnings on MSVC */ #ifdef _MSC_VER # define _CRT_SECURE_NO_WARNINGS #endif /* Assume that Windows versions are newer than Windows XP */ #if defined(__MINGW32__) && (!defined(WINVER) || WINVER < 0x501) # undef WINVER # undef _WIN32_WINDOWS # undef _WIN32_WINNT # define WINVER 0x0501 # define _WIN32_WINDOWS 0x0501 # define _WIN32_WINNT 0x0501 #endif #include "ua_network_tcp.h" #include "ua_log_stdout.h" #include "queue.h" #include // snprintf #include // memset #include #ifdef _WIN32 # include # include # define CLOSESOCKET(S) closesocket((SOCKET)S) # define ssize_t int # define WIN32_INT (int) # define OPTVAL_TYPE char # define ERR_CONNECTION_PROGRESS WSAEWOULDBLOCK # define UA_sleep_ms(X) Sleep(X) #else # define CLOSESOCKET(S) close(S) # define SOCKET int # define WIN32_INT # define OPTVAL_TYPE int # define ERR_CONNECTION_PROGRESS EINPROGRESS # define UA_sleep_ms(X) usleep(X * 1000) # include # include # ifndef _WRS_KERNEL # include # else # include # include # endif # include # include # include // read, write, close # include # ifdef __QNX__ # include # endif #if defined(__unix__) || (defined(__APPLE__) && defined(__MACH__)) # include # if defined(BSD) # include # endif #endif # ifndef __CYGWIN__ # include # endif #endif /* unsigned int for windows and workaround to a glibc bug */ /* Additionally if GNU_LIBRARY is not defined, it may be using * musl libc (e.g. Docker Alpine) */ #if defined(_WIN32) || defined(__OpenBSD__) || \ (defined(__GNU_LIBRARY__) && (__GNU_LIBRARY__ <= 6) && \ (__GLIBC__ <= 2) && (__GLIBC_MINOR__ < 16) || \ !defined(__GNU_LIBRARY__)) # define UA_fd_set(fd, fds) FD_SET((unsigned int)fd, fds) # define UA_fd_isset(fd, fds) FD_ISSET((unsigned int)fd, fds) #else # define UA_fd_set(fd, fds) FD_SET(fd, fds) # define UA_fd_isset(fd, fds) FD_ISSET(fd, fds) #endif #ifdef UNDER_CE # define errno WSAGetLastError() #endif #ifdef _WIN32 # define errno__ WSAGetLastError() # define INTERRUPTED WSAEINTR # define WOULDBLOCK WSAEWOULDBLOCK # define AGAIN WSAEWOULDBLOCK #else # define errno__ errno # define INTERRUPTED EINTR # define WOULDBLOCK EWOULDBLOCK # define AGAIN EAGAIN #endif /****************************/ /* Generic Socket Functions */ /****************************/ static UA_StatusCode connection_getsendbuffer(UA_Connection *connection, size_t length, UA_ByteString *buf) { if(length > connection->remoteConf.recvBufferSize) return UA_STATUSCODE_BADCOMMUNICATIONERROR; return UA_ByteString_allocBuffer(buf, length); } static void connection_releasesendbuffer(UA_Connection *connection, UA_ByteString *buf) { UA_ByteString_deleteMembers(buf); } static void connection_releaserecvbuffer(UA_Connection *connection, UA_ByteString *buf) { UA_ByteString_deleteMembers(buf); } static UA_StatusCode connection_write(UA_Connection *connection, UA_ByteString *buf) { /* Prevent OS signals when sending to a closed socket */ int flags = 0; #ifdef MSG_NOSIGNAL flags |= MSG_NOSIGNAL; #endif /* Send the full buffer. This may require several calls to send */ size_t nWritten = 0; do { ssize_t n = 0; do { size_t bytes_to_send = buf->length - nWritten; n = send((SOCKET)connection->sockfd, (const char*)buf->data + nWritten, WIN32_INT bytes_to_send, flags); if(n < 0 && errno__ != INTERRUPTED && errno__ != AGAIN) { connection->close(connection); UA_ByteString_deleteMembers(buf); return UA_STATUSCODE_BADCONNECTIONCLOSED; } } while(n < 0); nWritten += (size_t)n; } while(nWritten < buf->length); /* Free the buffer */ UA_ByteString_deleteMembers(buf); return UA_STATUSCODE_GOOD; } static UA_StatusCode connection_recv(UA_Connection *connection, UA_ByteString *response, UA_UInt32 timeout) { response->data = (UA_Byte*) UA_malloc(connection->localConf.recvBufferSize); if(!response->data) { response->length = 0; return UA_STATUSCODE_BADOUTOFMEMORY; /* not enough memory