networklayer_tcp.c 19 KB

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  1. /*
  2. * This work is licensed under a Creative Commons CCZero 1.0 Universal License.
  3. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
  4. */
  5. #ifdef NOT_AMALGATED
  6. # define _XOPEN_SOURCE 500 //some users need this for some reason
  7. # define __USE_BSD
  8. # include <stdlib.h> // malloc, free
  9. # include <stdio.h>
  10. # include <string.h> // memset
  11. #endif
  12. #ifdef _WIN32
  13. # include <malloc.h>
  14. # include <winsock2.h>
  15. # include <sys/types.h>
  16. # include <windows.h>
  17. # include <ws2tcpip.h>
  18. # define CLOSESOCKET(S) closesocket(S)
  19. #else
  20. # include <sys/select.h>
  21. # include <netinet/in.h>
  22. # include <netinet/tcp.h>
  23. # include <sys/ioctl.h>
  24. # include <netdb.h> //gethostbyname for the client
  25. # include <unistd.h> // read, write, close
  26. # include <arpa/inet.h>
  27. # define CLOSESOCKET(S) close(S)
  28. #endif
  29. #include "networklayer_tcp.h" // UA_MULTITHREADING is defined in here
  30. #ifdef UA_MULTITHREADING
  31. # include <urcu/uatomic.h>
  32. #endif
  33. /* with a space so amalgamation does not remove the includes */
  34. # include <errno.h> // errno, EINTR
  35. # include <fcntl.h> // fcntl
  36. struct ServerNetworklayer_TCP;
  37. /* Forwarded to the server as a (UA_Connection) and used for callbacks back into
  38. the networklayer */
  39. typedef struct {
  40. UA_Connection connection;
  41. UA_Int32 sockfd;
  42. void *layer;
  43. } TCPConnection;
  44. /***************************/
  45. /* Server NetworkLayer TCP */
  46. /***************************/
  47. #define MAXBACKLOG 100
  48. /* Internal mapping of sockets to connections */
  49. typedef struct {
  50. TCPConnection *connection;
  51. #ifdef _WIN32
  52. UA_UInt32 sockfd;
  53. #else
  54. UA_Int32 sockfd;
  55. #endif
  56. } ConnectionLink;
  57. typedef struct ServerNetworkLayerTCP {
  58. UA_ConnectionConfig conf;
  59. fd_set fdset;
  60. #ifdef _WIN32
  61. UA_UInt32 serversockfd;
  62. UA_UInt32 highestfd;
  63. #else
  64. UA_Int32 serversockfd;
  65. UA_Int32 highestfd;
  66. #endif
  67. UA_UInt16 conLinksSize;
  68. ConnectionLink *conLinks;
  69. UA_UInt32 port;
  70. UA_String discoveryUrl;
  71. /* We remove the connection links only in the main thread. Attach
  72. to-be-deleted links with atomic operations */
  73. struct deleteLink {
  74. #ifdef _WIN32
  75. UA_UInt32 sockfd;
  76. #else
  77. UA_Int32 sockfd;
  78. #endif
  79. struct deleteLink *next;
  80. } *deleteLinkList;
  81. } ServerNetworkLayerTCP;
  82. typedef struct ClientNetworkLayerTCP {
  83. fd_set read_fds;
  84. #ifdef _WIN32
  85. UA_UInt32 sockfd;
  86. #else
  87. UA_Int32 sockfd;
  88. #endif
  89. } ClientNetworkLayerTCP;
  90. static UA_StatusCode setNonBlocking(int sockid) {
  91. #ifdef _WIN32
  92. u_long iMode = 1;
  93. if(ioctlsocket(sockid, FIONBIO, &iMode) != NO_ERROR)
  94. return UA_STATUSCODE_BADINTERNALERROR;
  95. #else
