ua_network_tcp.c 24 KB

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  1. /* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
  2. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */
  3. #if defined(__MINGW32__) && (!defined(WINVER) || WINVER < 0x501)
  4. /* Assume the target is newer than Windows XP */
  5. # undef WINVER
  6. # undef _WIN32_WINDOWS
  7. # undef _WIN32_WINNT
  8. # define WINVER 0x0501
  9. # define _WIN32_WINDOWS 0x0501
  10. # define _WIN32_WINNT 0x0501
  11. #endif
  12. #include "ua_network_tcp.h"
  13. #include <stdlib.h> // malloc, free
  14. #include <stdio.h> // snprintf
  15. #include <string.h> // memset
  16. #include <errno.h>
  17. #ifdef _WIN32
  18. # include <malloc.h>
  19. /* Fix redefinition of SLIST_ENTRY on mingw winnt.h */
  20. # ifdef SLIST_ENTRY
  21. # undef SLIST_ENTRY
  22. # endif
  23. /* inet_ntoa is deprecated on MSVC but used for compatibility */
  24. # define _WINSOCK_DEPRECATED_NO_WARNINGS
  25. # include <winsock2.h>
  26. # include <ws2tcpip.h>
  27. # define CLOSESOCKET(S) closesocket((SOCKET)S)
  28. # define ssize_t int
  29. # define WIN32_INT (int)
  30. #else
  31. # define CLOSESOCKET(S) close(S)
  32. # define SOCKET int
  33. # define WIN32_INT
  34. # include <arpa/inet.h>
  35. # include <netinet/in.h>
  36. # include <sys/select.h>
  37. # include <sys/ioctl.h>
  38. # include <fcntl.h>
  39. # include <unistd.h> // read, write, close
  40. # include <netdb.h>
  41. # ifdef __QNX__
  42. # include <sys/socket.h>
  43. # endif
  44. #if defined(__unix__) || (defined(__APPLE__) && defined(__MACH__))
  45. # include <sys/param.h>
  46. # if defined(BSD)
  47. # include<sys/socket.h>
  48. # endif
  49. #endif
  50. # ifndef __CYGWIN__
  51. # include <netinet/tcp.h>
  52. # endif
  53. #endif
  54. /* unsigned int for windows and workaround to a glibc bug */
  55. #if defined(_WIN32) || defined(__OpenBSD__) || \
  56. (defined(__GNU_LIBRARY__) && (__GNU_LIBRARY__ <= 6) && \
  57. (__GLIBC__ <= 2) && (__GLIBC_MINOR__ < 16))
  58. # define UA_fd_set(fd, fds) FD_SET((unsigned int)fd, fds)
  59. # define UA_fd_isset(fd, fds) FD_ISSET((unsigned int)fd, fds)
  60. #else
  61. # define UA_fd_set(fd, fds) FD_SET(fd, fds)
  62. # define UA_fd_isset(fd, fds) FD_ISSET(fd, fds)
  63. #endif
  64. #ifdef UA_ENABLE_MULTITHREADING
  65. # include <urcu/uatomic.h>
  66. #endif
  67. /****************************/
  68. /* Generic Socket Functions */
  69. /****************************/
  70. static void
  71. socket_close(UA_Connection *connection) {
  72. connection->state = UA_CONNECTION_CLOSED;
  73. shutdown((SOCKET)connection->sockfd,2);
  74. CLOSESOCKET(connection->sockfd);
  75. }
  76. static UA_StatusCode
  77. socket_write(UA_Connection *connection, UA_ByteString *buf) {
  78. size_t nWritten = 0;
  79. do {
  80. ssize_t n = 0;
  81. do {
  82. /* If the OS throws EMSGSIZE, force a smaller packet size:
  83. * size_t bytes_to_send = buf->length - nWritten > 1024 ? 1024 : buf->length - nWritten; */
  84. size_t bytes_to_send = buf->length - nWritten;
  85. n = send((SOCKET)connection->sockfd, (const char*)buf->data + nWritten,
  86. WIN32_INT bytes_to_send, 0);
  87. #ifdef _WIN32
  88. if(n < 0 && WSAGetLastError() != WSAEINTR && WSAGetLastError() != WSAEWOULDBLOCK)
