server.cpp 1.8 KB

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  1. /*
  2. * This work is licensed under a Creative Commons CCZero 1.0 Universal License.
  3. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
  4. */
  5. #include <iostream>
  6. // provided by the open62541 lib
  7. #include "ua_server.h"
  8. // provided by the user, implementations available in the /examples folder
  9. #include "logger_stdout.h"
  10. #include "networklayer_tcp.h"
  11. /**
  12. * Build Instructions (Linux)
  13. *
  14. * To build this C++ server, first compile the open62541 library. Then, compile the network layer and logging with a C compiler.
  15. * - gcc -std=c99 -c networklayer_tcp.c -I../include -I../build/src_generated
  16. * - gcc -std=c99 -c logger_stdout.c -I../include -I../build/src_generated
  17. * Lastly, compile and link the C++ server with
  18. * - g++ server.cpp networklayer_tcp.o logger_stdout.o ../build/libopen62541.a -I../include -I../build/src_generated -o server
  19. */
  20. using namespace std;
  21. int main()
  22. {
  23. UA_Server *server = UA_Server_new();
  24. UA_Server_addNetworkLayer(server, ServerNetworkLayerTCP_new(UA_ConnectionConfig_standard, 16664));
  25. //add a node to the adresspace
  26. UA_Int32 *myInteger = UA_Int32_new();
  27. *myInteger = 42;
  28. UA_Variant *myIntegerVariant = UA_Variant_new();
  29. UA_Variant_setValue(myIntegerVariant, myInteger, UA_TYPES_INT32);
  30. UA_QualifiedName myIntegerName;
  31. UA_QUALIFIEDNAME_ASSIGN(myIntegerName, "the answer");
  32. UA_NodeId nullnode, objects, organizes;
  33. UA_NODEID_ASSIGN(nullnode, 0, 0);
  34. UA_NODEID_ASSIGN(objects, UA_NS0ID_OBJECTSFOLDER, 0);
  35. UA_NODEID_ASSIGN(organizes, UA_NS0ID_ORGANIZES, 0);
  36. UA_Server_addVariableNode(server, myIntegerVariant, &nullnode, &myIntegerName,
  37. &objects, &organizes);
  38. UA_Boolean running = UA_TRUE;
  39. UA_StatusCode retval = UA_Server_run(server, 1, &running);
  40. UA_Server_delete(server);
  41. return retval;
  42. }