  96. int opts = fcntl(sockid,F_GETFL);
  97. if(opts < 0 || fcntl(sockid,F_SETFL,opts|O_NONBLOCK) < 0)
  98. return UA_STATUSCODE_BADINTERNALERROR;
  99. #endif
  100. return UA_STATUSCODE_GOOD;
  101. }
  102. static void freeConnectionCallback(UA_Server *server, TCPConnection *connection) {
  103. UA_ByteString_deleteMembers(&connection->connection.incompleteMessage);
  104. free(connection);
  105. }
  106. // after every select, reset the set of sockets we want to listen on
  107. static void setFDSet(ServerNetworkLayerTCP *layer) {
  108. FD_ZERO(&layer->fdset);
  109. FD_SET(layer->serversockfd, &layer->fdset);
  110. layer->highestfd = layer->serversockfd;
  111. for(UA_Int32 i=0;i<layer->conLinksSize;i++) {
  112. FD_SET(layer->conLinks[i].sockfd, &layer->fdset);
  113. if(layer->conLinks[i].sockfd > layer->highestfd)
  114. layer->highestfd = layer->conLinks[i].sockfd;
  115. }
  116. }
  117. // the callbacks are thread-safe if UA_MULTITHREADING is defined
  118. void closeConnection(TCPConnection *handle);
  119. void writeCallback(TCPConnection *handle, UA_ByteStringArray gather_buf);
  120. static UA_StatusCode ServerNetworkLayerTCP_add(ServerNetworkLayerTCP *layer, UA_Int32 newsockfd) {
  121. setNonBlocking(newsockfd);
  122. TCPConnection *c = malloc(sizeof(TCPConnection));
  123. if(!c)
  124. return UA_STATUSCODE_BADINTERNALERROR;
  125. c->sockfd = newsockfd;
  126. c->layer = layer;
  127. c->connection.state = UA_CONNECTION_OPENING;
  128. c->connection.localConf = layer->conf;
  129. c->connection.channel = (void*)0;
  130. c->connection.close = (void (*)(void*))closeConnection;
  131. c->connection.write = (void (*)(void*, UA_ByteStringArray))writeCallback;
  132. UA_ByteString_init(&c->connection.incompleteMessage);
  133. layer->conLinks = realloc(layer->conLinks, sizeof(ConnectionLink)*(layer->conLinksSize+1));
  134. if(!layer->conLinks) {
  135. free(c);
  136. return UA_STATUSCODE_BADINTERNALERROR;
  137. }
  138. layer->conLinks[layer->conLinksSize].connection = c;
  139. layer->conLinks[layer->conLinksSize].sockfd = newsockfd;
  140. layer->conLinksSize++;
  141. return UA_STATUSCODE_GOOD;
  142. }
  143. /* Removes all connections from the network layer. Returns the work items to close them properly. */
  144. static UA_UInt32 removeAllConnections(ServerNetworkLayerTCP *layer, UA_WorkItem **returnWork) {
  145. UA_WorkItem *work;
  146. if (layer->conLinksSize <= 0 || !(work = malloc(sizeof(UA_WorkItem)*layer->conLinksSize))) {
  147. *returnWork = NULL;
  148. return 0;
  149. }
  150. #ifdef UA_MULTITHREADING
  151. struct deleteLink *d = uatomic_xchg(&layer->deleteLinkList, (void*)0);
  152. #else
  153. struct deleteLink *d = layer->deleteLinkList;
  154. layer->deleteLinkList = (void*)0;
  155. #endif
  156. UA_UInt32 count = 0;
  157. while(d) {
  158. UA_Int32 i;
  159. for(i = 0;i<layer->conLinksSize;i++) {
  160. if(layer->conLinks[i].sockfd == d->sockfd)
  161. break;
  162. }
  163. if(i < layer->conLinksSize) {
  164. TCPConnection *c = layer->conLinks[i].connection;
