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- /* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
- * See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */
- #include "networklayer_udp.h"
- #include <stdlib.h> // malloc, free
- #include <stdio.h>
- #include <string.h> // memset
- #ifdef UA_ENABLE_MULTITHREADING
- # include <urcu/uatomic.h>
- #endif
- /* with a space so amalgamation does not remove the includes */
- # include <errno.h> // errno, EINTR
- # include <fcntl.h> // fcntl
- # include <strings.h> //bzero
- # include <sys/select.h>
- # include <netinet/in.h>
- # include <netinet/tcp.h>
- # include <sys/socketvar.h>
- # include <sys/ioctl.h>
- # include <unistd.h> // read, write, close
- # include <arpa/inet.h>
- #ifdef __QNX__
- #include <sys/socket.h>
- #endif
- # define CLOSESOCKET(S) close(S)
- #define MAXBACKLOG 100
- #ifdef _WIN32
- # error udp not yet implemented for windows
- #endif
- /*****************************/
- /* Generic Buffer Management */
- /*****************************/
- static UA_StatusCode GetMallocedBuffer(UA_Connection *connection, size_t length, UA_ByteString *buf) {
- if(length > connection->remoteConf.recvBufferSize)
- return UA_STATUSCODE_BADCOMMUNICATIONERROR;
- return UA_ByteString_newMembers(buf, connection->remoteConf.recvBufferSize);
- }
- static void ReleaseMallocedBuffer(UA_Connection *connection, UA_ByteString *buf) {
- UA_ByteString_deleteMembers(buf);
- }
- /*********************/
- /* UDP Network Layer */
- /*********************/
- /* Forwarded to the server as a (UA_Connection) and used for callbacks back into
- the networklayer */
- typedef struct {
- UA_Connection connection;
- struct sockaddr from;
- socklen_t fromlen;
- } UDPConnection;
- typedef struct {
- UA_ServerNetworkLayer layer;
- UA_ConnectionConfig conf;
- fd_set fdset;
- UA_Int32 serversockfd;
- UA_UInt32 port;
- } ServerNetworkLayerUDP;
- /** Accesses only the sockfd in the handle. Can be run from parallel threads. */
- static UA_StatusCode sendUDP(UA_Connection *connection, UA_ByteString *buf) {
- UDPConnection *udpc = (UDPConnection*)connection;
- ServerNetworkLayerUDP *layer = (ServerNetworkLayerUDP*)connection->handle;
- size_t nWritten = 0;
- struct sockaddr_in *sin = NULL;
- if (udpc->from.sa_family == AF_INET) {
- #if ((__GNUC__ == 4 && __GNUC_MINOR__ >= 6) || __GNUC__ > 4 || defined(__clang__))
- #pragma GCC diagnostic push
- #pragma GCC diagnostic ignored "-Wcast-align"
- #endif
- sin = (struct sockaddr_in *) &udpc->from;
- #if ((__GNUC__ == 4 && __GNUC_MINOR__ >= 6) || __GNUC__ > 4 || defined(__clang__))
- #pragma GCC diagnostic pop
- #endif
- } else {
- UA_ByteString_deleteMembers(buf);
- return UA_STATUSCODE_BADINTERNALERROR;
- }
- while (nWritten < (size_t)buf->length) {
- UA_Int32 n = sendto(layer->serversockfd, buf->data, buf->length, 0,
- (struct sockaddr*)sin, sizeof(struct sockaddr_in));
- if(n == -1L) {
- UA_LOG_WARNING(layer->layer.logger, UA_LOGCATEGORY_NETWORK, "UDP send error %i", errno);
- UA_ByteString_deleteMembers(buf);
- return UA_STATUSCODE_BADINTERNALERROR;
- }
- nWritten += n;
- }
- UA_ByteString_deleteMembers(buf);
- return UA_STATUSCODE_GOOD;
- }
- static UA_StatusCode socket_set_nonblocking(UA_Int32 sockfd) {
- int opts = fcntl(sockfd, F_GETFL);
- if(opts < 0 || fcntl(sockfd, F_SETFL, opts|O_NONBLOCK) < 0)
- return UA_STATUSCODE_BADINTERNALERROR;
- return UA_STATUSCODE_GOOD;
- }
- static void setFDSet(ServerNetworkLayerUDP *layer) {
- FD_ZERO(&layer->fdset);
- FD_SET(layer->serversockfd, &layer->fdset);
- }
- static void closeConnectionUDP(UA_Connection *handle) {
- free(handle);
- }
- static UA_StatusCode ServerNetworkLayerUDP_start(ServerNetworkLayerUDP *layer, UA_Logger logger) {
- layer->layer.logger = logger;
- layer->serversockfd = socket(PF_INET, SOCK_DGRAM, 0);
- if(layer->serversockfd < 0) {
- UA_LOG_WARNING(layer->layer.logger, UA_LOGCATEGORY_NETWORK, "Error opening socket");
