networklayer_tcp.c 22 KB

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  1. /*
  2. * This work is licensed under a Creative Commons CCZero 1.0 Universal License.
  3. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
  4. */
  5. #include "networklayer_tcp.h"
  6. #include <stdlib.h> // malloc, free
  7. #include <stdio.h> // snprintf
  8. #include <string.h> // memset
  9. #include <errno.h>
  10. #ifdef _WIN32
  11. # include <malloc.h>
  12. # include <winsock2.h>
  13. # include <ws2tcpip.h>
  14. # define CLOSESOCKET(S) closesocket(S)
  15. # define ssize_t long
  16. #else
  17. # include <fcntl.h>
  18. # include <sys/select.h>
  19. # include <netinet/in.h>
  20. # ifndef __CYGWIN__
  21. # include <netinet/tcp.h>
  22. # endif
  23. # include <sys/ioctl.h>
  24. # include <netdb.h> //gethostbyname for the client
  25. # include <unistd.h> // read, write, close
  26. # include <arpa/inet.h>
  27. # ifdef __QNX__
  28. # include <sys/socket.h>
  29. # endif
  30. # define CLOSESOCKET(S) close(S)
  31. #endif
  32. /* workaround a glibc bug where an integer conversion is required */
  33. #if !defined(_WIN32)
  34. # include <features.h>
  35. # if defined(__GNU_LIBRARY__) && (__GNU_LIBRARY__ >= 6) && (__GLIBC__ >= 2) && (__GLIBC_MINOR__ >= 16)
  36. # define UA_fd_set(fd, fds) FD_SET(fd, fds)
  37. # define UA_fd_isset(fd, fds) FD_ISSET(fd, fds)
  38. # else
  39. # define UA_fd_set(fd, fds) FD_SET((unsigned int)fd, fds)
  40. # define UA_fd_isset(fd, fds) FD_ISSET((unsigned int)fd, fds)
  41. # endif
  42. #else
  43. # define UA_fd_set(fd, fds) FD_SET((unsigned int)fd, fds)
  44. # define UA_fd_isset(fd, fds) FD_ISSET((unsigned int)fd, fds)
  45. #endif
  46. #ifdef UA_ENABLE_MULTITHREADING
  47. # include <urcu/uatomic.h>
  48. #endif
  49. #ifndef MSG_NOSIGNAL
  50. #define MSG_NOSIGNAL 0
  51. #endif
  52. /****************************/
  53. /* Generic Socket Functions */
  54. /****************************/
  55. static void
  56. socket_close(UA_Connection *connection) {
  57. connection->state = UA_CONNECTION_CLOSED;
  58. shutdown(connection->sockfd,2);
  59. CLOSESOCKET(connection->sockfd);
  60. }
  61. static UA_StatusCode
  62. socket_write(UA_Connection *connection, UA_ByteString *buf) {
  63. size_t nWritten = 0;
  64. while(buf->length > 0 && nWritten < (size_t)buf->length) {
  65. ssize_t n = 0;
  66. do {
  67. #ifdef _WIN32
  68. n = send((SOCKET)connection->sockfd, (const char*)buf->data, (size_t)buf->length, 0);
  69. const int last_error = WSAGetLastError();
  70. if(n < 0 && last_error != WSAEINTR && last_error != WSAEWOULDBLOCK) {
  71. connection->close(connection);
  72. socket_close(connection);
  73. UA_ByteString_deleteMembers(buf);
  74. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  75. }
  76. #else
  77. n = send(connection->sockfd, (const char*)buf->data, (size_t)buf->length, MSG_NOSIGNAL);
  78. if(n == -1L && errno != EINTR && errno != EAGAIN) {
  79. connection->close(connection);
  80. socket_close(connection);
  81. UA_ByteString_deleteMembers(buf);
  82. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  83. }
  84. #endif
  85. } while(n == -1L);
  86. nWritten += (size_t)n;
  87. }
  88. UA_ByteString_deleteMembers(buf);
  89. return UA_STATUSCODE_GOOD;
  90. }
  91. static UA_StatusCode
  92. socket_recv(UA_Connection *connection, UA_ByteString *response, UA_UInt32 timeout) {
  93. response->data = malloc(connection->localConf.recvBufferSize);
  94. if(!response->data) {
  95. response->length = 0;
