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- /*
- * This work is licensed under a Creative Commons CCZero 1.0 Universal License.
- * See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
- */
- #include "networklayer_tcp.h"
- #include <stdlib.h> // malloc, free
- #include <string.h> // memset
- #include <errno.h>
- #ifdef _WIN32
- # include <malloc.h>
- # include <winsock2.h>
- # include <ws2tcpip.h>
- # define CLOSESOCKET(S) closesocket(S)
- #else
- # include <fcntl.h>
- # include <sys/select.h>
- # include <netinet/in.h>
- #ifndef __CYGWIN__
- # include <netinet/tcp.h>
- #endif
- # include <sys/ioctl.h>
- # include <netdb.h> //gethostbyname for the client
- # include <unistd.h> // read, write, close
- # include <arpa/inet.h>
- #ifdef __QNX__
- #include <sys/socket.h>
- #endif
- # define CLOSESOCKET(S) close(S)
- #endif
- #ifdef UA_MULTITHREADING
- # include <urcu/uatomic.h>
- #endif
- #ifndef MSG_NOSIGNAL
- #define MSG_NOSIGNAL 0
- #endif
- /****************************/
- /* Generic Socket Functions */
- /****************************/
- static void socket_close(UA_Connection *connection) {
- connection->state = UA_CONNECTION_CLOSED;
- shutdown(connection->sockfd,2);
- CLOSESOCKET(connection->sockfd);
- }
- static UA_StatusCode socket_write(UA_Connection *connection, UA_ByteString *buf) {
- size_t nWritten = 0;
- while(buf->length > 0 && nWritten < (size_t)buf->length) {
- UA_Int32 n = 0;
- do {
- #ifdef _WIN32
- n = send((SOCKET)connection->sockfd, (const char*)buf->data, (size_t)buf->length, 0);
- const int last_error = WSAGetLastError();
- if(n < 0 && last_error != WSAEINTR && last_error != WSAEWOULDBLOCK) {
- connection->close(connection);
- socket_close(connection);
- #ifdef UA_MULTITHREADING
- UA_ByteString_deleteMembers(buf);
- #endif
- return UA_STATUSCODE_BADCONNECTIONCLOSED;
- }
- #else
- n = send(connection->sockfd, (const char*)buf->data, (size_t)buf->length, MSG_NOSIGNAL);
- if(n == -1L && errno != EINTR && errno != EAGAIN) {
- connection->close(connection);
- socket_close(connection);
- #ifdef UA_MULTITHREADING
- UA_ByteString_deleteMembers(buf);
- #endif
- return UA_STATUSCODE_BADCONNECTIONCLOSED;
- }
- #endif
- } while (n == -1L);
- nWritten += n;
- }
- #ifdef UA_MULTITHREADING
- UA_ByteString_deleteMembers(buf);
- #endif
- return UA_STATUSCODE_GOOD;
- }
- static UA_StatusCode socket_recv(UA_Connection *connection, UA_ByteString *response, UA_UInt32 timeout) {
- response->data = malloc(connection->localConf.recvBufferSize);
- if(!response->data) {
- response->length = -1;
- return UA_STATUSCODE_GOOD; /* not enough memory retry */
- }
- struct timeval tmptv = {0, timeout * 1000};
- if(0 != setsockopt(connection->sockfd, SOL_SOCKET, SO_RCVTIMEO, (char *)&tmptv, sizeof(struct timeval))) {
- UA_ByteString_deleteMembers(response);
- socket_close(connection);
- return UA_STATUSCODE_BADINTERNALERROR;
- }
- int ret = recv(connection->sockfd, (char*)response->data, connection->localConf.recvBufferSize, 0);
- if(ret == 0) {
- free(response->data);
- UA_ByteString_init(response);
- socket_close(connection);
- return UA_STATUSCODE_BADCONNECTIONCLOSED; /* ret == 0 -> server has closed the connection */
- } else if(ret < 0) {
- free(response->data);
- UA_ByteString_init(response);
