networklayer_tcp.c 12 KB

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  1. /*
  2. * This work is licensed under a Creative Commons CCZero 1.0 Universal License.
  3. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
  4. */
  5. #include <stdlib.h> // malloc, free
  6. #ifdef _WIN32
  7. #include <malloc.h>
  8. #include <winsock2.h>
  9. #include <sys/types.h>
  10. #include <Windows.h>
  11. #include <ws2tcpip.h>
  12. #define CLOSESOCKET(S) closesocket(S)
  13. #else
  14. #include <sys/select.h>
  15. #include <netinet/in.h>
  16. #include <sys/socketvar.h>
  17. #include <sys/ioctl.h>
  18. #include <unistd.h> // read, write, close
  19. #include <arpa/inet.h>
  20. #define CLOSESOCKET(S) close(S)
  21. #endif
  22. #include <stdio.h>
  23. #include <errno.h> // errno, EINTR
  24. #include <fcntl.h> // fcntl
  25. #include "networklayer_tcp.h" // UA_MULTITHREADING is defined in here
  26. #ifdef UA_MULTITHREADING
  27. #include <urcu/uatomic.h>
  28. #endif
  29. #define MAXBACKLOG 100
  30. struct Networklayer_TCP;
  31. /* Forwarded to the server as a (UA_Connection) and used for callbacks back into
  32. the networklayer */
  33. typedef struct {
  34. UA_Connection connection;
  35. UA_Int32 sockfd;
  36. struct NetworkLayerTCP *layer;
  37. } TCPConnection;
  38. /* Internal mapping of sockets to connections */
  39. typedef struct {
  40. TCPConnection *connection;
  41. UA_Int32 sockfd;
  42. } ConnectionLink;
  43. typedef struct NetworkLayerTCP {
  44. UA_ConnectionConfig conf;
  45. fd_set fdset;
  46. UA_Int32 serversockfd;
  47. UA_Int32 highestfd;
  48. UA_UInt16 conLinksSize;
  49. ConnectionLink *conLinks;
  50. UA_UInt32 port;
  51. /* We remove the connection links only in the main thread. Attach
  52. to-be-deleted links with atomic operations */
  53. struct deleteLink {
  54. UA_Int32 sockfd;
  55. struct deleteLink *next;
  56. } *deleteLinkList;
  57. } NetworkLayerTCP;
  58. static UA_StatusCode setNonBlocking(int sockid) {
  59. #ifdef _WIN32
  60. u_long iMode = 1;
  61. if(ioctlsocket(sockid, FIONBIO, &iMode) != NO_ERROR)
  62. return UA_STATUSCODE_BADINTERNALERROR;
  63. #else
  64. int opts = fcntl(sockid,F_GETFL);
  65. if(opts < 0 || fcntl(sockid,F_SETFL,opts|O_NONBLOCK) < 0)
  66. return UA_STATUSCODE_BADINTERNALERROR;
  67. #endif
  68. return UA_STATUSCODE_GOOD;
  69. }
  70. static void freeConnectionCallback(UA_Server *server, TCPConnection *connection) {
  71. free(connection);
  72. }
  73. // after every select, reset the set of sockets we want to listen on
  74. static void setFDSet(NetworkLayerTCP *layer) {
  75. FD_ZERO(&layer->fdset);
  76. FD_SET(layer->serversockfd, &layer->fdset);
  77. layer->highestfd = layer->serversockfd;
  78. for(UA_Int32 i=0;i<layer->conLinksSize;i++) {
  79. FD_SET(layer->conLinks[i].sockfd, &layer->fdset);
  80. if(layer->conLinks[i].sockfd > layer->highestfd)
  81. layer->highestfd = layer->conLinks[i].sockfd;
  82. }
  83. }
  84. // the callbacks are thread-safe if UA_MULTITHREADING is defined
  85. void closeConnection(TCPConnection *handle);
  86. void writeCallback(TCPConnection *handle, UA_ByteStringArray gather_buf);
  87. static UA_StatusCode NetworkLayerTCP_add(NetworkLayerTCP *layer, UA_Int32 newsockfd) {
  88. setNonBlocking(newsockfd);
