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- /*
- * This work is licensed under a Creative Commons CCZero 1.0 Universal License.
- * See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
- */
- #include <stdlib.h> // malloc, free
- #ifdef _WIN32
- #include <malloc.h>
- #include <winsock2.h>
- #include <sys/types.h>
- #include <windows.h>
- #include <ws2tcpip.h>
- #define CLOSESOCKET(S) closesocket(S)
- #else
- #include <sys/select.h>
- #include <netinet/in.h>
- #include <netinet/tcp.h>
- #include <sys/socketvar.h>
- #include <sys/ioctl.h>
- #include <unistd.h> // read, write, close
- #include <arpa/inet.h>
- #define CLOSESOCKET(S) close(S)
- #endif
- #include <stdio.h>
- #include <errno.h> // errno, EINTR
- #include <fcntl.h> // fcntl
- #include "networklayer_tcp.h" // UA_MULTITHREADING is defined in here
- #ifdef UA_MULTITHREADING
- #include <urcu/uatomic.h>
- #endif
- #define MAXBACKLOG 100
- struct Networklayer_TCP;
- /* Forwarded to the server as a (UA_Connection) and used for callbacks back into
- the networklayer */
- typedef struct {
- UA_Connection connection;
- UA_Int32 sockfd;
- struct NetworkLayerTCP *layer;
- } TCPConnection;
- /* Internal mapping of sockets to connections */
- typedef struct {
- TCPConnection *connection;
- #ifdef _WIN32
- UA_UInt32 sockfd;
- #else
- UA_Int32 sockfd;
- #endif
- } ConnectionLink;
- typedef struct NetworkLayerTCP {
- UA_ConnectionConfig conf;
- fd_set fdset;
- #ifdef _WIN32
- UA_UInt32 serversockfd;
- UA_UInt32 highestfd;
- #else
- UA_Int32 serversockfd;
- UA_Int32 highestfd;
- #endif
- UA_UInt16 conLinksSize;
- ConnectionLink *conLinks;
- UA_UInt32 port;
- /* We remove the connection links only in the main thread. Attach
- to-be-deleted links with atomic operations */
- struct deleteLink {
- #ifdef _WIN32
- UA_UInt32 sockfd;
- #else
- UA_Int32 sockfd;
- #endif
- struct deleteLink *next;
- } *deleteLinkList;
- } NetworkLayerTCP;
- static UA_StatusCode setNonBlocking(int sockid) {
- #ifdef _WIN32
- u_long iMode = 1;
- if(ioctlsocket(sockid, FIONBIO, &iMode) != NO_ERROR)
- return UA_STATUSCODE_BADINTERNALERROR;
- #else
- int opts = fcntl(sockid,F_GETFL);
- if(opts < 0 || fcntl(sockid,F_SETFL,opts|O_NONBLOCK) < 0)
- return UA_STATUSCODE_BADINTERNALERROR;
- #endif
- return UA_STATUSCODE_GOOD;
- }
- static void freeConnectionCallback(UA_Server *server, TCPConnection *connection) {
- free(connection);
- }
- // after every select, reset the set of sockets we want to listen on
- static void setFDSet(NetworkLayerTCP *layer) {
- FD_ZERO(&layer->fdset);
- FD_SET(layer->serversockfd, &layer->fdset);
- layer->highestfd = layer->serversockfd;
- for(UA_Int32 i=0;i<layer->conLinksSize;i++) {
- FD_SET(layer->conLinks[i].sockfd, &layer->fdset);
- if(layer->conLinks[i].sockfd > layer->highestfd)
- layer->highestfd = layer->conLinks[i].sockfd;
- }
- }
- // the callbacks are thread-safe if UA_MULTITHREADING is defined
- void closeConnection(TCPConnection *handle);
- void writeCallback(TCPConnection *handle, UA_ByteStringArray gather_buf);