- #ifdef _WIN32
- const int last_error = WSAGetLastError();
- if(last_error == WSAEINTR || last_error == WSAEWOULDBLOCK)
- #else
- if(errno == EINTR || errno == EAGAIN || errno == EWOULDBLOCK)
- #endif
- return UA_STATUSCODE_GOOD; /* retry */
- else {
- socket_close(connection);
- return UA_STATUSCODE_BADCONNECTIONCLOSED;
- }
- }
- response->length = ret;
- return UA_STATUSCODE_GOOD;
- }
- static UA_StatusCode socket_set_nonblocking(UA_Int32 sockfd) {
- #ifdef _WIN32
- u_long iMode = 1;
- if(ioctlsocket(sockfd, FIONBIO, &iMode) != NO_ERROR)
- return UA_STATUSCODE_BADINTERNALERROR;
- #else
- int opts = fcntl(sockfd, F_GETFL);
- if(opts < 0 || fcntl(sockfd, F_SETFL, opts|O_NONBLOCK) < 0)
- return UA_STATUSCODE_BADINTERNALERROR;
- #endif
- return UA_STATUSCODE_GOOD;
- }
- static void FreeConnectionCallback(UA_Server *server, void *ptr) {
- UA_Connection_deleteMembers((UA_Connection*)ptr);
- free(ptr);
- }
- /***************************/
- /* Server NetworkLayer TCP */
- /***************************/
- /**
- * For the multithreaded mode, assume a single thread that periodically "gets work" from the network
- * layer. In addition, several worker threads are asynchronously calling into the callbacks of the
- * UA_Connection that holds a single connection.
- *
- * Creating a connection: When "GetWork" encounters a new connection, it creates a UA_Connection
- * with the socket information. This is added to the mappings array that links sockets to
- * UA_Connection structs.
- *
- * Reading data: In "GetWork", we listen on the sockets in the mappings array. If data arrives (or
- * the connection closes), a WorkItem is created that carries the work and a pointer to the
- * connection.
- *
- * Closing a connection: Closing can happen in two ways. Either it is triggered by the server in an
- * asynchronous callback. Or the connection is close by the client and this is detected in
- * "GetWork". The server needs to do some internal cleanups (close attached securechannels, etc.).
- * So even when a closed connection is detected in "GetWork", we trigger the server to close the
- * connection (with a WorkItem) and continue from the callback.
- *
- * - Server calls close-callback: We close the socket, set the connection-state to closed and add
- * the connection to a linked list from which it is deleted later. The connection cannot be freed
- * right away since other threads might still be using it.
- *
- * - GetWork: We remove the connection from the mappings array. In the non-multithreaded case, the
- * connection is freed. For multithreading, we return a workitem that is delayed, i.e. that is
- * called only after all workitems created before are finished in all threads. This workitems
- * contains a callback that goes through the linked list of connections to be freed.
- *
- */
- #define MAXBACKLOG 100
- typedef struct {
- UA_ServerNetworkLayer layer;
-
- /* config */
- UA_UInt32 port;
- UA_ConnectionConfig conf; /* todo: rename to localconf. */
- #ifndef UA_MULTITHREADING
- UA_ByteString buffer; // message buffer that is reused
- #endif
- /* open sockets and connections */
- fd_set fdset;
- UA_Int32 serversockfd;
- UA_Int32 highestfd;
- size_t mappingsSize;
- struct ConnectionMapping {