  89. TCPConnection *c = malloc(sizeof(TCPConnection));
  90. if(!c)
  91. return UA_STATUSCODE_BADINTERNALERROR;
  92. c->sockfd = newsockfd;
  93. c->layer = layer;
  94. c->connection.state = UA_CONNECTION_OPENING;
  95. c->connection.localConf = layer->conf;
  96. c->connection.channel = UA_NULL;
  97. c->connection.close = (void (*)(void*))closeConnection;
  98. c->connection.write = (void (*)(void*, UA_ByteStringArray))writeCallback;
  99. layer->conLinks = realloc(layer->conLinks, sizeof(ConnectionLink)*(layer->conLinksSize+1));
  100. if(!layer->conLinks) {
  101. free(c);
  102. return UA_STATUSCODE_BADINTERNALERROR;
  103. }
  104. layer->conLinks[layer->conLinksSize].connection = c;
  105. layer->conLinks[layer->conLinksSize].sockfd = newsockfd;
  106. layer->conLinksSize++;
  107. return UA_STATUSCODE_GOOD;
  108. }
  109. // Takes the linked list of closed connections and returns the work for the server loop
  110. static UA_UInt32 batchDeleteLinks(NetworkLayerTCP *layer, UA_WorkItem **returnWork) {
  111. UA_WorkItem *work = malloc(sizeof(UA_WorkItem)*layer->conLinksSize);
  112. if (!work) {
  113. *returnWork = NULL;
  114. return 0;
  115. }
  116. #ifdef UA_MULTITHREADING
  117. struct deleteLink *d = uatomic_xchg(&layer->deleteLinkList, UA_NULL);
  118. #else
  119. struct deleteLink *d = layer->deleteLinkList;
  120. layer->deleteLinkList = UA_NULL;
  121. #endif
  122. UA_UInt32 count = 0;
  123. while(d) {
  124. UA_Int32 i;
  125. for(i = 0;i<layer->conLinksSize;i++) {
  126. if(layer->conLinks[i].sockfd == d->sockfd)
  127. break;
  128. }
  129. if(i < layer->conLinksSize) {
  130. TCPConnection *c = layer->conLinks[i].connection;
  131. layer->conLinksSize--;
  132. layer->conLinks[i] = layer->conLinks[layer->conLinksSize];
  133. work[count] = (UA_WorkItem)
  134. {.type = UA_WORKITEMTYPE_DELAYEDMETHODCALL,
  135. .work.methodCall = {.data = c,
  136. .method = (void (*)(UA_Server*,void*))freeConnectionCallback} };
  137. }
  138. struct deleteLink *oldd = d;
  139. d = d->next;
  140. free(oldd);
  141. count++;
  142. }
  143. *returnWork = work;
  144. return count;
  145. }
  146. #ifdef UA_MULTITHREADING
  147. void closeConnection(TCPConnection *handle) {
  148. if(uatomic_xchg(&handle->connection.state, UA_CONNECTION_CLOSING) == UA_CONNECTION_CLOSING)
  149. return;
  150. UA_Connection_detachSecureChannel(&handle->connection);
  151. shutdown(handle->sockfd,2);
  152. CLOSESOCKET(handle->sockfd);
  153. // Remove the link later in the main thread
  154. struct deleteLink *d = malloc(sizeof(struct deleteLink));
  155. d->sockfd = handle->sockfd;
  156. while(1) {
  157. d->next = handle->layer->deleteLinkList;
  158. if(uatomic_cmpxchg(&handle->layer->deleteLinkList, d->next, d) == d->next)
  159. break;
  160. }
  161. }
  162. #else
  163. void closeConnection(TCPConnection *handle) {
  164. struct deleteLink *d = malloc(sizeof(struct deleteLink));
  165. if(!d)
  166. return;
  167. if(handle->connection.state == UA_CONNECTION_CLOSING)
  168. return;
  169. handle->connection.state = UA_CONNECTION_CLOSING;
  170. UA_Connection_detachSecureChannel(&handle->connection);
  171. shutdown(handle->sockfd,2);
  172. CLOSESOCKET(handle->sockfd);
  173. // Remove the link later in the main thread
  174. d->sockfd = handle->sockfd;
