networklayer_tcp.c 13 KB

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  1. /*
  2. * This work is licensed under a Creative Commons CCZero 1.0 Universal License.
  3. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
  4. */
  5. #include <stdlib.h> // malloc, free
  6. #ifdef _WIN32
  7. #include <malloc.h>
  8. #include <winsock2.h>
  9. #include <sys/types.h>
  10. #include <windows.h>
  11. #include <ws2tcpip.h>
  12. #define CLOSESOCKET(S) closesocket(S)
  13. #else
  14. #include <sys/select.h>
  15. #include <netinet/in.h>
  16. #include <netinet/tcp.h>
  17. #include <sys/socketvar.h>
  18. #include <sys/ioctl.h>
  19. #define __USE_BSD
  20. #include <unistd.h> // read, write, close
  21. #include <arpa/inet.h>
  22. #define CLOSESOCKET(S) close(S)
  23. #endif
  24. #include <stdio.h>
  25. #include <errno.h> // errno, EINTR
  26. #include <fcntl.h> // fcntl
  27. #include <string.h> // memset
  28. #include "networklayer_tcp.h" // UA_MULTITHREADING is defined in here
  29. #ifdef UA_MULTITHREADING
  30. #include <urcu/uatomic.h>
  31. #endif
  32. #define MAXBACKLOG 100
  33. struct Networklayer_TCP;
  34. /* Forwarded to the server as a (UA_Connection) and used for callbacks back into
  35. the networklayer */
  36. typedef struct {
  37. UA_Connection connection;
  38. UA_Int32 sockfd;
  39. struct NetworkLayerTCP *layer;
  40. } TCPConnection;
  41. /* Internal mapping of sockets to connections */
  42. typedef struct {
  43. TCPConnection *connection;
  44. #ifdef _WIN32
  45. UA_UInt32 sockfd;
  46. #else
  47. UA_Int32 sockfd;
  48. #endif
  49. } ConnectionLink;
  50. typedef struct NetworkLayerTCP {
  51. UA_ConnectionConfig conf;
  52. fd_set fdset;
  53. #ifdef _WIN32
  54. UA_UInt32 serversockfd;
  55. UA_UInt32 highestfd;
  56. #else
  57. UA_Int32 serversockfd;
  58. UA_Int32 highestfd;
  59. #endif
  60. UA_UInt16 conLinksSize;
  61. ConnectionLink *conLinks;
  62. UA_UInt32 port;
  63. /* We remove the connection links only in the main thread. Attach
  64. to-be-deleted links with atomic operations */
  65. struct deleteLink {
  66. #ifdef _WIN32
  67. UA_UInt32 sockfd;
  68. #else
  69. UA_Int32 sockfd;
  70. #endif
  71. struct deleteLink *next;
  72. } *deleteLinkList;
  73. } NetworkLayerTCP;
  74. static UA_StatusCode setNonBlocking(int sockid) {
  75. #ifdef _WIN32
  76. u_long iMode = 1;
  77. if(ioctlsocket(sockid, FIONBIO, &iMode) != NO_ERROR)
  78. return UA_STATUSCODE_BADINTERNALERROR;
  79. #else
  80. int opts = fcntl(sockid,F_GETFL);
  81. if(opts < 0 || fcntl(sockid,F_SETFL,opts|O_NONBLOCK) < 0)
  82. return UA_STATUSCODE_BADINTERNALERROR;
  83. #endif
  84. return UA_STATUSCODE_GOOD;
  85. }
  86. static void freeConnectionCallback(UA_Server *server, TCPConnection *connection) {
  87. free(connection);
  88. }
  89. // after every select, reset the set of sockets we want to listen on
  90. static void setFDSet(NetworkLayerTCP *layer) {
  91. FD_ZERO(&layer->fdset);
  92. FD_SET(layer->serversockfd, &layer->fdset);
  93. layer->highestfd = layer->serversockfd;
  94. for(UA_Int32 i=0;i<layer->conLinksSize;i++) {
  95. FD_SET(layer->conLinks[i].sockfd, &layer->fdset);
  96. if(layer->conLinks[i].sockfd > layer->highestfd)
  97. layer->highestfd = layer->conLinks[i].sockfd;
  98. }
  99. }
  100. // the callbacks are thread-safe if UA_MULTITHREADING is defined
  101. void closeConnection(TCPConnection *handle);
  102. void writeCallback(TCPConnection *handle, UA_ByteStringArray gather_buf);