- UA_Connection *connection;
- UA_Int32 sockfd;
- } *mappings;
- } ServerNetworkLayerTCP;
- static UA_StatusCode ServerNetworkLayerGetSendBuffer(UA_Connection *connection, UA_Int32 length, UA_ByteString *buf) {
- if((UA_UInt32)length > connection->remoteConf.recvBufferSize)
- return UA_STATUSCODE_BADCOMMUNICATIONERROR;
- #ifdef UA_MULTITHREADING
- return UA_ByteString_newMembers(buf, length);
- #else
- ServerNetworkLayerTCP *layer = connection->handle;
- *buf = layer->buffer;
- return UA_STATUSCODE_GOOD;
- #endif
- }
- static void ServerNetworkLayerReleaseSendBuffer(UA_Connection *connection, UA_ByteString *buf) {
- #ifdef UA_MULTITHREADING
- UA_ByteString_deleteMembers(buf);
- #endif
- }
- static void ServerNetworkLayerReleaseRecvBuffer(UA_Connection *connection, UA_ByteString *buf) {
- UA_ByteString_deleteMembers(buf);
- }
- /* after every select, we need to reset the sockets we want to listen on */
- static void setFDSet(ServerNetworkLayerTCP *layer) {
- FD_ZERO(&layer->fdset);
- FD_SET((UA_UInt32)layer->serversockfd, &layer->fdset);
- layer->highestfd = layer->serversockfd;
- for(size_t i = 0; i < layer->mappingsSize; i++) {
- FD_SET((UA_UInt32)layer->mappings[i].sockfd, &layer->fdset);
- if(layer->mappings[i].sockfd > layer->highestfd)
- layer->highestfd = layer->mappings[i].sockfd;
- }
- }
- /* callback triggered from the server */
- static void ServerNetworkLayerTCP_closeConnection(UA_Connection *connection) {
- #ifdef UA_MULTITHREADING
- if(uatomic_xchg(&connection->state, UA_CONNECTION_CLOSED) == UA_CONNECTION_CLOSED)
- return;
- #else
- if(connection->state == UA_CONNECTION_CLOSED)
- return;
- connection->state = UA_CONNECTION_CLOSED;
- #endif
- shutdown(connection->sockfd, 2); /* only shut down here. this triggers the select, where the socket
- is closed in the main thread */
- }
- /* call only from the single networking thread */
- static UA_StatusCode ServerNetworkLayerTCP_add(ServerNetworkLayerTCP *layer, UA_Int32 newsockfd) {
- UA_Connection *c = malloc(sizeof(UA_Connection));
- if(!c)
- return UA_STATUSCODE_BADINTERNALERROR;
- UA_Connection_init(c);
- c->sockfd = newsockfd;
- c->handle = layer;
- c->localConf = layer->conf;
- c->send = socket_write;
- c->close = ServerNetworkLayerTCP_closeConnection;
- c->getSendBuffer = ServerNetworkLayerGetSendBuffer;
- c->releaseSendBuffer = ServerNetworkLayerReleaseSendBuffer;
- c->releaseRecvBuffer = ServerNetworkLayerReleaseRecvBuffer;
- c->state = UA_CONNECTION_OPENING;
- struct ConnectionMapping *nm;
- nm = realloc(layer->mappings, sizeof(struct ConnectionMapping)*(layer->mappingsSize+1));
- if(!nm) {
- free(c);
- return UA_STATUSCODE_BADINTERNALERROR;
- }
- layer->mappings = nm;
- layer->mappings[layer->mappingsSize] = (struct ConnectionMapping){c, newsockfd};
- layer->mappingsSize++;
- return UA_STATUSCODE_GOOD;
- }
- static UA_StatusCode ServerNetworkLayerTCP_start(ServerNetworkLayerTCP *layer, UA_Logger logger) {
- layer->layer.logger = logger;
- #ifdef _WIN32
- if((layer->serversockfd = socket(PF_INET, SOCK_STREAM,0)) == (UA_Int32)INVALID_SOCKET) {
- UA_LOG_WARNING(layer->layer.logger, UA_LOGCATEGORY_COMMUNICATION, "Error opening socket, code: %d",
- WSAGetLastError());
- return UA_STATUSCODE_BADINTERNALERROR;
- }
- #else