  175. d->next = handle->layer->deleteLinkList;
  176. handle->layer->deleteLinkList = d;
  177. }
  178. #endif
  179. /** Accesses only the sockfd in the handle. Can be run from parallel threads. */
  180. void writeCallback(TCPConnection *handle, UA_ByteStringArray gather_buf) {
  181. UA_UInt32 total_len = 0, nWritten = 0;
  182. #ifdef _WIN32
  183. LPWSABUF buf = _alloca(gather_buf.stringsSize * sizeof(WSABUF));
  184. int result = 0;
  185. for(UA_UInt32 i = 0; i<gather_buf.stringsSize; i++) {
  186. buf[i].buf = gather_buf.strings[i].data;
  187. buf[i].len = gather_buf.strings[i].length;
  188. total_len += gather_buf.strings[i].length;
  189. }
  190. while(nWritten < total_len) {
  191. UA_UInt32 n = 0;
  192. do {
  193. result = WSASend(handle->sockfd, buf, gather_buf.stringsSize ,
  194. (LPDWORD)&n, 0, NULL, NULL);
  195. if(result != 0)
  196. printf("Error WSASend, code: %d \n", WSAGetLastError());
  197. } while(errno == EINTR);
  198. nWritten += n;
  199. }
  200. #else
  201. struct iovec iov[gather_buf.stringsSize];
  202. for(UA_UInt32 i=0;i<gather_buf.stringsSize;i++) {
  203. iov[i] = (struct iovec) {.iov_base = gather_buf.strings[i].data,
  204. .iov_len = gather_buf.strings[i].length};
  205. total_len += gather_buf.strings[i].length;
  206. }
  207. struct msghdr message = {.msg_name = NULL, .msg_namelen = 0, .msg_iov = iov,
  208. .msg_iovlen = gather_buf.stringsSize, .msg_control = NULL,
  209. .msg_controllen = 0, .msg_flags = 0};
  210. while (nWritten < total_len) {
  211. UA_Int32 n = 0;
  212. do {
  213. n = sendmsg(handle->sockfd, &message, 0);
  214. } while (n == -1L && errno == EINTR);
  215. nWritten += n;
  216. }
  217. #endif
  218. }
  219. static UA_StatusCode NetworkLayerTCP_start(NetworkLayerTCP *layer) {
  220. #ifdef _WIN32
  221. WORD wVersionRequested;
  222. WSADATA wsaData;
  223. wVersionRequested = MAKEWORD(2, 2);
  224. WSAStartup(wVersionRequested, &wsaData);
  225. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM,0)) == INVALID_SOCKET) {
  226. printf("ERROR opening socket, code: %d\n", WSAGetLastError());
  227. return UA_STATUSCODE_BADINTERNALERROR;
  228. }
  229. #else
  230. if((layer->serversockfd = socket(PF_INET, SOCK_STREAM, 0)) < 0) {
  231. perror("ERROR opening socket");
  232. return UA_STATUSCODE_BADINTERNALERROR;
  233. }
  234. #endif
  235. const struct sockaddr_in serv_addr = {
  236. .sin_family = AF_INET, .sin_addr.s_addr = INADDR_ANY,
  237. .sin_port = htons(layer->port), .sin_zero = {0}};
  238. int optval = 1;
  239. if(setsockopt(layer->serversockfd, SOL_SOCKET,
  240. SO_REUSEADDR, (const char *)&optval,
  241. sizeof(optval)) == -1) {
  242. perror("setsockopt");
  243. CLOSESOCKET(layer->serversockfd);
  244. return UA_STATUSCODE_BADINTERNALERROR;
  245. }
  246. if(bind(layer->serversockfd, (const struct sockaddr *)&serv_addr,
  247. sizeof(serv_addr)) < 0) {
  248. perror("binding");
  249. CLOSESOCKET(layer->serversockfd);
  250. return UA_STATUSCODE_BADINTERNALERROR;
  251. }
  252. setNonBlocking(layer->serversockfd);
  253. listen(layer->serversockfd, MAXBACKLOG);
  254. printf("Listening for TCP connections on %s:%d\n",
  255. inet_ntoa(serv_addr.sin_addr),
  256. ntohs(serv_addr.sin_port));
  257. return UA_STATUSCODE_GOOD;
  258. }