  89. #else
  90. if(n == -1L && errno != EINTR && errno != EAGAIN)
  91. #endif
  92. {
  93. connection->close(connection);
  94. socket_close(connection);
  95. UA_ByteString_deleteMembers(buf);
  96. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  97. }
  98. } while(n == -1L);
  99. nWritten += (size_t)n;
  100. } while(nWritten < buf->length);
  101. UA_ByteString_deleteMembers(buf);
  102. return UA_STATUSCODE_GOOD;
  103. }
  104. static UA_StatusCode
  105. socket_recv(UA_Connection *connection, UA_ByteString *response, UA_UInt32 timeout) {
  106. response->data = malloc(connection->localConf.recvBufferSize);
  107. if(!response->data) {
  108. response->length = 0;
  109. return UA_STATUSCODE_BADOUTOFMEMORY; /* not enough memory retry */
  110. }
  111. if(timeout > 0) {
  112. /* currently, only the client uses timeouts */
  113. #ifndef _WIN32
  114. UA_UInt32 timeout_usec = timeout * 1000;
  115. # ifdef __APPLE__
  116. struct timeval tmptv = {(long int)(timeout_usec / 1000000), timeout_usec % 1000000};
  117. # else
  118. struct timeval tmptv = {(long int)(timeout_usec / 1000000), (long int)(timeout_usec % 1000000)};
  119. # endif
  120. int ret = setsockopt(connection->sockfd, SOL_SOCKET, SO_RCVTIMEO,
  121. (const char *)&tmptv, sizeof(struct timeval));
  122. #else
  123. DWORD timeout_dw = timeout;
  124. int ret = setsockopt(connection->sockfd, SOL_SOCKET, SO_RCVTIMEO,
  125. (const char*)&timeout_dw, sizeof(DWORD));
  126. #endif
  127. if(0 != ret) {
  128. UA_ByteString_deleteMembers(response);
  129. socket_close(connection);
  130. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  131. }
  132. }
  133. #ifdef __CYGWIN__
  134. /* Workaround for https://cygwin.com/ml/cygwin/2013-07/msg00107.html */
  135. ssize_t ret;
  136. if(timeout > 0) {
  137. fd_set fdset;
  138. FD_ZERO(&fdset);
  139. UA_fd_set(connection->sockfd, &fdset);
  140. UA_UInt32 timeout_usec = timeout * 1000;
  141. struct timeval tmptv = {(long int)(timeout_usec / 1000000),
  142. (long int)(timeout_usec % 1000000)};
  143. int retval = select(connection->sockfd+1, &fdset, NULL, NULL, &tmptv);
  144. if(retval && UA_fd_isset(connection->sockfd, &fdset)) {
  145. ret = recv(connection->sockfd, (char*)response->data,
  146. connection->localConf.recvBufferSize, 0);
  147. } else {
  148. ret = 0;
  149. }
  150. } else {
  151. ret = recv(connection->sockfd, (char*)response->data,
  152. connection->localConf.recvBufferSize, 0);
  153. }
  154. #else
  155. ssize_t ret = recv(connection->sockfd, (char*)response->data,
  156. connection->localConf.recvBufferSize, 0);
  157. #endif
  158. if(ret == 0) {
  159. /* server has closed the connection */
  160. UA_ByteString_deleteMembers(response);
  161. socket_close(connection);
  162. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  163. } else if(ret < 0) {
  164. UA_ByteString_deleteMembers(response);
  165. #ifdef _WIN32
  166. const int error = WSAGetLastError();
  167. # define INTERRUPTED WSAEINTR
  168. # define WOULDBLOCK WSAEWOULDBLOCK
  169. #else
  170. # define error errno
  171. # define INTERRUPTED EINTR
  172. # define WOULDBLOCK EWOULDBLOCK
  173. #endif
  174. if(error == INTERRUPTED || (timeout > 0) ?
