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- /*
- * This work is licensed under a Creative Commons CCZero 1.0 Universal License.
- * See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
- */
- #include <signal.h>
- #ifdef _WIN32
- # include <winsock2.h>
- #else
- # include <sys/select.h>
- #endif
- #ifdef UA_NO_AMALGAMATION
- # include "ua_types.h"
- # include "ua_server.h"
- # include "ua_config_standard.h"
- # include "ua_network_tcp.h"
- # include "ua_log_stdout.h"
- #else
- # include "open62541.h"
- #endif
- UA_Boolean running = true;
- UA_Logger logger = UA_Log_Stdout;
- static void stopHandler(int sign) {
- UA_LOG_INFO(logger, UA_LOGCATEGORY_SERVER, "received ctrl-c");
- running = false;
- }
- /* In this example, we integrate the server into an external "mainloop". This
- can be for example the event-loop used in GUI toolkits, such as Qt or GTK. */
- int main(int argc, char** argv) {
- signal(SIGINT, stopHandler); /* catches ctrl-c */
- UA_ServerConfig config = UA_ServerConfig_standard;
- UA_ServerNetworkLayer nl = UA_ServerNetworkLayerTCP(UA_ConnectionConfig_standard, 16664);
- config.networkLayers = &nl;
- config.networkLayersSize = 1;
- UA_Server *server = UA_Server_new(config);
- UA_StatusCode retval = UA_Server_run_startup(server);
- if(retval != UA_STATUSCODE_GOOD)
- goto cleanup;
- /* Should the server networklayer block (with a timeout) until a message
- arrives or should it return immediately? */
- UA_Boolean waitInternal = false;
- while(running) {
- /* timeout is the maximum possible delay (in millisec) until the next
- _iterate call. Otherwise, the server might miss an internal timeout
- or cannot react to messages with the promised responsiveness. */
- UA_UInt16 timeout = UA_Server_run_iterate(server, waitInternal);
- /* Now we can use the max timeout to do something else. In this case, we
- just sleep. (select is used as a platform-independent sleep
- function.) */
- struct timeval tv;
- tv.tv_sec = 0;
- tv.tv_usec = timeout * 1000;
- select(0, NULL, NULL, NULL, &tv);
- }
- retval = UA_Server_run_shutdown(server);
- cleanup:
- UA_Server_delete(server);
- nl.deleteMembers(&nl);
- return (int)retval;
- }
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