server_udp.c 1.5 KB

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  1. /*
  2. * This work is licensed under a Creative Commons CCZero 1.0 Universal License.
  3. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
  4. */
  5. #include <time.h>
  6. #include "ua_types.h"
  7. #include <stdio.h>
  8. #include <stdlib.h>
  9. #include <signal.h>
  10. // provided by the open62541 lib
  11. #include "ua_server.h"
  12. // provided by the user, implementations available in the /examples folder
  13. #include "logger_stdout.h"
  14. #include "networklayer_udp.h"
  15. UA_Boolean running = 1;
  16. static void stopHandler(int sign) {
  17. printf("Received Ctrl-C\n");
  18. running = 0;
  19. }
  20. int main(int argc, char** argv) {
  21. signal(SIGINT, stopHandler); /* catches ctrl-c */
  22. UA_Server *server = UA_Server_new();
  23. UA_Server_addNetworkLayer(server, ServerNetworkLayerUDP_new(UA_ConnectionConfig_standard, 16664));
  24. // add a variable node to the adresspace
  25. UA_Variant *myIntegerVariant = UA_Variant_new();
  26. UA_Int32 myInteger = 42;
  27. UA_Variant_setScalarCopy(myIntegerVariant, &myInteger, &UA_TYPES[UA_TYPES_INT32]);
  28. const UA_QualifiedName myIntegerName = UA_QUALIFIEDNAME(1, "the answer");
  29. const UA_NodeId myIntegerNodeId = UA_NODEID_STRING(1, "the.answer");
  30. UA_NodeId parentNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER);
  31. UA_NodeId parentReferenceNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_ORGANIZES);
  32. UA_Server_addVariableNode(server, myIntegerVariant, myIntegerName,
  33. myIntegerNodeId, parentNodeId, parentReferenceNodeId);
  34. UA_StatusCode retval = UA_Server_run(server, 1, &running);
  35. UA_Server_delete(server);
  36. return retval;
  37. }