  103. static UA_StatusCode NetworkLayerTCP_add(NetworkLayerTCP *layer, UA_Int32 newsockfd) {
  104. setNonBlocking(newsockfd);
  105. TCPConnection *c = malloc(sizeof(TCPConnection));
  106. if(!c)
  107. return UA_STATUSCODE_BADINTERNALERROR;
  108. c->sockfd = newsockfd;
  109. c->layer = layer;
  110. c->connection.state = UA_CONNECTION_OPENING;
  111. c->connection.localConf = layer->conf;
  112. c->connection.channel = (void*)0;
  113. c->connection.close = (void (*)(void*))closeConnection;
  114. c->connection.write = (void (*)(void*, UA_ByteStringArray))writeCallback;
  115. layer->conLinks = realloc(layer->conLinks, sizeof(ConnectionLink)*(layer->conLinksSize+1));
  116. if(!layer->conLinks) {
  117. free(c);
  118. return UA_STATUSCODE_BADINTERNALERROR;
  119. }
  120. layer->conLinks[layer->conLinksSize].connection = c;
  121. layer->conLinks[layer->conLinksSize].sockfd = newsockfd;
  122. layer->conLinksSize++;
  123. return UA_STATUSCODE_GOOD;
  124. }
  125. /* Removes all connections from the network layer. Returns the work items to close them properly. */
  126. static UA_UInt32 removeAllConnections(NetworkLayerTCP *layer, UA_WorkItem **returnWork) {
  127. UA_WorkItem *work;
  128. if (layer->conLinksSize <= 0 || !(work = malloc(sizeof(UA_WorkItem)*layer->conLinksSize))) {
  129. *returnWork = NULL;
  130. return 0;
  131. }
  132. #ifdef UA_MULTITHREADING
  133. struct deleteLink *d = uatomic_xchg(&layer->deleteLinkList, (void*)0);
  134. #else
  135. struct deleteLink *d = layer->deleteLinkList;
  136. layer->deleteLinkList = (void*)0;
  137. #endif
  138. UA_UInt32 count = 0;
  139. while(d) {
  140. UA_Int32 i;
  141. for(i = 0;i<layer->conLinksSize;i++) {
  142. if(layer->conLinks[i].sockfd == d->sockfd)
  143. break;
  144. }
  145. if(i < layer->conLinksSize) {
  146. TCPConnection *c = layer->conLinks[i].connection;
  147. layer->conLinksSize--;
  148. layer->conLinks[i] = layer->conLinks[layer->conLinksSize];
  149. work[count] = (UA_WorkItem)
  150. {.type = UA_WORKITEMTYPE_DELAYEDMETHODCALL,
  151. .work.methodCall = {.data = c,
  152. .method = (void (*)(UA_Server*,void*))freeConnectionCallback} };
  153. }
  154. struct deleteLink *oldd = d;
  155. d = d->next;
  156. free(oldd);
  157. count++;
  158. }
  159. *returnWork = work;
  160. return count;
  161. }
  162. #ifdef UA_MULTITHREADING
  163. void closeConnection(TCPConnection *handle) {
  164. if(uatomic_xchg(&handle->connection.state, UA_CONNECTION_CLOSING) == UA_CONNECTION_CLOSING)
  165. return;
  166. UA_Connection_detachSecureChannel(&handle->connection);
  167. shutdown(handle->sockfd,2);
  168. CLOSESOCKET(handle->sockfd);
  169. // Remove the link later in the main thread
  170. struct deleteLink *d = malloc(sizeof(struct deleteLink));
  171. d->sockfd = handle->sockfd;
  172. while(1) {
  173. d->next = handle->layer->deleteLinkList;
  174. if(uatomic_cmpxchg(&handle->layer->deleteLinkList, d->next, d) == d->next)
  175. break;
  176. }
  177. }
  178. #else
  179. void closeConnection(TCPConnection *handle) {
  180. if(handle->connection.state == UA_CONNECTION_CLOSING)
  181. return;
  182. struct deleteLink *d = malloc(sizeof(struct deleteLink));
  183. if(!d)
  184. return;
  185. handle->connection.state = UA_CONNECTION_CLOSING;
  186. UA_Connection_detachSecureChannel(&handle->connection);
  187. shutdown(handle->sockfd,2);
  188. CLOSESOCKET(handle->sockfd);
  189. // Remove the link later in the main thread
  190. d->sockfd = handle->sockfd;
  191. d->next = handle->layer->deleteLinkList;
  192. handle->layer->deleteLinkList = d;