  175. false : (error == EAGAIN || error == WOULDBLOCK))
  176. return UA_STATUSCODE_GOOD; /* statuscode_good but no data -> retry */
  177. else {
  178. socket_close(connection);
  179. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  180. }
  181. }
  182. response->length = (size_t)ret;
  183. return UA_STATUSCODE_GOOD;
  184. }
  185. static UA_StatusCode socket_set_nonblocking(SOCKET sockfd) {
  186. #ifdef _WIN32
  187. u_long iMode = 1;
  188. if(ioctlsocket(sockfd, FIONBIO, &iMode) != NO_ERROR)
  189. return UA_STATUSCODE_BADINTERNALERROR;
  190. #else
  191. int opts = fcntl(sockfd, F_GETFL);
  192. if(opts < 0 || fcntl(sockfd, F_SETFL, opts|O_NONBLOCK) < 0)
  193. return UA_STATUSCODE_BADINTERNALERROR;
  194. #endif
  195. return UA_STATUSCODE_GOOD;
  196. }
  197. static void FreeConnectionCallback(UA_Server *server, void *ptr) {
  198. UA_Connection_deleteMembers((UA_Connection*)ptr);
  199. free(ptr);
  200. }
  201. /***************************/
  202. /* Server NetworkLayer TCP */
  203. /***************************/
  204. /**
  205. * For the multithreaded mode, assume a single thread that periodically "gets
  206. * work" from the network layer. In addition, several worker threads are
  207. * asynchronously calling into the callbacks of the UA_Connection that holds a
  208. * single connection.
  209. *
  210. * Creating a connection: When "GetJobs" encounters a new connection, it creates
  211. * a UA_Connection with the socket information. This is added to the mappings
  212. * array that links sockets to UA_Connection structs.
  213. *
  214. * Reading data: In "GetJobs", we listen on the sockets in the mappings array.
  215. * If data arrives (or the connection closes), a WorkItem is created that
  216. * carries the work and a pointer to the connection.
  217. *
  218. * Closing a connection: Closing can happen in two ways. Either it is triggered
  219. * by the server in an asynchronous callback. Or the connection is close by the
  220. * client and this is detected in "GetJobs". The server needs to do some
  221. * internal cleanups (close attached securechannels, etc.). So even when a
  222. * closed connection is detected in "GetJobs", we trigger the server to close
  223. * the connection (with a WorkItem) and continue from the callback.
  224. *
  225. * - Server calls close-callback: We close the socket, set the connection-state
  226. * to closed and add the connection to a linked list from which it is deleted
  227. * later. The connection cannot be freed right away since other threads might
  228. * still be using it.
