Stefan Profanter c8da8302db Stack: Correct cast of SOCKET to int on Windows 5 years ago
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client cca3ead344 Client: Improve logging during connect 5 years ago
pubsub 726e7d7c54 PubSub: Cosmetic improvements 5 years ago
server c8da8302db Stack: Correct cast of SOCKET to int on Windows 5 years ago
ua_connection.c 63f3653ff1 Additional header cleanup and consistent name of ns generated files 5 years ago
ua_connection_internal.h c9c818868f Move header files to a more unix-like structure 5 years ago
ua_securechannel.c d070a2ff51 Clean up implementation specific behavior and some other code smells 5 years ago
ua_securechannel.h 63f3653ff1 Additional header cleanup and consistent name of ns generated files 5 years ago
ua_timer.c 4d804b5935 Timer: Use zip tree for the timer 5 years ago
ua_timer.h 4d804b5935 Timer: Use zip tree for the timer 5 years ago
ua_types.c 4578d0b702 Handle NULL in UA_STRING and UA_BYTESTRING 5 years ago
ua_types_encoding_binary.c 4209f74e21 enforce correct order of QualifiedName member encoding/decoding 5 years ago
ua_types_encoding_binary.h c9c818868f Move header files to a more unix-like structure 5 years ago
ua_types_encoding_json.c 03a617d827 Unify memory allocation calls 5 years ago
ua_types_encoding_json.h 63f3653ff1 Additional header cleanup and consistent name of ns generated files 5 years ago
ua_util.c 63f3653ff1 Additional header cleanup and consistent name of ns generated files 5 years ago
ua_util_internal.h 63f3653ff1 Additional header cleanup and consistent name of ns generated files 5 years ago
ua_workqueue.c f492dbbfa0 Move WorkQueue to a separate struct for client and server 6 years ago
ua_workqueue.h 18e3d5a6d7 Rename queue.h to avoid name collision with bsd OS 6 years ago