  96. return UA_STATUSCODE_BADOUTOFMEMORY; /* not enough memory retry */
  97. }
  98. if(timeout > 0) {
  99. /* currently, only the client uses timeouts */
  100. #ifndef _WIN32
  101. UA_UInt32 timeout_usec = timeout * 1000;
  102. struct timeval tmptv = {(long int)(timeout_usec / 1000000), (long int)(timeout_usec % 1000000)};
  103. int ret = setsockopt(connection->sockfd, SOL_SOCKET, SO_RCVTIMEO, (const char *)&tmptv, sizeof(struct timeval));
  104. #else
  105. DWORD timeout_dw = timeout;
  106. int ret = setsockopt(connection->sockfd, SOL_SOCKET, SO_RCVTIMEO, (const char*)&timeout_dw, sizeof(DWORD));
  107. #endif
  108. if(0 != ret) {
  109. UA_ByteString_deleteMembers(response);
  110. socket_close(connection);
  111. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  112. }
  113. }
  114. ssize_t ret = recv(connection->sockfd, (char*)response->data, connection->localConf.recvBufferSize, 0);
  115. if(ret == 0) {
  116. /* server has closed the connection */
  117. UA_ByteString_deleteMembers(response);
  118. socket_close(connection);
  119. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  120. } else if(ret < 0) {
  121. UA_ByteString_deleteMembers(response);
  122. #ifdef _WIN32
  123. const int last_error = WSAGetLastError();
  124. #define TEST_RETRY (last_error == WSAEINTR || last_error == WSAEWOULDBLOCK)
  125. #else
  126. #define TEST_RETRY (errno == EINTR || errno == EAGAIN || errno == EWOULDBLOCK)
  127. #endif
  128. if (TEST_RETRY)
  129. return UA_STATUSCODE_GOOD; /* retry */
  130. else {
  131. socket_close(connection);
  132. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  133. }
  134. }
  135. response->length = (size_t)ret;
  136. return UA_STATUSCODE_GOOD;
  137. }
  138. static UA_StatusCode socket_set_nonblocking(UA_Int32 sockfd) {
  139. #ifdef _WIN32
  140. u_long iMode = 1;
  141. if(ioctlsocket(sockfd, FIONBIO, &iMode) != NO_ERROR)
  142. return UA_STATUSCODE_BADINTERNALERROR;
  143. #else
  144. int opts = fcntl(sockfd, F_GETFL);
  145. if(opts < 0 || fcntl(sockfd, F_SETFL, opts|O_NONBLOCK) < 0)
  146. return UA_STATUSCODE_BADINTERNALERROR;
  147. #endif
  148. return UA_STATUSCODE_GOOD;
  149. }
  150. static void FreeConnectionCallback(UA_Server *server, void *ptr) {
  151. UA_Connection_deleteMembers((UA_Connection*)ptr);
  152. free(ptr);
  153. }
  154. /***************************/
  155. /* Server NetworkLayer TCP */
  156. /***************************/
  157. /**
  158. * For the multithreaded mode, assume a single thread that periodically "gets work" from the network
  159. * layer. In addition, several worker threads are asynchronously calling into the callbacks of the
  160. * UA_Connection that holds a single connection.
  161. *
  162. * Creating a connection: When "GetWork" encounters a new connection, it creates a UA_Connection
  163. * with the socket information. This is added to the mappings array that links sockets to
  164. * UA_Connection structs.
  165. *
  166. * Reading data: In "GetWork", we listen on the sockets in the mappings array. If data arrives (or
  167. * the connection closes), a WorkItem is created that carries the work and a pointer to the
  168. * connection.
  169. *
  170. * Closing a connection: Closing can happen in two ways. Either it is triggered by the server in an
  171. * asynchronous callback. Or the connection is close by the client and this is detected in
  172. * "GetWork". The server needs to do some internal cleanups (close attached securechannels, etc.).
