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- /* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
- * See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */
- #include <signal.h>
- #include "open62541.h"
- UA_Boolean running = true;
- static void stopHandler(int sig) {
- running = false;
- }
- /**
- * This will create a type structure and some instances of the types:
- *
- * Create a rudimentary objectType
- *
- * Type:
- * + MamalType
- * v- Class = "mamalia"
- * v- Species
- * o- Abilities
- * v- MakeSound
- * v- Breathe = True
- * + DogType
- * v- Species = "Canis"
- * v- Name
- * o- Abilities
- * v- MakeSound = "Wuff"
- * v- FetchNewPaper
- */
- static void createMamals(UA_Server *server) {
- UA_ObjectTypeAttributes otAttr = UA_ObjectTypeAttributes_default;
- otAttr.description = UA_LOCALIZEDTEXT("en-US", "A mamal");
- otAttr.displayName = UA_LOCALIZEDTEXT("en-US", "MamalType");
- UA_Server_addObjectTypeNode(server, UA_NODEID_NUMERIC(1, 10000),
- UA_NODEID_NUMERIC(0, UA_NS0ID_BASEOBJECTTYPE),
- UA_NODEID_NUMERIC(0, UA_NS0ID_HASSUBTYPE),
- UA_QUALIFIEDNAME(1, "MamalType"), otAttr, NULL, NULL);
- UA_VariableAttributes vAttr = UA_VariableAttributes_default;
- vAttr.description = UA_LOCALIZEDTEXT("en-US", "This mamals class");
- vAttr.displayName = UA_LOCALIZEDTEXT("en-US", "Class");
- UA_String classVar = UA_STRING("mamalia");
- UA_Variant_setScalar(&vAttr.value, &classVar, &UA_TYPES[UA_TYPES_STRING]);
- UA_Server_addVariableNode(server, UA_NODEID_NUMERIC(1, 10001),
- UA_NODEID_NUMERIC(1, 10000),
- UA_NODEID_NUMERIC(0, UA_NS0ID_HASPROPERTY),
- UA_QUALIFIEDNAME(1, "Class"), UA_NODEID_NUMERIC(0, UA_NS0ID_BASEDATAVARIABLETYPE),
- vAttr, NULL, NULL);
- vAttr = UA_VariableAttributes_default;
- vAttr.description = UA_LOCALIZEDTEXT("en-US", "This mamals species");
- vAttr.displayName = UA_LOCALIZEDTEXT("en-US", "Species");
- UA_Server_addVariableNode(server, UA_NODEID_NUMERIC(1, 10002),
- UA_NODEID_NUMERIC(1, 10000),
- UA_NODEID_NUMERIC(0, UA_NS0ID_HASPROPERTY),
- UA_QUALIFIEDNAME(1, "Species"), UA_NODEID_NUMERIC(0, UA_NS0ID_BASEDATAVARIABLETYPE),
- vAttr, NULL, NULL);
- otAttr = UA_ObjectTypeAttributes_default;
- otAttr.description = UA_LOCALIZEDTEXT("en-US", "A dog, subtype of mamal");
- otAttr.displayName = UA_LOCALIZEDTEXT("en-US", "DogType");
- UA_Server_addObjectTypeNode(server, UA_NODEID_NUMERIC(1, 20000),
- UA_NODEID_NUMERIC(1, 10000),
- UA_NODEID_NUMERIC(0, UA_NS0ID_HASSUBTYPE),
- UA_QUALIFIEDNAME(1, "DogType"), otAttr, NULL, NULL);
- vAttr = UA_VariableAttributes_default;
- vAttr.description = UA_LOCALIZEDTEXT("en-US", "This dogs species");
- vAttr.displayName = UA_LOCALIZEDTEXT("en-US", "Species");
- UA_String defaultSpecies = UA_STRING("Canis");
- UA_Variant_setScalar(&vAttr.value, &defaultSpecies, &UA_TYPES[UA_TYPES_STRING]);
- UA_Server_addVariableNode(server, UA_NODEID_NUMERIC(1, 20001),
- UA_NODEID_NUMERIC(1, 20000),
- UA_NODEID_NUMERIC(0, UA_NS0ID_HASPROPERTY),
- UA_QUALIFIEDNAME(1, "Species"), UA_NODEID_NUMERIC(0, UA_NS0ID_BASEDATAVARIABLETYPE),
- vAttr, NULL, NULL);
- vAttr = UA_VariableAttributes_default;
- vAttr.description = UA_LOCALIZEDTEXT("en-US", "This dogs name");
- vAttr.displayName = UA_LOCALIZEDTEXT("en-US", "Name");
- UA_String defaultName = UA_STRING("unnamed dog");
- UA_Variant_setScalar(&vAttr.value, &defaultName, &UA_TYPES[UA_TYPES_STRING]);
- UA_Server_addVariableNode(server, UA_NODEID_NUMERIC(1, 20002),
- UA_NODEID_NUMERIC(1, 20000),
- UA_NODEID_NUMERIC(0, UA_NS0ID_HASPROPERTY),
- UA_QUALIFIEDNAME(1, "Name"), UA_NODEID_NUMERIC(0, UA_NS0ID_BASEDATAVARIABLETYPE),
- vAttr, NULL, NULL);
- /* Instatiate a dog named bello:
