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- /*
- * This work is licensed under a Creative Commons CCZero 1.0 Universal License.
- * See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
- */
- #include <stdlib.h> // malloc, free
- #ifdef _WIN32
- #include <malloc.h>
- #include <winsock2.h>
- #include <sys/types.h>
- #include <windows.h>
- #include <ws2tcpip.h>
- #define CLOSESOCKET(S) closesocket(S)
- #else
- #include <strings.h> //bzero
- #include <sys/select.h>
- #include <netinet/in.h>
- #include <sys/socketvar.h>
- #include <sys/ioctl.h>
- #include <unistd.h> // read, write, close
- #include <arpa/inet.h>
- #define CLOSESOCKET(S) close(S)
- #endif
- #include <stdio.h>
- #include <errno.h> // errno, EINTR
- #include <fcntl.h> // fcntl
- #include "networklayer_udp.h" // UA_MULTITHREADING is defined in here
- #ifdef UA_MULTITHREADING
- #include <urcu/uatomic.h>
- #endif
- #define MAXBACKLOG 100
- struct ServerNetworklayerUDP;
- /* Forwarded to the server as a (UA_Connection) and used for callbacks back into
- the networklayer */
- typedef struct {
- UA_Connection connection;
- struct sockaddr from;
- socklen_t fromlen;
- struct ServerNetworkLayerUDP *layer;
- } UDPConnection;
- typedef struct ServerNetworkLayerUDP {
- UA_ConnectionConfig conf;
- fd_set fdset;
- #ifdef _WIN32
- UA_UInt32 serversockfd;
- #else
- UA_Int32 serversockfd;
- #endif
- UA_UInt32 port;
- } ServerNetworkLayerUDP;
- static UA_StatusCode setNonBlocking(int sockid) {
- #ifdef _WIN32
- u_long iMode = 1;
- if(ioctlsocket(sockid, FIONBIO, &iMode) != NO_ERROR)
- return UA_STATUSCODE_BADINTERNALERROR;
- #else
- int opts = fcntl(sockid,F_GETFL);
- if(opts < 0 || fcntl(sockid,F_SETFL,opts|O_NONBLOCK) < 0)
- return UA_STATUSCODE_BADINTERNALERROR;
- #endif
- return UA_STATUSCODE_GOOD;
- }
- static void setFDSet(ServerNetworkLayerUDP *layer) {
- FD_ZERO(&layer->fdset);
- FD_SET(layer->serversockfd, &layer->fdset);
- }
- // the callbacks are thread-safe if UA_MULTITHREADING is defined
- static void closeConnectionUDP(UDPConnection *handle) {
- free(handle);
- }
- void writeCallbackUDP(UDPConnection *handle, UA_ByteStringArray gather_buf);
- /** Accesses only the sockfd in the handle. Can be run from parallel threads. */
- void writeCallbackUDP(UDPConnection *handle, UA_ByteStringArray gather_buf) {
- UA_UInt32 total_len = 0, nWritten = 0;
- #ifdef _WIN32
- /*
- LPWSABUF buf = _alloca(gather_buf.stringsSize * sizeof(WSABUF));
- int result = 0;
- for(UA_UInt32 i = 0; i<gather_buf.stringsSize; i++) {
- buf[i].buf = (char*)gather_buf.strings[i].data;
- buf[i].len = gather_buf.strings[i].length;
- total_len += gather_buf.strings[i].length;
- }
- while(nWritten < total_len) {
- UA_UInt32 n = 0;
- do {
- result = WSASendto(handle->layer->serversockfd, buf, gather_buf.stringsSize ,
- (LPDWORD)&n, 0,
- handle->from, handle->fromlen,
- NULL, NULL);
- //FIXME:
- if(result != 0)
- printf("Error WSASend, code: %d \n", WSAGetLastError());
- } while(errno == EINTR);
- nWritten += n;
- }
- */
- #error fixme: udp not yet implemented for windows
- #else
- struct iovec iov[gather_buf.stringsSize];
- for(UA_UInt32 i=0;i<gather_buf.stringsSize;i++) {
- iov[i] = (struct iovec) {.iov_base = gather_buf.strings[i].data,
- .iov_len = gather_buf.strings[i].length};
- total_len += gather_buf.strings[i].length;
- }
- struct sockaddr_in *sin = UA_NULL;
- if (handle->from.sa_family == AF_INET) {
-
- #if defined(__GNUC__) || defined(__clang__)
- #pragma GCC diagnostic push
- #pragma GCC diagnostic ignored "-Wcast-align"
- #endif
- sin = (struct sockaddr_in *) &(handle->from);
- #if defined(__GNUC__) || defined(__clang__)
- #pragma GCC diagnostic pop
- #endif
- } else {
- //FIXME:
- return;
- }
- struct msghdr message = {.msg_name = sin, .msg_namelen = handle->fromlen, .msg_iov = iov,
- .msg_iovlen = gather_buf.stringsSize, .msg_control = NULL,
- .msg_controllen = 0, .msg_flags = 0};
- while (nWritten < total_len) {
- UA_Int32 n = 0;
- do {
- n = sendmsg(handle->layer->serversockfd, &message, 0);
- if(n==-1L){
- printf("ERROR:%i\n", errno);
- }
- } while (n == -1L && errno == EINTR);
- nWritten += n;
- }
- #endif
- }
