networklayer_tcp.c 19 KB

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  1. /*
  2. * This work is licensed under a Creative Commons CCZero 1.0 Universal License.
  3. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
  4. */
  5. #include "networklayer_tcp.h"
  6. #include <stdlib.h> // malloc, free
  7. #include <string.h> // memset
  8. #include <errno.h>
  9. #ifdef _WIN32
  10. # include <malloc.h>
  11. # include <winsock2.h>
  12. # include <ws2tcpip.h>
  13. # define CLOSESOCKET(S) closesocket(S)
  14. #else
  15. # include <fcntl.h>
  16. # include <sys/select.h>
  17. # include <netinet/in.h>
  18. # include <netinet/tcp.h>
  19. # include <sys/ioctl.h>
  20. # include <netdb.h> //gethostbyname for the client
  21. # include <unistd.h> // read, write, close
  22. # include <arpa/inet.h>
  23. #ifdef __QNX__
  24. #include <sys/socket.h>
  25. #endif
  26. # define CLOSESOCKET(S) close(S)
  27. #endif
  28. #ifdef UA_MULTITHREADING
  29. # include <urcu/uatomic.h>
  30. #endif
  31. /****************************/
  32. /* Generic Socket Functions */
  33. /****************************/
  34. static UA_StatusCode socket_write(UA_Connection *connection, UA_ByteString *buf, size_t buflen) {
  35. size_t nWritten = 0;
  36. while (nWritten < buflen) {
  37. UA_Int32 n = 0;
  38. do {
  39. #ifdef _WIN32
  40. n = send((SOCKET)connection->sockfd, (const char*)buf->data, buflen, 0);
  41. if(n < 0 && WSAGetLastError() != WSAEINTR && WSAGetLastError() != WSAEWOULDBLOCK){
  42. connection->close(connection);
  43. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  44. }
  45. #else
  46. n = send(connection->sockfd, (const char*)buf->data, buflen, MSG_NOSIGNAL);
  47. if(n == -1L && errno != EINTR && errno != EAGAIN){
  48. connection->close(connection);
  49. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  50. }
  51. #endif
  52. } while (n == -1L);
  53. nWritten += n;
  54. }
  55. #ifdef UA_MULTITHREADING
  56. UA_ByteString_deleteMembers(buf);
  57. #endif
  58. return UA_STATUSCODE_GOOD;
  59. }
  60. static void socket_close(UA_Connection *connection) {
  61. connection->state = UA_CONNECTION_CLOSED;
  62. shutdown(connection->sockfd,2);
  63. CLOSESOCKET(connection->sockfd);
  64. }
  65. static UA_StatusCode socket_recv(UA_Connection *connection, UA_ByteString *response, UA_UInt32 timeout) {
  66. response->data = malloc(connection->localConf.recvBufferSize);
  67. if(!response->data) {
  68. UA_ByteString_init(response);
  69. return UA_STATUSCODE_GOOD; /* not enough memory retry */
  70. }
  71. struct timeval tmptv = {0, timeout * 1000};
  72. if(0 != setsockopt(connection->sockfd, SOL_SOCKET, SO_RCVTIMEO, (char *)&tmptv, sizeof(struct timeval))){
  73. free(response->data);
  74. UA_ByteString_init(response);
  75. socket_close(connection);
  76. connection->close(connection);
  77. return UA_STATUSCODE_BADINTERNALERROR;
  78. }
  79. int ret = recv(connection->sockfd, (char*)response->data, connection->localConf.recvBufferSize, 0);
  80. if(ret == 0) {
  81. free(response->data);
  82. UA_ByteString_init(response);
  83. socket_close(connection);
  84. connection->close(connection);
  85. return UA_CONNECTION_CLOSED; /* ret == 0 -> server has closed the connection */
  86. } else if(ret < 0) {
  87. free(response->data);
  88. UA_ByteString_init(response);
  89. #ifdef _WIN32
  90. if(WSAGetLastError() == WSAEINTR || WSAGetLastError() == WSAEWOULDBLOCK) {
  91. #else
  92. if(errno == EINTR || errno == EAGAIN || errno == EWOULDBLOCK) {