- * (O) Objects
- * + O Bello <DogType>
- * + Age
- * + Name
- */
- UA_ObjectAttributes oAttr = UA_ObjectAttributes_default;
- oAttr.description = UA_LOCALIZEDTEXT("en-US", "A dog named Bello");
- oAttr.displayName = UA_LOCALIZEDTEXT("en-US", "Bello");
- UA_Server_addObjectNode(server, UA_NODEID_NUMERIC(1, 0),
- UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER),
- UA_NODEID_NUMERIC(0, UA_NS0ID_HASCOMPONENT),
- UA_QUALIFIEDNAME(1, "Bello"), UA_NODEID_NUMERIC(1, 20000),
- oAttr, NULL, NULL);
- oAttr = UA_ObjectAttributes_default;
- oAttr.description = UA_LOCALIZEDTEXT("en-US", "Another dog");
- oAttr.displayName = UA_LOCALIZEDTEXT("en-US", "Dog2");
- UA_Server_addObjectNode(server, UA_NODEID_NUMERIC(1, 0),
- UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER),
- UA_NODEID_NUMERIC(0, UA_NS0ID_HASCOMPONENT),
- UA_QUALIFIEDNAME(1, "Dog2"), UA_NODEID_NUMERIC(1, 20000),
- oAttr, NULL, NULL);
- oAttr = UA_ObjectAttributes_default;
- oAttr.description = UA_LOCALIZEDTEXT("en-US", "A mamal");
- oAttr.displayName = UA_LOCALIZEDTEXT("en-US", "Mamal1");
- UA_Server_addObjectNode(server, UA_NODEID_NUMERIC(1, 0),
- UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER),
- UA_NODEID_NUMERIC(0, UA_NS0ID_HASCOMPONENT),
- UA_QUALIFIEDNAME(1, "Mamal1"), UA_NODEID_NUMERIC(1, 10000),
- oAttr, NULL, NULL);
- }
- /**
- * This method shows the usage of _begin and _finish methods.
- * Normally, if you create an instance of an object type, all its
- * mandatory children are inherited and created.
- * It could be the case that you first need to create a node,
- * add some children with specific IDs and then all the remaining
- * inherited children should be created.
- * For this use-case you can use first the _begin method,
- * which creates the node, including its parent references.
- * Then you can add any children, and then you should
- * call _finish on that node, which then adds all the inherited children.
- *
- * For further details check the example below or the corresponding
- * method documentation.
- *
- * To demonstrate this, we use the following example:
- *
- * + ObjectType
- * + LampType (Object)
- * + IsOn (Variable, Boolean, Mandatory)
- * + Brightness (Variable, UInt16, Mandatory)
- * + Objects
- * + LampGreen
- * Should inherit the mandatory IsOn and Brightness with a generated node ID
- * + LampRed
- * IsOn should have the node ID 30101, Brightness will be inherited with a generated node ID
- *
- */
- static void createCustomInheritance(UA_Server *server) {
- /* Add LampType object type node */
- UA_ObjectTypeAttributes otAttr = UA_ObjectTypeAttributes_default;
- otAttr.description = UA_LOCALIZEDTEXT("en-US", "A Lamp");
- otAttr.displayName = UA_LOCALIZEDTEXT("en-US", "LampType");
- UA_Server_addObjectTypeNode(server, UA_NODEID_NUMERIC(1, 30000),
- UA_NODEID_NUMERIC(0, UA_NS0ID_BASEOBJECTTYPE),
- UA_NODEID_NUMERIC(0, UA_NS0ID_HASSUBTYPE),
- UA_QUALIFIEDNAME(1, "LampType"), otAttr, NULL, NULL);
- /* Add the two mandatory children, IsOn and Brightness */
- UA_VariableAttributes vAttr = UA_VariableAttributes_default;
- vAttr.description = UA_LOCALIZEDTEXT("en-US", "Switch lamp on/off");
- vAttr.displayName = UA_LOCALIZEDTEXT("en-US", "IsOn");
- UA_Boolean isOn = UA_FALSE;
- UA_Variant_setScalar(&vAttr.value, &isOn, &UA_TYPES[UA_TYPES_BOOLEAN]);
- UA_Server_addVariableNode(server, UA_NODEID_NUMERIC(1, 30001),
- UA_NODEID_NUMERIC(1, 30000),
- UA_NODEID_NUMERIC(0, UA_NS0ID_HASPROPERTY),
- UA_QUALIFIEDNAME(1, "IsOn"), UA_NODEID_NUMERIC(0, UA_NS0ID_BASEDATAVARIABLETYPE),
- vAttr, NULL, NULL);
- UA_Server_addReference(server, UA_NODEID_NUMERIC(1, 30001),