- if((layer->serversockfd = socket(PF_INET, SOCK_STREAM, 0)) < 0) {
- UA_LOG_WARNING(layer->layer.logger, UA_LOGCATEGORY_COMMUNICATION, "Error opening socket");
- return UA_STATUSCODE_BADINTERNALERROR;
- }
- #endif
- const struct sockaddr_in serv_addr =
- {.sin_family = AF_INET, .sin_addr.s_addr = INADDR_ANY,
- .sin_port = htons(layer->port), .sin_zero = {0}};
- int optval = 1;
- if(setsockopt(layer->serversockfd, SOL_SOCKET,
- SO_REUSEADDR, (const char *)&optval,
- sizeof(optval)) == -1) {
- UA_LOG_WARNING(layer->layer.logger, UA_LOGCATEGORY_COMMUNICATION,
- "Error during setting of socket options");
- CLOSESOCKET(layer->serversockfd);
- return UA_STATUSCODE_BADINTERNALERROR;
- }
- if(bind(layer->serversockfd, (const struct sockaddr *)&serv_addr,
- sizeof(serv_addr)) < 0) {
- UA_LOG_WARNING(layer->layer.logger, UA_LOGCATEGORY_COMMUNICATION, "Error during socket binding");
- CLOSESOCKET(layer->serversockfd);
- return UA_STATUSCODE_BADINTERNALERROR;
- }
- socket_set_nonblocking(layer->serversockfd);
- listen(layer->serversockfd, MAXBACKLOG);
- UA_LOG_INFO(layer->layer.logger, UA_LOGCATEGORY_COMMUNICATION, "Listening on %.*s",
- layer->layer.discoveryUrl.length, layer->layer.discoveryUrl.data);
- return UA_STATUSCODE_GOOD;
- }
- static size_t ServerNetworkLayerTCP_getJobs(ServerNetworkLayerTCP *layer, UA_Job **jobs, UA_UInt16 timeout) {
- setFDSet(layer);
- struct timeval tmptv = {0, timeout};
- UA_Int32 resultsize;
- repeat_select:
- resultsize = select(layer->highestfd+1, &layer->fdset, NULL, NULL, &tmptv);
- if(resultsize < 0) {
- if(errno == EINTR)
- goto repeat_select;
- *jobs = NULL;
- return 0;
- }
- /* accept new connections (can only be a single one) */
- if(FD_ISSET(layer->serversockfd, &layer->fdset)) {
- resultsize--;
- struct sockaddr_in cli_addr;
- socklen_t cli_len = sizeof(cli_addr);
- int newsockfd = accept(layer->serversockfd, (struct sockaddr *) &cli_addr, &cli_len);
- int i = 1;
- setsockopt(newsockfd, IPPROTO_TCP, TCP_NODELAY, (void *)&i, sizeof(i));
- if(newsockfd >= 0) {
- socket_set_nonblocking(newsockfd);
- ServerNetworkLayerTCP_add(layer, newsockfd);
- }
- }
- /* alloc enough space for a cleanup-connection and free-connection job per resulted socket */
- if(resultsize == 0)
- return 0;
- UA_Job *js = malloc(sizeof(UA_Job) * resultsize * 2);
- if(!js)
- return 0;
- /* read from established sockets */
- size_t j = 0;
- UA_ByteString buf = UA_BYTESTRING_NULL;
- for(size_t i = 0; i < layer->mappingsSize && j < (size_t)resultsize; i++) {
- if(!(FD_ISSET(layer->mappings[i].sockfd, &layer->fdset)))
- continue;
- if(socket_recv(layer->mappings[i].connection, &buf, 0) == UA_STATUSCODE_GOOD) {
- if(!buf.data)
- continue;
- js[j] = UA_Connection_completeMessages(layer->mappings[i].connection, buf);
- } else {
- UA_Connection *c = layer->mappings[i].connection;
- /* the socket is already closed */
- js[j].type = UA_JOBTYPE_DETACHCONNECTION;
- js[j].job.closeConnection = layer->mappings[i].connection;
- layer->mappings[i] = layer->mappings[layer->mappingsSize-1];
- layer->mappingsSize--;
- j++;
- i--; // iterate over the same index again
- js[j].type = UA_JOBTYPE_METHODCALL_DELAYED;
- js[j].job.methodCall.method = FreeConnectionCallback;
- js[j].job.methodCall.data = c;
- }
- j++;
- }
- if(j == 0) {