  229. *
  230. * - GetJobs: We remove the connection from the mappings array. In the
  231. * non-multithreaded case, the connection is freed. For multithreading, we
  232. * return a workitem that is delayed, i.e. that is called only after all
  233. * workitems created before are finished in all threads. This workitems
  234. * contains a callback that goes through the linked list of connections to be
  235. * freed. */
  236. #define MAXBACKLOG 100
  237. typedef struct {
  238. UA_ConnectionConfig conf;
  239. UA_UInt16 port;
  240. UA_Logger logger; // Set during start
  241. /* open sockets and connections */
  242. UA_Int32 serversockfd;
  243. size_t mappingsSize;
  244. struct ConnectionMapping {
  245. UA_Connection *connection;
  246. UA_Int32 sockfd;
  247. } *mappings;
  248. } ServerNetworkLayerTCP;
  249. static UA_StatusCode
  250. ServerNetworkLayerGetSendBuffer(UA_Connection *connection, size_t length, UA_ByteString *buf) {
  251. if(length > connection->remoteConf.recvBufferSize)
  252. return UA_STATUSCODE_BADCOMMUNICATIONERROR;
  253. return UA_ByteString_allocBuffer(buf, length);
  254. }
  255. static void
  256. ServerNetworkLayerReleaseSendBuffer(UA_Connection *connection, UA_ByteString *buf) {
  257. UA_ByteString_deleteMembers(buf);
  258. }
  259. static void
  260. ServerNetworkLayerReleaseRecvBuffer(UA_Connection *connection, UA_ByteString *buf) {
  261. UA_ByteString_deleteMembers(buf);
  262. }
  263. /* after every select, we need to reset the sockets we want to listen on */
  264. static UA_Int32
  265. setFDSet(ServerNetworkLayerTCP *layer, fd_set *fdset) {
  266. FD_ZERO(fdset);
  267. UA_fd_set(layer->serversockfd, fdset);
  268. UA_Int32 highestfd = layer->serversockfd;
  269. for(size_t i = 0; i < layer->mappingsSize; i++) {
  270. UA_fd_set(layer->mappings[i].sockfd, fdset);
  271. if(layer->mappings[i].sockfd > highestfd)
  272. highestfd = layer->mappings[i].sockfd;
  273. }
  274. return highestfd;
  275. }
  276. /* callback triggered from the server */
  277. static void
  278. ServerNetworkLayerTCP_closeConnection(UA_Connection *connection) {
  279. #ifdef UA_ENABLE_MULTITHREADING
  280. if(uatomic_xchg(&connection->state, UA_CONNECTION_CLOSED) == UA_CONNECTION_CLOSED)
  281. return;
  282. #else
  283. if(connection->state == UA_CONNECTION_CLOSED)
  284. return;
  285. connection->state = UA_CONNECTION_CLOSED;
  286. #endif
  287. #if UA_LOGLEVEL <= 300
  288. //cppcheck-suppress unreadVariable
  289. ServerNetworkLayerTCP *layer = connection->handle;
  290. UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK,
  291. "Connection %i | Force closing the connection",
  292. connection->sockfd);
  293. #endif
  294. /* only "shutdown" here. this triggers the select, where the socket is
  295. "closed" in the mainloop */
  296. shutdown(connection->sockfd, 2);
  297. }
  298. /* call only from the single networking thread */
  299. static UA_StatusCode
  300. ServerNetworkLayerTCP_add(ServerNetworkLayerTCP *layer, UA_Int32 newsockfd) {
  301. UA_Connection *c = malloc(sizeof(UA_Connection));
  302. if(!c)
  303. return UA_STATUSCODE_BADINTERNALERROR;
  304. struct sockaddr_in addr;
  305. socklen_t addrlen = sizeof(struct sockaddr_in);
  306. int res = getpeername(newsockfd, (struct sockaddr*)&addr, &addrlen);
  307. if(res == 0) {
  308. UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK,
