Stefan Profanter 1f96fe62be Cleanup 7 年 前
..
arduino 4da21f73c2 Add cmake option for different platforms 7 年 前
freertos e1d3955e91 Adapt network plugins for architecture implementation 7 年 前
posix 1f96fe62be Cleanup 7 年 前
vxworks 1f96fe62be Cleanup 7 年 前
win32 1f96fe62be Cleanup 7 年 前
CMakeLists.txt 108fcddbba Split architecture related functions to separated folder 7 年 前
Readme.md 1f96fe62be Cleanup 7 年 前

Readme.md

To port to a new architecture you should follow this file:

  1. Create a folder with your architecture, let's call it new_arch
  2. In the CMakeLists.txt file located next to this file, add add_subdirectory(new_arch) at the end of it
  3. Create a CMakeLists.txt file in the new_arch folder
  4. Use the following template for it (remember that when you see new_arch you should replace with the name of your architecture)

    # ---------------------------------------------------
    # ---- Beginning of the CMakeLists.txt template -----
    # ---------------------------------------------------
        
    SET(SOURCE_GROUP ${SOURCE_GROUP}\\new_arch)
        
    ua_add_architecture("new_arch")
        
    if("${UA_ARCHITECTURE}" STREQUAL "new_arch")
        
        ua_include_directories(${CMAKE_CURRENT_SOURCE_DIR})
        ua_add_architecture_file(${CMAKE_CURRENT_SOURCE_DIR}/ua_clock.c)
            
        #
        # Add here below all the things that are specific for your architecture
        #
            
        #You can use the following available CMake functions:
             
        #ua_include_directories() include some directories specific to your architecture when compiling the open62541 stack
        #ua_architecture_remove_definitions() remove compiler flags from the general ../../CMakeLists.txt file that won't work with your architecture
        #ua_architecture_add_definitions() add compiler flags that your architecture needs
        #ua_architecture_append_to_library() add libraries to be linked to the open62541 that are needed by your architecture
        #ua_add_architecture_header() add header files to compilation (Don't add the file ua_architecture.h)
        #ua_add_architecture_file() add .c files to compilation    
            
    endif()
        
    # ---------------------------------------------------
    # ---- End of the CMakeLists.txt template -----
    # ---------------------------------------------------
    
  5. Create a ua_clock.c file that implements the following functions defined in ua_types.h:

    UA_DateTime UA_DateTime_now(void); UA_Int64 UA_DateTime_localTimeUtcOffset(void); UA_DateTime UA_DateTime_nowMonotonic(void);

  6. Create a file in the folder new_arch called ua_architecture.h

  7. Use the following template for it: a: Change YEAR, YOUR_NAME and YOUR_COMPANY in the header b: Change NEW_ARCH at the beginning in PLUGINS_ARCH_NEW_ARCH_UA_ARCHITECTUREH for your own name in uppercase

    ```C /* This work is licensed under a Creative Commons CCZero 1.0 Universal License.

    #ifndef PLUGINS_ARCH_NEW_ARCH_UA_ARCHITECTUREH #define PLUGINS_ARCH_NEW_ARCH_UA_ARCHITECTUREH

    /*

    • Define and include all that's needed for your architecture */


    /*

    • Implement int UA_sleep_ms(unsigned int miliSeconds); */

    /*

    • Define OPTVAL_TYPE for non windows systems. In doubt, use int //TODO: Is this really necessary */

    /*

    • Define the following network options for ipv4 and ipv6 if they are enabled or not */

    //#define UA_IPV6 1 //or 0 //#define UA_SOCKET //#define UA_INVALID_SOCKET //#define UA_ERRNO
    //#define UA_INTERRUPTED //#define UA_AGAIN //#define UA_EAGAIN //#define UA_WOULDBLOCK //#define UA_ERR_CONNECTION_PROGRESS //#define UA_INTERRUPTED

    /*

    • Define the ua_getnameinfo if your architecture supports it */


    /*

    • Implement the following socket functions (you can #define them): */

    #include "ua_types.h"

    /* ssize_t ua_send(UA_SOCKET sockfd, const void *buf, size_t len, int flags);

    • int ua_select(UA_SOCKET nfds, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout);
    • ssize_t ua_recv(UA_SOCKET sockfd, void *buf, size_t len, int flags);
    • int ua_shutdown(UA_SOCKET sockfd, int how);
    • UA_SOCKET ua_socket(int domain, int type, int protocol);
    • int ua_bind(UA_SOCKET sockfd, const struct sockaddr *addr, socklen_t addrlen);
    • int ua_listen(UA_SOCKET sockfd, int backlog);
    • int ua_accept(UA_SOCKET sockfd, struct sockaddr *addr, socklen_t *addrlen);
    • int ua_close(UA_SOCKET sockfd);
    • int ua_connect(UA_SOCKET sockfd, const struct sockaddr *addr, socklen_t addrlen);
    • void UA_fd_set(UA_SOCKET fd, fd_set *set);
    • int UA_fd_isset(UA_SOCKET fd, fd_set *set)
    • const char* ua_translate_error(int errorCode)
    • int ua_getaddrinfo(const char *node, const char *service, const struct addrinfo *hints, struct addrinfo **res);
    • UA_StatusCode socket_set_blocking(UA_SOCKET sockfd);
    • UA_StatusCode socket_set_nonblocking(UA_SOCKET sockfd);
    • int ua_getsockopt(int sockfd, int level, int optname, void *optval, socklen_t *optlen); //Only in non windows architectures
    • int ua_setsockopt(int sockfd, int level, int optname, const void *optval, socklen_t optlen);
    • void ua_freeaddrinfo(struct addrinfo *res); */

    /*

    • Define int ua_snprintf(char* pa_stream, size_t pa_size, const char* pa_format, ...); */

    /*

    • Define
    • void ua_initialize_architecture_network(void);
    • void ua_deinitialize_architecture_network(void); */


    #endif /* PLUGINS_ARCH_NEW_ARCH_UA_ARCHITECTUREH */

    ```