/* * This work is licensed under a Creative Commons CCZero 1.0 Universal License. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */ #ifndef NETWORKLAYERTCP_H_ #define NETWORKLAYERTCP_H_ #include #include "server/ua_server.h" struct NetworklayerTCP; typedef struct NetworklayerTCP NetworklayerTCP; #define BINARYCONNECTION_PROTOCOL_VERSION 0 #define BINARYCONNECTION_MAX_CHUNK_COUNT 1 #define BINARYCONNECTION_MAX_MESSAGE_SIZE 8192 UA_Int32 NetworklayerTCP_new(NetworklayerTCP **newlayer, UA_ConnectionConfig localConf, UA_UInt32 port); void NetworklayerTCP_delete(NetworklayerTCP *layer); UA_Int32 NetworkLayerTCP_run(NetworklayerTCP *layer, UA_Server *server, struct timeval tv, void(*worker)(UA_Server*), UA_Boolean *running); #endif /* NETWORKLAYERTCP_H_ */