- static UA_StatusCode NetworkLayerTCP_add(NetworkLayerTCP *layer, UA_Int32 newsockfd) {
- setNonBlocking(newsockfd);
- TCPConnection *c = malloc(sizeof(TCPConnection));
- if(!c)
- return UA_STATUSCODE_BADINTERNALERROR;
- c->sockfd = newsockfd;
- c->layer = layer;
- c->connection.state = UA_CONNECTION_OPENING;
- c->connection.localConf = layer->conf;
- c->connection.channel = UA_NULL;
- c->connection.close = (void (*)(void*))closeConnection;
- c->connection.write = (void (*)(void*, UA_ByteStringArray))writeCallback;
- layer->conLinks = realloc(layer->conLinks, sizeof(ConnectionLink)*(layer->conLinksSize+1));
- if(!layer->conLinks) {
- free(c);
- return UA_STATUSCODE_BADINTERNALERROR;
- }
- layer->conLinks[layer->conLinksSize].connection = c;
- layer->conLinks[layer->conLinksSize].sockfd = newsockfd;
- layer->conLinksSize++;
- return UA_STATUSCODE_GOOD;
- }
- // Takes the linked list of closed connections and returns the work for the server loop
- static UA_UInt32 batchDeleteLinks(NetworkLayerTCP *layer, UA_WorkItem **returnWork) {
- UA_WorkItem *work = malloc(sizeof(UA_WorkItem)*layer->conLinksSize);
- if (!work) {
- *returnWork = NULL;
- return 0;
- }
- #ifdef UA_MULTITHREADING
- struct deleteLink *d = uatomic_xchg(&layer->deleteLinkList, UA_NULL);
- #else
- struct deleteLink *d = layer->deleteLinkList;
- layer->deleteLinkList = UA_NULL;
- #endif
- UA_UInt32 count = 0;
- while(d) {
- UA_Int32 i;
- for(i = 0;i<layer->conLinksSize;i++) {
- if(layer->conLinks[i].sockfd == d->sockfd)
- break;
- }
- if(i < layer->conLinksSize) {
- TCPConnection *c = layer->conLinks[i].connection;
- layer->conLinksSize--;
- layer->conLinks[i] = layer->conLinks[layer->conLinksSize];
- work[count] = (UA_WorkItem)
- {.type = UA_WORKITEMTYPE_DELAYEDMETHODCALL,
- .work.methodCall = {.data = c,
- .method = (void (*)(UA_Server*,void*))freeConnectionCallback} };
- }
- struct deleteLink *oldd = d;
- d = d->next;
- free(oldd);
- count++;
- }
- *returnWork = work;
- return count;
- }
- #ifdef UA_MULTITHREADING
- void closeConnection(TCPConnection *handle) {
- if(uatomic_xchg(&handle->connection.state, UA_CONNECTION_CLOSING) == UA_CONNECTION_CLOSING)
- return;
-
- UA_Connection_detachSecureChannel(&handle->connection);
- shutdown(handle->sockfd,2);
- CLOSESOCKET(handle->sockfd);
- // Remove the link later in the main thread
- struct deleteLink *d = malloc(sizeof(struct deleteLink));
- d->sockfd = handle->sockfd;
- while(1) {
- d->next = handle->layer->deleteLinkList;
- if(uatomic_cmpxchg(&handle->layer->deleteLinkList, d->next, d) == d->next)
- break;
- }
- }
- #else
- void closeConnection(TCPConnection *handle) {
- struct deleteLink *d = malloc(sizeof(struct deleteLink));
- if(!d)
- return;
- if(handle->connection.state == UA_CONNECTION_CLOSING)
- return;
- handle->connection.state = UA_CONNECTION_CLOSING;
- UA_Connection_detachSecureChannel(&handle->connection);
- shutdown(handle->sockfd,2);
- CLOSESOCKET(handle->sockfd);
- // Remove the link later in the main thread