retry */ } /* Listen on the socket for the given timeout until a message arrives */ if(timeout > 0) { fd_set fdset; FD_ZERO(&fdset); UA_fd_set(connection->sockfd, &fdset); UA_UInt32 timeout_usec = timeout * 1000; struct timeval tmptv = {(long int)(timeout_usec / 1000000), (long int)(timeout_usec % 1000000)}; int resultsize = select(connection->sockfd+1, &fdset, NULL, NULL, &tmptv); /* No result */ if(resultsize == 0) return UA_STATUSCODE_GOOD; } /* Get the received packet(s) */ ssize_t ret = recv(connection->sockfd, (char*)response->data, connection->localConf.recvBufferSize, 0); /* The remote side closed the connection */ if(ret == 0) { UA_ByteString_deleteMembers(response); return UA_STATUSCODE_BADCONNECTIONCLOSED; } /* Error case */ if(ret < 0) { UA_ByteString_deleteMembers(response); if(errno__ == INTERRUPTED || (timeout > 0) ? false : (errno__ == EAGAIN || errno__ == WOULDBLOCK)) return UA_STATUSCODE_GOOD; /* statuscode_good but no data -> retry */ connection->close(connection); return UA_STATUSCODE_BADCONNECTIONCLOSED; } /* Set the length of the received buffer */ response->length = (size_t)ret; return UA_STATUSCODE_GOOD; } static UA_StatusCode socket_set_nonblocking(SOCKET sockfd) { #ifdef _WIN32 u_long iMode = 1; if(ioctlsocket(sockfd, FIONBIO, &iMode) != NO_ERROR) return UA_STATUSCODE_BADINTERNALERROR; #elif defined(_WRS_KERNEL) int on = TRUE; if(ioctl(sockfd, FIONBIO, &on) < 0) return UA_STATUSCODE_BADINTERNALERROR; #else int opts = fcntl(sockfd, F_GETFL); if(opts < 0 || fcntl(sockfd, F_SETFL, opts|O_NONBLOCK) < 0) return UA_STATUSCODE_BADINTERNALERROR; #endif return UA_STATUSCODE_GOOD; } static UA_StatusCode socket_set_blocking(SOCKET sockfd) { #ifdef _WIN32 u_long iMode = 0; if(ioctlsocket(sockfd, FIONBIO, &iMode) != NO_ERROR) return UA_STATUSCODE_BADINTERNALERROR; #else int opts = fcntl(sockfd, F_GETFL); if(opts < 0 || fcntl(sockfd, F_SETFL, opts & (~O_NONBLOCK)) < 0) return UA_STATUSCODE_BADINTERNALERROR; #endif return UA_STATUSCODE_GOOD; } /***************************/ /* Server NetworkLayer TCP */ /***************************/ #define MAXBACKLOG 100 typedef struct ConnectionEntry { UA_Connection connection; LIST_ENTRY(ConnectionEntry) pointers; } ConnectionEntry; typedef struct { UA_ConnectionConfig conf; UA_UInt16 port; UA_Int32 serverSockets[FD_SETSIZE]; UA_UInt16 serverSocketsSize; LIST_HEAD(, ConnectionEntry) connections; } ServerNetworkLayerTCP; static void ServerNetworkLayerTCP_freeConnection(UA_Connection *connection) { UA_Connection_deleteMembers(connection); UA_free(connection); } /* This performs only 'shutdown'. 'close' is called when the shutdown * socket is returned from select. */ static void ServerNetworkLayerTCP_close(UA_Connection *connection) { shutdown((SOCKET)connection->sockfd, 2); connection->state = UA_CONNECTION_CLOSED; } static UA_StatusCode ServerNetworkLayerTCP_add(ServerNetworkLayerTCP *layer, UA_Int32 newsockfd, struct sockaddr_storage *remote) { /* Set nonblocking */ socket_set_nonblocking(newsockfd); /* Do not merge packets on the socket (disable Nagle's algorithm) */ int dummy = 1; if(setsockopt(newsockfd, IPPROTO_TCP, TCP_NODELAY, (const char *)&dummy, sizeof(dummy)) < 0) { UA_LOG_ERROR(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK, "Cannot set socket option TCP_NODELAY. Error: %s", strerror(errno)); return UA_STATUSCODE_BADUNEXPECTEDERROR; } /* Get the peer name for logging */ char remote_name[100]; int res = getnameinfo((struct sockaddr*)remote, sizeof(struct sockaddr_storage), remote_name, sizeof(remote_name), NULL, 0, NI_NUMERICHOST); if(res == 0) { UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK, "Connection %i | New connection over TCP from %s", (int)newsockfd, remote_name); } else { UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK, "Connection %i | New