server_variable.c 3.2 KB

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  1. /* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
  2. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */
  3. #include <signal.h>
  4. #ifdef UA_NO_AMALGAMATION
  5. #include "ua_types.h"
  6. #include "ua_server.h"
  7. #include "ua_config_standard.h"
  8. #include "ua_network_tcp.h"
  9. #include "ua_log_stdout.h"
  10. #else
  11. #include "open62541.h"
  12. #endif
  13. UA_Boolean running = true;
  14. UA_Logger logger = UA_Log_Stdout;
  15. static void stopHandler(int sign) {
  16. UA_LOG_INFO(logger, UA_LOGCATEGORY_SERVER, "received ctrl-c");
  17. running = false;
  18. }
  19. static void onRead(void *handle, const UA_NodeId nodeid, const UA_Variant *data,
  20. const UA_NumericRange *range) {
  21. UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "onRead; handle is: %i",
  22. (uintptr_t)handle);
  23. }
  24. static void onWrite(void *h, const UA_NodeId nodeid, const UA_Variant *data,
  25. const UA_NumericRange *range) {
  26. UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "onWrite; handle: %i",
  27. (uintptr_t)h);
  28. }
  29. int main(int argc, char** argv) {
  30. signal(SIGINT, stopHandler); /* catches ctrl-c */
  31. UA_ServerConfig config = UA_ServerConfig_standard;
  32. UA_ServerNetworkLayer nl;
  33. nl = UA_ServerNetworkLayerTCP(UA_ConnectionConfig_standard, 16664);
  34. config.networkLayers = &nl;
  35. config.networkLayersSize = 1;
  36. UA_Server *server = UA_Server_new(config);
  37. /* 1) Define the attribute of the myInteger variable node */
  38. UA_VariableAttributes attr;
  39. UA_VariableAttributes_init(&attr);
  40. UA_Int32 myInteger = 42;
  41. UA_Variant_setScalar(&attr.value, &myInteger, &UA_TYPES[UA_TYPES_INT32]);
  42. attr.description = UA_LOCALIZEDTEXT("en_US","the answer");
  43. attr.displayName = UA_LOCALIZEDTEXT("en_US","the answer");
  44. /* 2) Add the variable node to the information model */
  45. UA_NodeId myIntegerNodeId = UA_NODEID_STRING(1, "the.answer");
  46. UA_QualifiedName myIntegerName = UA_QUALIFIEDNAME(1, "the answer");
  47. UA_NodeId parentNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER);
  48. UA_NodeId parentReferenceNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_ORGANIZES);
  49. UA_Server_addVariableNode(server, myIntegerNodeId, parentNodeId,
  50. parentReferenceNodeId, myIntegerName,
  51. UA_NODEID_NULL, attr, NULL, NULL);
  52. UA_ValueCallback callback = {(void*)7, onRead, onWrite};
  53. UA_Server_setVariableNode_valueCallback(server, myIntegerNodeId, callback);
  54. /* 3) Write another value */
  55. myInteger = 43;
  56. UA_Variant myVar;
  57. UA_Variant_init(&myVar);
  58. UA_Variant_setScalar(&myVar, &myInteger, &UA_TYPES[UA_TYPES_INT32]);
  59. UA_Server_writeValue(server, myIntegerNodeId, myVar);
  60. /* 4) Set the status code of the value */
  61. UA_WriteValue wv;
  62. UA_WriteValue_init(&wv);
  63. wv.nodeId = myIntegerNodeId;
  64. wv.attributeId = UA_ATTRIBUTEID_VALUE;
  65. wv.value.status = UA_STATUSCODE_BADNOTCONNECTED;
  66. wv.value.hasStatus = true;
  67. UA_Server_write(server, &wv);
  68. /* 5) Reset to a good statuscode with a value */
  69. wv.value.hasStatus = false;
  70. wv.value.value = myVar;
  71. wv.value.hasValue = true;
  72. UA_Server_write(server, &wv);
  73. UA_StatusCode retval = UA_Server_run(server, &running);
  74. UA_Server_delete(server);
  75. nl.deleteMembers(&nl);
  76. return (int)retval;
  77. }