  173. * So even when a closed connection is detected in "GetWork", we trigger the server to close the
  174. * connection (with a WorkItem) and continue from the callback.
  175. *
  176. * - Server calls close-callback: We close the socket, set the connection-state to closed and add
  177. * the connection to a linked list from which it is deleted later. The connection cannot be freed
  178. * right away since other threads might still be using it.
  179. *
  180. * - GetWork: We remove the connection from the mappings array. In the non-multithreaded case, the
  181. * connection is freed. For multithreading, we return a workitem that is delayed, i.e. that is
  182. * called only after all workitems created before are finished in all threads. This workitems
  183. * contains a callback that goes through the linked list of connections to be freed.
  184. *
  185. */
  186. #define MAXBACKLOG 100
  187. typedef struct {
  188. UA_ConnectionConfig conf;
  189. UA_UInt16 port;
  190. UA_Logger logger; // Set during start
  191. /* open sockets and connections */
  192. UA_Int32 serversockfd;
  193. size_t mappingsSize;
  194. struct ConnectionMapping {
  195. UA_Connection *connection;
  196. UA_Int32 sockfd;
  197. } *mappings;
  198. } ServerNetworkLayerTCP;
  199. static UA_StatusCode
  200. ServerNetworkLayerGetSendBuffer(UA_Connection *connection, size_t length, UA_ByteString *buf) {
  201. if(length > connection->remoteConf.recvBufferSize)
  202. return UA_STATUSCODE_BADCOMMUNICATIONERROR;
  203. return UA_ByteString_allocBuffer(buf, length);
  204. }
  205. static void
  206. ServerNetworkLayerReleaseSendBuffer(UA_Connection *connection, UA_ByteString *buf) {
  207. UA_ByteString_deleteMembers(buf);
  208. }
  209. static void
  210. ServerNetworkLayerReleaseRecvBuffer(UA_Connection *connection, UA_ByteString *buf) {
  211. UA_ByteString_deleteMembers(buf);
  212. }
  213. /* after every select, we need to reset the sockets we want to listen on */
  214. static UA_Int32
  215. setFDSet(ServerNetworkLayerTCP *layer, fd_set *fdset) {
  216. FD_ZERO(fdset);
  217. UA_fd_set(layer->serversockfd, fdset);
  218. UA_Int32 highestfd = layer->serversockfd;
  219. for(size_t i = 0; i < layer->mappingsSize; i++) {
  220. UA_fd_set(layer->mappings[i].sockfd, fdset);
  221. if(layer->mappings[i].sockfd > highestfd)
  222. highestfd = layer->mappings[i].sockfd;
  223. }
  224. return highestfd;
  225. }
  226. /* callback triggered from the server */
  227. static void
  228. ServerNetworkLayerTCP_closeConnection(UA_Connection *connection) {
  229. #ifdef UA_ENABLE_MULTITHREADING
  230. if(uatomic_xchg(&connection->state, UA_CONNECTION_CLOSED) == UA_CONNECTION_CLOSED)
  231. return;
  232. #else
  233. if(connection->state == UA_CONNECTION_CLOSED)
  234. return;
  235. connection->state = UA_CONNECTION_CLOSED;
  236. #endif
  237. ServerNetworkLayerTCP *layer = connection->handle;
  238. UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK, "Closing the Connection %i",
  239. connection->sockfd);
  240. /* only "shutdown" here. this triggers the select, where the socket is
  241. "closed" in the mainloop */
  242. shutdown(connection->sockfd, 2);
  243. }
  244. /* call only from the single networking thread */
  245. static UA_StatusCode
  246. ServerNetworkLayerTCP_add(ServerNetworkLayerTCP *layer, UA_Int32 newsockfd) {
