CDP's fork of the open62541 OPC UA stack (https://github.com/open62541/open62541)

Stasik0 5f80225cd8 minor fixes of session service il y a 9 ans
cmake b3a7b5845c 3rd try il y a 9 ans
deps a603409a5e reset queue.h to the original state and do the undef SLIST_ENTRY outside il y a 9 ans
doc 8ee327ac44 add introduction to UA to documentation. reset doxygen style until a more complete reskin is ready il y a 10 ans
examples f6d2ec0fca two memory problems solved, one more unitialized value left somewhere in the Read service il y a 9 ans
include da5105396b adding, some VariableTypes, ServerCapabiliites, LocaleIdArray, various fixes il y a 9 ans
ports 3ed52fc0a2 fix wago port il y a 9 ans
src 5f80225cd8 minor fixes of session service il y a 9 ans
tests 3522c6d71e fixing a critical bug in UA_Double_decodeBinary il y a 9 ans
tools f70beb04d9 adding serverTime node il y a 9 ans
.gitignore 9f6a679802 updated gitignore il y a 10 ans
.travis.yml b3a7b5845c 3rd try il y a 9 ans
AUTHORS c495d9b248 Update AUTHORS il y a 10 ans
CMakeLists.txt 75355fa40f removing merging server_rpi into server_datasource il y a 9 ans
LICENSE 9310d323c9 changed .gitignore again il y a 10 ans
LICENSE-CC0 f8265df738 clean up include structure il y a 10 ans
README.md 75dd0f5349 improve example in the readme il y a 9 ans

README.md

open62541

open62541 (http://open62541.org) is an open-source implementation of OPC UA (OPC Unified Architecture). open62541 is a C-based library that contains all the necessary tools to set up a dedicated OPC UA server or to integrate OPC UA-based communication into existing applications (linking with C++ projects is possible). An example server implementation can be found in the /examples directory or further down on this page.

open62541 is licensed under the LGPL + static linking exception. That means open62541 can be freely used also in commercial projects, although changes to the open62541 library itself need to be released under the same license. The server and client implementations in the /examples directory are in the public domain (CC0 license). They can be used under any license and changes don't have to be published.

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Documentation

A general introduction to OPC UA and the open62541 documentation can be found at http://open62541.org/doc. Build instruction are here: https://github.com/acplt/open62541/wiki/Building-open62541.

For discussion and help, you can use

Contribute to open62541

As an open source project, we invite new contributors to help improving open6241. If you are a developer, your bugfixes and new features are very welcome. Note that there are ways to contribute even without deep knowledge of the project or the UA standard:

Example Server Implementation

#include <signal.h>

/* provided by the open62541 lib */
#include "ua_server.h"

/* provided by the user, implementations available in the /examples folder */
#include "logger_stdout.h"
#include "networklayer_tcp.h"

#define WORKER_THREADS 2 /* if multithreading is enabled */
#define PORT 16664

UA_Boolean running = UA_TRUE;
void signalHandler(int sign) {
	running = UA_FALSE;
}

int main(int argc, char** argv) {
    /* catch ctrl-c */
	signal(SIGINT, signalHandler);

    /* init the server */
	UA_Server *server = UA_Server_new();
    NetworklayerTCP *nl = ServerNetworkLayerTCP_new(UA_ConnectionConfig_standard, PORT);
    UA_Server_addNetworkLayer(server, nl);

    /* add a variable node */
    UA_Int32 *myInteger = UA_Int32_new();
    *myInteger = 42;
    UA_Variant *myIntegerVariant = UA_Variant_new();
    UA_Variant_setValue(myIntegerVariant, myInteger, &UA_TYPES[UA_TYPES_INT32]);
    UA_QualifiedName myIntegerName;
    UA_QUALIFIEDNAME_ASSIGN(myIntegerName, "the answer");
    UA_Server_addVariableNode(server,
                              myIntegerVariant, /* the variant */
                              &UA_NODEID_NULL, /* assign a new nodeid */
                              &myIntegerName, /* the browse name */
                              /* the parent node and the referencetype to the parent */
                              &UA_NODEID_STATIC(0, UA_NS0ID_OBJECTSFOLDER),
                              &UA_NODEID_STATIC(0, UA_NS0ID_ORGANIZES));

    /* run the server loop */
    UA_StatusCode retval = UA_Server_run(server, WORKER_THREADS, &running);
	UA_Server_delete(server);
	return retval;
}