connection over TCP, " "getnameinfo failed with errno %i", (int)newsockfd, errno__); } /* Allocate and initialize the connection */ ConnectionEntry *e = (ConnectionEntry*)UA_malloc(sizeof(ConnectionEntry)); if(!e) return UA_STATUSCODE_BADOUTOFMEMORY; UA_Connection *c = &e->connection; memset(c, 0, sizeof(UA_Connection)); c->sockfd = newsockfd; c->handle = layer; c->localConf = layer->conf; c->remoteConf = layer->conf; c->send = connection_write; c->close = ServerNetworkLayerTCP_close; c->free = ServerNetworkLayerTCP_freeConnection; c->getSendBuffer = connection_getsendbuffer; c->releaseSendBuffer = connection_releasesendbuffer; c->releaseRecvBuffer = connection_releaserecvbuffer; c->state = UA_CONNECTION_OPENING; /* Add to the linked list */ LIST_INSERT_HEAD(&layer->connections, e, pointers); return UA_STATUSCODE_GOOD; } static void addServerSocket(ServerNetworkLayerTCP *layer, struct addrinfo *ai) { /* Create the server socket */ SOCKET newsock = socket(ai->ai_family, ai->ai_socktype, ai->ai_protocol); #ifdef _WIN32 if(newsock == INVALID_SOCKET) #else if(newsock < 0) #endif { UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK, "Error opening the server socket"); return; } /* Some Linux distributions have net.ipv6.bindv6only not activated. So * sockets can double-bind to IPv4 and IPv6. This leads to problems. Use * AF_INET6 sockets only for IPv6. */ int optval = 1; if(ai->ai_family == AF_INET6 && setsockopt(newsock, IPPROTO_IPV6, IPV6_V6ONLY, (const char*)&optval, sizeof(optval)) == -1) { UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK, "Could not set an IPv6 socket to IPv6 only"); CLOSESOCKET(newsock); return; } if(setsockopt(newsock, SOL_SOCKET, SO_REUSEADDR, (const char *)&optval, sizeof(optval)) == -1) { UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK, "Could not make the socket reusable"); CLOSESOCKET(newsock); return; } if(socket_set_nonblocking(newsock) != UA_STATUSCODE_GOOD) { UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK, "Could not set the server socket to nonblocking"); CLOSESOCKET(newsock); return; } /* Bind socket to address */ if(bind(newsock, ai->ai_addr, WIN32_INT ai->ai_addrlen) < 0) { UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK, "Error binding a server socket: %i", errno__); CLOSESOCKET(newsock); return; } /* Start listening */ if(listen(newsock, MAXBACKLOG) < 0) { UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK, "Error listening on server socket"); CLOSESOCKET(newsock); return; } layer->serverSockets[layer->serverSocketsSize] = (UA_Int32)newsock; layer->serverSocketsSize++; } static UA_StatusCode ServerNetworkLayerTCP_start(UA_ServerNetworkLayer *nl) { #ifdef _WIN32 WORD wVersionRequested = MAKEWORD(2, 2); WSADATA wsaData; WSAStartup(wVersionRequested, &wsaData); #endif ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP *)nl->handle; /* Get the discovery url from the hostname */ UA_String du = UA_STRING_NULL; char hostname[256]; if(gethostname(hostname, 255) == 0) { char discoveryUrl[256]; #ifndef _MSC_VER du.length = (size_t)snprintf(discoveryUrl, 255, "opc.tcp://%s:%d", hostname, layer->port); #else du.length = (size_t)_snprintf_s(discoveryUrl, 255, _TRUNCATE, "opc.tcp://%s:%d", hostname, layer->port); #endif du.data = (UA_Byte*)discoveryUrl; } UA_String_copy(&du, &nl->discoveryUrl); /* Get addrinfo of the server and create server sockets */ char portno[6]; #ifndef _MSC_VER snprintf(portno, 6, "%d", layer->port); #else _snprintf_s(portno, 6, _TRUNCATE, "%d", layer->port); #endif struct addrinfo hints, *res; memset(&hints, 0, sizeof hints); hints.ai_family = AF_UNSPEC; hints.ai_socktype = SOCK_STREAM; hints.ai_flags = AI_PASSIVE; if(getaddrinfo(NULL, portno, &hints, &res) != 0) return UA_STATUSCODE_BADINTERNALERROR; /* There might be serveral addrinfos (for different network cards, * IPv4/IPv6). Add a server socket for all of them. */ struct addrinfo *ai = res; for(layer->serverSocketsSize = 0; layer->serverSocketsSize < FD_SETSIZE && ai != NULL; ai = ai->ai_next) addServerSocket(layer, ai); freeaddrinfo(res); UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK, "TCP network layer listening on %.