  247. UA_Connection *c = malloc(sizeof(UA_Connection));
  248. if(!c)
  249. return UA_STATUSCODE_BADINTERNALERROR;
  250. struct sockaddr_in addr;
  251. socklen_t addrlen = sizeof(struct sockaddr_in);
  252. getsockname(newsockfd, (struct sockaddr*)&addr, &addrlen);
  253. UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK, "New Connection %i over TCP from %s:%d",
  254. newsockfd, inet_ntoa(addr.sin_addr), ntohs(addr.sin_port));
  255. UA_Connection_init(c);
  256. c->sockfd = newsockfd;
  257. c->handle = layer;
  258. c->localConf = layer->conf;
  259. c->send = socket_write;
  260. c->close = ServerNetworkLayerTCP_closeConnection;
  261. c->getSendBuffer = ServerNetworkLayerGetSendBuffer;
  262. c->releaseSendBuffer = ServerNetworkLayerReleaseSendBuffer;
  263. c->releaseRecvBuffer = ServerNetworkLayerReleaseRecvBuffer;
  264. c->state = UA_CONNECTION_OPENING;
  265. struct ConnectionMapping *nm;
  266. nm = realloc(layer->mappings, sizeof(struct ConnectionMapping)*(layer->mappingsSize+1));
  267. if(!nm) {
  268. UA_LOG_ERROR(layer->logger, UA_LOGCATEGORY_NETWORK, "No memory for a new Connection");
  269. free(c);
  270. return UA_STATUSCODE_BADINTERNALERROR;
  271. }
  272. layer->mappings = nm;
  273. layer->mappings[layer->mappingsSize] = (struct ConnectionMapping){c, newsockfd};
  274. layer->mappingsSize++;
  275. return UA_STATUSCODE_GOOD;
  276. }
  277. static UA_StatusCode
  278. ServerNetworkLayerTCP_start(UA_ServerNetworkLayer *nl, UA_Logger logger) {
  279. ServerNetworkLayerTCP *layer = nl->handle;
  280. layer->logger = logger;
  281. /* get the discovery url from the hostname */
  282. UA_String du = UA_STRING_NULL;
  283. char hostname[256];
  284. if(gethostname(hostname, 255) == 0) {
  285. char discoveryUrl[256];
  286. #ifndef _MSC_VER
  287. du.length = (size_t)snprintf(discoveryUrl, 255, "opc.tcp://%s:%d", hostname, layer->port);
  288. #else
  289. du.length = (size_t)_snprintf_s(discoveryUrl, 255, _TRUNCATE, "opc.tcp://%s:%d", hostname, layer->port);
  290. #endif
  291. du.data = (UA_Byte*)discoveryUrl;
  292. }
  293. UA_String_copy(&du, &nl->discoveryUrl);
  294. /* open the server socket */
  295. #ifdef _WIN32
  296. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM,0)) == (UA_Int32)INVALID_SOCKET) {
  297. UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK, "Error opening socket, code: %d",
  298. WSAGetLastError());
  299. return UA_STATUSCODE_BADINTERNALERROR;
  300. }
  301. #else
  302. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM, 0)) < 0) {
  303. UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK, "Error opening socket");
  304. return UA_STATUSCODE_BADINTERNALERROR;
  305. }
  306. #endif
  307. const struct sockaddr_in serv_addr =
  308. {.sin_family = AF_INET, .sin_addr.s_addr = INADDR_ANY,
  309. .sin_port = htons(layer->port), .sin_zero = {0}};
  310. int optval = 1;
  311. if(setsockopt(layer->serversockfd, SOL_SOCKET,
  312. SO_REUSEADDR, (const char *)&optval, sizeof(optval)) == -1) {
  313. UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK,
  314. "Error during setting of socket options");
  315. CLOSESOCKET(layer->serversockfd);
  316. return UA_STATUSCODE_BADINTERNALERROR;
  317. }
  318. if(bind(layer->serversockfd, (const struct sockaddr *)&serv_addr,
  319. sizeof(serv_addr)) < 0) {