  259. static UA_Int32 NetworkLayerTCP_getWork(NetworkLayerTCP *layer, UA_WorkItem **workItems,
  260. UA_UInt16 timeout) {
  261. UA_WorkItem *items = UA_NULL;
  262. UA_Int32 itemsCount = batchDeleteLinks(layer, &items);
  263. setFDSet(layer);
  264. struct timeval tmptv = {0, timeout};
  265. UA_Int32 resultsize = select(layer->highestfd+1, &layer->fdset, NULL, NULL, &tmptv);
  266. if(resultsize < 0) {
  267. *workItems = items;
  268. return itemsCount;
  269. }
  270. // accept new connections (can only be a single one)
  271. if(FD_ISSET(layer->serversockfd,&layer->fdset)) {
  272. resultsize--;
  273. struct sockaddr_in cli_addr;
  274. socklen_t cli_len = sizeof(cli_addr);
  275. int newsockfd = accept(layer->serversockfd, (struct sockaddr *) &cli_addr, &cli_len);
  276. if (newsockfd >= 0)
  277. NetworkLayerTCP_add(layer, newsockfd);
  278. }
  279. items = realloc(items, sizeof(UA_WorkItem)*(itemsCount+resultsize));
  280. // read from established sockets
  281. UA_Int32 j = itemsCount;
  282. UA_ByteString buf = { -1, NULL};
  283. for(UA_Int32 i=0;i<layer->conLinksSize && j<itemsCount+resultsize;i++) {
  284. if(!(FD_ISSET(layer->conLinks[i].sockfd, &layer->fdset)))
  285. continue;
  286. if(!buf.data) {
  287. buf.data = malloc(sizeof(UA_Byte) * layer->conf.recvBufferSize);
  288. if(!buf.data)
  289. break;
  290. }
  291. #ifdef _WIN32
  292. buf.length = recv(layer->conLinks[i].sockfd, (char *)buf.data,
  293. layer->conf.recvBufferSize, 0);
  294. #else
  295. buf.length = read(layer->conLinks[i].sockfd, buf.data, layer->conf.recvBufferSize);
  296. #endif
  297. if (buf.length <= 0) {
  298. closeConnection(layer->conLinks[i].connection); // work is returned in the next iteration
  299. } else {
  300. items[j].type = UA_WORKITEMTYPE_BINARYNETWORKMESSAGE;
  301. items[j].work.binaryNetworkMessage.message = buf;
  302. items[j].work.binaryNetworkMessage.connection = &layer->conLinks[i].connection->connection;
  303. buf.data = NULL;
  304. j++;
  305. }
  306. }
  307. if(buf.data)
  308. free(buf.data);
  309. if(j == 0) {
  310. free(items);
  311. *workItems = NULL;
  312. } else
  313. *workItems = items;
  314. return j;
  315. }
  316. static UA_Int32 NetworkLayerTCP_stop(NetworkLayerTCP * layer, UA_WorkItem **workItems) {
  317. for(UA_Int32 index = 0;index < layer->conLinksSize;index++)
  318. closeConnection(layer->conLinks[index].connection);
  319. #ifdef _WIN32
  320. WSACleanup();
  321. #endif
  322. return batchDeleteLinks(layer, workItems);
  323. }
  324. static void NetworkLayerTCP_delete(NetworkLayerTCP *layer) {
  325. free(layer->conLinks);
  326. free(layer);
  327. }
  328. UA_NetworkLayer NetworkLayerTCP_new(UA_ConnectionConfig conf, UA_UInt32 port) {
  329. NetworkLayerTCP *tcplayer = malloc(sizeof(NetworkLayerTCP));
  330. tcplayer->conf = conf;
  331. tcplayer->conLinksSize = 0;
  332. tcplayer->conLinks = NULL;
  333. tcplayer->port = port;
  334. tcplayer->deleteLinkList = UA_NULL;
  335. UA_NetworkLayer nl;
  336. nl.nlHandle = tcplayer;
  337. nl.start = (UA_StatusCode (*)(void*))NetworkLayerTCP_start;
  338. nl.getWork = (UA_Int32 (*)(void*, UA_WorkItem**, UA_UInt16)) NetworkLayerTCP_getWork;
  339. nl.stop = (UA_Int32 (*)(void*, UA_WorkItem**)) NetworkLayerTCP_stop;
  340. nl.delete = (void (*)(void*))NetworkLayerTCP_delete;
  341. return nl;
  342. }