- static UA_StatusCode ServerNetworkLayerUDP_start(ServerNetworkLayerUDP *layer, UA_Logger *logger) {
- #ifdef _WIN32
- WORD wVersionRequested;
- WSADATA wsaData;
- wVersionRequested = MAKEWORD(2, 2);
- WSAStartup(wVersionRequested, &wsaData);
- if((layer->serversockfd = socket(PF_INET, SOCK_DGRAM,0)) == INVALID_SOCKET) {
- printf("ERROR opening socket, code: %d\n", WSAGetLastError());
- return UA_STATUSCODE_BADINTERNALERROR;
- }
- #else
- if((layer->serversockfd = socket(PF_INET, SOCK_DGRAM, 0)) < 0) {
- perror("ERROR opening socket");
- return UA_STATUSCODE_BADINTERNALERROR;
- }
- #endif
- const struct sockaddr_in serv_addr = {
- .sin_family = AF_INET, .sin_addr.s_addr = INADDR_ANY,
- .sin_port = htons(layer->port), .sin_zero = {0}};
- int optval = 1;
- if(setsockopt(layer->serversockfd, SOL_SOCKET,
- SO_REUSEADDR, (const char *)&optval,
- sizeof(optval)) == -1) {
- perror("setsockopt");
- CLOSESOCKET(layer->serversockfd);
- return UA_STATUSCODE_BADINTERNALERROR;
- }
- if(bind(layer->serversockfd, (const struct sockaddr *)&serv_addr,
- sizeof(serv_addr)) < 0) {
- perror("binding");
- CLOSESOCKET(layer->serversockfd);
- return UA_STATUSCODE_BADINTERNALERROR;
- }
- setNonBlocking(layer->serversockfd);
- char msg[256];
- sprintf(msg, "Listening for TCP connections on %s:%d",
- inet_ntoa(serv_addr.sin_addr),
- ntohs(serv_addr.sin_port));
- UA_LOG_INFO((*logger), UA_LOGGERCATEGORY_SERVER, msg);
- return UA_STATUSCODE_GOOD;
- }
- static UA_Int32 ServerNetworkLayerUDP_getWork(ServerNetworkLayerUDP *layer, UA_WorkItem **workItems,
- UA_UInt16 timeout) {
- UA_WorkItem *items = UA_NULL;
- setFDSet(layer);
- struct timeval tmptv = {0, timeout};
- UA_Int32 resultsize = select(layer->serversockfd+1, &layer->fdset, NULL, NULL, &tmptv);
- if(resultsize <= 0 || !FD_ISSET(layer->serversockfd, &layer->fdset)) {
- *workItems = items;
- return 0;
- }
- items = malloc(sizeof(UA_WorkItem)*(resultsize));
- // read from established sockets
- UA_Int32 j = 0;
- UA_ByteString buf = { -1, NULL};
- if(!buf.data) {
- buf.data = malloc(sizeof(UA_Byte) * layer->conf.recvBufferSize);
- if(!buf.data){
- //TODO:
- printf("malloc failed");
- }
- }
- struct sockaddr sender;
- socklen_t sendsize = sizeof(sender);
- bzero(&sender, sizeof(sender));
- #ifdef _WIN32
- buf.length = recvfrom(layer->conLinks[i].sockfd, (char *)buf.data,
- layer->conf.recvBufferSize, 0);
- //todo: fixme
- #else
- buf.length = recvfrom(layer->serversockfd, buf.data, layer->conf.recvBufferSize, 0, &sender, &sendsize);
- #endif
- if (buf.length <= 0) {
- } else {
- UDPConnection *c = malloc(sizeof(UDPConnection));
- if(!c)
- return UA_STATUSCODE_BADINTERNALERROR;
- c->layer = layer;
- c->from = sender;
- c->fromlen = sendsize;
- c->connection.state = UA_CONNECTION_OPENING;
- c->connection.localConf = layer->conf;
- c->connection.channel = UA_NULL;
- c->connection.close = (void (*)(void*))closeConnectionUDP;
- c->connection.write = (void (*)(void*, UA_ByteStringArray))writeCallbackUDP;
- items[j].type = UA_WORKITEMTYPE_BINARYNETWORKMESSAGE;
- items[j].work.binaryNetworkMessage.message = buf;
- items[j].work.binaryNetworkMessage.connection = (UA_Connection*)c;
- buf.data = NULL;
- j++;
- }
- if(buf.data)
- free(buf.data);
- if(j == 0) {
- free(items);
- *workItems = NULL;
- } else
- *workItems = items;
- return j;
- }
- static UA_Int32 ServerNetworkLayerUDP_stop(ServerNetworkLayerUDP * layer, UA_WorkItem **workItems) {
- CLOSESOCKET(layer->serversockfd);
- return 0;
- }
- static void ServerNetworkLayerUDP_delete(ServerNetworkLayerUDP *layer) {
- free(layer);
- }
- UA_ServerNetworkLayer ServerNetworkLayerUDP_new(UA_ConnectionConfig conf, UA_UInt32 port){
- ServerNetworkLayerUDP *udplayer = malloc(sizeof(ServerNetworkLayerUDP));
- udplayer->conf = conf;
- udplayer->port = port;
- UA_ServerNetworkLayer nl;
- nl.nlHandle = udplayer;
- nl.start = (UA_StatusCode (*)(void*))ServerNetworkLayerUDP_start;
- nl.getWork = (UA_Int32 (*)(void*, UA_WorkItem**, UA_UInt16)) ServerNetworkLayerUDP_getWork;
- nl.stop = (UA_Int32 (*)(void*, UA_WorkItem**)) ServerNetworkLayerUDP_stop;
- nl.free = (void (*)(void*))ServerNetworkLayerUDP_delete;
- return nl;
- }
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