client_connect_loop.c 3.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081
  1. /* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
  2. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */
  3. /**
  4. * Client disconnect handling
  5. * --------------------------
  6. * This example shows you how to handle a client disconnect, e.g., if the server
  7. * is shut down while the client is connected. You just need to call connect
  8. * again and the client will automatically reconnect.
  9. *
  10. * This example is very similar to the tutorial_client_firststeps.c. */
  11. #include <ua_client_highlevel.h>
  12. #include <ua_config_default.h>
  13. #include <ua_log_stdout.h>
  14. #include <signal.h>
  15. UA_Boolean running = true;
  16. static void stopHandler(int sign) {
  17. UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_CLIENT, "Received Ctrl-C");
  18. running = 0;
  19. }
  20. int main(void) {
  21. signal(SIGINT, stopHandler); /* catches ctrl-c */
  22. UA_ClientConfig config = UA_ClientConfig_default;
  23. /* default timeout is 5 seconds. Set it to 1 second here for demo */
  24. config.timeout = 1000;
  25. UA_Client *client = UA_Client_new(config);
  26. /* Read the value attribute of the node. UA_Client_readValueAttribute is a
  27. * wrapper for the raw read service available as UA_Client_Service_read. */
  28. UA_Variant value; /* Variants can hold scalar values and arrays of any type */
  29. UA_Variant_init(&value);
  30. /* Endless loop reading the server time */
  31. while(running) {
  32. /* if already connected, this will return GOOD and do nothing */
  33. /* if the connection is closed/errored, the connection will be reset and then reconnected */
  34. /* Alternatively you can also use UA_Client_getState to get the current state */
  35. UA_StatusCode retval = UA_Client_connect(client, "opc.tcp://localhost:4840");
  36. if(retval != UA_STATUSCODE_GOOD) {
  37. UA_LOG_ERROR(UA_Log_Stdout, UA_LOGCATEGORY_CLIENT, "Not connected. Retrying to connect in 1 second");
  38. /* The connect may timeout after 1 second (see above) or it may fail immediately on network errors */
  39. /* E.g. name resolution errors or unreachable network. Thus there should be a small sleep here */
  40. UA_sleep_ms(1000);
  41. continue;
  42. }
  43. /* NodeId of the variable holding the current time */
  44. const UA_NodeId nodeId =
  45. UA_NODEID_NUMERIC(0, UA_NS0ID_SERVER_SERVERSTATUS_CURRENTTIME);
  46. retval = UA_Client_readValueAttribute(client, nodeId, &value);
  47. if(retval == UA_STATUSCODE_BADCONNECTIONCLOSED) {
  48. UA_LOG_ERROR(UA_Log_Stdout, UA_LOGCATEGORY_CLIENT,
  49. "Connection was closed. Reconnecting ...");
  50. continue;
  51. }
  52. if(retval == UA_STATUSCODE_GOOD &&
  53. UA_Variant_hasScalarType(&value, &UA_TYPES[UA_TYPES_DATETIME])) {
  54. UA_DateTime raw_date = *(UA_DateTime *) value.data;
  55. UA_DateTimeStruct dts = UA_DateTime_toStruct(raw_date);
  56. UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_USERLAND,
  57. "date is: %02u-%02u-%04u %02u:%02u:%02u.%03u",
  58. dts.day, dts.month, dts.year, dts.hour, dts.min, dts.sec, dts.milliSec);
  59. }
  60. UA_Variant_clear(&value);
  61. UA_sleep_ms(1000);
  62. };
  63. /* Clean up */
  64. UA_Variant_clear(&value);
  65. UA_Client_delete(client); /* Disconnects the client internally */
  66. return UA_STATUSCODE_GOOD;
  67. }