- return UA_STATUSCODE_BADINTERNALERROR;
- }
- const struct sockaddr_in serv_addr =
- {.sin_family = AF_INET, .sin_addr.s_addr = INADDR_ANY,
- .sin_port = htons(layer->port), .sin_zero = {0}};
- int optval = 1;
- if(setsockopt(layer->serversockfd, SOL_SOCKET,
- SO_REUSEADDR, (const char *)&optval, sizeof(optval)) == -1) {
- UA_LOG_WARNING(layer->layer.logger, UA_LOGCATEGORY_NETWORK, "Could not setsockopt");
- CLOSESOCKET(layer->serversockfd);
- return UA_STATUSCODE_BADINTERNALERROR;
- }
- if(bind(layer->serversockfd, (const struct sockaddr *)&serv_addr,
- sizeof(serv_addr)) < 0) {
- UA_LOG_WARNING(layer->layer.logger, UA_LOGCATEGORY_NETWORK, "Could not bind the socket");
- CLOSESOCKET(layer->serversockfd);
- return UA_STATUSCODE_BADINTERNALERROR;
- }
- socket_set_nonblocking(layer->serversockfd);
- UA_LOG_WARNING(layer->layer.logger, UA_LOGCATEGORY_NETWORK, "Listening for UDP connections on %s:%d",
- inet_ntoa(serv_addr.sin_addr), ntohs(serv_addr.sin_port));
- return UA_STATUSCODE_GOOD;
- }
- static size_t ServerNetworkLayerUDP_getJobs(ServerNetworkLayerUDP *layer, UA_Job **jobs, UA_UInt16 timeout) {
- UA_Job *items = NULL;
- setFDSet(layer);
- struct timeval tmptv = {0, timeout};
- UA_Int32 resultsize = select(layer->serversockfd+1, &layer->fdset, NULL, NULL, &tmptv);
- if(resultsize <= 0 || !FD_ISSET(layer->serversockfd, &layer->fdset)) {
- *jobs = items;
- return 0;
- }
- items = malloc(sizeof(UA_Job)*resultsize);
- // read from established sockets
- UA_Int32 j = 0;
- UA_ByteString buf = {-1, NULL};
- if(!buf.data) {
- buf.data = malloc(sizeof(UA_Byte) * layer->conf.recvBufferSize);
- if(!buf.data)
- UA_LOG_WARNING(layer->layer.logger, UA_LOGCATEGORY_NETWORK, "malloc failed");
- }
- struct sockaddr sender;
- socklen_t sendsize = sizeof(sender);
- bzero(&sender, sizeof(sender));
- ssize_t rec_result = recvfrom(layer->serversockfd, buf.data, layer->conf.recvBufferSize, 0, &sender, &sendsize);
- if (rec_result > 0) {
- buf.length = rec_result;
- UDPConnection *c = malloc(sizeof(UDPConnection));
- if(!c){
- free(items);
- return UA_STATUSCODE_BADINTERNALERROR;
- }
- UA_Connection_init(&c->connection);
- c->from = sender;
- c->fromlen = sendsize;
- // c->sockfd = newsockfd;
- c->connection.getSendBuffer = GetMallocedBuffer;
- c->connection.releaseSendBuffer = ReleaseMallocedBuffer;
- c->connection.releaseRecvBuffer = ReleaseMallocedBuffer;
- c->connection.handle = layer;
- c->connection.send = sendUDP;
- c->connection.close = closeConnectionUDP;
- c->connection.localConf = layer->conf;
- c->connection.state = UA_CONNECTION_OPENING;
- items[j].type = UA_JOBTYPE_BINARYMESSAGE_NETWORKLAYER;
- items[j].job.binaryMessage.message = buf;
- items[j].job.binaryMessage.connection = (UA_Connection*)c;
- buf.data = NULL;
- j++;
- *jobs = items;
- } else {
- free(items);
- *jobs = NULL;
- }
- if(buf.data)
- free(buf.data);
- return j;
- }
- static UA_Int32 ServerNetworkLayerUDP_stop(ServerNetworkLayerUDP * layer, UA_Job **jobs) {
- CLOSESOCKET(layer->serversockfd);
- return 0;
- }
- static void ServerNetworkLayerUDP_deleteMembers(ServerNetworkLayerUDP *layer) {
- }
- UA_ServerNetworkLayer * ServerNetworkLayerUDP_new(UA_ConnectionConfig conf, UA_UInt32 port) {
- ServerNetworkLayerUDP *layer = malloc(sizeof(ServerNetworkLayerUDP));
- if(!layer)
- return NULL;
- memset(layer, 0, sizeof(ServerNetworkLayerUDP));
- layer->conf = conf;
- layer->port = port;
- layer->layer.start = (UA_StatusCode(*)(UA_ServerNetworkLayer*,UA_Logger))ServerNetworkLayerUDP_start;
- layer->layer.getJobs = (size_t(*)(UA_ServerNetworkLayer*,UA_Job**,UA_UInt16))ServerNetworkLayerUDP_getJobs;
- layer->layer.stop = (size_t(*)(UA_ServerNetworkLayer*, UA_Job**))ServerNetworkLayerUDP_stop;
- layer->layer.deleteMembers = (void(*)(UA_ServerNetworkLayer*))ServerNetworkLayerUDP_deleteMembers;
- return &layer->layer;
- }
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