  165. layer->conLinksSize--;
  166. layer->conLinks[i] = layer->conLinks[layer->conLinksSize];
  167. work[count] = (UA_WorkItem)
  168. {.type = UA_WORKITEMTYPE_DELAYEDMETHODCALL,
  169. .work.methodCall = {.data = c,
  170. .method = (void (*)(UA_Server*,void*))freeConnectionCallback} };
  171. }
  172. struct deleteLink *oldd = d;
  173. d = d->next;
  174. free(oldd);
  175. count++;
  176. }
  177. *returnWork = work;
  178. return count;
  179. }
  180. #ifdef UA_MULTITHREADING
  181. void closeConnection(TCPConnection *handle) {
  182. if(uatomic_xchg(&handle->connection.state, UA_CONNECTION_CLOSING) == UA_CONNECTION_CLOSING)
  183. return;
  184. UA_Connection_detachSecureChannel(&handle->connection);
  185. shutdown(handle->sockfd,2);
  186. CLOSESOCKET(handle->sockfd);
  187. ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP*)handle->layer;
  188. // Remove the link later in the main thread
  189. struct deleteLink *d = malloc(sizeof(struct deleteLink));
  190. d->sockfd = handle->sockfd;
  191. while(1) {
  192. d->next = layer->deleteLinkList;
  193. if(uatomic_cmpxchg(&layer->deleteLinkList, d->next, d) == d->next)
  194. break;
  195. }
  196. }
  197. #else
  198. void closeConnection(TCPConnection *handle) {
  199. if(handle->connection.state == UA_CONNECTION_CLOSING)
  200. return;
  201. struct deleteLink *d = malloc(sizeof(struct deleteLink));
  202. if(!d)
  203. return;
  204. handle->connection.state = UA_CONNECTION_CLOSING;
  205. UA_Connection_detachSecureChannel(&handle->connection);
  206. shutdown(handle->sockfd,2);
  207. CLOSESOCKET(handle->sockfd);
  208. // Remove the link later in the main thread
  209. d->sockfd = handle->sockfd;
  210. ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP*)handle->layer;
  211. d->next = layer->deleteLinkList;
  212. layer->deleteLinkList = d;
  213. }
  214. #endif
  215. /** Accesses only the sockfd in the handle. Can be run from parallel threads. */
  216. void writeCallback(TCPConnection *handle, UA_ByteStringArray gather_buf) {
  217. UA_UInt32 total_len = 0, nWritten = 0;
  218. #ifdef _WIN32
  219. LPWSABUF buf = _alloca(gather_buf.stringsSize * sizeof(WSABUF));
  220. memset(buf, 0, sizeof(gather_buf.stringsSize * sizeof(WSABUF)));
  221. int result = 0;
  222. for(UA_UInt32 i = 0; i<gather_buf.stringsSize; i++) {
  223. buf[i].buf = (char*)gather_buf.strings[i].data;
  224. buf[i].len = gather_buf.strings[i].length;
  225. total_len += gather_buf.strings[i].length;
  226. }
  227. while(nWritten < total_len) {
  228. UA_UInt32 n = 0;
  229. do {
  230. result = WSASend(handle->sockfd, buf, gather_buf.stringsSize ,
  231. (LPDWORD)&n, 0, NULL, NULL);
  232. if(result != 0)
  233. printf("Error WSASend, code: %d \n", WSAGetLastError());
  234. } while(errno == EINTR);
  235. nWritten += n;
  236. }
  237. #else
  238. struct iovec iov[gather_buf.stringsSize];
  239. memset(iov, 0, sizeof(struct iovec)*gather_buf.stringsSize);
  240. for(UA_UInt32 i=0;i<gather_buf.stringsSize;i++) {
  241. iov[i].iov_base = gather_buf.strings[i].data;