*s", (int)nl->discoveryUrl.length, nl->discoveryUrl.data); return UA_STATUSCODE_GOOD; } /* After every select, reset the sockets to listen on */ static UA_Int32 setFDSet(ServerNetworkLayerTCP *layer, fd_set *fdset) { FD_ZERO(fdset); UA_Int32 highestfd = 0; for(UA_UInt16 i = 0; i < layer->serverSocketsSize; i++) { UA_fd_set(layer->serverSockets[i], fdset); if(layer->serverSockets[i] > highestfd) highestfd = layer->serverSockets[i]; } ConnectionEntry *e; LIST_FOREACH(e, &layer->connections, pointers) { UA_fd_set(e->connection.sockfd, fdset); if(e->connection.sockfd > highestfd) highestfd = e->connection.sockfd; } return highestfd; } static UA_StatusCode ServerNetworkLayerTCP_listen(UA_ServerNetworkLayer *nl, UA_Server *server, UA_UInt16 timeout) { /* Every open socket can generate two jobs */ ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP *)nl->handle; /* Listen on open sockets (including the server) */ fd_set fdset, errset; UA_Int32 highestfd = setFDSet(layer, &fdset); setFDSet(layer, &errset); struct timeval tmptv = {0, timeout * 1000}; if (select(highestfd+1, &fdset, NULL, &errset, &tmptv) < 0) { UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK, "Socket select failed with %s", strerror(errno)); } /* Accept new connections via the server sockets */ for(UA_UInt16 i = 0; i < layer->serverSocketsSize; i++) { if(!UA_fd_isset(layer->serverSockets[i], &fdset)) continue; struct sockaddr_storage remote; socklen_t remote_size = sizeof(remote); SOCKET newsockfd = accept((SOCKET)layer->serverSockets[i], (struct sockaddr*)&remote, &remote_size); #ifdef _WIN32 if(newsockfd == INVALID_SOCKET) #else if(newsockfd < 0) #endif continue; UA_LOG_TRACE(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK, "Connection %i | New TCP connection on server socket %i", (int)newsockfd, layer->serverSockets[i]); ServerNetworkLayerTCP_add(layer, (UA_Int32)newsockfd, &remote); } /* Read from established sockets */ ConnectionEntry *e, *e_tmp; LIST_FOREACH_SAFE(e, &layer->connections, pointers, e_tmp) { if(!UA_fd_isset(e->connection.sockfd, &errset) && !UA_fd_isset(e->connection.sockfd, &fdset)) continue; UA_LOG_TRACE(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK, "Connection %i | Activity on the socket", e->connection.sockfd); UA_ByteString buf = UA_BYTESTRING_NULL; UA_StatusCode retval = connection_recv(&e->connection, &buf, 0); if(retval == UA_STATUSCODE_GOOD) { /* Process packets */ UA_Server_processBinaryMessage(server, &e->connection, &buf); connection_releaserecvbuffer(&e->connection, &buf); } else if(retval == UA_STATUSCODE_BADCONNECTIONCLOSED) { /* The socket is shutdown but not closed */ if(e->connection.state != UA_CONNECTION_CLOSED) { UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK, "Connection %i | Closed by the client", e->connection.sockfd); } else { UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK, "Connection %i | Closed by the server", e->connection.sockfd); } LIST_REMOVE(e, pointers); CLOSESOCKET(e->connection.sockfd); UA_Server_removeConnection(server, &e->connection); } } return UA_STATUSCODE_GOOD; } static void ServerNetworkLayerTCP_stop(UA_ServerNetworkLayer *nl, UA_Server *server) { ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP *)nl->handle; UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK, "Shutting down the TCP network layer"); /* Close the server sockets */ for(UA_UInt16 i = 0; i < layer->serverSocketsSize; i++) { shutdown((SOCKET)layer->serverSockets[i], 