- d->sockfd = handle->sockfd;
- d->next = handle->layer->deleteLinkList;
- handle->layer->deleteLinkList = d;
- }
- #endif
- /** Accesses only the sockfd in the handle. Can be run from parallel threads. */
- void writeCallback(TCPConnection *handle, UA_ByteStringArray gather_buf) {
- UA_UInt32 total_len = 0, nWritten = 0;
- #ifdef _WIN32
- LPWSABUF buf = _alloca(gather_buf.stringsSize * sizeof(WSABUF));
- int result = 0;
- for(UA_UInt32 i = 0; i<gather_buf.stringsSize; i++) {
- buf[i].buf = (char*)gather_buf.strings[i].data;
- buf[i].len = gather_buf.strings[i].length;
- total_len += gather_buf.strings[i].length;
- }
- while(nWritten < total_len) {
- UA_UInt32 n = 0;
- do {
- result = WSASend(handle->sockfd, buf, gather_buf.stringsSize ,
- (LPDWORD)&n, 0, NULL, NULL);
- if(result != 0)
- printf("Error WSASend, code: %d \n", WSAGetLastError());
- } while(errno == EINTR);
- nWritten += n;
- }
- #else
- struct iovec iov[gather_buf.stringsSize];
- for(UA_UInt32 i=0;i<gather_buf.stringsSize;i++) {
- iov[i] = (struct iovec) {.iov_base = gather_buf.strings[i].data,
- .iov_len = gather_buf.strings[i].length};
- total_len += gather_buf.strings[i].length;
- }
- struct msghdr message = {.msg_name = NULL, .msg_namelen = 0, .msg_iov = iov,
- .msg_iovlen = gather_buf.stringsSize, .msg_control = NULL,
- .msg_controllen = 0, .msg_flags = 0};
- while (nWritten < total_len) {
- UA_Int32 n = 0;
- do {
- n = sendmsg(handle->sockfd, &message, 0);
- } while (n == -1L && errno == EINTR);
- nWritten += n;
- }
- #endif
- }
- static UA_StatusCode NetworkLayerTCP_start(NetworkLayerTCP *layer) {
- #ifdef _WIN32
- WORD wVersionRequested;
- WSADATA wsaData;
- wVersionRequested = MAKEWORD(2, 2);
- WSAStartup(wVersionRequested, &wsaData);
- if((layer->serversockfd = socket(PF_INET, SOCK_STREAM,0)) == INVALID_SOCKET) {
- printf("ERROR opening socket, code: %d\n", WSAGetLastError());
- return UA_STATUSCODE_BADINTERNALERROR;
- }
- #else
- if((layer->serversockfd = socket(PF_INET, SOCK_STREAM, 0)) < 0) {
- perror("ERROR opening socket");
- return UA_STATUSCODE_BADINTERNALERROR;
- }
- #endif
- const struct sockaddr_in serv_addr = {
- .sin_family = AF_INET, .sin_addr.s_addr = INADDR_ANY,
- .sin_port = htons(layer->port), .sin_zero = {0}};
- int optval = 1;
- if(setsockopt(layer->serversockfd, SOL_SOCKET,
- SO_REUSEADDR, (const char *)&optval,
- sizeof(optval)) == -1) {
- perror("setsockopt");
- CLOSESOCKET(layer->serversockfd);
- return UA_STATUSCODE_BADINTERNALERROR;
- }
-
- if(bind(layer->serversockfd, (const struct sockaddr *)&serv_addr,
- sizeof(serv_addr)) < 0) {
- perror("binding");
- CLOSESOCKET(layer->serversockfd);
- return UA_STATUSCODE_BADINTERNALERROR;
- }
- setNonBlocking(layer->serversockfd);
- listen(layer->serversockfd, MAXBACKLOG);
- printf("Listening for TCP connections on %s:%d\n",
- inet_ntoa(serv_addr.sin_addr),
- ntohs(serv_addr.sin_port));
- return UA_STATUSCODE_GOOD;
- }
- static UA_Int32 NetworkLayerTCP_getWork(NetworkLayerTCP *layer, UA_WorkItem **workItems,
