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- /* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
- /* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
- * See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */
- #if defined(__MINGW32__) && (!defined(WINVER) || WINVER < 0x501)
- /* Assume the target is newer than Windows XP */
- # undef WINVER
- # undef _WIN32_WINDOWS
- # undef _WIN32_WINNT
- # define WINVER 0x0501
- # define _WIN32_WINDOWS 0x0501
- # define _WIN32_WINNT 0x0501
- #endif
- #include "ua_network_tcp.h"
- #include <stdlib.h> // malloc, free
- #include <stdio.h> // snprintf
- #include <string.h> // memset
- #include <errno.h>
- #if UNDER_CE
- #define errno WSAGetLastError()
- #endif
- #ifdef _WIN32
- # ifndef __clang__
- # include <malloc.h>
- # endif
- /* Fix redefinition of SLIST_ENTRY on mingw winnt.h */
- # ifdef SLIST_ENTRY
- # undef SLIST_ENTRY
- # endif
- /* inet_ntoa is deprecated on MSVC but used for compatibility */
- # define _WINSOCK_DEPRECATED_NO_WARNINGS
- # include <winsock2.h>
- # include <ws2tcpip.h>
- # define CLOSESOCKET(S) closesocket((SOCKET)S)
- # define ssize_t int
- # define WIN32_INT (int)
- #else
- # define CLOSESOCKET(S) close(S)
- # define SOCKET int
- # define WIN32_INT
- # include <arpa/inet.h>
- # include <netinet/in.h>
- # include <sys/select.h>
- # include <sys/ioctl.h>
- # include <fcntl.h>
- # include <unistd.h> // read, write, close
- # include <netdb.h>
- # ifdef __QNX__
- # include <sys/socket.h>
- # endif
- #if defined(__unix__) || (defined(__APPLE__) && defined(__MACH__))
- # include <sys/param.h>
- # if defined(BSD)
- # include<sys/socket.h>
- # endif
- #endif
- # ifndef __CYGWIN__
- # include <netinet/tcp.h>
- # endif
- #endif
- /* unsigned int for windows and workaround to a glibc bug */
- #if defined(_WIN32) || defined(__OpenBSD__) || \
- (defined(__GNU_LIBRARY__) && (__GNU_LIBRARY__ <= 6) && \
- (__GLIBC__ <= 2) && (__GLIBC_MINOR__ < 16))
- # define UA_fd_set(fd, fds) FD_SET((unsigned int)fd, fds)
- # define UA_fd_isset(fd, fds) FD_ISSET((unsigned int)fd, fds)
- #else
- # define UA_fd_set(fd, fds) FD_SET(fd, fds)
- # define UA_fd_isset(fd, fds) FD_ISSET(fd, fds)
- #endif
- #ifdef UA_ENABLE_MULTITHREADING
- # include <urcu/uatomic.h>
- #endif
- #ifdef _WIN32
- #define errno__ WSAGetLastError()
- # define INTERRUPTED WSAEINTR
- # define WOULDBLOCK WSAEWOULDBLOCK
- # define AGAIN WSAEWOULDBLOCK
- #else
- # define errno__ errno
- # define INTERRUPTED EINTR
- # define WOULDBLOCK EWOULDBLOCK
- # define AGAIN EAGAIN
- #endif
- /****************************/
- /* Generic Socket Functions */
- /****************************/
- static void
- socket_close(UA_Connection *connection) {
- connection->state = UA_CONNECTION_CLOSED;
- shutdown((SOCKET)connection->sockfd,2);
- CLOSESOCKET(connection->sockfd);
- }
- static UA_StatusCode
- socket_write(UA_Connection *connection, UA_ByteString *buf) {
- size_t nWritten = 0;
- do {
- ssize_t n = 0;
- do {
- /* If the OS throws EMSGSIZE, force a smaller packet size:
- * size_t bytes_to_send = buf->length - nWritten > 1024 ? 1024 : buf->length - nWritten; */
- size_t bytes_to_send = buf->length - nWritten;
- n = send((SOCKET)connection->sockfd, (const char*)buf->data + nWritten,
- WIN32_INT bytes_to_send, 0);
- if(n < 0 && errno__ != INTERRUPTED && errno__ != AGAIN) {
- connection->close(connection);
- socket_close(connection);
- UA_ByteString_deleteMembers(buf);
- return UA_STATUSCODE_BADCONNECTIONCLOSED;
- }
- } while(n < 0);
- nWritten += (size_t)n;
