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- #ifndef NETWORKLAYERTCP_H_
- #define NETWORKLAYERTCP_H_
- #include <time.h>
- #include "server/ua_server.h"
- struct NetworklayerTCP;
- typedef struct NetworklayerTCP NetworklayerTCP;
- #define BINARYCONNECTION_PROTOCOL_VERSION 0
- #define BINARYCONNECTION_MAX_CHUNK_COUNT 1
- #define BINARYCONNECTION_MAX_MESSAGE_SIZE 8192
- UA_Int32 NetworklayerTCP_new(NetworklayerTCP **newlayer, UA_ConnectionConfig localConf,
- UA_UInt32 port);
- void NetworklayerTCP_delete(NetworklayerTCP *layer);
- UA_Int32 NetworkLayerTCP_run(NetworklayerTCP *layer, UA_Server *server, struct timeval tv,
- void(*worker)(UA_Server*), UA_Boolean *running);
- #endif /* NETWORKLAYERTCP_H_ */
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