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- /* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
- * See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */
- #include <signal.h>
- #ifdef UA_NO_AMALGAMATION
- #include "ua_types.h"
- #include "ua_server.h"
- #include "ua_config_standard.h"
- #include "ua_network_tcp.h"
- #include "ua_log_stdout.h"
- #else
- #include "open62541.h"
- #endif
- UA_Boolean running = true;
- UA_Logger logger = UA_Log_Stdout;
- static void stopHandler(int sign) {
- UA_LOG_INFO(logger, UA_LOGCATEGORY_SERVER, "received ctrl-c");
- running = false;
- }
- static void onRead(void *handle, const UA_NodeId nodeid, const UA_Variant *data,
- const UA_NumericRange *range) {
- UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "onRead; handle is: %i",
- (uintptr_t)handle);
- }
- static void onWrite(void *h, const UA_NodeId nodeid, const UA_Variant *data,
- const UA_NumericRange *range) {
- UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "onWrite; handle: %i",
- (uintptr_t)h);
- }
- int main(int argc, char** argv) {
- signal(SIGINT, stopHandler); /* catches ctrl-c */
- UA_ServerConfig config = UA_ServerConfig_standard;
- UA_ServerNetworkLayer nl;
- nl = UA_ServerNetworkLayerTCP(UA_ConnectionConfig_standard, 16664);
- config.networkLayers = &nl;
- config.networkLayersSize = 1;
- UA_Server *server = UA_Server_new(config);
- /* 1) Define the attribute of the myInteger variable node */
- UA_VariableAttributes attr;
- UA_VariableAttributes_init(&attr);
- UA_Int32 myInteger = 42;
- UA_Variant_setScalar(&attr.value, &myInteger, &UA_TYPES[UA_TYPES_INT32]);
- attr.description = UA_LOCALIZEDTEXT("en_US","the answer");
- attr.displayName = UA_LOCALIZEDTEXT("en_US","the answer");
- /* 2) Add the variable node to the information model */
- UA_NodeId myIntegerNodeId = UA_NODEID_STRING(1, "the.answer");
- UA_QualifiedName myIntegerName = UA_QUALIFIEDNAME(1, "the answer");
- UA_NodeId parentNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER);
- UA_NodeId parentReferenceNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_ORGANIZES);
- UA_Server_addVariableNode(server, myIntegerNodeId, parentNodeId,
- parentReferenceNodeId, myIntegerName,
- UA_NODEID_NULL, attr, NULL, NULL);
- UA_ValueCallback callback = {(void*)7, onRead, onWrite};
- UA_Server_setVariableNode_valueCallback(server, myIntegerNodeId, callback);
- /* 3) Write another value */
- myInteger = 43;
- UA_Variant myVar;
- UA_Variant_init(&myVar);
- UA_Variant_setScalar(&myVar, &myInteger, &UA_TYPES[UA_TYPES_INT32]);
- UA_Server_writeValue(server, myIntegerNodeId, myVar);
- /* 4) Set the status code of the value */
- UA_WriteValue wv;
- UA_WriteValue_init(&wv);
- wv.nodeId = myIntegerNodeId;
- wv.attributeId = UA_ATTRIBUTEID_VALUE;
- wv.value.status = UA_STATUSCODE_BADNOTCONNECTED;
- wv.value.hasStatus = true;
- UA_Server_write(server, &wv);
- /* 5) Reset to a good statuscode with a value */
- wv.value.hasStatus = false;
- wv.value.value = myVar;
- wv.value.hasValue = true;
- UA_Server_write(server, &wv);
- UA_StatusCode retval = UA_Server_run(server, &running);
- UA_Server_delete(server);
- nl.deleteMembers(&nl);
- return (int)retval;
- }
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