- } while(nWritten < buf->length);
- UA_ByteString_deleteMembers(buf);
- return UA_STATUSCODE_GOOD;
- }
- static UA_StatusCode
- socket_recv(UA_Connection *connection, UA_ByteString *response, UA_UInt32 timeout) {
- response->data = (UA_Byte *)malloc(connection->localConf.recvBufferSize);
- if(!response->data) {
- response->length = 0;
- return UA_STATUSCODE_BADOUTOFMEMORY; /* not enough memory retry */
- }
- if(timeout > 0) {
- /* currently, only the client uses timeouts */
- #ifndef _WIN32
- UA_UInt32 timeout_usec = timeout * 1000;
- # ifdef __APPLE__
- struct timeval tmptv = {(long int)(timeout_usec / 1000000), timeout_usec % 1000000};
- # else
- struct timeval tmptv = {(long int)(timeout_usec / 1000000), (long int)(timeout_usec % 1000000)};
- # endif
- int ret = setsockopt(connection->sockfd, SOL_SOCKET, SO_RCVTIMEO,
- (const char *)&tmptv, sizeof(struct timeval));
- #else
- DWORD timeout_dw = timeout;
- int ret = setsockopt(connection->sockfd, SOL_SOCKET, SO_RCVTIMEO,
- (const char*)&timeout_dw, sizeof(DWORD));
- #endif
- if(0 != ret) {
- UA_ByteString_deleteMembers(response);
- socket_close(connection);
- return UA_STATUSCODE_BADCONNECTIONCLOSED;
- }
- }
- #ifdef __CYGWIN__
- /* Workaround for https://cygwin.com/ml/cygwin/2013-07/msg00107.html */
- ssize_t ret;
- if(timeout > 0) {
- fd_set fdset;
- FD_ZERO(&fdset);
- UA_fd_set(connection->sockfd, &fdset);
- UA_UInt32 timeout_usec = timeout * 1000;
- struct timeval tmptv = {(long int)(timeout_usec / 1000000),
- (long int)(timeout_usec % 1000000)};
- int retval = select(connection->sockfd+1, &fdset, NULL, NULL, &tmptv);
- if(retval && UA_fd_isset(connection->sockfd, &fdset)) {
- ret = recv(connection->sockfd, (char*)response->data,
- connection->localConf.recvBufferSize, 0);
- } else {
- ret = 0;
- }
- } else {
- ret = recv(connection->sockfd, (char*)response->data,
- connection->localConf.recvBufferSize, 0);
- }
- #else
- ssize_t ret = recv(connection->sockfd, (char*)response->data,
- connection->localConf.recvBufferSize, 0);
- #endif
- /* server has closed the connection */
- if(ret == 0) {
- UA_ByteString_deleteMembers(response);
- socket_close(connection);
- return UA_STATUSCODE_BADCONNECTIONCLOSED;
- }
- /* error case */
- if(ret < 0) {
- UA_ByteString_deleteMembers(response);
- if(errno__ == INTERRUPTED || (timeout > 0) ?
- false : (errno__ == EAGAIN || errno__ == WOULDBLOCK))
- return UA_STATUSCODE_GOOD; /* statuscode_good but no data -> retry */
- socket_close(connection);
- return UA_STATUSCODE_BADCONNECTIONCLOSED;
- }
-
- /* default case */
- response->length = (size_t)ret;
- return UA_STATUSCODE_GOOD;
- }
- static UA_StatusCode socket_set_nonblocking(SOCKET sockfd) {
- #ifdef _WIN32
- u_long iMode = 1;
- if(ioctlsocket(sockfd, FIONBIO, &iMode) != NO_ERROR)
- return UA_STATUSCODE_BADINTERNALERROR;
- #else
- int opts = fcntl(sockfd, F_GETFL);
- if(opts < 0 || fcntl(sockfd, F_SETFL, opts|O_NONBLOCK) < 0)
- return UA_STATUSCODE_BADINTERNALERROR;
- #endif
- return UA_STATUSCODE_GOOD;
- }
- static void FreeConnectionCallback(UA_Server *server, void *ptr) {
- UA_Connection_deleteMembers((UA_Connection*)ptr);
- free(ptr);
- }
- /***************************/
- /* Server NetworkLayer TCP */
- /***************************/
- /**
- * For the multithreaded mode, assume a single thread that periodically "gets
- * work" from the network layer. In addition, several worker threads are
- * asynchronously calling into the callbacks of the UA_Connection that holds a
- * single connection.