  93. #endif
  94. return UA_STATUSCODE_GOOD; /* retry */
  95. } else {
  96. socket_close(connection);
  97. connection->close(connection);
  98. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  99. }
  100. }
  101. response->length = ret;
  102. *response = UA_Connection_completeMessages(connection, *response);
  103. return UA_STATUSCODE_GOOD;
  104. }
  105. static UA_StatusCode socket_set_nonblocking(UA_Int32 sockfd) {
  106. #ifdef _WIN32
  107. u_long iMode = 1;
  108. if(ioctlsocket(sockfd, FIONBIO, &iMode) != NO_ERROR)
  109. return UA_STATUSCODE_BADINTERNALERROR;
  110. #else
  111. int opts = fcntl(sockfd, F_GETFL);
  112. if(opts < 0 || fcntl(sockfd, F_SETFL, opts|O_NONBLOCK) < 0)
  113. return UA_STATUSCODE_BADINTERNALERROR;
  114. #endif
  115. return UA_STATUSCODE_GOOD;
  116. }
  117. static void FreeConnectionCallback(UA_Server *server, void *ptr) {
  118. UA_Connection_deleteMembers((UA_Connection*)ptr);
  119. free(ptr);
  120. }
  121. /***************************/
  122. /* Server NetworkLayer TCP */
  123. /***************************/
  124. /**
  125. * For the multithreaded mode, assume a single thread that periodically "gets work" from the network
  126. * layer. In addition, several worker threads are asynchronously calling into the callbacks of the
  127. * UA_Connection that holds a single connection.
  128. *
  129. * Creating a connection: When "GetWork" encounters a new connection, it creates a UA_Connection
  130. * with the socket information. This is added to the mappings array that links sockets to
  131. * UA_Connection structs.
  132. *
  133. * Reading data: In "GetWork", we listen on the sockets in the mappings array. If data arrives (or
  134. * the connection closes), a WorkItem is created that carries the work and a pointer to the
  135. * connection.
  136. *
  137. * Closing a connection: Closing can happen in two ways. Either it is triggered by the server in an
  138. * asynchronous callback. Or the connection is close by the client and this is detected in
  139. * "GetWork". The server needs to do some internal cleanups (close attached securechannels, etc.).
  140. * So even when a closed connection is detected in "GetWork", we trigger the server to close the
  141. * connection (with a WorkItem) and continue from the callback.
  142. *
  143. * - Server calls close-callback: We close the socket, set the connection-state to closed and add
  144. * the connection to a linked list from which it is deleted later. The connection cannot be freed
  145. * right away since other threads might still be using it.
  146. *
  147. * - GetWork: We remove the connection from the mappings array. In the non-multithreaded case, the
  148. * connection is freed. For multithreading, we return a workitem that is delayed, i.e. that is
  149. * called only after all workitems created before are finished in all threads. This workitems
  150. * contains a callback that goes through the linked list of connections to be freed.
  151. *
  152. */
  153. #define MAXBACKLOG 100
  154. typedef struct {
  155. /* config */
  156. UA_Logger *logger;
  157. UA_UInt32 port;
  158. UA_ConnectionConfig conf; /* todo: rename to localconf. */
  159. #ifndef UA_MULTITHREADING
  160. UA_ByteString buffer; // message buffer that is reused
  161. #endif
  162. /* open sockets and connections */
  163. fd_set fdset;
  164. UA_Int32 serversockfd;
  165. UA_Int32 highestfd;
  166. size_t mappingsSize;