- UA_NODEID_NUMERIC(0, UA_NS0ID_HASMODELLINGRULE),
- UA_EXPANDEDNODEID_NUMERIC(0, UA_NS0ID_MODELLINGRULE_MANDATORY), true);
- vAttr = UA_VariableAttributes_default;
- vAttr.description = UA_LOCALIZEDTEXT("en-US", "Lamp brightness");
- vAttr.displayName = UA_LOCALIZEDTEXT("en-US", "Brightness");
- UA_UInt16 brightness = 142;
- UA_Variant_setScalar(&vAttr.value, &brightness, &UA_TYPES[UA_TYPES_UINT16]);
- UA_Server_addVariableNode(server, UA_NODEID_NUMERIC(1, 30002),
- UA_NODEID_NUMERIC(1, 30000),
- UA_NODEID_NUMERIC(0, UA_NS0ID_HASPROPERTY),
- UA_QUALIFIEDNAME(1, "Brightness"), UA_NODEID_NUMERIC(0, UA_NS0ID_BASEDATAVARIABLETYPE),
- vAttr, NULL, NULL);
- UA_Server_addReference(server, UA_NODEID_NUMERIC(1, 30002),
- UA_NODEID_NUMERIC(0, UA_NS0ID_HASMODELLINGRULE),
- UA_EXPANDEDNODEID_NUMERIC(0, UA_NS0ID_MODELLINGRULE_MANDATORY), true);
-
- /* Now we want to inherit all the mandatory children for LampGreen and don't care about the node ids.
- * These will be automatically generated. This will internally call the _begin and _finish methods */
- UA_ObjectAttributes oAttr = UA_ObjectAttributes_default;
- oAttr.description = UA_LOCALIZEDTEXT("en-US", "A green lamp");
- oAttr.displayName = UA_LOCALIZEDTEXT("en-US", "LampGreen");
- UA_Server_addObjectNode(server, UA_NODEID_NUMERIC(1, 0),
- UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER),
- UA_NODEID_NUMERIC(0, UA_NS0ID_HASCOMPONENT),
- UA_QUALIFIEDNAME(1, "LampGreen"), UA_NODEID_NUMERIC(1, 30000),
- oAttr, NULL, NULL);
- /* For the red lamp we want to set the node ID of the IsOn child manually, thus we need to use
- * the _begin method, add the child and then _finish: */
- /* The call to UA_Server_addNode_begin will create the node and its parent references,
- * but it will not instantiate the mandatory children */
- oAttr = UA_ObjectAttributes_default;
- oAttr.description = UA_LOCALIZEDTEXT("en-US", "A red lamp");
- oAttr.displayName = UA_LOCALIZEDTEXT("en-US", "LampRed");
- UA_Server_addNode_begin(server, UA_NODECLASS_OBJECT,
- UA_NODEID_NUMERIC(1, 30100),
- UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER),
- UA_NODEID_NUMERIC(0, UA_NS0ID_HASCOMPONENT),
- UA_QUALIFIEDNAME(1, "LampRed"),
- UA_NODEID_NUMERIC(1, 30000),
- (const UA_NodeAttributes*)&oAttr, &UA_TYPES[UA_TYPES_OBJECTATTRIBUTES],
- NULL, NULL);
- /* Now we can add the IsOn with our own node ID */
- vAttr = UA_VariableAttributes_default;
- vAttr.description = UA_LOCALIZEDTEXT("en-US", "Switch lamp on/off");
- vAttr.displayName = UA_LOCALIZEDTEXT("en-US", "IsOn");
- isOn = UA_FALSE;
- UA_Variant_setScalar(&vAttr.value, &isOn, &UA_TYPES[UA_TYPES_BOOLEAN]);
- UA_Server_addVariableNode(server, UA_NODEID_NUMERIC(1, 30101),
- UA_NODEID_NUMERIC(1, 30100),
- UA_NODEID_NUMERIC(0, UA_NS0ID_HASPROPERTY),
- UA_QUALIFIEDNAME(1, "IsOn"), UA_NODEID_NUMERIC(0, UA_NS0ID_BASEDATAVARIABLETYPE),
- vAttr, NULL, NULL);
- /* And then we need to call the UA_Server_addNode_finish which adds all the remaining
- * children and does some further initialization. It will not add the IsNode child,
- * since a child with the same browse name already exists */
- UA_Server_addNode_finish(server, UA_NODEID_NUMERIC(1, 30100));
- }
- int main(void) {
- signal(SIGINT, stopHandler);
- signal(SIGTERM, stopHandler);
- UA_ServerConfig *config = UA_ServerConfig_new_default();
- UA_Server *server = UA_Server_new(config);
- createMamals(server);
- createCustomInheritance(server);
- /* Run the server */
- UA_StatusCode retval = UA_Server_run(server, &running);
- UA_Server_delete(server);
- UA_ServerConfig_delete(config);
- return (int)retval;
- }
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