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+/* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
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+ * See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */
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+
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+/**
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+ * Client disconnect handling
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+ * --------------------------
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+ * This example shows you how to handle a client disconnect, e.g., if the server
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+ * is shut down while the client is connected. You just need to call connect
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+ * again and the client will automatically reconnect.
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+ *
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+ * This example is very similar to the tutorial_client_firststeps.c
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+ */
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+
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+
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+#include "open62541.h"
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+#include <signal.h>
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+
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+#ifdef _WIN32
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+# include <windows.h>
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+# define UA_sleep_ms(X) Sleep(X)
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+#else
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+# include <unistd.h>
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+# define UA_sleep_ms(X) usleep(X * 1000)
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+#endif
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+
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+UA_Boolean running = true;
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+UA_Logger logger = UA_Log_Stdout;
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+
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+static void stopHandler(int sign) {
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+ UA_LOG_INFO(logger, UA_LOGCATEGORY_CLIENT, "Received Ctrl-C");
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+ running = 0;
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+}
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+
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+int main(void) {
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+ signal(SIGINT, stopHandler); /* catches ctrl-c */
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+
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+ UA_ClientConfig config = UA_ClientConfig_default;
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+ /* default timeout is 5 seconds. Set it to 1 second here for demo */
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+ config.timeout = 1000;
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+ UA_Client *client = UA_Client_new(config);
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+
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+ /* Read the value attribute of the node. UA_Client_readValueAttribute is a
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+ * wrapper for the raw read service available as UA_Client_Service_read. */
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+ UA_Variant value; /* Variants can hold scalar values and arrays of any type */
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+ UA_Variant_init(&value);
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+
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+ /* Endless loop reading the server time */
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+ while (running) {
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+ /* if already connected, this will return GOOD and do nothing */
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+ /* if the connection is closed/errored, the connection will be reset and then reconnected */
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+ /* Alternatively you can also use UA_Client_getState to get the current state */
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+ UA_StatusCode retval = UA_Client_connect(client, "opc.tcp://localhost:4840");
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+ if (retval != UA_STATUSCODE_GOOD) {
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+ UA_LOG_ERROR(logger, UA_LOGCATEGORY_CLIENT, "Not connected. Retrying to connect in 1 second");
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+ /* The connect may timeout after 1 second (see above) or it may fail immediately on network errors */
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+ /* E.g. name resolution errors or unreachable network. Thus there should be a small sleep here */
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+ UA_sleep_ms(1000);
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+ continue;
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+ }
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+
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+ /* NodeId of the variable holding the current time */
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+ const UA_NodeId nodeId =
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+ UA_NODEID_NUMERIC(0, UA_NS0ID_SERVER_SERVERSTATUS_CURRENTTIME);
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+
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+ retval = UA_Client_readValueAttribute(client, nodeId, &value);
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+ if (retval == UA_STATUSCODE_BADCONNECTIONCLOSED) {
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+ UA_LOG_ERROR(logger, UA_LOGCATEGORY_CLIENT, "Connection was closed. Reconnecting ...");
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+ continue;
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+ }
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+ if (retval == UA_STATUSCODE_GOOD &&
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+ UA_Variant_hasScalarType(&value, &UA_TYPES[UA_TYPES_DATETIME])) {
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+ UA_DateTime raw_date = *(UA_DateTime *) value.data;
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+ UA_String string_date = UA_DateTime_toString(raw_date);
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+ UA_LOG_INFO(logger, UA_LOGCATEGORY_CLIENT, "string date is: %.*s", (int) string_date.length, string_date.data);
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+ UA_String_deleteMembers(&string_date);
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+ }
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+ UA_sleep_ms(1000);
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+ };
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+
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+ /* Clean up */
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+ UA_Variant_deleteMembers(&value);
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+ UA_Client_delete(client); /* Disconnects the client internally */
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+ return UA_STATUSCODE_GOOD;
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+}
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