  309. "Connection %i | New connection over TCP from %s:%d",
  310. newsockfd, inet_ntoa(addr.sin_addr), ntohs(addr.sin_port));
  311. } else {
  312. UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK,
  313. "Connection %i | New connection over TCP, "
  314. "getpeername failed with errno %i", newsockfd, errno);
  315. }
  316. memset(c, 0, sizeof(UA_Connection));
  317. c->sockfd = newsockfd;
  318. c->handle = layer;
  319. c->localConf = layer->conf;
  320. c->remoteConf = layer->conf;
  321. c->send = socket_write;
  322. c->close = ServerNetworkLayerTCP_closeConnection;
  323. c->getSendBuffer = ServerNetworkLayerGetSendBuffer;
  324. c->releaseSendBuffer = ServerNetworkLayerReleaseSendBuffer;
  325. c->releaseRecvBuffer = ServerNetworkLayerReleaseRecvBuffer;
  326. c->state = UA_CONNECTION_OPENING;
  327. struct ConnectionMapping *nm;
  328. nm = realloc(layer->mappings, sizeof(struct ConnectionMapping)*(layer->mappingsSize+1));
  329. if(!nm) {
  330. UA_LOG_ERROR(layer->logger, UA_LOGCATEGORY_NETWORK, "No memory for a new Connection");
  331. free(c);
  332. return UA_STATUSCODE_BADINTERNALERROR;
  333. }
  334. layer->mappings = nm;
  335. layer->mappings[layer->mappingsSize] = (struct ConnectionMapping){c, newsockfd};
  336. layer->mappingsSize++;
  337. return UA_STATUSCODE_GOOD;
  338. }
  339. static UA_StatusCode
  340. ServerNetworkLayerTCP_start(UA_ServerNetworkLayer *nl, UA_Logger logger) {
  341. ServerNetworkLayerTCP *layer = nl->handle;
  342. layer->logger = logger;
  343. /* get the discovery url from the hostname */
  344. UA_String du = UA_STRING_NULL;
  345. char hostname[256];
  346. if(gethostname(hostname, 255) == 0) {
  347. char discoveryUrl[256];
  348. #ifndef _MSC_VER
  349. du.length = (size_t)snprintf(discoveryUrl, 255, "opc.tcp://%s:%d",
  350. hostname, layer->port);
  351. #else
  352. du.length = (size_t)_snprintf_s(discoveryUrl, 255, _TRUNCATE,
  353. "opc.tcp://%s:%d", hostname, layer->port);
  354. #endif
  355. du.data = (UA_Byte*)discoveryUrl;
  356. }
  357. UA_String_copy(&du, &nl->discoveryUrl);
  358. /* Create the server socket */
  359. SOCKET newsock = socket(PF_INET, SOCK_STREAM, 0);
  360. #ifdef _WIN32
  361. if(newsock == INVALID_SOCKET)
  362. #else
  363. if(newsock < 0)
  364. #endif
  365. {
  366. UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK,
  367. "Error opening the server socket");
  368. return UA_STATUSCODE_BADINTERNALERROR;
  369. }
  370. /* Set socket options */
  371. int optval = 1;
  372. if(setsockopt(newsock, SOL_SOCKET, SO_REUSEADDR,
  373. (const char *)&optval, sizeof(optval)) == -1 ||
  374. socket_set_nonblocking(newsock) != UA_STATUSCODE_GOOD) {
  375. UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK,
  376. "Error during setting of server socket options");
  377. CLOSESOCKET(newsock);
  378. return UA_STATUSCODE_BADINTERNALERROR;
  379. }
  380. /* Bind socket to address */
  381. const struct sockaddr_in serv_addr = {
  382. .sin_family = AF_INET, .sin_addr.s_addr = INADDR_ANY,
  383. .sin_port = htons(layer->port), .sin_zero = {0}};
  384. if(bind(newsock, (const struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0) {
  385. UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK,
  386. "Error during binding of the server socket");
  387. CLOSESOCKET(newsock);
  388. return UA_STATUSCODE_BADINTERNALERROR;
  389. }
