server_mainloop.c 2.0 KB

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  1. /*
  2. * This work is licensed under a Creative Commons CCZero 1.0 Universal License.
  3. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
  4. */
  5. #include <signal.h>
  6. #ifdef _WIN32
  7. # include <winsock2.h>
  8. #else
  9. # include <sys/select.h>
  10. #endif
  11. # include "open62541.h"
  12. UA_Boolean running = true;
  13. static void stopHandler(int sign) {
  14. UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "received ctrl-c");
  15. running = false;
  16. }
  17. /* In this example, we integrate the server into an external "mainloop". This
  18. can be for example the event-loop used in GUI toolkits, such as Qt or GTK. */
  19. int main(int argc, char** argv) {
  20. signal(SIGINT, stopHandler); /* catches ctrl-c */
  21. UA_ServerConfig config = UA_ServerConfig_standard;
  22. UA_ServerNetworkLayer nl = UA_ServerNetworkLayerTCP(UA_ConnectionConfig_standard, 16664);
  23. config.networkLayers = &nl;
  24. config.networkLayersSize = 1;
  25. UA_Server *server = UA_Server_new(config);
  26. /* Should the server networklayer block (with a timeout) until a message
  27. arrives or should it return immediately? */
  28. UA_Boolean waitInternal = false;
  29. UA_StatusCode retval = UA_Server_run_startup(server);
  30. if(retval != UA_STATUSCODE_GOOD)
  31. goto cleanup;
  32. while(running) {
  33. /* timeout is the maximum possible delay (in millisec) until the next
  34. _iterate call. Otherwise, the server might miss an internal timeout
  35. or cannot react to messages with the promised responsiveness. */
  36. UA_UInt16 timeout = UA_Server_run_iterate(server, waitInternal);
  37. /* Now we can use the max timeout to do something else. In this case, we
  38. just sleep. (select is used as a platform-independent sleep
  39. function.) */
  40. struct timeval tv;
  41. tv.tv_sec = 0;
  42. tv.tv_usec = timeout * 1000;
  43. select(0, NULL, NULL, NULL, &tv);
  44. }
  45. retval = UA_Server_run_shutdown(server);
  46. cleanup:
  47. UA_Server_delete(server);
  48. nl.deleteMembers(&nl);
  49. return (int)retval;
  50. }