ua_server_internal.h 3.0 KB

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  1. #ifndef UA_SERVER_INTERNAL_H_
  2. #define UA_SERVER_INTERNAL_H_
  3. #include "ua_util.h"
  4. #include "ua_server.h"
  5. #include "ua_session_manager.h"
  6. #include "ua_securechannel_manager.h"
  7. #include "ua_nodestore.h"
  8. /** Mapping of namespace-id and url to an external nodestore. For namespaces
  9. that have no mapping defined, the internal nodestore is used by default. */
  10. typedef struct UA_ExternalNamespace {
  11. UA_UInt16 index;
  12. UA_String url;
  13. UA_ExternalNodeStore externalNodeStore;
  14. } UA_ExternalNamespace;
  15. // forward declarations
  16. struct UA_TimedWork;
  17. typedef struct UA_TimedWork UA_TimedWork;
  18. struct UA_DelayedWork;
  19. typedef struct UA_DelayedWork UA_DelayedWork;
  20. struct UA_Server {
  21. UA_ApplicationDescription description;
  22. UA_Int32 endpointDescriptionsSize;
  23. UA_EndpointDescription *endpointDescriptions;
  24. UA_ByteString serverCertificate;
  25. UA_SecureChannelManager secureChannelManager;
  26. UA_SessionManager sessionManager;
  27. UA_Logger logger;
  28. UA_NodeStore *nodestore;
  29. UA_Int32 namespacesSize;
  30. UA_String *namespaces;
  31. UA_Int32 externalNamespacesSize;
  32. UA_ExternalNamespace *externalNamespaces;
  33. UA_Int32 nlsSize;
  34. UA_ServerNetworkLayer *nls;
  35. UA_UInt32 random_seed;
  36. #ifdef UA_MULTITHREADING
  37. UA_Boolean *running;
  38. UA_UInt16 nThreads;
  39. UA_UInt32 **workerCounters;
  40. UA_DelayedWork *delayedWork;
  41. // worker threads wait on the queue
  42. struct cds_wfcq_head dispatchQueue_head;
  43. struct cds_wfcq_tail dispatchQueue_tail;
  44. pthread_cond_t dispatchQueue_condition; // so the workers don't spin if the queue is empty
  45. #endif
  46. LIST_HEAD(UA_TimedWorkList, UA_TimedWork) timedWork;
  47. UA_DateTime startTime;
  48. UA_DateTime buildDate;
  49. /* Config */
  50. UA_ServerConfig config;
  51. };
  52. void UA_Server_processBinaryMessage(UA_Server *server, UA_Connection *connection, UA_ByteString *msg);
  53. UA_AddNodesResult UA_Server_addNodeWithSession(UA_Server *server, UA_Session *session, UA_Node *node,
  54. const UA_ExpandedNodeId *parentNodeId,
  55. const UA_NodeId *referenceTypeId);
  56. UA_AddNodesResult UA_Server_addNode(UA_Server *server, UA_Node *node, const UA_ExpandedNodeId *parentNodeId,
  57. const UA_NodeId *referenceTypeId);
  58. UA_StatusCode UA_Server_addReferenceWithSession(UA_Server *server, UA_Session *session, const UA_AddReferencesItem *item);
  59. void UA_Server_deleteTimedWork(UA_Server *server);
  60. #define ADDREFERENCE(NODEID, REFTYPE_NODEID, TARGET_EXPNODEID) do { \
  61. UA_AddReferencesItem item; \
  62. UA_AddReferencesItem_init(&item); \
  63. item.sourceNodeId = NODEID; \
  64. item.referenceTypeId = REFTYPE_NODEID; \
  65. item.isForward = UA_TRUE; \
  66. item.targetNodeId = TARGET_EXPNODEID; \
  67. UA_Server_addReference(server, &item); \
  68. } while(0)
  69. #endif /* UA_SERVER_INTERNAL_H_ */