- free(js);
- js = NULL;
- }
- *jobs = js;
- return j;
- }
- static size_t ServerNetworkLayerTCP_stop(ServerNetworkLayerTCP *layer, UA_Job **jobs) {
- UA_Job *items = malloc(sizeof(UA_Job) * layer->mappingsSize * 2);
- if(!items)
- return 0;
- for(size_t i = 0; i < layer->mappingsSize; i++) {
- socket_close(layer->mappings[i].connection);
- items[i*2].type = UA_JOBTYPE_DETACHCONNECTION;
- items[i*2].job.closeConnection = layer->mappings[i].connection;
- items[(i*2)+1].type = UA_JOBTYPE_METHODCALL_DELAYED;
- items[(i*2)+1].job.methodCall.method = FreeConnectionCallback;
- items[(i*2)+1].job.methodCall.data = layer->mappings[i].connection;
- }
- #ifdef _WIN32
- WSACleanup();
- #endif
- *jobs = items;
- return layer->mappingsSize*2;
- }
- /* run only when the server is stopped */
- static void ServerNetworkLayerTCP_deleteMembers(ServerNetworkLayerTCP *layer) {
- #ifndef UA_MULTITHREADING
- UA_ByteString_deleteMembers(&layer->buffer);
- #endif
- for(size_t i = 0; i < layer->mappingsSize; i++)
- free(layer->mappings[i].connection);
- free(layer->mappings);
- }
- UA_ServerNetworkLayer * ServerNetworkLayerTCP_new(UA_ConnectionConfig conf, UA_UInt32 port) {
- #ifdef _WIN32
- WORD wVersionRequested;
- WSADATA wsaData;
- wVersionRequested = MAKEWORD(2, 2);
- WSAStartup(wVersionRequested, &wsaData);
- #endif
- ServerNetworkLayerTCP *layer = malloc(sizeof(ServerNetworkLayerTCP));
- if(!layer)
- return NULL;
- memset(layer, 0, sizeof(ServerNetworkLayerTCP));
- layer->conf = conf;
- layer->mappingsSize = 0;
- layer->mappings = NULL;
- layer->port = port;
- char hostname[256];
- gethostname(hostname, 255);
- UA_String_copyprintf("opc.tcp://%s:%d", &layer->layer.discoveryUrl, hostname, port);
- #ifndef UA_MULTITHREADING
- layer->buffer = (UA_ByteString){.length = conf.maxMessageSize, .data = malloc(conf.maxMessageSize)};
- #endif
- layer->layer.start = (UA_StatusCode(*)(UA_ServerNetworkLayer*,UA_Logger))ServerNetworkLayerTCP_start;
- layer->layer.getJobs = (size_t(*)(UA_ServerNetworkLayer*,UA_Job**,UA_UInt16))ServerNetworkLayerTCP_getJobs;
- layer->layer.stop = (size_t(*)(UA_ServerNetworkLayer*, UA_Job**))ServerNetworkLayerTCP_stop;
- layer->layer.deleteMembers = (void(*)(UA_ServerNetworkLayer*))ServerNetworkLayerTCP_deleteMembers;
- return &layer->layer;
- }
- /***************************/
- /* Client NetworkLayer TCP */
- /***************************/
- static UA_StatusCode ClientNetworkLayerGetBuffer(UA_Connection *connection, UA_Int32 length, UA_ByteString *buf) {
- if((UA_UInt32)length > connection->remoteConf.recvBufferSize)
- return UA_STATUSCODE_BADCOMMUNICATIONERROR;
- #ifndef UA_MULTITHREADING
- if(connection->state == UA_CONNECTION_CLOSED)
- return UA_STATUSCODE_BADCONNECTIONCLOSED;
- *buf = *(UA_ByteString*)connection->handle;
- return UA_STATUSCODE_GOOD;
- #else
- return UA_ByteString_newMembers(buf, connection->remoteConf.recvBufferSize);
- #endif
- }
- static void ClientNetworkLayerReleaseBuffer(UA_Connection *connection, UA_ByteString *buf) {
- #ifdef UA_MULTITHREADING
- UA_ByteString_deleteMembers(buf);
- #endif
- }
- static void ClientNetworkLayerClose(UA_Connection *connection) {
- #ifndef UA_MULTITHREADING
- if(connection->handle)
- UA_ByteString_delete(connection->handle);