  242. iov[i].iov_len = gather_buf.strings[i].length;
  243. total_len += gather_buf.strings[i].length;
  244. }
  245. struct msghdr message;
  246. memset(&message, 0, sizeof(message));
  247. message.msg_iov = iov;
  248. message.msg_iovlen = gather_buf.stringsSize;
  249. while (nWritten < total_len) {
  250. UA_Int32 n = 0;
  251. do {
  252. n = sendmsg(handle->sockfd, &message, 0);
  253. } while (n == -1L && errno == EINTR);
  254. nWritten += n;
  255. }
  256. #endif
  257. }
  258. static UA_StatusCode ServerNetworkLayerTCP_start(ServerNetworkLayerTCP *layer, UA_Logger *logger) {
  259. #ifdef _WIN32
  260. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM,0)) == INVALID_SOCKET) {
  261. printf("ERROR opening socket, code: %d\n", WSAGetLastError());
  262. return UA_STATUSCODE_BADINTERNALERROR;
  263. }
  264. #else
  265. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM, 0)) < 0) {
  266. perror("ERROR opening socket");
  267. return UA_STATUSCODE_BADINTERNALERROR;
  268. }
  269. #endif
  270. const struct sockaddr_in serv_addr = {
  271. .sin_family = AF_INET, .sin_addr.s_addr = INADDR_ANY,
  272. .sin_port = htons(layer->port), .sin_zero = {0}};
  273. int optval = 1;
  274. if(setsockopt(layer->serversockfd, SOL_SOCKET,
  275. SO_REUSEADDR, (const char *)&optval,
  276. sizeof(optval)) == -1) {
  277. perror("setsockopt");
  278. CLOSESOCKET(layer->serversockfd);
  279. return UA_STATUSCODE_BADINTERNALERROR;
  280. }
  281. if(bind(layer->serversockfd, (const struct sockaddr *)&serv_addr,
  282. sizeof(serv_addr)) < 0) {
  283. perror("binding");
  284. CLOSESOCKET(layer->serversockfd);
  285. return UA_STATUSCODE_BADINTERNALERROR;
  286. }
  287. setNonBlocking(layer->serversockfd);
  288. listen(layer->serversockfd, MAXBACKLOG);
  289. UA_LOG_INFO((*logger), UA_LOGGERCATEGORY_SERVER, "Listening on %.*s",
  290. layer->discoveryUrl.length, layer->discoveryUrl.data);
  291. return UA_STATUSCODE_GOOD;
  292. }
  293. static UA_Int32 ServerNetworkLayerTCP_getWork(ServerNetworkLayerTCP *layer, UA_WorkItem **workItems,
  294. UA_UInt16 timeout) {
  295. UA_WorkItem *items = (void*)0;
  296. UA_Int32 itemsCount = removeAllConnections(layer, &items);
  297. setFDSet(layer);
  298. struct timeval tmptv = {0, timeout};
  299. UA_Int32 resultsize = select(layer->highestfd+1, &layer->fdset, NULL, NULL, &tmptv);
  300. if(resultsize < 0) {
  301. *workItems = items;
  302. return itemsCount;
  303. }
  304. // accept new connections (can only be a single one)
  305. if(FD_ISSET(layer->serversockfd,&layer->fdset)) {
  306. resultsize--;
  307. struct sockaddr_in cli_addr;
  308. socklen_t cli_len = sizeof(cli_addr);
  309. int newsockfd = accept(layer->serversockfd, (struct sockaddr *) &cli_addr, &cli_len);
  310. int i = 1;
  311. setsockopt(newsockfd, IPPROTO_TCP, TCP_NODELAY, (void *)&i, sizeof(i));
  312. if (newsockfd >= 0)
  313. ServerNetworkLayerTCP_add(layer, newsockfd);
  314. }
  315. items = realloc(items, sizeof(UA_WorkItem)*(itemsCount+resultsize));
  316. // read from established sockets
