server_mainloop.c 2.2 KB

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  1. /*
  2. * This work is licensed under a Creative Commons CCZero 1.0 Universal License.
  3. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
  4. */
  5. #include <signal.h>
  6. #ifdef _WIN32
  7. # include <winsock2.h>
  8. #else
  9. # include <sys/select.h>
  10. #endif
  11. # include "open62541.h"
  12. UA_Boolean running = true;
  13. static void stopHandler(int sign) {
  14. UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "received ctrl-c");
  15. running = false;
  16. }
  17. /* In this example, we integrate the server into an external "mainloop". This
  18. can be for example the event-loop used in GUI toolkits, such as Qt or GTK. */
  19. int main(int argc, char** argv) {
  20. signal(SIGINT, stopHandler);
  21. signal(SIGTERM, stopHandler);
  22. UA_ServerConfig *config = UA_ServerConfig_new_default();
  23. UA_Server *server = UA_Server_new(config);
  24. /* Should the server networklayer block (with a timeout) until a message
  25. arrives or should it return immediately? */
  26. UA_Boolean waitInternal = false;
  27. UA_StatusCode retval = UA_Server_run_startup(server);
  28. if(retval != UA_STATUSCODE_GOOD)
  29. goto cleanup;
  30. while(running) {
  31. /* timeout is the maximum possible delay (in millisec) until the next
  32. _iterate call. Otherwise, the server might miss an internal timeout
  33. or cannot react to messages with the promised responsiveness. */
  34. /* If multicast discovery server is enabled, the timeout does not not consider new input data (requests) on the mDNS socket.
  35. * It will be handled on the next call, which may be too late for requesting clients.
  36. * if needed, the select with timeout on the multicast socket server->mdnsSocket (see example in mdnsd library)
  37. */
  38. UA_UInt16 timeout = UA_Server_run_iterate(server, waitInternal);
  39. /* Now we can use the max timeout to do something else. In this case, we
  40. just sleep. (select is used as a platform-independent sleep
  41. function.) */
  42. struct timeval tv;
  43. tv.tv_sec = 0;
  44. tv.tv_usec = timeout * 1000;
  45. select(0, NULL, NULL, NULL, &tv);
  46. }
  47. retval = UA_Server_run_shutdown(server);
  48. cleanup:
  49. UA_Server_delete(server);
  50. UA_ServerConfig_delete(config);
  51. return (int)retval;
  52. }