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- /*
- * This work is licensed under a Creative Commons CCZero 1.0 Universal License.
- * See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
- */
- #ifndef NETWORKLAYERTCP_H_
- #define NETWORKLAYERTCP_H_
- #ifdef __cplusplus
- extern "C" {
- #endif
- #include "ua_server.h"
- #include "ua_client.h"
- /** @brief Create the TCP networklayer and listen to the specified port */
- UA_ServerNetworkLayer UA_EXPORT * ServerNetworkLayerTCP_new(UA_ConnectionConfig conf, UA_UInt32 port);
- UA_Connection UA_EXPORT
- ClientNetworkLayerTCP_connect(UA_ConnectionConfig conf, const char *endpointUrl, UA_Logger logger);
- #ifdef __cplusplus
- } // extern "C"
- #endif
- #endif /* NETWORKLAYERTCP_H_ */
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