2); CLOSESOCKET(layer->serverSockets[i]); } layer->serverSocketsSize = 0; /* Close open connections */ ConnectionEntry *e; LIST_FOREACH(e, &layer->connections, pointers) ServerNetworkLayerTCP_close(&e->connection); /* Run recv on client sockets. This picks up the closed sockets and frees * the connection. */ ServerNetworkLayerTCP_listen(nl, server, 0); #ifdef _WIN32 WSACleanup(); #endif } /* run only when the server is stopped */ static void ServerNetworkLayerTCP_deleteMembers(UA_ServerNetworkLayer *nl) { ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP *)nl->handle; UA_String_deleteMembers(&nl->discoveryUrl); /* Hard-close and remove remaining connections. The server is no longer * running. So this is safe. */ ConnectionEntry *e, *e_tmp; LIST_FOREACH_SAFE(e, &layer->connections, pointers, e_tmp) { LIST_REMOVE(e, pointers); ServerNetworkLayerTCP_close(&e->connection); CLOSESOCKET(e->connection.sockfd); UA_free(e); } /* Free the layer */ UA_free(layer); } UA_ServerNetworkLayer UA_ServerNetworkLayerTCP(UA_ConnectionConfig conf, UA_UInt16 port) { UA_ServerNetworkLayer nl; memset(&nl, 0, sizeof(UA_ServerNetworkLayer)); ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP*) UA_calloc(1,sizeof(ServerNetworkLayerTCP)); if(!layer) return nl; layer->conf = conf; layer->port = port; nl.handle = layer; nl.start = ServerNetworkLayerTCP_start; nl.listen = ServerNetworkLayerTCP_listen; nl.stop = ServerNetworkLayerTCP_stop; nl.deleteMembers = ServerNetworkLayerTCP_deleteMembers; return nl; } /***************************/ /* Client NetworkLayer TCP */ /***************************/ static void ClientNetworkLayerTCP_close(UA_Connection *connection) { shutdown((SOCKET)connection->sockfd, 2); CLOSESOCKET(connection->sockfd); connection->state = UA_CONNECTION_CLOSED; } UA_Connection UA_ClientConnectionTCP(UA_ConnectionConfig conf, const char *endpointUrl, const UA_UInt32 timeout) { #ifdef _WIN32 WORD wVersionRequested; WSADATA wsaData; wVersionRequested = MAKEWORD(2, 2); WSAStartup(wVersionRequested, &wsaData); #endif UA_Connection connection; memset(&connection, 0, sizeof(UA_Connection)); connection.state = UA_CONNECTION_OPENING; connection.localConf = conf; connection.remoteConf = conf; connection.send = connection_write; connection.recv = connection_recv; connection.close = ClientNetworkLayerTCP_close; connection.free = NULL; connection.getSendBuffer = connection_getsendbuffer; connection.releaseSendBuffer = connection_releasesendbuffer; connection.releaseRecvBuffer = connection_releaserecvbuffer; UA_String endpointUrlString = UA_STRING((char*)(uintptr_t)endpointUrl); UA_String hostnameString = UA_STRING_NULL; UA_String pathString = UA_STRING_NULL; UA_UInt16 port = 0; char hostname[512]; UA_StatusCode parse_retval = UA_parseEndpointUrl(&endpointUrlString, &hostnameString, &port, &pathString); if(parse_retval != UA_STATUSCODE_GOOD || hostnameString.length > 511) { UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK, "Server url is invalid: %s", endpointUrl); return connection; } memcpy(hostname, hostnameString.data, hostnameString.length); hostname[hostnameString.length] = 0; if(port == 0) { port = 4840; UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK, "No port defined, using default port %d", port); } struct addrinfo hints, *server; memset(&hints, 0, sizeof(hints)); hints.ai_family = AF_UNSPEC; hints.ai_socktype = SOCK_STREAM; char portStr[6]; #ifndef _MSC_VER snprintf(portStr, 6, "%d", port); #else _snprintf_s(portStr, 6, _TRUNCATE, "%d", port); #endif int error = getaddrinfo(hostname, portStr, &hints, &server); if(error != 0 || !server) { UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK, "DNS lookup of %s failed with error %s", hostname, gai_strerror(error)); return connection; } UA_Boolean connected = UA_FALSE; UA_DateTime connStart = UA_DateTime_nowMonotonic(); SOCKET clientsockfd; /* On linux connect may immediately return with ECONNREFUSED but we still * want to try to connect. So use a loop and retry until timeout is * reached. */ do { /* Get a socket */ clientsockfd = socket(server->ai_family, server->ai_socktype, server->ai_protocol); #ifdef _WIN32 if(clientsockfd == INVALID_SOCKET) { #else if(clientsockfd < 0) { #endif UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK, "Could not create client socket: %s", strerror(errno__)); freeaddrinfo(server); return connection; } /* Connect to the server */ connection.sockfd = (UA_Int32) clientsockfd; /* cast for win32 */ /* Non blocking connect to be able to timeout */ if (socket_set_nonblocking(clientsockfd) != UA_STATUSCODE_GOOD) { UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK, "Could not set the client socket to nonblocking"); ClientNetworkLayerTCP_close(&connection); freeaddrinfo(server); return connection; } /* Non blocking connect */ error = connect(clientsockfd, server->ai_addr, WIN32_INT server->ai_addrlen); if ((error == -1) && (errno__ != ERR_CONNECTION_PROGRESS)) { ClientNetworkLayerTCP_close(&connection); UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK, "Connection to %s failed with error: %s", endpointUrl, strerror(errno__)); freeaddrinfo(server); return connection; } /* Use select to wait and check if connected */ if (error == -1 && (errno__ == ERR_CONNECTION_PROGRESS)) { /* connection in progress. Wait until connected using select */ UA_UInt32 timeSinceStart = (UA_UInt32) ((UA_Double)(UA_DateTime_nowMonotonic() - connStart) * UA_DATETIME_TO_MSEC); if(timeSinceStart > timeout) break; fd_set fdset; FD_ZERO(&fdset); UA_fd_set(clientsockfd, &fdset); UA_UInt32 timeout_usec = (timeout - timeSinceStart) * 1000; struct timeval tmptv = {(long int) (timeout_usec / 1000000), (long int) (timeout_usec % 1000000)}; int resultsize = select((UA_Int32)(clientsockfd + 1), NULL, &fdset, NULL, &tmptv); if (resultsize == 1) { /* Windows does not have any getsockopt equivalent and it is not * needed there */ #ifdef _WIN32 connected = true; break; #else OPTVAL_TYPE so_error; socklen_t len = sizeof so_error; int ret = getsockopt(clientsockfd, SOL_SOCKET, SO_ERROR, &so_error, &len); if (ret != 0 || so_error != 0) { /* on connection refused we should still try to connect */ /* connection refused happens on localhost or local ip without timeout */ if (so_error != ECONNREFUSED) { ClientNetworkLayerTCP_close(&connection); UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK, "Connection to %s failed with error: %s", endpointUrl, strerror(ret == 0 ? so_error : errno__)); freeaddrinfo(server); return connection; } /* wait until we try a again. Do not make this too small, otherwise the * timeout is somehow wrong */ UA_sleep_ms(100); } else { connected = true; break; } #endif } } else { connected = true; break; } ClientNetworkLayerTCP_close(&connection); } while ((UA_Double)(UA_DateTime_nowMonotonic() - connStart)*UA_DATETIME_TO_MSEC < timeout); freeaddrinfo(server); if (!connected) { /* connection timeout */ ClientNetworkLayerTCP_close(&connection); UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK, "Trying to connect to %s timed out", endpointUrl); return connection; } /* We are connected. Reset socket to blocking */ if(socket_set_blocking(clientsockfd) != UA_STATUSCODE_GOOD) { UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK, "Could not set the client socket to blocking"); ClientNetworkLayerTCP_close(&connection); return connection; } #ifdef SO_NOSIGPIPE int val = 1; int sso_result = setsockopt(connection.sockfd, SOL_SOCKET, SO_NOSIGPIPE, (void*)&val, sizeof(val)); if(sso_result < 0) UA_LOG_WARNING(UA_Log_Stdout, UA_LOGCATEGORY_NETWORK, "Couldn't set SO_NOSIGPIPE"); #endif return connection; }