  193. }
  194. #endif
  195. /** Accesses only the sockfd in the handle. Can be run from parallel threads. */
  196. void writeCallback(TCPConnection *handle, UA_ByteStringArray gather_buf) {
  197. UA_UInt32 total_len = 0, nWritten = 0;
  198. #ifdef _WIN32
  199. LPWSABUF buf = _alloca(gather_buf.stringsSize * sizeof(WSABUF));
  200. memset(buf, 0, sizeof(gather_buf.stringsSize * sizeof(WSABUF)));
  201. int result = 0;
  202. for(UA_UInt32 i = 0; i<gather_buf.stringsSize; i++) {
  203. buf[i].buf = (char*)gather_buf.strings[i].data;
  204. buf[i].len = gather_buf.strings[i].length;
  205. total_len += gather_buf.strings[i].length;
  206. }
  207. while(nWritten < total_len) {
  208. UA_UInt32 n = 0;
  209. do {
  210. result = WSASend(handle->sockfd, buf, gather_buf.stringsSize ,
  211. (LPDWORD)&n, 0, NULL, NULL);
  212. if(result != 0)
  213. printf("Error WSASend, code: %d \n", WSAGetLastError());
  214. } while(errno == EINTR);
  215. nWritten += n;
  216. }
  217. #else
  218. struct iovec iov[gather_buf.stringsSize];
  219. memset(iov, 0, sizeof(struct iovec)*gather_buf.stringsSize);
  220. for(UA_UInt32 i=0;i<gather_buf.stringsSize;i++) {
  221. iov[i].iov_base = gather_buf.strings[i].data;
  222. iov[i].iov_len = gather_buf.strings[i].length;
  223. total_len += gather_buf.strings[i].length;
  224. }
  225. struct msghdr message;
  226. memset(&message, 0, sizeof(message));
  227. message.msg_iov = iov;
  228. message.msg_iovlen = gather_buf.stringsSize;
  229. while (nWritten < total_len) {
  230. UA_Int32 n = 0;
  231. do {
  232. n = sendmsg(handle->sockfd, &message, 0);
  233. } while (n == -1L && errno == EINTR);
  234. nWritten += n;
  235. }
  236. #endif
  237. }
  238. static UA_StatusCode NetworkLayerTCP_start(NetworkLayerTCP *layer, UA_Logger *logger) {
  239. #ifdef _WIN32
  240. WORD wVersionRequested;
  241. WSADATA wsaData;
  242. wVersionRequested = MAKEWORD(2, 2);
  243. WSAStartup(wVersionRequested, &wsaData);
  244. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM,0)) == INVALID_SOCKET) {
  245. printf("ERROR opening socket, code: %d\n", WSAGetLastError());
  246. return UA_STATUSCODE_BADINTERNALERROR;
  247. }
  248. #else
  249. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM, 0)) < 0) {
  250. perror("ERROR opening socket");
  251. return UA_STATUSCODE_BADINTERNALERROR;
  252. }
  253. #endif
  254. const struct sockaddr_in serv_addr = {
  255. .sin_family = AF_INET, .sin_addr.s_addr = INADDR_ANY,
  256. .sin_port = htons(layer->port), .sin_zero = {0}};
  257. int optval = 1;
  258. if(setsockopt(layer->serversockfd, SOL_SOCKET,
  259. SO_REUSEADDR, (const char *)&optval,
  260. sizeof(optval)) == -1) {
  261. perror("setsockopt");
  262. CLOSESOCKET(layer->serversockfd);
  263. return UA_STATUSCODE_BADINTERNALERROR;
  264. }
  265. if(bind(layer->serversockfd, (const struct sockaddr *)&serv_addr,
  266. sizeof(serv_addr)) < 0) {
  267. perror("binding");
  268. CLOSESOCKET(layer->serversockfd);
  269. return UA_STATUSCODE_BADINTERNALERROR;
  270. }
  271. setNonBlocking(layer->serversockfd);
  272. listen(layer->serversockfd, MAXBACKLOG);
  273. char msg[256];
  274. char hostname[256];
  275. gethostname(hostname, 255);
  276. sprintf(msg, "Listening for TCP connections on opc.tcp://%s:%d",
  277. hostname,
  278. //inet_ntoa(serv_addr.sin_addr),
  279. ntohs(serv_addr.sin_port));
  280. UA_LOG_INFO((*logger), UA_LOGGERCATEGORY_SERVER, msg);
  281. return UA_STATUSCODE_GOOD;
  282. }