  167. struct ConnectionMapping {
  168. UA_Connection *connection;
  169. UA_Int32 sockfd;
  170. } *mappings;
  171. } ServerNetworkLayerTCP;
  172. static UA_StatusCode ServerNetworkLayerGetBuffer(UA_Connection *connection, UA_ByteString *buf) {
  173. #ifdef UA_MULTITHREADING
  174. return UA_ByteString_newMembers(buf, connection->remoteConf.recvBufferSize);
  175. #else
  176. ServerNetworkLayerTCP *layer = connection->handle;
  177. *buf = layer->buffer;
  178. return UA_STATUSCODE_GOOD;
  179. #endif
  180. }
  181. static void ServerNetworkLayerReleaseBuffer(UA_Connection *connection, UA_ByteString *buf) {
  182. #ifdef UA_MULTITHREADING
  183. UA_ByteString_deleteMembers(buf);
  184. #endif
  185. }
  186. /* after every select, we need to reset the sockets we want to listen on */
  187. static void setFDSet(ServerNetworkLayerTCP *layer) {
  188. FD_ZERO(&layer->fdset);
  189. #ifdef _WIN32
  190. FD_SET((UA_UInt32)layer->serversockfd, &layer->fdset);
  191. #else
  192. FD_SET(layer->serversockfd, &layer->fdset);
  193. #endif
  194. layer->highestfd = layer->serversockfd;
  195. for(size_t i = 0; i < layer->mappingsSize; i++) {
  196. #ifdef _WIN32
  197. FD_SET((UA_UInt32)layer->mappings[i].sockfd, &layer->fdset);
  198. #else
  199. FD_SET(layer->mappings[i].sockfd, &layer->fdset);
  200. #endif
  201. if(layer->mappings[i].sockfd > layer->highestfd)
  202. layer->highestfd = layer->mappings[i].sockfd;
  203. }
  204. }
  205. /* callback triggered from the server */
  206. static void ServerNetworkLayerTCP_closeConnection(UA_Connection *connection) {
  207. #ifdef UA_MULTITHREADING
  208. if(uatomic_xchg(&connection->state, UA_CONNECTION_CLOSED) == UA_CONNECTION_CLOSED)
  209. return;
  210. #else
  211. if(connection->state == UA_CONNECTION_CLOSED)
  212. return;
  213. connection->state = UA_CONNECTION_CLOSED;
  214. #endif
  215. shutdown(connection->sockfd, 2); /* only shut down here. this triggers the select, where the socket
  216. is closed in the main thread */
  217. }
  218. /* call only from the single networking thread */
  219. static UA_StatusCode ServerNetworkLayerTCP_add(ServerNetworkLayerTCP *layer, UA_Int32 newsockfd) {
  220. UA_Connection *c = malloc(sizeof(UA_Connection));
  221. if(!c)
  222. return UA_STATUSCODE_BADINTERNALERROR;
  223. UA_Connection_init(c);
  224. c->sockfd = newsockfd;
  225. c->handle = layer;
  226. c->localConf = layer->conf;
  227. c->write = socket_write;
  228. c->close = ServerNetworkLayerTCP_closeConnection;
  229. c->getBuffer = ServerNetworkLayerGetBuffer;
  230. c->releaseBuffer = ServerNetworkLayerReleaseBuffer;
  231. c->state = UA_CONNECTION_OPENING;
  232. struct ConnectionMapping *nm =
  233. realloc(layer->mappings, sizeof(struct ConnectionMapping)*(layer->mappingsSize+1));
  234. if(!nm) {
  235. free(c);
  236. return UA_STATUSCODE_BADINTERNALERROR;
  237. }
  238. layer->mappings = nm;
  239. layer->mappings[layer->mappingsSize] = (struct ConnectionMapping){c, newsockfd};
  240. layer->mappingsSize++;
  241. return UA_STATUSCODE_GOOD;
  242. }
  243. static UA_StatusCode ServerNetworkLayerTCP_start(UA_ServerNetworkLayer *nl, UA_Logger *logger) {
  244. ServerNetworkLayerTCP *layer = nl->handle;
  245. layer->logger = logger;
  246. #ifdef _WIN32
  247. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM,0)) == (UA_Int32)INVALID_SOCKET) {
  248. UA_LOG_WARNING((*layer->logger), UA_LOGCATEGORY_COMMUNICATION, "Error opening socket, code: %d",
  249. WSAGetLastError());
