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- /* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
- * See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */
- /* Enable POSIX features */
- #ifndef _XOPEN_SOURCE
- # define _XOPEN_SOURCE 600
- #endif
- #ifndef _DEFAULT_SOURCE
- # define _DEFAULT_SOURCE
- #endif
- /* On older systems we need to define _BSD_SOURCE.
- * _DEFAULT_SOURCE is an alias for that. */
- #ifndef _BSD_SOURCE
- # define _BSD_SOURCE
- #endif
- /**
- * Client disconnect handling
- * --------------------------
- * This example shows you how to handle a client disconnect, e.g., if the server
- * is shut down while the client is connected. You just need to call connect
- * again and the client will automatically reconnect.
- *
- * This example is very similar to the tutorial_client_firststeps.c. */
- #include "open62541.h"
- #include <signal.h>
- #ifdef _WIN32
- # include <windows.h>
- # define UA_sleep_ms(X) Sleep(X)
- #else
- # include <unistd.h>
- # define UA_sleep_ms(X) usleep(X * 1000)
- #endif
- UA_Boolean running = true;
- UA_Logger logger = UA_Log_Stdout;
- static void stopHandler(int sign) {
- UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "Received Ctrl-C");
- running = 0;
- }
- static void
- handler_currentTimeChanged(UA_UInt32 monId, UA_DataValue *value, void *context) {
- UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "currentTime has changed!");
- if(UA_Variant_hasScalarType(&value->value, &UA_TYPES[UA_TYPES_DATETIME])) {
- UA_DateTime raw_date = *(UA_DateTime *) value->value.data;
- UA_DateTimeStruct dts = UA_DateTime_toStruct(raw_date);
- UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "date is: %02u-%02u-%04u %02u:%02u:%02u.%03u",
- dts.day, dts.month, dts.year, dts.hour, dts.min, dts.sec, dts.milliSec);
- }
- }
- static void
- stateCallback (UA_Client *client, UA_ClientState clientState) {
- switch(clientState) {
- case UA_CLIENTSTATE_DISCONNECTED:
- UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "The client is disconnected");
- break;
- case UA_CLIENTSTATE_CONNECTED:
- UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "A TCP connection to the server is open");
- break;
- case UA_CLIENTSTATE_SECURECHANNEL:
- UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "A SecureChannel to the server is open");
- break;
- case UA_CLIENTSTATE_SESSION:{
- UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "A session with the server is open");
- /* A new session was created. We need to create the subscription. */
- /* Create a subscription */
- UA_UInt32 subId = 0;
- UA_Client_Subscriptions_new(client, UA_SubscriptionSettings_default, &subId);
- if(subId)
- UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "Create subscription succeeded, id %u", subId);
- else
- return;
- /* Add a MonitoredItem */
- UA_UInt32 monId = 0;
- UA_NodeId monitorThis = UA_NODEID_NUMERIC(0, UA_NS0ID_SERVER_SERVERSTATUS_CURRENTTIME);
- UA_Client_Subscriptions_addMonitoredItem(client, subId, monitorThis, UA_ATTRIBUTEID_VALUE,
- &handler_currentTimeChanged, NULL, &monId, 250);
- if(monId)
- UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "Monitoring UA_NS0ID_SERVER_SERVERSTATUS_CURRENTTIME', id %u", monId);
- }
- break;
- case UA_CLIENTSTATE_SESSION_RENEWED:
- UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "A session with the server is open (renewed)");
- /* The session was renewed. We don't need to recreate the subscription. */
- break;
- }
- return;
- }
- int main(void) {
- signal(SIGINT, stopHandler); /* catches ctrl-c */
- UA_ClientConfig config = UA_ClientConfig_default;
- /* Set stateCallback */
- config.stateCallback = stateCallback;
- UA_Client *client = UA_Client_new(config);
- /* Endless loop SendPublishRequest */
- while(running) {
- /* if already connected, this will return GOOD and do nothing */
- /* if the connection is closed/errored, the connection will be reset and then reconnected */
- /* Alternatively you can also use UA_Client_getState to get the current state */
- UA_StatusCode retval = UA_Client_connect(client, "opc.tcp://localhost:4840");
- if(retval != UA_STATUSCODE_GOOD) {
- UA_LOG_ERROR(logger, UA_LOGCATEGORY_USERLAND, "Not connected. Retrying to connect in 1 second");
- /* The connect may timeout after 1 second (see above) or it may fail immediately on network errors */
- /* E.g. name resolution errors or unreachable network. Thus there should be a small sleep here */
- UA_sleep_ms(1000);
- continue;
- }
- UA_Client_Subscriptions_manuallySendPublishRequest(client);
- UA_sleep_ms(1000);
- };
- /* Clean up */
- UA_Client_delete(client); /* Disconnects the client internally */
- return UA_STATUSCODE_GOOD;
- }
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