  390. /* Start listening */
  391. if(listen(newsock, MAXBACKLOG) < 0) {
  392. UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK,
  393. "Error listening on server socket");
  394. CLOSESOCKET(newsock);
  395. return UA_STATUSCODE_BADINTERNALERROR;
  396. }
  397. layer->serversockfd = (UA_Int32)newsock; /* cast on win32 */
  398. UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK,
  399. "TCP network layer listening on %.*s",
  400. nl->discoveryUrl.length, nl->discoveryUrl.data);
  401. return UA_STATUSCODE_GOOD;
  402. }
  403. static size_t
  404. ServerNetworkLayerTCP_getJobs(UA_ServerNetworkLayer *nl, UA_Job **jobs, UA_UInt16 timeout) {
  405. ServerNetworkLayerTCP *layer = nl->handle;
  406. fd_set fdset, errset;
  407. UA_Int32 highestfd = setFDSet(layer, &fdset);
  408. setFDSet(layer, &errset);
  409. struct timeval tmptv = {0, timeout * 1000};
  410. UA_Int32 resultsize = select(highestfd+1, &fdset, NULL, &errset, &tmptv);
  411. if(resultsize < 0) {
  412. *jobs = NULL;
  413. return 0;
  414. }
  415. /* accept new connections (can only be a single one) */
  416. if(UA_fd_isset(layer->serversockfd, &fdset)) {
  417. resultsize--;
  418. SOCKET newsockfd = accept((SOCKET)layer->serversockfd, NULL, NULL);
  419. #ifdef _WIN32
  420. if(newsockfd != INVALID_SOCKET)
  421. #else
  422. if(newsockfd >= 0)
  423. #endif
  424. {
  425. socket_set_nonblocking(newsockfd);
  426. /* Send messages directly and do wait to merge packets (disable
  427. Nagle's algorithm) */
  428. int i = 1;
  429. setsockopt(newsockfd, IPPROTO_TCP, TCP_NODELAY, (void *)&i, sizeof(i));
  430. ServerNetworkLayerTCP_add(layer, (UA_Int32)newsockfd);
  431. }
  432. }
  433. /* alloc enough space for a cleanup-connection and free-connection job per
  434. resulted socket */
  435. if(resultsize == 0)
  436. return 0;
  437. UA_Job *js = malloc(sizeof(UA_Job) * (size_t)resultsize * 2);
  438. if(!js)
  439. return 0;
  440. /* read from established sockets */
  441. size_t j = 0;
  442. UA_ByteString buf = UA_BYTESTRING_NULL;
  443. for(size_t i = 0; i < layer->mappingsSize && j < (size_t)resultsize; i++) {
  444. if(!UA_fd_isset(layer->mappings[i].sockfd, &errset) &&
  445. !UA_fd_isset(layer->mappings[i].sockfd, &fdset))
  446. continue;
  447. UA_StatusCode retval = socket_recv(layer->mappings[i].connection, &buf, 0);
  448. if(retval == UA_STATUSCODE_GOOD) {
  449. js[j].job.binaryMessage.connection = layer->mappings[i].connection;
  450. js[j].job.binaryMessage.message = buf;
  451. js[j].type = UA_JOBTYPE_BINARYMESSAGE_NETWORKLAYER;
  452. j++;
  453. } else if (retval == UA_STATUSCODE_BADCONNECTIONCLOSED) {
  454. UA_Connection *c = layer->mappings[i].connection;
  455. UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK,
  456. "Connection %i | Connection closed from remote", c->sockfd);
  457. /* the socket was closed from remote */
  458. js[j].type = UA_JOBTYPE_DETACHCONNECTION;
  459. js[j].job.closeConnection = layer->mappings[i].connection;
  460. layer->mappings[i] = layer->mappings[layer->mappingsSize-1];
  461. layer->mappingsSize--;
  462. j++;
  463. js[j].type = UA_JOBTYPE_METHODCALL_DELAYED;
  464. js[j].job.methodCall.method = FreeConnectionCallback;
  465. js[j].job.methodCall.data = c;
  466. j++;
  467. }
  468. }
  469. if(j == 0) {
  470. free(js);
  471. js = NULL;
  472. }
  473. *jobs = js;
  474. return j;
  475. }
