/* * This work is licensed under a Creative Commons CCZero 1.0 Universal License. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */ #define _XOPEN_SOURCE 500 //some users need this for some reason #define __USE_BSD #include // malloc, free #include #include // memset #include "networklayer_udp.h" #ifdef UA_MULTITHREADING # include #endif /* with a space so amalgamation does not remove the includes */ # include // errno, EINTR # include // fcntl # include //bzero # include # include # include # include # include # include // read, write, close # include #ifdef __QNX__ #include #endif # define CLOSESOCKET(S) close(S) #define MAXBACKLOG 100 #ifdef _WIN32 # error fixme: udp not yet implemented for windows #endif /*****************************/ /* Generic Buffer Management */ /*****************************/ static UA_StatusCode GetMallocedBuffer(UA_Connection *connection, UA_ByteString *buf, size_t minSize) { if(minSize > connection->remoteConf.recvBufferSize) return UA_STATUSCODE_BADINTERNALERROR; return UA_ByteString_newMembers(buf, minSize); } static void ReleaseMallocedBuffer(UA_Connection *connection, UA_ByteString *buf) { UA_ByteString_deleteMembers(buf); } /*********************/ /* UDP Network Layer */ /*********************/ /* Forwarded to the server as a (UA_Connection) and used for callbacks back into the networklayer */ typedef struct { UA_Connection connection; struct sockaddr from; socklen_t fromlen; } UDPConnection; typedef struct { UA_Server *server; UA_ConnectionConfig conf; fd_set fdset; UA_Int32 serversockfd; UA_UInt32 port; UA_Logger *logger; } ServerNetworkLayerUDP; /** Accesses only the sockfd in the handle. Can be run from parallel threads. */ static void writeCallbackUDP(UDPConnection *handle, UA_ByteStringArray gather_buf) { UA_UInt32 total_len = 0, nWritten = 0; struct iovec iov[gather_buf.stringsSize]; for(UA_UInt32 i=0;ifrom.sa_family == AF_INET) { #if ((__GNUC__ == 4 && __GNUC_MINOR__ >= 6) || __GNUC__ > 4 || defined(__clang__)) #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wcast-align" #endif sin = (struct sockaddr_in *) &(handle->from); #if ((__GNUC__ == 4 && __GNUC_MINOR__ >= 6) || __GNUC__ > 4 || defined(__clang__)) #pragma GCC diagnostic pop #endif } else { //FIXME: return; } struct msghdr message = {.msg_name = sin, .msg_namelen = handle->fromlen, .msg_iov = iov, .msg_iovlen = gather_buf.stringsSize, .msg_control = NULL, .msg_controllen = 0, .msg_flags = 0}; while (nWritten < total_len) { UA_Int32 n = 0; do { n = sendmsg(((ServerNetworkLayerUDP*)handle->connection.handle)->serversockfd, &message, 0); if(n == -1L) { printf("ERROR:%i\n", errno); } } while (n == -1L && errno == EINTR); nWritten += n; } } static UA_StatusCode socket_set_nonblocking(UA_Int32 sockfd) { int opts = fcntl(sockfd, F_GETFL); if(opts < 0 || fcntl(sockfd, F_SETFL, opts|O_NONBLOCK) < 0) return UA_STATUSCODE_BADINTERNALERROR; return UA_STATUSCODE_GOOD; } static void setFDSet(ServerNetworkLayerUDP *layer) { FD_ZERO(&layer->fdset); FD_SET(layer->serversockfd, &layer->fdset); } static void closeConnectionUDP(UDPConnection *handle) { free(handle); } static UA_StatusCode ServerNetworkLayerUDP_start(ServerNetworkLayerUDP *layer, UA_Logger *logger) { layer->logger = logger; if((layer->serversockfd = socket(PF_INET, SOCK_DGRAM, 0)) < 0) { perror("ERROR opening