- connection->handle = NULL;
- #endif
- if(connection->state == UA_CONNECTION_CLOSED)
- return;
- connection->state = UA_CONNECTION_CLOSED;
- socket_close(connection);
- }
- /* we have no networklayer. instead, attach the reusable buffer to the handle */
- UA_Connection
- ClientNetworkLayerTCP_connect(UA_ConnectionConfig localConf, char *endpointUrl, UA_Logger logger) {
- UA_Connection connection;
- UA_Connection_init(&connection);
- connection.localConf = localConf;
- #ifndef UA_MULTITHREADING
- connection.handle = UA_ByteString_new();
- UA_ByteString_newMembers(connection.handle, localConf.maxMessageSize);
- #endif
- size_t urlLength = strlen(endpointUrl);
- if(urlLength < 11 || urlLength >= 512) {
- UA_LOG_WARNING((*logger), UA_LOGCATEGORY_COMMUNICATION, "Server url size invalid");
- return connection;
- }
- if(strncmp(endpointUrl, "opc.tcp://", 10) != 0) {
- UA_LOG_WARNING((*logger), UA_LOGCATEGORY_COMMUNICATION, "Server url does not begin with opc.tcp://");
- return connection;
- }
- UA_UInt16 portpos = 9;
- UA_UInt16 port;
- for(port = 0; portpos < urlLength-1; portpos++) {
- if(endpointUrl[portpos] == ':') {
- port = atoi(&endpointUrl[portpos+1]);
- break;
- }
- }
- if(port == 0) {
- UA_LOG_WARNING((*logger), UA_LOGCATEGORY_COMMUNICATION, "Port invalid");
- return connection;
- }
- char hostname[512];
- for(int i=10; i < portpos; i++)
- hostname[i-10] = endpointUrl[i];
- hostname[portpos-10] = 0;
- #ifdef _WIN32
- WORD wVersionRequested;
- WSADATA wsaData;
- wVersionRequested = MAKEWORD(2, 2);
- WSAStartup(wVersionRequested, &wsaData);
- if((connection.sockfd = socket(PF_INET, SOCK_STREAM,0)) == (UA_Int32)INVALID_SOCKET) {
- #else
- if((connection.sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
- #endif
- UA_LOG_WARNING((*logger), UA_LOGCATEGORY_COMMUNICATION, "Could not create socket");
- return connection;
- }
- struct hostent *server = gethostbyname(hostname);
- if(!server) {
- UA_LOG_WARNING((*logger), UA_LOGCATEGORY_COMMUNICATION, "DNS lookup of %s failed", hostname);
- return connection;
- }
- struct sockaddr_in server_addr;
- memset(&server_addr, 0, sizeof(server_addr));
- memcpy((char *)&server_addr.sin_addr.s_addr, (char *)server->h_addr_list[0], server->h_length);
- server_addr.sin_family = AF_INET;
- server_addr.sin_port = htons(port);
- connection.state = UA_CONNECTION_OPENING;
- if(connect(connection.sockfd, (struct sockaddr *) &server_addr, sizeof(server_addr)) < 0) {
- ClientNetworkLayerClose(&connection);
- UA_LOG_WARNING((*logger), UA_LOGCATEGORY_COMMUNICATION, "Connection failed");
- return connection;
- }
- #ifdef SO_NOSIGPIPE
- int val = 1;
- if(setsockopt(connection.sockfd, SOL_SOCKET, SO_NOSIGPIPE, (void*)&val, sizeof(val)) < 0) {
- UA_LOG_WARNING((*logger), UA_LOGCATEGORY_COMMUNICATION, "Couldn't set SO_NOSIGPIPE");
- return connection;
- }
- #endif
- //socket_set_nonblocking(connection.sockfd);
- connection.send = socket_write;
- connection.recv = socket_recv;
- connection.close = ClientNetworkLayerClose;
- connection.getSendBuffer = ClientNetworkLayerGetBuffer;
- connection.releaseSendBuffer = ClientNetworkLayerReleaseBuffer;
- connection.releaseRecvBuffer = ClientNetworkLayerReleaseBuffer;
- return connection;
- }
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