  476. static size_t
  477. ServerNetworkLayerTCP_stop(UA_ServerNetworkLayer *nl, UA_Job **jobs) {
  478. ServerNetworkLayerTCP *layer = nl->handle;
  479. UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK,
  480. "Shutting down the TCP network layer with %d open connection(s)",
  481. layer->mappingsSize);
  482. shutdown((SOCKET)layer->serversockfd,2);
  483. CLOSESOCKET(layer->serversockfd);
  484. UA_Job *items = malloc(sizeof(UA_Job) * layer->mappingsSize * 2);
  485. if(!items)
  486. return 0;
  487. for(size_t i = 0; i < layer->mappingsSize; i++) {
  488. socket_close(layer->mappings[i].connection);
  489. items[i*2].type = UA_JOBTYPE_DETACHCONNECTION;
  490. items[i*2].job.closeConnection = layer->mappings[i].connection;
  491. items[(i*2)+1].type = UA_JOBTYPE_METHODCALL_DELAYED;
  492. items[(i*2)+1].job.methodCall.method = FreeConnectionCallback;
  493. items[(i*2)+1].job.methodCall.data = layer->mappings[i].connection;
  494. }
  495. #ifdef _WIN32
  496. WSACleanup();
  497. #endif
  498. *jobs = items;
  499. return layer->mappingsSize*2;
  500. }
  501. /* run only when the server is stopped */
  502. static void ServerNetworkLayerTCP_deleteMembers(UA_ServerNetworkLayer *nl) {
  503. ServerNetworkLayerTCP *layer = nl->handle;
  504. free(layer->mappings);
  505. free(layer);
  506. UA_String_deleteMembers(&nl->discoveryUrl);
  507. }
  508. UA_ServerNetworkLayer
  509. UA_ServerNetworkLayerTCP(UA_ConnectionConfig conf, UA_UInt16 port) {
  510. #ifdef _WIN32
  511. WORD wVersionRequested;
  512. WSADATA wsaData;
  513. wVersionRequested = MAKEWORD(2, 2);
  514. WSAStartup(wVersionRequested, &wsaData);
  515. #endif
  516. UA_ServerNetworkLayer nl;
  517. memset(&nl, 0, sizeof(UA_ServerNetworkLayer));
  518. ServerNetworkLayerTCP *layer = calloc(1,sizeof(ServerNetworkLayerTCP));
  519. if(!layer)
  520. return nl;
  521. layer->conf = conf;
  522. layer->port = port;
  523. nl.handle = layer;
  524. nl.start = ServerNetworkLayerTCP_start;
  525. nl.getJobs = ServerNetworkLayerTCP_getJobs;
  526. nl.stop = ServerNetworkLayerTCP_stop;
  527. nl.deleteMembers = ServerNetworkLayerTCP_deleteMembers;
  528. return nl;
  529. }
  530. /***************************/
  531. /* Client NetworkLayer TCP */
  532. /***************************/
  533. static UA_StatusCode
  534. ClientNetworkLayerGetBuffer(UA_Connection *connection, size_t length, UA_ByteString *buf) {
  535. if(length > connection->remoteConf.recvBufferSize)
  536. return UA_STATUSCODE_BADCOMMUNICATIONERROR;
  537. if(connection->state == UA_CONNECTION_CLOSED)
  538. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  539. return UA_ByteString_allocBuffer(buf, connection->remoteConf.recvBufferSize);
  540. }
  541. static void
  542. ClientNetworkLayerReleaseBuffer(UA_Connection *connection, UA_ByteString *buf) {
  543. UA_ByteString_deleteMembers(buf);
  544. }
  545. static void
  546. ClientNetworkLayerClose(UA_Connection *connection) {
  547. #ifdef UA_ENABLE_MULTITHREADING
  548. if(uatomic_xchg(&connection->state, UA_CONNECTION_CLOSED) == UA_CONNECTION_CLOSED)
  549. return;
  550. #else
  551. if(connection->state == UA_CONNECTION_CLOSED)
  552. return;
  553. connection->state = UA_CONNECTION_CLOSED;
  554. #endif
  555. socket_close(connection);
  556. }
  557. /* we have no networklayer. instead, attach the reusable buffer to the handle */
  558. UA_Connection
