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- #ifndef UA_SERVER_INTERNAL_H_
- #define UA_SERVER_INTERNAL_H_
- #include "ua_util.h"
- #include "ua_server.h"
- #include "ua_server_external_ns.h"
- #include "ua_session_manager.h"
- #include "ua_securechannel_manager.h"
- #include "ua_nodestore.h"
- #ifdef UA_ENABLE_SUBSCRIPTIONS
- #include "ua_subscription_manager.h"
- #endif
- #define ANONYMOUS_POLICY "open62541-anonymous-policy"
- #define USERNAME_POLICY "open62541-username-policy"
- #ifdef UA_ENABLE_EXTERNAL_NAMESPACES
- /** Mapping of namespace-id and url to an external nodestore. For namespaces
- that have no mapping defined, the internal nodestore is used by default. */
- typedef struct UA_ExternalNamespace {
- UA_UInt16 index;
- UA_String url;
- UA_ExternalNodeStore externalNodeStore;
- } UA_ExternalNamespace;
- #endif
- #ifdef UA_ENABLE_MULTITHREADING
- typedef struct {
- UA_Server *server;
- pthread_t thr;
- UA_UInt32 counter;
- volatile UA_Boolean running;
- char padding[64 - sizeof(void*) - sizeof(pthread_t) -
- sizeof(UA_UInt32) - sizeof(UA_Boolean)]; // separate cache lines
- } UA_Worker;
- #endif
- struct UA_Server {
- /* Meta */
- UA_DateTime startTime;
- size_t endpointDescriptionsSize;
- UA_EndpointDescription *endpointDescriptions;
- /* Security */
- UA_SecureChannelManager secureChannelManager;
- UA_SessionManager sessionManager;
- /* Address Space */
- UA_NodeStore *nodestore;
- size_t namespacesSize;
- UA_String *namespaces;
- #ifdef UA_ENABLE_EXTERNAL_NAMESPACES
- size_t externalNamespacesSize;
- UA_ExternalNamespace *externalNamespaces;
- #endif
-
- /* Jobs with a repetition interval */
- LIST_HEAD(RepeatedJobsList, RepeatedJobs) repeatedJobs;
-
- #ifdef UA_ENABLE_MULTITHREADING
- /* Dispatch queue head for the worker threads (the tail should not be in the same cache line) */
- struct cds_wfcq_head dispatchQueue_head;
- UA_Worker *workers; /* there are nThread workers in a running server */
- struct cds_lfs_stack mainLoopJobs; /* Work that shall be executed only in the main loop and not
- by worker threads */
- struct DelayedJobs *delayedJobs;
- pthread_cond_t dispatchQueue_condition; /* so the workers don't spin if the queue is empty */
- struct cds_wfcq_tail dispatchQueue_tail; /* Dispatch queue tail for the worker threads */
- #endif
- /* Config is the last element so that MSVC allows the usernamePasswordLogins
- field with zero-sized array */
- UA_ServerConfig config;
- };
- /* The node is assumed to be "finished", i.e. no instantiation from inheritance is necessary */
- void UA_Server_addExistingNode(UA_Server *server, UA_Session *session, UA_Node *node,
- const UA_NodeId *parentNodeId, const UA_NodeId *referenceTypeId,
- UA_AddNodesResult *result);
- typedef UA_StatusCode (*UA_EditNodeCallback)(UA_Server*, UA_Session*, UA_Node*, const void*);
- /* Calls callback on the node. In the multithreaded case, the node is copied before and replaced in
- the nodestore. */
- UA_StatusCode UA_Server_editNode(UA_Server *server, UA_Session *session, const UA_NodeId *nodeId,
- UA_EditNodeCallback callback, const void *data);
- void UA_Server_processBinaryMessage(UA_Server *server, UA_Connection *connection, const UA_ByteString *msg);
- UA_StatusCode UA_Server_addDelayedJob(UA_Server *server, UA_Job job);
- void UA_Server_deleteAllRepeatedJobs(UA_Server *server);
- #endif /* UA_SERVER_INTERNAL_H_ */
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