  317. UA_Int32 j = itemsCount;
  318. UA_ByteString buf = { -1, NULL};
  319. for(UA_Int32 i=0;i<layer->conLinksSize && j<itemsCount+resultsize;i++) {
  320. if(!(FD_ISSET(layer->conLinks[i].sockfd, &layer->fdset)))
  321. continue;
  322. if(!buf.data) {
  323. buf.data = malloc(sizeof(UA_Byte) * layer->conf.recvBufferSize);
  324. if(!buf.data)
  325. break;
  326. }
  327. #ifdef _WIN32
  328. buf.length = recv(layer->conLinks[i].sockfd, (char *)buf.data,
  329. layer->conf.recvBufferSize, 0);
  330. #else
  331. buf.length = read(layer->conLinks[i].sockfd, buf.data, layer->conf.recvBufferSize);
  332. #endif
  333. if (buf.length <= 0) {
  334. closeConnection(layer->conLinks[i].connection); // work is returned in the next iteration
  335. } else {
  336. items[j].type = UA_WORKITEMTYPE_BINARYNETWORKMESSAGE;
  337. items[j].work.binaryNetworkMessage.message = buf;
  338. items[j].work.binaryNetworkMessage.connection = &layer->conLinks[i].connection->connection;
  339. buf.data = NULL;
  340. j++;
  341. }
  342. }
  343. if(buf.data)
  344. free(buf.data);
  345. if(j == 0) {
  346. free(items);
  347. *workItems = NULL;
  348. } else
  349. *workItems = items;
  350. return j;
  351. }
  352. static UA_Int32 ServerNetworkLayerTCP_stop(ServerNetworkLayerTCP * layer, UA_WorkItem **workItems) {
  353. for(UA_Int32 index = 0;index < layer->conLinksSize;index++)
  354. closeConnection(layer->conLinks[index].connection);
  355. #ifdef _WIN32
  356. WSACleanup();
  357. #endif
  358. return removeAllConnections(layer, workItems);
  359. }
  360. static void ServerNetworkLayerTCP_delete(ServerNetworkLayerTCP *layer) {
  361. UA_String_deleteMembers(&layer->discoveryUrl);
  362. for(UA_Int32 i=0;i<layer->conLinksSize;++i){
  363. free(layer->conLinks[i].connection);
  364. }
  365. free(layer->conLinks);
  366. free(layer);
  367. }
  368. UA_ServerNetworkLayer ServerNetworkLayerTCP_new(UA_ConnectionConfig conf, UA_UInt32 port) {
  369. #ifdef _WIN32
  370. WORD wVersionRequested;
  371. WSADATA wsaData;
  372. wVersionRequested = MAKEWORD(2, 2);
  373. WSAStartup(wVersionRequested, &wsaData);
  374. #endif
  375. ServerNetworkLayerTCP *tcplayer = malloc(sizeof(ServerNetworkLayerTCP));
  376. tcplayer->conf = conf;
  377. tcplayer->conLinksSize = 0;
  378. tcplayer->conLinks = NULL;
  379. tcplayer->port = port;
  380. tcplayer->deleteLinkList = (void*)0;
  381. char hostname[256];
  382. gethostname(hostname, 255);
  383. UA_String_copyprintf("opc.tcp://%s:%d", &tcplayer->discoveryUrl, hostname, port);
  384. UA_ServerNetworkLayer nl;
  385. nl.nlHandle = tcplayer;
  386. nl.start = (UA_StatusCode (*)(void*, UA_Logger *logger))ServerNetworkLayerTCP_start;
  387. nl.getWork = (UA_Int32 (*)(void*, UA_WorkItem**, UA_UInt16))ServerNetworkLayerTCP_getWork;
  388. nl.stop = (UA_Int32 (*)(void*, UA_WorkItem**))ServerNetworkLayerTCP_stop;
  389. nl.free = (void (*)(void*))ServerNetworkLayerTCP_delete;
  390. nl.discoveryUrl = &tcplayer->discoveryUrl;
  391. return nl;
  392. }
