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- /*
- * PCG Random Number Generation for C.
- *
- * Copyright 2014 Melissa O'Neill <oneill@pcg-random.org>
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- * For additional information about the PCG random number generation scheme,
- * including its license and other licensing options, visit
- *
- * http://www.pcg-random.org
- */
- /*
- * This code is derived from the full C implementation, which is in turn
- * derived from the canonical C++ PCG implementation. The C++ version
- * has many additional features and is preferable if you can use C++ in
- * your project.
- */
- #ifndef PCG_BASIC_H_INCLUDED
- #define PCG_BASIC_H_INCLUDED 1
- #include <inttypes.h>
- #if __cplusplus
- extern "C" {
- #endif
- struct pcg_state_setseq_64 { // Internals are *Private*.
- uint64_t state; // RNG state. All values are possible.
- uint64_t inc; // Controls which RNG sequence (stream) is
- // selected. Must *always* be odd.
- };
- typedef struct pcg_state_setseq_64 pcg32_random_t;
- // If you *must* statically initialize it, here's one.
- #define PCG32_INITIALIZER { 0x853c49e6748fea9bULL, 0xda3e39cb94b95bdbULL }
- // pcg32_srandom(initial_state, initseq)
- // pcg32_srandom_r(rng, initial_state, initseq):
- // Seed the rng. Specified in two parts, state initializer and a
- // sequence selection constant (a.k.a. stream id)
- void pcg32_srandom(uint64_t initial_state, uint64_t initseq);
- void pcg32_srandom_r(pcg32_random_t* rng, uint64_t initial_state,
- uint64_t initseq);
- // pcg32_random()
- // pcg32_random_r(rng)
- // Generate a uniformly distributed 32-bit random number
- uint32_t pcg32_random(void);
- uint32_t pcg32_random_r(pcg32_random_t* rng);
- // pcg32_boundedrand(bound):
- // pcg32_boundedrand_r(rng, bound):
- // Generate a uniformly distributed number, r, where 0 <= r < bound
- uint32_t pcg32_boundedrand(uint32_t bound);
- uint32_t pcg32_boundedrand_r(pcg32_random_t* rng, uint32_t bound);
- #if __cplusplus
- }
- #endif
- #endif // PCG_BASIC_H_INCLUDED
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