  320. UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK, "Error during socket binding");
  321. CLOSESOCKET(layer->serversockfd);
  322. return UA_STATUSCODE_BADINTERNALERROR;
  323. }
  324. socket_set_nonblocking(layer->serversockfd);
  325. listen(layer->serversockfd, MAXBACKLOG);
  326. UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK, "TCP network layer listening on %.*s",
  327. nl->discoveryUrl.length, nl->discoveryUrl.data);
  328. return UA_STATUSCODE_GOOD;
  329. }
  330. static size_t
  331. ServerNetworkLayerTCP_getJobs(UA_ServerNetworkLayer *nl, UA_Job **jobs, UA_UInt16 timeout) {
  332. ServerNetworkLayerTCP *layer = nl->handle;
  333. fd_set fdset;
  334. UA_Int32 highestfd = setFDSet(layer, &fdset);
  335. struct timeval tmptv = {0, timeout};
  336. UA_Int32 resultsize;
  337. resultsize = select(highestfd+1, &fdset, NULL, NULL, &tmptv);
  338. if(resultsize < 0) {
  339. *jobs = NULL;
  340. return 0;
  341. }
  342. /* accept new connections (can only be a single one) */
  343. if(UA_fd_isset(layer->serversockfd, &fdset)) {
  344. resultsize--;
  345. struct sockaddr_in cli_addr;
  346. socklen_t cli_len = sizeof(cli_addr);
  347. int newsockfd = accept(layer->serversockfd, (struct sockaddr *) &cli_addr, &cli_len);
  348. int i = 1;
  349. setsockopt(newsockfd, IPPROTO_TCP, TCP_NODELAY, (void *)&i, sizeof(i));
  350. if(newsockfd >= 0) {
  351. socket_set_nonblocking(newsockfd);
  352. ServerNetworkLayerTCP_add(layer, newsockfd);
  353. }
  354. }
  355. /* alloc enough space for a cleanup-connection and free-connection job per resulted socket */
  356. if(resultsize == 0)
  357. return 0;
  358. UA_Job *js = malloc(sizeof(UA_Job) * (size_t)resultsize * 2);
  359. if(!js)
  360. return 0;
  361. /* read from established sockets */
  362. size_t j = 0;
  363. UA_ByteString buf = UA_BYTESTRING_NULL;
  364. for(size_t i = 0; i < layer->mappingsSize && j < (size_t)resultsize; i++) {
  365. if(!UA_fd_isset(layer->mappings[i].sockfd, &fdset))
  366. continue;
  367. UA_StatusCode retval = socket_recv(layer->mappings[i].connection, &buf, 0);
  368. if(retval == UA_STATUSCODE_GOOD) {
  369. UA_Boolean realloced = UA_FALSE;
  370. retval = UA_Connection_completeMessages(layer->mappings[i].connection, &buf, &realloced);
  371. if(retval != UA_STATUSCODE_GOOD || buf.length == 0)
  372. continue;
  373. js[j].job.binaryMessage.connection = layer->mappings[i].connection;
  374. js[j].job.binaryMessage.message = buf;
  375. if(!realloced)
  376. js[j].type = UA_JOBTYPE_BINARYMESSAGE_NETWORKLAYER;
  377. else
  378. js[j].type = UA_JOBTYPE_BINARYMESSAGE_ALLOCATED;
  379. j++;
  380. } else if (retval == UA_STATUSCODE_BADCONNECTIONCLOSED) {
  381. UA_Connection *c = layer->mappings[i].connection;
  382. /* the socket was closed from remote */
  383. js[j].type = UA_JOBTYPE_DETACHCONNECTION;
  384. js[j].job.closeConnection = layer->mappings[i].connection;
  385. layer->mappings[i] = layer->mappings[layer->mappingsSize-1];
  386. layer->mappingsSize--;
  387. j++;
  388. js[j].type = UA_JOBTYPE_METHODCALL_DELAYED;
  389. js[j].job.methodCall.method = FreeConnectionCallback;
  390. js[j].job.methodCall.data = c;
  391. j++;
  392. }
  393. }
  394. if(j == 0) {
  395. free(js);
  396. js = NULL;
  397. }
  398. *jobs = js;
  399. return j;
  400. }
  401. static size_t
