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- /* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
- * See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */
- #include "open62541.h"
- #include <signal.h>
- UA_Boolean running = true;
- static void stopHandler(int sign) {
- UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_USERLAND, "Received Ctrl-C");
- running = 0;
- }
- static void
- inactivityCallback (UA_Client *client) {
- UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_USERLAND, "Server Inactivity");
- }
- int main(void) {
- signal(SIGINT, stopHandler); /* catches ctrl-c */
- UA_ClientConfig config = UA_ClientConfig_default;
- /* Set stateCallback */
- config.inactivityCallback = inactivityCallback;
- /* Perform a connectivity check every 2 seconds */
- config.connectivityCheckInterval = 2000;
- UA_Client *client = UA_Client_new(config);
- /* Endless loop runAsync */
- while (running) {
- /* if already connected, this will return GOOD and do nothing */
- /* if the connection is closed/errored, the connection will be reset and then reconnected */
- /* Alternatively you can also use UA_Client_getState to get the current state */
- UA_StatusCode retval = UA_Client_connect(client, "opc.tcp://localhost:4840");
- if(retval != UA_STATUSCODE_GOOD) {
- UA_LOG_ERROR(UA_Log_Stdout, UA_LOGCATEGORY_USERLAND,
- "Not connected. Retrying to connect in 1 second");
- /* The connect may timeout after 1 second (see above) or it may fail immediately on network errors */
- /* E.g. name resolution errors or unreachable network. Thus there should be a small sleep here */
- UA_sleep_ms(1000);
- continue;
- }
- UA_Client_run_iterate(client, 1000);
- };
- /* Clean up */
- UA_Client_delete(client); /* Disconnects the client internally */
- return UA_STATUSCODE_GOOD;
- }
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