  283. static UA_Int32 NetworkLayerTCP_getWork(NetworkLayerTCP *layer, UA_WorkItem **workItems,
  284. UA_UInt16 timeout) {
  285. UA_WorkItem *items = (void*)0;
  286. UA_Int32 itemsCount = removeAllConnections(layer, &items);
  287. setFDSet(layer);
  288. struct timeval tmptv = {0, timeout};
  289. UA_Int32 resultsize = select(layer->highestfd+1, &layer->fdset, NULL, NULL, &tmptv);
  290. if(resultsize < 0) {
  291. *workItems = items;
  292. return itemsCount;
  293. }
  294. // accept new connections (can only be a single one)
  295. if(FD_ISSET(layer->serversockfd,&layer->fdset)) {
  296. resultsize--;
  297. struct sockaddr_in cli_addr;
  298. socklen_t cli_len = sizeof(cli_addr);
  299. int newsockfd = accept(layer->serversockfd, (struct sockaddr *) &cli_addr, &cli_len);
  300. int i = 1;
  301. setsockopt(newsockfd, IPPROTO_TCP, TCP_NODELAY, (void *)&i, sizeof(i));
  302. if (newsockfd >= 0)
  303. NetworkLayerTCP_add(layer, newsockfd);
  304. }
  305. items = realloc(items, sizeof(UA_WorkItem)*(itemsCount+resultsize));
  306. // read from established sockets
  307. UA_Int32 j = itemsCount;
  308. UA_ByteString buf = { -1, NULL};
  309. for(UA_Int32 i=0;i<layer->conLinksSize && j<itemsCount+resultsize;i++) {
  310. if(!(FD_ISSET(layer->conLinks[i].sockfd, &layer->fdset)))
  311. continue;
  312. if(!buf.data) {
  313. buf.data = malloc(sizeof(UA_Byte) * layer->conf.recvBufferSize);
  314. if(!buf.data)
  315. break;
  316. }
  317. #ifdef _WIN32
  318. buf.length = recv(layer->conLinks[i].sockfd, (char *)buf.data,
  319. layer->conf.recvBufferSize, 0);
  320. #else
  321. buf.length = read(layer->conLinks[i].sockfd, buf.data, layer->conf.recvBufferSize);
  322. #endif
  323. if (buf.length <= 0) {
  324. closeConnection(layer->conLinks[i].connection); // work is returned in the next iteration
  325. } else {
  326. items[j].type = UA_WORKITEMTYPE_BINARYNETWORKMESSAGE;
  327. items[j].work.binaryNetworkMessage.message = buf;
  328. items[j].work.binaryNetworkMessage.connection = &layer->conLinks[i].connection->connection;
  329. buf.data = NULL;
  330. j++;
  331. }
  332. }
  333. if(buf.data)
  334. free(buf.data);
  335. if(j == 0) {
  336. free(items);
  337. *workItems = NULL;
  338. } else
  339. *workItems = items;
  340. return j;
  341. }
  342. static UA_Int32 NetworkLayerTCP_stop(NetworkLayerTCP * layer, UA_WorkItem **workItems) {
  343. for(UA_Int32 i = 0;i < layer->conLinksSize;i++)
  344. closeConnection(layer->conLinks[i].connection);
  345. #ifdef _WIN32
  346. WSACleanup();
  347. #endif
  348. return removeAllConnections(layer, workItems);
  349. }
  350. static void NetworkLayerTCP_delete(NetworkLayerTCP *layer) {
  351. for(UA_Int32 i=0;i<layer->conLinksSize;++i){
  352. free(layer->conLinks[i].connection);
  353. }
  354. free(layer->conLinks);
  355. free(layer);
  356. }
  357. UA_ServerNetworkLayer ServerNetworkLayerTCP_new(UA_ConnectionConfig conf, UA_UInt32 port) {
  358. NetworkLayerTCP *tcplayer = malloc(sizeof(NetworkLayerTCP));
  359. tcplayer->conf = conf;
  360. tcplayer->conLinksSize = 0;
  361. tcplayer->conLinks = NULL;
  362. tcplayer->port = port;
  363. tcplayer->deleteLinkList = (void*)0;
  364. UA_ServerNetworkLayer nl;
  365. nl.nlHandle = tcplayer;
  366. nl.start = (UA_StatusCode (*)(void*, UA_Logger *logger))NetworkLayerTCP_start;
  367. nl.getWork = (UA_Int32 (*)(void*, UA_WorkItem**, UA_UInt16)) NetworkLayerTCP_getWork;
  368. nl.stop = (UA_Int32 (*)(void*, UA_WorkItem**)) NetworkLayerTCP_stop;
  369. nl.free = (void (*)(void*))NetworkLayerTCP_delete;
  370. return nl;
  371. }