  402. ServerNetworkLayerTCP_stop(UA_ServerNetworkLayer *nl, UA_Job **jobs) {
  403. ServerNetworkLayerTCP *layer = nl->handle;
  404. UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK,
  405. "Shutting down the TCP network layer with %d open connection(s)", layer->mappingsSize);
  406. shutdown(layer->serversockfd,2);
  407. CLOSESOCKET(layer->serversockfd);
  408. UA_Job *items = malloc(sizeof(UA_Job) * layer->mappingsSize * 2);
  409. if(!items)
  410. return 0;
  411. for(size_t i = 0; i < layer->mappingsSize; i++) {
  412. socket_close(layer->mappings[i].connection);
  413. items[i*2].type = UA_JOBTYPE_DETACHCONNECTION;
  414. items[i*2].job.closeConnection = layer->mappings[i].connection;
  415. items[(i*2)+1].type = UA_JOBTYPE_METHODCALL_DELAYED;
  416. items[(i*2)+1].job.methodCall.method = FreeConnectionCallback;
  417. items[(i*2)+1].job.methodCall.data = layer->mappings[i].connection;
  418. }
  419. #ifdef _WIN32
  420. WSACleanup();
  421. #endif
  422. *jobs = items;
  423. return layer->mappingsSize*2;
  424. }
  425. /* run only when the server is stopped */
  426. static void ServerNetworkLayerTCP_deleteMembers(UA_ServerNetworkLayer *nl) {
  427. ServerNetworkLayerTCP *layer = nl->handle;
  428. free(layer->mappings);
  429. free(layer);
  430. UA_String_deleteMembers(&nl->discoveryUrl);
  431. }
  432. UA_ServerNetworkLayer
  433. UA_ServerNetworkLayerTCP(UA_ConnectionConfig conf, UA_UInt16 port) {
  434. #ifdef _WIN32
  435. WORD wVersionRequested;
  436. WSADATA wsaData;
  437. wVersionRequested = MAKEWORD(2, 2);
  438. WSAStartup(wVersionRequested, &wsaData);
  439. #endif
  440. UA_ServerNetworkLayer nl;
  441. memset(&nl, 0, sizeof(UA_ServerNetworkLayer));
  442. ServerNetworkLayerTCP *layer = calloc(1,sizeof(ServerNetworkLayerTCP));
  443. if(!layer)
  444. return nl;
  445. layer->conf = conf;
  446. layer->port = port;
  447. nl.handle = layer;
  448. nl.start = ServerNetworkLayerTCP_start;
  449. nl.getJobs = ServerNetworkLayerTCP_getJobs;
  450. nl.stop = ServerNetworkLayerTCP_stop;
  451. nl.deleteMembers = ServerNetworkLayerTCP_deleteMembers;
  452. return nl;
  453. }
  454. /***************************/
  455. /* Client NetworkLayer TCP */
  456. /***************************/
  457. static UA_StatusCode
  458. ClientNetworkLayerGetBuffer(UA_Connection *connection, size_t length, UA_ByteString *buf) {
  459. if(length > connection->remoteConf.recvBufferSize)
  460. return UA_STATUSCODE_BADCOMMUNICATIONERROR;
  461. if(connection->state == UA_CONNECTION_CLOSED)
  462. return UA_STATUSCODE_BADCONNECTIONCLOSED;
  463. return UA_ByteString_allocBuffer(buf, connection->remoteConf.recvBufferSize);
  464. }
  465. static void
  466. ClientNetworkLayerReleaseBuffer(UA_Connection *connection, UA_ByteString *buf) {
  467. UA_ByteString_deleteMembers(buf);
  468. }
  469. static void
  470. ClientNetworkLayerClose(UA_Connection *connection) {
  471. #ifdef UA_ENABLE_MULTITHREADING
  472. if(uatomic_xchg(&connection->state, UA_CONNECTION_CLOSED) == UA_CONNECTION_CLOSED)
  473. return;
  474. #else
  475. if(connection->state == UA_CONNECTION_CLOSED)
  476. return;
  477. connection->state = UA_CONNECTION_CLOSED;
  478. #endif
  479. socket_close(connection);
  480. }
  481. /* we have no networklayer. instead, attach the reusable buffer to the handle */
  482. UA_Connection