  393. /***************************/
  394. /* Client NetworkLayer TCP */
  395. /***************************/
  396. static UA_StatusCode ClientNetworkLayerTCP_connect(const UA_String endpointUrl, ClientNetworkLayerTCP *resultHandle) {
  397. if(endpointUrl.length < 11 || endpointUrl.length >= 512) {
  398. printf("server url size invalid\n");
  399. return UA_STATUSCODE_BADINTERNALERROR;
  400. }
  401. if(strncmp((char*)endpointUrl.data, "opc.tcp://", 10) != 0) {
  402. printf("server url does not begin with opc.tcp://\n");
  403. return UA_STATUSCODE_BADINTERNALERROR;
  404. }
  405. //this is somewhat ugly, but atoi needs a c string
  406. char *cstringEndpointUrl = UA_alloca(sizeof(char) * endpointUrl.length+1);
  407. memset(cstringEndpointUrl, 0, endpointUrl.length+1);
  408. memcpy(cstringEndpointUrl, endpointUrl.data, endpointUrl.length);
  409. cstringEndpointUrl[endpointUrl.length + 1] = '0';
  410. UA_UInt16 portpos = 9;
  411. UA_UInt16 port = 0;
  412. for(;portpos < endpointUrl.length; portpos++) {
  413. if(endpointUrl.data[portpos] == ':') {
  414. port = atoi(&cstringEndpointUrl[portpos+1]);
  415. break;
  416. }
  417. }
  418. if(port == 0) {
  419. printf("port invalid");
  420. return UA_STATUSCODE_BADINTERNALERROR;
  421. }
  422. char hostname[512];
  423. for(int i=10; i < portpos; i++)
  424. hostname[i-10] = endpointUrl.data[i];
  425. hostname[portpos-10] = 0;
  426. #ifdef _WIN32
  427. UA_UInt32 sock = 0;
  428. #else
  429. UA_Int32 sock = 0;
  430. #endif
  431. #ifdef _WIN32
  432. WORD wVersionRequested;
  433. WSADATA wsaData;
  434. wVersionRequested = MAKEWORD(2, 2);
  435. WSAStartup(wVersionRequested, &wsaData);
  436. if((sock = socket(PF_INET, SOCK_STREAM,0)) == INVALID_SOCKET) {
  437. #else
  438. if((sock = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
  439. #endif
  440. printf("Could not create socket\n");
  441. return UA_STATUSCODE_BADINTERNALERROR;
  442. }
  443. struct hostent *server;
  444. server = gethostbyname(hostname);
  445. if (server == NULL) {
  446. printf("DNS lookup of %s failed\n", hostname);
  447. return UA_STATUSCODE_BADINTERNALERROR;
  448. }
  449. struct sockaddr_in server_addr;
  450. memset(&server_addr, 0, sizeof(server_addr));
  451. memcpy((char *)&server_addr.sin_addr.s_addr,
  452. (char *)server->h_addr_list[0],
  453. server->h_length);
  454. server_addr.sin_family = AF_INET;
  455. server_addr.sin_port = htons(port);
  456. if(connect(sock, (struct sockaddr *) &server_addr, sizeof(server_addr)) < 0) {
  457. printf("Connect failed.\n");
  458. return UA_STATUSCODE_BADINTERNALERROR;
  459. }
  460. //if(setNonBlocking(*sock) != UA_STATUSCODE_GOOD) {
  461. // printf("Could not switch to nonblocking.\n");
  462. // FINALLY
  463. // return UA_STATUSCODE_BADINTERNALERROR;
  464. //}
  465. resultHandle->sockfd = sock;
  466. return UA_STATUSCODE_GOOD;
  467. }
  468. static void ClientNetworkLayerTCP_disconnect(ClientNetworkLayerTCP* handle) {
  469. CLOSESOCKET(handle->sockfd);
  470. #ifdef _WIN32
  471. WSACleanup();
  472. #endif
