Julius Pfrommer 4d804b5935 Timer: Use zip tree for the timer пре 5 година
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client 4d804b5935 Timer: Use zip tree for the timer пре 5 година
pubsub 4d804b5935 Timer: Use zip tree for the timer пре 5 година
server 4d804b5935 Timer: Use zip tree for the timer пре 5 година
ua_connection.c 94a16514f7 Connection: Simplify storage of incomplete chunks пре 5 година
ua_connection_internal.h a43604a28a Cosmetic changes; Replace "extern C" with _UA_BEGIN_DECLS пре 5 година
ua_securechannel.c bfc77d548a SecureChannel: Fix uninitialized variables after a goto пре 5 година
ua_securechannel.h 18e3d5a6d7 Rename queue.h to avoid name collision with bsd OS пре 5 година
ua_timer.c 4d804b5935 Timer: Use zip tree for the timer пре 5 година
ua_timer.h 4d804b5935 Timer: Use zip tree for the timer пре 5 година
ua_types.c f4f8cdc4c3 Stack: Fix heap use after free пре 5 година
ua_types_encoding_binary.c 9a07705617 Stack: Replace _deleteMembers with _clear for the types encoding пре 5 година
ua_types_encoding_binary.h 49e0a0bb1e Types: Add UA_DataTypeArray as a linked list for client/server пре 5 година
ua_util.c 46224876f5 Fix possible memory issue for node id to string conversion пре 5 година
ua_util_internal.h 27e955528f Stack: Move atomic operations into ua_architecture_definitions.h пре 5 година
ua_workqueue.c f492dbbfa0 Move WorkQueue to a separate struct for client and server пре 5 година
ua_workqueue.h 18e3d5a6d7 Rename queue.h to avoid name collision with bsd OS пре 5 година