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- /* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
- * See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */
- /* Enable POSIX features */
- #ifndef _XOPEN_SOURCE
- # define _XOPEN_SOURCE 600
- #endif
- #ifndef _DEFAULT_SOURCE
- # define _DEFAULT_SOURCE
- #endif
- /* On older systems we need to define _BSD_SOURCE.
- * _DEFAULT_SOURCE is an alias for that. */
- #ifndef _BSD_SOURCE
- # define _BSD_SOURCE
- #endif
- /**
- * Client disconnect handling
- * --------------------------
- * This example shows you how to handle a client disconnect, e.g., if the server
- * is shut down while the client is connected. You just need to call connect
- * again and the client will automatically reconnect.
- *
- * This example is very similar to the tutorial_client_firststeps.c. */
- #include "open62541.h"
- #include <signal.h>
- #ifdef _WIN32
- # include <windows.h>
- # define UA_sleep_ms(X) Sleep(X)
- #else
- # include <unistd.h>
- # define UA_sleep_ms(X) usleep(X * 1000)
- #endif
- UA_Boolean running = true;
- UA_Logger logger = UA_Log_Stdout;
- static void stopHandler(int sign) {
- UA_LOG_INFO(logger, UA_LOGCATEGORY_CLIENT, "Received Ctrl-C");
- running = 0;
- }
- int main(void) {
- signal(SIGINT, stopHandler); /* catches ctrl-c */
- UA_ClientConfig config = UA_ClientConfig_default;
- /* default timeout is 5 seconds. Set it to 1 second here for demo */
- config.timeout = 1000;
- UA_Client *client = UA_Client_new(config);
- /* Read the value attribute of the node. UA_Client_readValueAttribute is a
- * wrapper for the raw read service available as UA_Client_Service_read. */
- UA_Variant value; /* Variants can hold scalar values and arrays of any type */
- UA_Variant_init(&value);
- /* Endless loop reading the server time */
- while (running) {
- /* if already connected, this will return GOOD and do nothing */
- /* if the connection is closed/errored, the connection will be reset and then reconnected */
- /* Alternatively you can also use UA_Client_getState to get the current state */
- UA_StatusCode retval = UA_Client_connect(client, "opc.tcp://localhost:4840");
- if (retval != UA_STATUSCODE_GOOD) {
- UA_LOG_ERROR(logger, UA_LOGCATEGORY_CLIENT, "Not connected. Retrying to connect in 1 second");
- /* The connect may timeout after 1 second (see above) or it may fail immediately on network errors */
- /* E.g. name resolution errors or unreachable network. Thus there should be a small sleep here */
- UA_sleep_ms(1000);
- continue;
- }
- /* NodeId of the variable holding the current time */
- const UA_NodeId nodeId =
- UA_NODEID_NUMERIC(0, UA_NS0ID_SERVER_SERVERSTATUS_CURRENTTIME);
- retval = UA_Client_readValueAttribute(client, nodeId, &value);
- if (retval == UA_STATUSCODE_BADCONNECTIONCLOSED) {
- UA_LOG_ERROR(logger, UA_LOGCATEGORY_CLIENT, "Connection was closed. Reconnecting ...");
- continue;
- }
- if (retval == UA_STATUSCODE_GOOD &&
- UA_Variant_hasScalarType(&value, &UA_TYPES[UA_TYPES_DATETIME])) {
- UA_DateTime raw_date = *(UA_DateTime *) value.data;
- UA_String string_date = UA_DateTime_toString(raw_date);
- UA_LOG_INFO(logger, UA_LOGCATEGORY_CLIENT, "string date is: %.*s", (int) string_date.length, string_date.data);
- UA_String_deleteMembers(&string_date);
- }
- UA_sleep_ms(1000);
- };
- /* Clean up */
- UA_Variant_deleteMembers(&value);
- UA_Client_delete(client); /* Disconnects the client internally */
- return UA_STATUSCODE_GOOD;
- }
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