  250. return UA_STATUSCODE_BADINTERNALERROR;
  251. }
  252. #else
  253. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM, 0)) < 0) {
  254. UA_LOG_WARNING((*layer->logger), UA_LOGCATEGORY_COMMUNICATION, "Error opening socket");
  255. return UA_STATUSCODE_BADINTERNALERROR;
  256. }
  257. #endif
  258. const struct sockaddr_in serv_addr =
  259. {.sin_family = AF_INET, .sin_addr.s_addr = INADDR_ANY,
  260. .sin_port = htons(layer->port), .sin_zero = {0}};
  261. int optval = 1;
  262. if(setsockopt(layer->serversockfd, SOL_SOCKET,
  263. SO_REUSEADDR, (const char *)&optval,
  264. sizeof(optval)) == -1) {
  265. UA_LOG_WARNING((*layer->logger), UA_LOGCATEGORY_COMMUNICATION, "Error during setting of socket options");
  266. CLOSESOCKET(layer->serversockfd);
  267. return UA_STATUSCODE_BADINTERNALERROR;
  268. }
  269. if(bind(layer->serversockfd, (const struct sockaddr *)&serv_addr,
  270. sizeof(serv_addr)) < 0) {
  271. UA_LOG_WARNING((*layer->logger), UA_LOGCATEGORY_COMMUNICATION, "Error during socket binding");
  272. CLOSESOCKET(layer->serversockfd);
  273. return UA_STATUSCODE_BADINTERNALERROR;
  274. }
  275. socket_set_nonblocking(layer->serversockfd);
  276. listen(layer->serversockfd, MAXBACKLOG);
  277. UA_LOG_INFO((*layer->logger), UA_LOGCATEGORY_COMMUNICATION, "Listening on %.*s",
  278. nl->discoveryUrl.length, nl->discoveryUrl.data);
  279. return UA_STATUSCODE_GOOD;
  280. }
  281. static UA_Int32 ServerNetworkLayerTCP_getJobs(UA_ServerNetworkLayer *nl, UA_Job **jobs, UA_UInt16 timeout) {
  282. ServerNetworkLayerTCP *layer = nl->handle;
  283. setFDSet(layer);
  284. struct timeval tmptv = {0, timeout};
  285. UA_Int32 resultsize;
  286. repeat_select:
  287. resultsize = select(layer->highestfd+1, &layer->fdset, NULL, NULL, &tmptv);
  288. if(resultsize < 0) {
  289. if(errno == EINTR)
  290. goto repeat_select;
  291. *jobs = NULL;
  292. return resultsize;
  293. }
  294. /* accept new connections (can only be a single one) */
  295. if(FD_ISSET(layer->serversockfd, &layer->fdset)) {
  296. resultsize--;
  297. struct sockaddr_in cli_addr;
  298. socklen_t cli_len = sizeof(cli_addr);
  299. int newsockfd = accept(layer->serversockfd, (struct sockaddr *) &cli_addr, &cli_len);
  300. int i = 1;
  301. setsockopt(newsockfd, IPPROTO_TCP, TCP_NODELAY, (void *)&i, sizeof(i));
  302. if(newsockfd >= 0) {
  303. socket_set_nonblocking(newsockfd);
  304. ServerNetworkLayerTCP_add(layer, newsockfd);
  305. }
  306. }
  307. /* alloc enough space for a cleanup-connection and free-connection job per resulted socket */
  308. if(resultsize == 0)
  309. return 0;
  310. UA_Job *js = malloc(sizeof(UA_Job) * resultsize * 2);
  311. if(!js)
  312. return 0;
  313. /* read from established sockets */
  314. UA_Int32 j = 0;
  315. UA_ByteString buf = UA_BYTESTRING_NULL;
  316. for(size_t i = 0; i < layer->mappingsSize && j < resultsize; i++) {
  317. if(!(FD_ISSET(layer->mappings[i].sockfd, &layer->fdset)))
  318. continue;
  319. if(socket_recv(layer->mappings[i].connection, &buf, 0) == UA_STATUSCODE_GOOD) {
  320. if(!buf.data)
  321. continue;
  322. js[j].type = UA_JOBTYPE_BINARYMESSAGE;
  323. js[j].job.binaryMessage.message = buf;
  324. js[j].job.binaryMessage.connection = layer->mappings[i].connection;
  325. } else {
  326. UA_Connection *c = layer->mappings[i].connection;
  327. /* the socket is already closed */
  328. js[j].type = UA_JOBTYPE_DETACHCONNECTION;
  329. js[j].job.closeConnection = layer->mappings[i].connection;