- UA_UInt16 timeout) {
- UA_WorkItem *items = UA_NULL;
- UA_Int32 itemsCount = batchDeleteLinks(layer, &items);
- setFDSet(layer);
- struct timeval tmptv = {0, timeout};
- UA_Int32 resultsize = select(layer->highestfd+1, &layer->fdset, NULL, NULL, &tmptv);
- if(resultsize < 0) {
- *workItems = items;
- return itemsCount;
- }
- // accept new connections (can only be a single one)
- if(FD_ISSET(layer->serversockfd,&layer->fdset)) {
- resultsize--;
- struct sockaddr_in cli_addr;
- socklen_t cli_len = sizeof(cli_addr);
- int newsockfd = accept(layer->serversockfd, (struct sockaddr *) &cli_addr, &cli_len);
- int i = 1;
- setsockopt(newsockfd, IPPROTO_TCP, TCP_NODELAY, (void *)&i, sizeof(i));
- if (newsockfd >= 0)
- NetworkLayerTCP_add(layer, newsockfd);
- }
-
- items = realloc(items, sizeof(UA_WorkItem)*(itemsCount+resultsize));
- // read from established sockets
- UA_Int32 j = itemsCount;
- UA_ByteString buf = { -1, NULL};
- for(UA_Int32 i=0;i<layer->conLinksSize && j<itemsCount+resultsize;i++) {
- if(!(FD_ISSET(layer->conLinks[i].sockfd, &layer->fdset)))
- continue;
- if(!buf.data) {
- buf.data = malloc(sizeof(UA_Byte) * layer->conf.recvBufferSize);
- if(!buf.data)
- break;
- }
-
- #ifdef _WIN32
- buf.length = recv(layer->conLinks[i].sockfd, (char *)buf.data,
- layer->conf.recvBufferSize, 0);
- #else
- buf.length = read(layer->conLinks[i].sockfd, buf.data, layer->conf.recvBufferSize);
- #endif
- if (buf.length <= 0) {
- closeConnection(layer->conLinks[i].connection); // work is returned in the next iteration
- } else {
- items[j].type = UA_WORKITEMTYPE_BINARYNETWORKMESSAGE;
- items[j].work.binaryNetworkMessage.message = buf;
- items[j].work.binaryNetworkMessage.connection = &layer->conLinks[i].connection->connection;
- buf.data = NULL;
- j++;
- }
- }
- if(buf.data)
- free(buf.data);
- if(j == 0) {
- free(items);
- *workItems = NULL;
- } else
- *workItems = items;
- return j;
- }
- static UA_Int32 NetworkLayerTCP_stop(NetworkLayerTCP * layer, UA_WorkItem **workItems) {
- for(UA_Int32 index = 0;index < layer->conLinksSize;index++)
- closeConnection(layer->conLinks[index].connection);
- #ifdef _WIN32
- WSACleanup();
- #endif
- return batchDeleteLinks(layer, workItems);
- }
- static void NetworkLayerTCP_delete(NetworkLayerTCP *layer) {
- free(layer->conLinks);
- free(layer);
- }
- UA_ServerNetworkLayer ServerNetworkLayerTCP_new(UA_ConnectionConfig conf, UA_UInt32 port) {
- NetworkLayerTCP *tcplayer = malloc(sizeof(NetworkLayerTCP));
- tcplayer->conf = conf;
- tcplayer->conLinksSize = 0;
- tcplayer->conLinks = NULL;
- tcplayer->port = port;
- tcplayer->deleteLinkList = UA_NULL;
- UA_ServerNetworkLayer nl;
- nl.nlHandle = tcplayer;
- nl.start = (UA_StatusCode (*)(void*))NetworkLayerTCP_start;
- nl.getWork = (UA_Int32 (*)(void*, UA_WorkItem**, UA_UInt16)) NetworkLayerTCP_getWork;
- nl.stop = (UA_Int32 (*)(void*, UA_WorkItem**)) NetworkLayerTCP_stop;
- nl.free = (void (*)(void*))NetworkLayerTCP_delete;
- return nl;
- }
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