  473. }
  474. static UA_StatusCode ClientNetworkLayerTCP_send(ClientNetworkLayerTCP *handle, UA_ByteStringArray gather_buf) {
  475. UA_UInt32 total_len = 0, nWritten = 0;
  476. #ifdef _WIN32
  477. LPWSABUF buf = _alloca(gather_buf.stringsSize * sizeof(WSABUF));
  478. int result = 0;
  479. for(UA_UInt32 i = 0; i<gather_buf.stringsSize; i++) {
  480. buf[i].buf = (char*)gather_buf.strings[i].data;
  481. buf[i].len = gather_buf.strings[i].length;
  482. total_len += gather_buf.strings[i].length;
  483. }
  484. while(nWritten < total_len) {
  485. UA_UInt32 n = 0;
  486. do {
  487. result = WSASend(handle->sockfd, buf, gather_buf.stringsSize ,
  488. (LPDWORD)&n, 0, NULL, NULL);
  489. if(result != 0)
  490. printf("Error WSASend, code: %d \n", WSAGetLastError());
  491. } while(errno == EINTR);
  492. nWritten += n;
  493. }
  494. #else
  495. struct iovec iov[gather_buf.stringsSize];
  496. for(UA_UInt32 i=0;i<gather_buf.stringsSize;i++) {
  497. iov[i] = (struct iovec) {.iov_base = gather_buf.strings[i].data,
  498. .iov_len = gather_buf.strings[i].length};
  499. total_len += gather_buf.strings[i].length;
  500. }
  501. struct msghdr message = {.msg_name = NULL, .msg_namelen = 0, .msg_iov = iov,
  502. .msg_iovlen = gather_buf.stringsSize, .msg_control = NULL,
  503. .msg_controllen = 0, .msg_flags = 0};
  504. while (nWritten < total_len) {
  505. int n = sendmsg(handle->sockfd, &message, 0);
  506. if(n <= -1)
  507. return UA_STATUSCODE_BADINTERNALERROR;
  508. nWritten += n;
  509. }
  510. #endif
  511. return UA_STATUSCODE_GOOD;
  512. }
  513. static UA_StatusCode
  514. ClientNetworkLayerTCP_awaitResponse(ClientNetworkLayerTCP *handle, UA_ByteString *response,
  515. UA_UInt32 timeout) {
  516. struct timeval tmptv = {0, timeout};
  517. setsockopt(handle->sockfd, SOL_SOCKET, SO_RCVTIMEO, (char *)&tmptv,sizeof(struct timeval));
  518. int ret = recv(handle->sockfd, (char*)response->data, response->length, 0);
  519. if(ret <= -1)
  520. return UA_STATUSCODE_BADINTERNALERROR;
  521. if(ret == 0)
  522. return UA_STATUSCODE_BADSERVERNOTCONNECTED;
  523. response->length = ret;
  524. return UA_STATUSCODE_GOOD;
  525. }
  526. static void ClientNetworkLayerTCP_delete(ClientNetworkLayerTCP *layer) {
  527. if(layer)
  528. free(layer);
  529. }
  530. UA_ClientNetworkLayer ClientNetworkLayerTCP_new(UA_ConnectionConfig conf) {
  531. ClientNetworkLayerTCP *tcplayer = malloc(sizeof(ClientNetworkLayerTCP));
  532. tcplayer->sockfd = 0;
  533. UA_ClientNetworkLayer layer;
  534. layer.nlHandle = tcplayer;
  535. layer.connect = (UA_StatusCode (*)(const UA_String, void**)) ClientNetworkLayerTCP_connect;
  536. layer.disconnect = (void (*)(void*)) ClientNetworkLayerTCP_disconnect;
  537. layer.destroy = (void (*)(void*)) ClientNetworkLayerTCP_delete;
  538. layer.send = (UA_StatusCode (*)(void*, UA_ByteStringArray)) ClientNetworkLayerTCP_send;
  539. layer.awaitResponse = (UA_StatusCode (*)(void*, UA_ByteString *, UA_UInt32))ClientNetworkLayerTCP_awaitResponse;
  540. return layer;
  541. }