- *
- * Creating a connection: When "GetJobs" encounters a new connection, it creates
- * a UA_Connection with the socket information. This is added to the mappings
- * array that links sockets to UA_Connection structs.
- *
- * Reading data: In "GetJobs", we listen on the sockets in the mappings array.
- * If data arrives (or the connection closes), a WorkItem is created that
- * carries the work and a pointer to the connection.
- *
- * Closing a connection: Closing can happen in two ways. Either it is triggered
- * by the server in an asynchronous callback. Or the connection is close by the
- * client and this is detected in "GetJobs". The server needs to do some
- * internal cleanups (close attached securechannels, etc.). So even when a
- * closed connection is detected in "GetJobs", we trigger the server to close
- * the connection (with a WorkItem) and continue from the callback.
- *
- * - Server calls close-callback: We close the socket, set the connection-state
- * to closed and add the connection to a linked list from which it is deleted
- * later. The connection cannot be freed right away since other threads might
- * still be using it.
- *
- * - GetJobs: We remove the connection from the mappings array. In the
- * non-multithreaded case, the connection is freed. For multithreading, we
- * return a workitem that is delayed, i.e. that is called only after all
- * workitems created before are finished in all threads. This workitems
- * contains a callback that goes through the linked list of connections to be
- * freed. */
- #define MAXBACKLOG 100
- typedef struct {
- UA_Connection *connection;
- UA_Int32 sockfd;
- } ConnectionMapping;
- typedef struct {
- UA_ConnectionConfig conf;
- UA_UInt16 port;
- UA_Logger logger; // Set during start
- /* open sockets and connections */
- UA_Int32 serversockfd;
- size_t mappingsSize;
- ConnectionMapping *mappings;
- } ServerNetworkLayerTCP;
- static UA_StatusCode
- ServerNetworkLayerGetSendBuffer(UA_Connection *connection, size_t length, UA_ByteString *buf) {
- if(length > connection->remoteConf.recvBufferSize)
- return UA_STATUSCODE_BADCOMMUNICATIONERROR;
- return UA_ByteString_allocBuffer(buf, length);
- }
- static void
- ServerNetworkLayerReleaseSendBuffer(UA_Connection *connection, UA_ByteString *buf) {
- UA_ByteString_deleteMembers(buf);
- }
- static void
- ServerNetworkLayerReleaseRecvBuffer(UA_Connection *connection, UA_ByteString *buf) {
- UA_ByteString_deleteMembers(buf);
- }
- /* after every select, we need to reset the sockets we want to listen on */
- static UA_Int32
- setFDSet(ServerNetworkLayerTCP *layer, fd_set *fdset) {
- FD_ZERO(fdset);
- UA_fd_set(layer->serversockfd, fdset);
- UA_Int32 highestfd = layer->serversockfd;
- for(size_t i = 0; i < layer->mappingsSize; ++i) {
- UA_fd_set(layer->mappings[i].sockfd, fdset);
- if(layer->mappings[i].sockfd > highestfd)
- highestfd = layer->mappings[i].sockfd;
- }
- return highestfd;
- }
- /* callback triggered from the server */
- static void
- ServerNetworkLayerTCP_closeConnection(UA_Connection *connection) {
- #ifdef UA_ENABLE_MULTITHREADING
- if(uatomic_xchg(&connection->state, UA_CONNECTION_CLOSED) == UA_CONNECTION_CLOSED)
- return;
- #else
- if(connection->state == UA_CONNECTION_CLOSED)
- return;
- connection->state = UA_CONNECTION_CLOSED;
- #endif
- #if UA_LOGLEVEL <= 300
- //cppcheck-suppress unreadVariable
- ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP *)connection->handle;
- UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK,
- "Connection %i | Force closing the connection",
- connection->sockfd);
- #endif
- /* only "shutdown" here. this triggers the select, where the socket is
- "closed" in the mainloop */
- shutdown(connection->sockfd, 2);
- }
- /* call only from the single networking thread */
- static UA_StatusCode
- ServerNetworkLayerTCP_add(ServerNetworkLayerTCP *layer, UA_Int32 newsockfd) {
- UA_Connection *c = (UA_Connection *)malloc(sizeof(UA_Connection));
- if(!c)
- return UA_STATUSCODE_BADINTERNALERROR;
- struct sockaddr_in addr;
- socklen_t addrlen = sizeof(struct sockaddr_in);
- int res = getpeername(newsockfd, (struct sockaddr*)&addr, &addrlen);
- if(res == 0) {
- UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK,
- "Connection %i | New connection over TCP from %s:%d",
- newsockfd, inet_ntoa(addr.sin_addr), ntohs(addr.sin_port));
- } else {
- UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK,
- "Connection %i | New connection over TCP, "
- "getpeername failed with errno %i", newsockfd, errno);
- }
- memset(c, 0, sizeof(UA_Connection));
- c->sockfd = newsockfd;
- c->handle = layer;
- c->localConf = layer->conf;
- c->remoteConf = layer->conf;
- c->send = socket_write;
- c->close = ServerNetworkLayerTCP_closeConnection;
- c->getSendBuffer = ServerNetworkLayerGetSendBuffer;
- c->releaseSendBuffer = ServerNetworkLayerReleaseSendBuffer;
- c->releaseRecvBuffer = ServerNetworkLayerReleaseRecvBuffer;
- c->state = UA_CONNECTION_OPENING;
- ConnectionMapping *nm;
- nm = (ConnectionMapping *)realloc(layer->mappings, sizeof(ConnectionMapping)*(layer->mappingsSize+1));
- if(!nm) {
- UA_LOG_ERROR(layer->logger, UA_LOGCATEGORY_NETWORK, "No memory for a new Connection");
- free(c);
- return UA_STATUSCODE_BADINTERNALERROR;
- }
- layer->mappings = nm;
- layer->mappings[layer->mappingsSize].connection = c;
- layer->mappings[layer->mappingsSize].sockfd = newsockfd;
- ++layer->mappingsSize;
- return UA_STATUSCODE_GOOD;
- }
- static UA_StatusCode
- ServerNetworkLayerTCP_start(UA_ServerNetworkLayer *nl, UA_Logger logger) {
- ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP *)nl->handle;
- layer->logger = logger;
- /* get the discovery url from the hostname */
- UA_String du = UA_STRING_NULL;
- char hostname[256];
- if(gethostname(hostname, 255) == 0) {
- char discoveryUrl[256];
- #ifndef _MSC_VER
- du.length = (size_t)snprintf(discoveryUrl, 255, "opc.tcp://%s:%d",
- hostname, layer->port);
- #else
- du.length = (size_t)_snprintf_s(discoveryUrl, 255, _TRUNCATE,
- "opc.tcp://%s:%d", hostname, layer->port);
- #endif
- du.data = (UA_Byte*)discoveryUrl;
- }
- UA_String_copy(&du, &nl->discoveryUrl);
- /* Create the server socket */
- SOCKET newsock = socket(PF_INET, SOCK_STREAM, 0);
- #ifdef _WIN32
- if(newsock == INVALID_SOCKET)
- #else
- if(newsock < 0)
- #endif
- {
- UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK,
- "Error opening the server socket");
- return UA_STATUSCODE_BADINTERNALERROR;
- }
- /* Set socket options */
- int optval = 1;
- if(setsockopt(newsock, SOL_SOCKET, SO_REUSEADDR,
- (const char *)&optval, sizeof(optval)) == -1 ||
- socket_set_nonblocking(newsock) != UA_STATUSCODE_GOOD) {
- UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK,