socket"); return UA_STATUSCODE_BADINTERNALERROR; } const struct sockaddr_in serv_addr = {.sin_family = AF_INET, .sin_addr.s_addr = INADDR_ANY, .sin_port = htons(layer->port), .sin_zero = {0}}; int optval = 1; if(setsockopt(layer->serversockfd, SOL_SOCKET, SO_REUSEADDR, (const char *)&optval, sizeof(optval)) == -1) { perror("setsockopt"); CLOSESOCKET(layer->serversockfd); return UA_STATUSCODE_BADINTERNALERROR; } if(bind(layer->serversockfd, (const struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0) { perror("binding"); CLOSESOCKET(layer->serversockfd); return UA_STATUSCODE_BADINTERNALERROR; } socket_set_nonblocking(layer->serversockfd); printf("Listening for UDP connections on %s:%d", inet_ntoa(serv_addr.sin_addr), ntohs(serv_addr.sin_port)); return UA_STATUSCODE_GOOD; } static UA_Int32 ServerNetworkLayerUDP_getWork(ServerNetworkLayerUDP *layer, UA_WorkItem **workItems, UA_UInt16 timeout) { UA_WorkItem *items = NULL; setFDSet(layer); struct timeval tmptv = {0, timeout}; UA_Int32 resultsize = select(layer->serversockfd+1, &layer->fdset, NULL, NULL, &tmptv); if(resultsize <= 0 || !FD_ISSET(layer->serversockfd, &layer->fdset)) { *workItems = items; return 0; } items = malloc(sizeof(UA_WorkItem)*(resultsize)); // read from established sockets UA_Int32 j = 0; UA_ByteString buf = {-1, NULL}; if(!buf.data) { buf.data = malloc(sizeof(UA_Byte) * layer->conf.recvBufferSize); if(!buf.data) printf("malloc failed"); } struct sockaddr sender; socklen_t sendsize = sizeof(sender); bzero(&sender, sizeof(sender)); buf.length = recvfrom(layer->serversockfd, buf.data, layer->conf.recvBufferSize, 0, &sender, &sendsize); if (buf.length <= 0) { } else { UDPConnection *c = malloc(sizeof(UDPConnection)); if(!c) return UA_STATUSCODE_BADINTERNALERROR; c->from = sender; c->fromlen = sendsize; c->connection.state = UA_CONNECTION_OPENING; c->connection.localConf = layer->conf; c->connection.channel = NULL; c->connection.close = (void (*)(UA_Connection*))closeConnectionUDP; c->connection.write = (UA_StatusCode (*)(UA_Connection*, UA_ByteStringArray))writeCallbackUDP; c->connection.getBuffer = GetMallocedBuffer; c->connection.releaseBuffer = ReleaseMallocedBuffer; c->connection.handle = layer; items[j].type = UA_WORKITEMTYPE_BINARYMESSAGE; items[j].work.binaryMessage.message = buf; items[j].work.binaryMessage.connection = (UA_Connection*)c; buf.data = NULL; j++; } if(buf.data) free(buf.data); if(j == 0) { free(items); *workItems = NULL; } else *workItems = items; return j; } static UA_Int32 ServerNetworkLayerUDP_stop(ServerNetworkLayerUDP * layer, UA_WorkItem **workItems) { CLOSESOCKET(layer->serversockfd); return 0; } static void ServerNetworkLayerUDP_delete(ServerNetworkLayerUDP *layer) { free(layer); } UA_ServerNetworkLayer ServerNetworkLayerUDP_new(UA_ConnectionConfig conf, UA_UInt32 port) { ServerNetworkLayerUDP *udplayer = malloc(sizeof(ServerNetworkLayerUDP)); udplayer->conf = conf; udplayer->port = port; UA_ServerNetworkLayer nl; nl.nlHandle = udplayer; nl.start = (UA_StatusCode (*)(void*, UA_Logger *logger))ServerNetworkLayerUDP_start; nl.getWork = (UA_Int32 (*)(void*, UA_WorkItem**, UA_UInt16)) ServerNetworkLayerUDP_getWork; nl.stop = (UA_Int32 (*)(void*, UA_WorkItem**)) ServerNetworkLayerUDP_stop; nl.free = (void (*)(void*))ServerNetworkLayerUDP_delete; nl.discoveryUrl = NULL; return nl; }