  330. layer->mappings[i] = layer->mappings[layer->mappingsSize-1];
  331. layer->mappingsSize--;
  332. j++;
  333. i--; // iterate over the same index again
  334. js[j].type = UA_JOBTYPE_DELAYEDMETHODCALL;
  335. js[j].job.methodCall.method = FreeConnectionCallback;
  336. js[j].job.methodCall.data = c;
  337. }
  338. j++;
  339. }
  340. if (j == 0)
  341. {
  342. free(js);
  343. js = NULL;
  344. }
  345. *jobs = js;
  346. return j;
  347. }
  348. static UA_Int32 ServerNetworkLayerTCP_stop(UA_ServerNetworkLayer *nl, UA_Job **jobs) {
  349. ServerNetworkLayerTCP *layer = nl->handle;
  350. UA_Job *items = malloc(sizeof(UA_Job) * layer->mappingsSize * 2);
  351. if(!items)
  352. return 0;
  353. for(size_t i = 0; i < layer->mappingsSize; i++) {
  354. socket_close(layer->mappings[i].connection);
  355. items[i*2].type = UA_JOBTYPE_DETACHCONNECTION;
  356. items[i*2].job.closeConnection = layer->mappings[i].connection;
  357. items[(i*2)+1].type = UA_JOBTYPE_DELAYEDMETHODCALL;
  358. items[(i*2)+1].job.methodCall.method = FreeConnectionCallback;
  359. items[(i*2)+1].job.methodCall.data = layer->mappings[i].connection;
  360. }
  361. #ifdef _WIN32
  362. WSACleanup();
  363. #endif
  364. *jobs = items;
  365. return layer->mappingsSize*2;
  366. }
  367. /* run only when the server is stopped */
  368. static void ServerNetworkLayerTCP_deleteMembers(UA_ServerNetworkLayer *nl) {
  369. ServerNetworkLayerTCP *layer = nl->handle;
  370. #ifndef UA_MULTITHREADING
  371. UA_ByteString_deleteMembers(&layer->buffer);
  372. #endif
  373. for(size_t i = 0; i < layer->mappingsSize; i++)
  374. free(layer->mappings[i].connection);
  375. free(layer->mappings);
  376. free(layer);
  377. }
  378. UA_ServerNetworkLayer ServerNetworkLayerTCP_new(UA_ConnectionConfig conf, UA_UInt32 port) {
  379. #ifdef _WIN32
  380. WORD wVersionRequested;
  381. WSADATA wsaData;
  382. wVersionRequested = MAKEWORD(2, 2);
  383. WSAStartup(wVersionRequested, &wsaData);
  384. #endif
  385. UA_ServerNetworkLayer nl;
  386. memset(&nl, 0, sizeof(UA_ServerNetworkLayer));
  387. ServerNetworkLayerTCP *layer = malloc(sizeof(ServerNetworkLayerTCP));
  388. if(!layer){
  389. return nl;
  390. }
  391. layer->conf = conf;
  392. layer->mappingsSize = 0;
  393. layer->mappings = NULL;
  394. layer->port = port;
  395. char hostname[256];
  396. gethostname(hostname, 255);
  397. UA_String_copyprintf("opc.tcp://%s:%d", &nl.discoveryUrl, hostname, port);
  398. #ifndef UA_MULTITHREADING
  399. layer->buffer = (UA_ByteString){.length = conf.maxMessageSize, .data = malloc(conf.maxMessageSize)};
  400. #endif
  401. nl.handle = layer;
  402. nl.start = ServerNetworkLayerTCP_start;
  403. nl.getJobs = ServerNetworkLayerTCP_getJobs;
  404. nl.stop = ServerNetworkLayerTCP_stop;
  405. nl.deleteMembers = ServerNetworkLayerTCP_deleteMembers;
  406. return nl;
  407. }
  408. /***************************/
  409. /* Client NetworkLayer TCP */
  410. /***************************/
  411. static UA_StatusCode ClientNetworkLayerGetBuffer(UA_Connection *connection, UA_ByteString *buf) {
  412. #ifndef UA_MULTITHREADING
  413. *buf = *(UA_ByteString*)connection->handle;
  414. return UA_STATUSCODE_GOOD;
  415. #else
  416. return UA_ByteString_newMembers(buf, connection->remoteConf.recvBufferSize);
  417. #endif
  418. }
  419. static void ClientNetworkLayerReleaseBuffer(UA_Connection *connection, UA_ByteString *buf) {
  420. #ifdef UA_MULTITHREADING
  421. UA_ByteString_deleteMembers(buf);