- "Error during setting of server socket options");
- CLOSESOCKET(newsock);
- return UA_STATUSCODE_BADINTERNALERROR;
- }
- /* Bind socket to address */
- struct sockaddr_in serv_addr;
- serv_addr.sin_family = AF_INET;
- serv_addr.sin_port = htons(layer->port);
- serv_addr.sin_addr.s_addr = INADDR_ANY;
- memset(&(serv_addr.sin_zero), '\0', 8);
- if(bind(newsock, (const struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0) {
- UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK,
- "Error during binding of the server socket");
- CLOSESOCKET(newsock);
- return UA_STATUSCODE_BADINTERNALERROR;
- }
- /* Start listening */
- if(listen(newsock, MAXBACKLOG) < 0) {
- UA_LOG_WARNING(layer->logger, UA_LOGCATEGORY_NETWORK,
- "Error listening on server socket");
- CLOSESOCKET(newsock);
- return UA_STATUSCODE_BADINTERNALERROR;
- }
- layer->serversockfd = (UA_Int32)newsock; /* cast on win32 */
- UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK,
- "TCP network layer listening on %.*s",
- nl->discoveryUrl.length, nl->discoveryUrl.data);
- return UA_STATUSCODE_GOOD;
- }
- static size_t
- ServerNetworkLayerTCP_getJobs(UA_ServerNetworkLayer *nl, UA_Job **jobs, UA_UInt16 timeout) {
- ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP *)nl->handle;
- fd_set fdset, errset;
- UA_Int32 highestfd = setFDSet(layer, &fdset);
- setFDSet(layer, &errset);
- struct timeval tmptv = {0, timeout * 1000};
- UA_Int32 resultsize = select(highestfd+1, &fdset, NULL, &errset, &tmptv);
- if(resultsize < 0) {
- *jobs = NULL;
- return 0;
- }
- /* accept new connections (can only be a single one) */
- if(UA_fd_isset(layer->serversockfd, &fdset)) {
- --resultsize;
- SOCKET newsockfd = accept((SOCKET)layer->serversockfd, NULL, NULL);
- #ifdef _WIN32
- if(newsockfd != INVALID_SOCKET)
- #else
- if(newsockfd >= 0)
- #endif
- {
- socket_set_nonblocking(newsockfd);
- /* Send messages directly and do wait to merge packets (disable
- Nagle's algorithm) */
- int i = 1;
- setsockopt(newsockfd, IPPROTO_TCP, TCP_NODELAY, (const char *)&i, sizeof(i));
- ServerNetworkLayerTCP_add(layer, (UA_Int32)newsockfd);
- }
- }
- /* alloc enough space for a cleanup-connection and free-connection job per
- resulted socket */
- if(resultsize == 0)
- return 0;
- UA_Job *js = (UA_Job*)malloc(sizeof(UA_Job) * (size_t)resultsize * 2);
- if(!js)
- return 0;
- /* read from established sockets */
- size_t j = 0;
- UA_ByteString buf = UA_BYTESTRING_NULL;
- for(size_t i = 0; i < layer->mappingsSize && j < (size_t)resultsize; ++i) {
- if(!UA_fd_isset(layer->mappings[i].sockfd, &errset) &&
- !UA_fd_isset(layer->mappings[i].sockfd, &fdset))
- continue;
- UA_StatusCode retval = socket_recv(layer->mappings[i].connection, &buf, 0);
- if(retval == UA_STATUSCODE_GOOD) {
- js[j].job.binaryMessage.connection = layer->mappings[i].connection;
- js[j].job.binaryMessage.message = buf;
- js[j].type = UA_JOBTYPE_BINARYMESSAGE_NETWORKLAYER;
- ++j;
- } else if (retval == UA_STATUSCODE_BADCONNECTIONCLOSED) {
- UA_Connection *c = layer->mappings[i].connection;
- UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK,
- "Connection %i | Connection closed from remote", c->sockfd);
- /* the socket was closed from remote */
- js[j].type = UA_JOBTYPE_DETACHCONNECTION;
- js[j].job.closeConnection = layer->mappings[i].connection;
- layer->mappings[i] = layer->mappings[layer->mappingsSize-1];
- --layer->mappingsSize;
