server_types_custom.c 3.0 KB

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  1. /* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
  2. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */
  3. #include "open62541.h"
  4. #include "custom_datatype.h"
  5. #include <signal.h>
  6. UA_Boolean running = true;
  7. static void stopHandler(int sig) {
  8. UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_USERLAND, "received ctrl-c");
  9. running = false;
  10. }
  11. static void
  12. add3PointDataType(UA_Server *server) {
  13. UA_VariableTypeAttributes dattr = UA_VariableTypeAttributes_default;
  14. dattr.description = UA_LOCALIZEDTEXT("en-US", "3D Point");
  15. dattr.displayName = UA_LOCALIZEDTEXT("en-US", "3D Point");
  16. dattr.dataType = PointType.typeId;
  17. dattr.valueRank = -1;
  18. Point p;
  19. p.x = 0.0;
  20. p.y = 0.0;
  21. p.z = 0.0;
  22. UA_Variant_setScalar(&dattr.value, &p, &PointType);
  23. UA_Server_addVariableTypeNode(server, PointType.typeId,
  24. UA_NODEID_NUMERIC(0, UA_NS0ID_BASEDATAVARIABLETYPE),
  25. UA_NODEID_NUMERIC(0, UA_NS0ID_HASSUBTYPE),
  26. UA_QUALIFIEDNAME(1, "3D.Point"),
  27. UA_NODEID_NUMERIC(0, UA_NS0ID_BASEDATAVARIABLETYPE),
  28. dattr, NULL, NULL);
  29. }
  30. static void
  31. add3DPointVariable(UA_Server *server) {
  32. Point p;
  33. p.x = 3.0;
  34. p.y = 4.0;
  35. p.z = 5.0;
  36. UA_VariableAttributes vattr = UA_VariableAttributes_default;
  37. vattr.description = UA_LOCALIZEDTEXT("en-US", "3D Point");
  38. vattr.displayName = UA_LOCALIZEDTEXT("en-US", "3D Point");
  39. vattr.dataType = PointType.typeId;
  40. vattr.valueRank = -1;
  41. UA_Variant_setScalar(&vattr.value, &p, &PointType);
  42. UA_Server_addVariableNode(server, UA_NODEID_STRING(1, "3D.Point"),
  43. UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER),
  44. UA_NODEID_NUMERIC(0, UA_NS0ID_ORGANIZES),
  45. UA_QUALIFIEDNAME(1, "3D.Point"),
  46. PointType.typeId, vattr, NULL, NULL);
  47. }
  48. int main(void) {
  49. signal(SIGINT, stopHandler);
  50. signal(SIGTERM, stopHandler);
  51. UA_ServerConfig *config = UA_ServerConfig_new_default();
  52. /* Make your custom datatype known to the stack */
  53. UA_DataType *types = (UA_DataType*)UA_malloc(sizeof(UA_DataType));
  54. UA_DataTypeMember *members = (UA_DataTypeMember*)UA_malloc(sizeof(UA_DataTypeMember) * 3);
  55. members[0] = Point_members[0];
  56. members[1] = Point_members[1];
  57. members[2] = Point_members[2];
  58. types[0] = PointType;
  59. types[0].members = members;
  60. /* Attention! Here the custom datatypes are allocated on the stack. So they
  61. * cannot be accessed from parallel (worker) threads. */
  62. UA_DataTypeArray customDataTypes = {config->customDataTypes, 1, types};
  63. config->customDataTypes = &customDataTypes;
  64. UA_Server *server = UA_Server_new(config);
  65. add3PointDataType(server);
  66. add3DPointVariable(server);
  67. UA_Server_run(server, &running);
  68. UA_Server_delete(server);
  69. UA_ServerConfig_delete(config);
  70. return 0;
  71. }