  559. UA_ClientConnectionTCP(UA_ConnectionConfig localConf, const char *endpointUrl,
  560. UA_Logger logger) {
  561. #ifdef _WIN32
  562. WORD wVersionRequested;
  563. WSADATA wsaData;
  564. wVersionRequested = MAKEWORD(2, 2);
  565. WSAStartup(wVersionRequested, &wsaData);
  566. #endif
  567. UA_Connection connection;
  568. memset(&connection, 0, sizeof(UA_Connection));
  569. connection.state = UA_CONNECTION_OPENING;
  570. connection.localConf = localConf;
  571. connection.remoteConf = localConf;
  572. connection.send = socket_write;
  573. connection.recv = socket_recv;
  574. connection.close = ClientNetworkLayerClose;
  575. connection.getSendBuffer = ClientNetworkLayerGetBuffer;
  576. connection.releaseSendBuffer = ClientNetworkLayerReleaseBuffer;
  577. connection.releaseRecvBuffer = ClientNetworkLayerReleaseBuffer;
  578. char hostname[512];
  579. UA_UInt16 port = 0;
  580. const char *path = NULL;
  581. UA_StatusCode parse_retval = UA_EndpointUrl_split(endpointUrl, hostname, &port, &path);
  582. if(parse_retval != UA_STATUSCODE_GOOD) {
  583. if(parse_retval == UA_STATUSCODE_BADOUTOFRANGE)
  584. UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK,
  585. "Server url is invalid: %s", endpointUrl);
  586. else if(parse_retval == UA_STATUSCODE_BADATTRIBUTEIDINVALID)
  587. UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK,
  588. "Server url does not begin with 'opc.tcp://' '%s'", endpointUrl);
  589. return connection;
  590. }
  591. if(port == 0) {
  592. port = 4840;
  593. UA_LOG_INFO(logger, UA_LOGCATEGORY_NETWORK,
  594. "No port defined, using standard port %d", port);
  595. }
  596. struct addrinfo hints, *server;
  597. memset(&hints, 0, sizeof(hints));
  598. hints.ai_socktype = SOCK_STREAM;
  599. hints.ai_family = AF_INET;
  600. char portStr[6];
  601. #ifndef _MSC_VER
  602. snprintf(portStr, 6, "%d", port);
  603. #else
  604. _snprintf_s(portStr, 6, _TRUNCATE, "%d", port);
  605. #endif
  606. int error = getaddrinfo(hostname, portStr, &hints, &server);
  607. if(error != 0 || !server) {
  608. UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK,
  609. "DNS lookup of %s failed with error %s",
  610. hostname, gai_strerror(error));
  611. return connection;
  612. }
  613. /* Get a socket */
  614. SOCKET clientsockfd = socket(server->ai_family, server->ai_socktype, server->ai_protocol);
  615. #ifdef _WIN32
  616. if(clientsockfd == INVALID_SOCKET) {
  617. #else
  618. if(clientsockfd < 0) {
  619. #endif
  620. UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK, "Could not create client socket");
  621. freeaddrinfo(server);
  622. return connection;
  623. }
  624. /* Connect to the server */
  625. connection.sockfd = (UA_Int32)clientsockfd; /* cast for win32 */
  626. error = connect(clientsockfd, server->ai_addr, WIN32_INT server->ai_addrlen);
  627. freeaddrinfo(server);
  628. if(error < 0) {
  629. ClientNetworkLayerClose(&connection);
  630. UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK, "Connection failed");
  631. return connection;
  632. }
  633. #ifdef SO_NOSIGPIPE
  634. int val = 1;
  635. if(setsockopt(connection.sockfd, SOL_SOCKET, SO_NOSIGPIPE, (void*)&val, sizeof(val)) < 0) {
  636. UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK, "Couldn't set SO_NOSIGPIPE");
  637. return connection;
  638. }
  639. #endif
  640. return connection;
  641. }