- ++j;
- js[j].type = UA_JOBTYPE_METHODCALL_DELAYED;
- js[j].job.methodCall.method = FreeConnectionCallback;
- js[j].job.methodCall.data = c;
- ++j;
- }
- }
- if(j == 0) {
- free(js);
- js = NULL;
- }
- *jobs = js;
- return j;
- }
- static size_t
- ServerNetworkLayerTCP_stop(UA_ServerNetworkLayer *nl, UA_Job **jobs) {
- ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP *)nl->handle;
- UA_LOG_INFO(layer->logger, UA_LOGCATEGORY_NETWORK,
- "Shutting down the TCP network layer with %d open connection(s)",
- layer->mappingsSize);
- shutdown((SOCKET)layer->serversockfd,2);
- CLOSESOCKET(layer->serversockfd);
- UA_Job *items = (UA_Job *)malloc(sizeof(UA_Job) * layer->mappingsSize * 2);
- if(!items)
- return 0;
- for(size_t i = 0; i < layer->mappingsSize; ++i) {
- socket_close(layer->mappings[i].connection);
- items[i*2].type = UA_JOBTYPE_DETACHCONNECTION;
- items[i*2].job.closeConnection = layer->mappings[i].connection;
- items[(i*2)+1].type = UA_JOBTYPE_METHODCALL_DELAYED;
- items[(i*2)+1].job.methodCall.method = FreeConnectionCallback;
- items[(i*2)+1].job.methodCall.data = layer->mappings[i].connection;
- }
- #ifdef _WIN32
- WSACleanup();
- #endif
- *jobs = items;
- return layer->mappingsSize*2;
- }
- /* run only when the server is stopped */
- static void ServerNetworkLayerTCP_deleteMembers(UA_ServerNetworkLayer *nl) {
- ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP *)nl->handle;
- free(layer->mappings);
- free(layer);
- UA_String_deleteMembers(&nl->discoveryUrl);
- }
- UA_ServerNetworkLayer
- UA_ServerNetworkLayerTCP(UA_ConnectionConfig conf, UA_UInt16 port) {
- #ifdef _WIN32
- WORD wVersionRequested;
- WSADATA wsaData;
- wVersionRequested = MAKEWORD(2, 2);
- WSAStartup(wVersionRequested, &wsaData);
- #endif
- UA_ServerNetworkLayer nl;
- memset(&nl, 0, sizeof(UA_ServerNetworkLayer));
- ServerNetworkLayerTCP *layer = (ServerNetworkLayerTCP *)calloc(1,sizeof(ServerNetworkLayerTCP));
- if(!layer)
- return nl;
-
- layer->conf = conf;
- layer->port = port;
- nl.handle = layer;
- nl.start = ServerNetworkLayerTCP_start;
- nl.getJobs = ServerNetworkLayerTCP_getJobs;
- nl.stop = ServerNetworkLayerTCP_stop;
- nl.deleteMembers = ServerNetworkLayerTCP_deleteMembers;
- return nl;
- }
- /***************************/
- /* Client NetworkLayer TCP */
- /***************************/
- static UA_StatusCode
- ClientNetworkLayerGetBuffer(UA_Connection *connection, size_t length, UA_ByteString *buf) {
- if(length > connection->remoteConf.recvBufferSize)
- return UA_STATUSCODE_BADCOMMUNICATIONERROR;
- if(connection->state == UA_CONNECTION_CLOSED)
- return UA_STATUSCODE_BADCONNECTIONCLOSED;
- return UA_ByteString_allocBuffer(buf, connection->remoteConf.recvBufferSize);
- }
- static void
- ClientNetworkLayerReleaseBuffer(UA_Connection *connection, UA_ByteString *buf) {
- UA_ByteString_deleteMembers(buf);
- }
- static void
- ClientNetworkLayerClose(UA_Connection *connection) {
- #ifdef UA_ENABLE_MULTITHREADING
- if(uatomic_xchg(&connection->state, UA_CONNECTION_CLOSED) == UA_CONNECTION_CLOSED)
- return;
- #else
- if(connection->state == UA_CONNECTION_CLOSED)
- return;
- connection->state = UA_CONNECTION_CLOSED;
- #endif
- socket_close(connection);
- }
- /* we have no networklayer. instead, attach the reusable buffer to the handle */
- UA_Connection
- UA_ClientConnectionTCP(UA_ConnectionConfig conf, const char *endpointUrl,
