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- /* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
- * See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
- *
- * Copyright 2019 (c) basysKom GmbH <opensource@basyskom.com> (Author: Peter Rustler)
- */
- #include <ua_server.h>
- #include <ua_config_default.h>
- #include <ua_log_stdout.h>
- #include <ua_plugin_historydatabase.h>
- #include <ua_plugin_history_data_gathering.h>
- #include <ua_historydatagathering_default.h>
- #include <ua_historydatabase_default.h>
- #include <ua_historydatabackend_memory.h>
- #include <signal.h>
- static UA_Boolean running = true;
- static void stopHandler(int sign) {
- (void)sign;
- UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "received ctrl-c");
- running = false;
- }
- int main(void) {
- signal(SIGINT, stopHandler);
- signal(SIGTERM, stopHandler);
- UA_ServerConfig *config = UA_ServerConfig_new_default();
- /*
- * We need a gathering for the plugin to constuct.
- * The UA_HistoryDataGathering is responsible to collect data and store it to the database.
- * We will use this gathering for one node, only. initialNodeIdStoreSize = 1
- * The store will grow if you register more than one node, but this is expensive.
- */
- UA_HistoryDataGathering gathering = UA_HistoryDataGathering_Default(1);
- /*
- * We set the responsible plugin in the configuration.
- * UA_HistoryDatabase is the main plugin which handles the historical data service.
- */
- config->historyDatabase = UA_HistoryDatabase_default(gathering);
- UA_Server *server = UA_Server_new(config);
- /* Define the attribute of the uint32 variable node */
- UA_VariableAttributes attr = UA_VariableAttributes_default;
- UA_UInt32 myUint32 = 40;
- UA_Variant_setScalar(&attr.value, &myUint32, &UA_TYPES[UA_TYPES_UINT32]);
- attr.description = UA_LOCALIZEDTEXT("en-US","myUintValue");
- attr.displayName = UA_LOCALIZEDTEXT("en-US","myUintValue");
- attr.dataType = UA_TYPES[UA_TYPES_UINT32].typeId;
- /*
- * We set the access level to also support history read
- * This is what will be reported to clients
- */
- attr.accessLevel = UA_ACCESSLEVELMASK_READ | UA_ACCESSLEVELMASK_WRITE | UA_ACCESSLEVELMASK_HISTORYREAD;
- /*
- * We also set this node to historizing, so the server internals also know from it.
- */
- attr.historizing = true;
- /* Add the variable node to the information model */
- UA_NodeId uint32NodeId = UA_NODEID_STRING(1, "myUintValue");
- UA_QualifiedName uint32Name = UA_QUALIFIEDNAME(1, "myUintValue");
- UA_NodeId parentNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER);
- UA_NodeId parentReferenceNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_ORGANIZES);
- UA_NodeId outNodeId;
- UA_NodeId_init(&outNodeId);
- UA_StatusCode retval = UA_Server_addVariableNode(server,
- uint32NodeId,
- parentNodeId,
- parentReferenceNodeId,
- uint32Name,
- UA_NODEID_NUMERIC(0, UA_NS0ID_BASEDATAVARIABLETYPE),
- attr,
- NULL,
- &outNodeId);
- UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "UA_Server_addVariableNode %s", UA_StatusCode_name(retval));
- /*
- * Now we define the settings for our node
- */
- UA_HistorizingNodeIdSettings setting;
- /*
- * There is a memory based database plugin. We will use that.
- * We just reserve space for 3 nodes with 100 values each.
- * This will also automaticaly grow if needed, but that is expensive,
- * because all data must be copied.
- */
- setting.historizingBackend = UA_HistoryDataBackend_Memory(3, 100);
- /*
- * We want the server to serve a maximum of 100 values per request.
- * This value depend on the plattform you are running the server.
- * A big server can serve more values, smaller ones less.
- */
- setting.maxHistoryDataResponseSize = 100;
- /*
- * If we have a sensor which do not report updates
- * and need to be polled we change the setting like that.
- * The polling interval in ms.
- *
- setting.pollingInterval = 100;
- *
- * Set the update strategie to polling.
- *
- setting.historizingUpdateStrategy = UA_HISTORIZINGUPDATESTRATEGY_POLL;
- */
- /*
- * If you want to insert the values to the database yourself, we can set the user strategy here.
- * This is useful if you for example want a value stored, if a defined delta is reached.
- * Then you should use a local monitored item with a fuzziness and store the value in the callback.
- *
- setting.historizingUpdateStrategy = UA_HISTORIZINGUPDATESTRATEGY_USER;
- */
- /*
- * We want the values stored in the database, when the nodes value is set.
- */
- setting.historizingUpdateStrategy = UA_HISTORIZINGUPDATESTRATEGY_VALUESET;
- /*
- * At the end we register the node for gathering data in the database.
- */
- retval = gathering.registerNodeId(server, gathering.context, &outNodeId, setting);
- UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "registerNodeId %s", UA_StatusCode_name(retval));
- /*
- * If you use UA_HISTORIZINGUPDATESTRATEGY_POLL, then start the polling.
- *
- retval = gathering.startPoll(server, gathering.context, &outNodeId);
- UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "startPoll %s", UA_StatusCode_name(retval));
- */
- retval = UA_Server_run(server, &running);
- UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "UA_Server_run %s", UA_StatusCode_name(retval));
- /*
- * If you use UA_HISTORIZINGUPDATESTRATEGY_POLL, then stop the polling.
- *
- retval = gathering.stopPoll(server, gathering.context, &outNodeId);
- UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "stopPoll %s", UA_StatusCode_name(retval));
- */
- UA_Server_run_shutdown(server);
- UA_Server_delete(server);
- UA_ServerConfig_delete(config);
- return (int)retval;
- }
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