  483. UA_ClientConnectionTCP(UA_ConnectionConfig localConf, const char *endpointUrl, UA_Logger logger) {
  484. UA_Connection connection;
  485. UA_Connection_init(&connection);
  486. connection.localConf = localConf;
  487. //socket_set_nonblocking(connection.sockfd);
  488. connection.send = socket_write;
  489. connection.recv = socket_recv;
  490. connection.close = ClientNetworkLayerClose;
  491. connection.getSendBuffer = ClientNetworkLayerGetBuffer;
  492. connection.releaseSendBuffer = ClientNetworkLayerReleaseBuffer;
  493. connection.releaseRecvBuffer = ClientNetworkLayerReleaseBuffer;
  494. size_t urlLength = strlen(endpointUrl);
  495. if(urlLength < 11 || urlLength >= 512) {
  496. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_NETWORK, "Server url size invalid");
  497. return connection;
  498. }
  499. if(strncmp(endpointUrl, "opc.tcp://", 10) != 0) {
  500. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_NETWORK, "Server url does not begin with opc.tcp://");
  501. return connection;
  502. }
  503. UA_UInt16 portpos = 9;
  504. UA_UInt16 port;
  505. for(port = 0; portpos < urlLength-1; portpos++) {
  506. if(endpointUrl[portpos] == ':') {
  507. char *endPtr = NULL;
  508. unsigned long int tempulong = strtoul(&endpointUrl[portpos+1], &endPtr, 10);
  509. if (ERANGE != errno && tempulong < UINT16_MAX && endPtr != &endpointUrl[portpos+1])
  510. port = (UA_UInt16)tempulong;
  511. break;
  512. }
  513. }
  514. if(port == 0) {
  515. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_NETWORK, "Port invalid");
  516. return connection;
  517. }
  518. char hostname[512];
  519. for(int i=10; i < portpos; i++)
  520. hostname[i-10] = endpointUrl[i];
  521. hostname[portpos-10] = 0;
  522. #ifdef _WIN32
  523. WORD wVersionRequested;
  524. WSADATA wsaData;
  525. wVersionRequested = MAKEWORD(2, 2);
  526. WSAStartup(wVersionRequested, &wsaData);
  527. if((connection.sockfd = socket(PF_INET, SOCK_STREAM,0)) == (UA_Int32)INVALID_SOCKET) {
  528. #else
  529. if((connection.sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
  530. #endif
  531. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_NETWORK, "Could not create socket");
  532. return connection;
  533. }
  534. struct hostent *server = gethostbyname(hostname);
  535. if(!server) {
  536. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_NETWORK, "DNS lookup of %s failed", hostname);
  537. return connection;
  538. }
  539. struct sockaddr_in server_addr;
  540. memset(&server_addr, 0, sizeof(server_addr));
  541. memcpy((char *)&server_addr.sin_addr.s_addr, (char *)server->h_addr_list[0], (size_t)server->h_length);
  542. server_addr.sin_family = AF_INET;
  543. server_addr.sin_port = htons(port);
  544. connection.state = UA_CONNECTION_OPENING;
  545. if(connect(connection.sockfd, (struct sockaddr *) &server_addr, sizeof(server_addr)) < 0) {
  546. ClientNetworkLayerClose(&connection);
  547. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_NETWORK, "Connection failed");
  548. return connection;
  549. }
  550. #ifdef SO_NOSIGPIPE
  551. int val = 1;
  552. if(setsockopt(connection.sockfd, SOL_SOCKET, SO_NOSIGPIPE, (void*)&val, sizeof(val)) < 0) {
  553. UA_LOG_WARNING((*logger), UA_LOGCATEGORY_NETWORK, "Couldn't set SO_NOSIGPIPE");
  554. return connection;
  555. }
  556. #endif
  557. return connection;
  558. }