- UA_Logger logger) {
- #ifdef _WIN32
- WORD wVersionRequested;
- WSADATA wsaData;
- wVersionRequested = MAKEWORD(2, 2);
- WSAStartup(wVersionRequested, &wsaData);
- #endif
- UA_Connection connection;
- memset(&connection, 0, sizeof(UA_Connection));
- connection.state = UA_CONNECTION_OPENING;
- connection.localConf = conf;
- connection.remoteConf = conf;
- connection.send = socket_write;
- connection.recv = socket_recv;
- connection.close = ClientNetworkLayerClose;
- connection.getSendBuffer = ClientNetworkLayerGetBuffer;
- connection.releaseSendBuffer = ClientNetworkLayerReleaseBuffer;
- connection.releaseRecvBuffer = ClientNetworkLayerReleaseBuffer;
- char hostname[512];
- UA_UInt16 port = 0;
- const char *path = NULL;
- UA_StatusCode parse_retval = UA_EndpointUrl_split(endpointUrl, hostname, &port, &path);
- if(parse_retval != UA_STATUSCODE_GOOD) {
- if(parse_retval == UA_STATUSCODE_BADOUTOFRANGE)
- UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK,
- "Server url is invalid: %s", endpointUrl);
- else if(parse_retval == UA_STATUSCODE_BADATTRIBUTEIDINVALID)
- UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK,
- "Server url does not begin with 'opc.tcp://' '%s'", endpointUrl);
- return connection;
- }
- if(port == 0) {
- port = 4840;
- UA_LOG_INFO(logger, UA_LOGCATEGORY_NETWORK,
- "No port defined, using standard port %d", port);
- }
- struct addrinfo hints, *server;
- memset(&hints, 0, sizeof(hints));
- hints.ai_socktype = SOCK_STREAM;
- hints.ai_family = AF_INET;
- char portStr[6];
- #ifndef _MSC_VER
- snprintf(portStr, 6, "%d", port);
- #else
- _snprintf_s(portStr, 6, _TRUNCATE, "%d", port);
- #endif
- int error = getaddrinfo(hostname, portStr, &hints, &server);
- if(error != 0 || !server) {
- UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK,
- "DNS lookup of %s failed with error %s",
- hostname, gai_strerror(error));
- return connection;
- }
- /* Get a socket */
- SOCKET clientsockfd = socket(server->ai_family, server->ai_socktype, server->ai_protocol);
- #ifdef _WIN32
- if(clientsockfd == INVALID_SOCKET) {
- #else
- if(clientsockfd < 0) {
- #endif
- UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK, "Could not create client socket");
- freeaddrinfo(server);
- return connection;
- }
- /* Connect to the server */
- connection.sockfd = (UA_Int32)clientsockfd; /* cast for win32 */
- error = connect(clientsockfd, server->ai_addr, WIN32_INT server->ai_addrlen);
- freeaddrinfo(server);
- if(error < 0) {
- ClientNetworkLayerClose(&connection);
- #ifdef _WIN32
- wchar_t *s = NULL;
- FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
- NULL, WSAGetLastError(),
- MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
- (LPWSTR)&s, 0, NULL);
- UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK, "Connection to %s failed. Error: %d: %S", endpointUrl, WSAGetLastError(), s);
- LocalFree(s);
- #else
- UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK, "Connection to %s failed. Error: %d: %s", endpointUrl, errno, strerror(errno));
- #endif
- return connection;
- }
- #ifdef SO_NOSIGPIPE
- int val = 1;
- if(setsockopt(connection.sockfd, SOL_SOCKET, SO_NOSIGPIPE, (void*)&val, sizeof(val)) < 0) {
- UA_LOG_WARNING(logger, UA_LOGCATEGORY_NETWORK, "Couldn't set SO_NOSIGPIPE");
- return connection;
- }
- #endif
- return connection;
- }
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