  422. #endif
  423. }
  424. static void ClientNetworkLayerClose(UA_Connection *connection) {
  425. if(connection->state == UA_CONNECTION_CLOSED)
  426. return;
  427. connection->state = UA_CONNECTION_CLOSED;
  428. socket_close(connection);
  429. #ifndef UA_MULTITHREADING
  430. UA_ByteString_delete(connection->handle);
  431. #endif
  432. }
  433. /* we have no networklayer. instead, attach the reusable buffer to the handle */
  434. UA_Connection ClientNetworkLayerTCP_connect(UA_ConnectionConfig localConf, char *endpointUrl,
  435. UA_Logger *logger) {
  436. UA_Connection connection;
  437. UA_Connection_init(&connection);
  438. connection.localConf = localConf;
  439. #ifndef UA_MULTITHREADING
  440. connection.handle = UA_ByteString_new();
  441. UA_ByteString_newMembers(connection.handle, localConf.maxMessageSize);
  442. #endif
  443. size_t urlLength = strlen(endpointUrl);
  444. if(urlLength < 11 || urlLength >= 512) {
  445. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_COMMUNICATION, "Server url size invalid");
  446. return connection;
  447. }
  448. if(strncmp(endpointUrl, "opc.tcp://", 10) != 0) {
  449. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_COMMUNICATION, "Server url does not begin with opc.tcp://");
  450. return connection;
  451. }
  452. UA_UInt16 portpos = 9;
  453. UA_UInt16 port = 0;
  454. for(;portpos < urlLength-1; portpos++) {
  455. if(endpointUrl[portpos] == ':') {
  456. port = atoi(&endpointUrl[portpos+1]);
  457. break;
  458. }
  459. }
  460. if(port == 0) {
  461. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_COMMUNICATION, "Port invalid");
  462. return connection;
  463. }
  464. char hostname[512];
  465. for(int i=10; i < portpos; i++)
  466. hostname[i-10] = endpointUrl[i];
  467. hostname[portpos-10] = 0;
  468. #ifdef _WIN32
  469. WORD wVersionRequested;
  470. WSADATA wsaData;
  471. wVersionRequested = MAKEWORD(2, 2);
  472. WSAStartup(wVersionRequested, &wsaData);
  473. if((connection.sockfd = socket(PF_INET, SOCK_STREAM,0)) == (UA_Int32)INVALID_SOCKET) {
  474. #else
  475. if((connection.sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
  476. #endif
  477. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_COMMUNICATION, "Could not create socket");
  478. return connection;
  479. }
  480. struct hostent *server = gethostbyname(hostname);
  481. if(server == NULL) {
  482. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_COMMUNICATION, "DNS lookup of %s failed", hostname);
  483. return connection;
  484. }
  485. struct sockaddr_in server_addr;
  486. memset(&server_addr, 0, sizeof(server_addr));
  487. memcpy((char *)&server_addr.sin_addr.s_addr, (char *)server->h_addr_list[0], server->h_length);
  488. server_addr.sin_family = AF_INET;
  489. server_addr.sin_port = htons(port);
  490. connection.state = UA_CONNECTION_OPENING;
  491. if(connect(connection.sockfd, (struct sockaddr *) &server_addr, sizeof(server_addr)) < 0) {
  492. ClientNetworkLayerClose(&connection);
  493. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_COMMUNICATION, "Connection failed");
  494. return connection;
  495. }
  496. //socket_set_nonblocking(connection.sockfd);
  497. connection.write = socket_write;
  498. connection.recv = socket_recv;
  499. connection.close = ClientNetworkLayerClose;
  500. connection.getBuffer = ClientNetworkLayerGetBuffer;
  501. connection.releaseBuffer = ClientNetworkLayerReleaseBuffer;
  502. return connection;
  503. }