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+/* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
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+ * See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
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+ *
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+ * Copyright 2019 (c) basysKom GmbH <opensource@basyskom.com> (Author: Peter Rustler)
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+ */
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+
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+#include <ua_server.h>
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+#include <ua_config_default.h>
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+#include <ua_log_stdout.h>
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+#include <ua_plugin_historydatabase.h>
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+#include <ua_plugin_history_data_gathering.h>
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+#include <ua_historydatagathering_default.h>
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+#include <ua_historydatabase_default.h>
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+#include <ua_historydatabackend_memory.h>
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+#include <signal.h>
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+
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+static UA_Boolean running = true;
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+static void stopHandler(int sign) {
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+ (void)sign;
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+ UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "received ctrl-c");
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+ running = false;
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+}
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+
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+
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+int main(void) {
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+ signal(SIGINT, stopHandler);
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+ signal(SIGTERM, stopHandler);
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+
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+ UA_ServerConfig *config = UA_ServerConfig_new_default();
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+ /*
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+ * We need a gathering for the plugin to constuct.
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+ * The UA_HistoryDataGathering is responsible to collect data and store it to the database.
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+ * We will use this gathering for one node, only. initialNodeIdStoreSize = 1
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+ * The store will grow if you register more than one node, but this is expensive.
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+ */
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+ UA_HistoryDataGathering gathering = UA_HistoryDataGathering_Default(1);
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+ /*
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+ * We set the responsible plugin in the configuration.
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+ * UA_HistoryDatabase is the main plugin which handles the historical data service.
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+ */
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+ config->historyDatabase = UA_HistoryDatabase_default(gathering);
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+ UA_Server *server = UA_Server_new(config);
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+ /* Define the attribute of the uint32 variable node */
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+ UA_VariableAttributes attr = UA_VariableAttributes_default;
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+ UA_UInt32 myUint32 = 40;
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+ UA_Variant_setScalar(&attr.value, &myUint32, &UA_TYPES[UA_TYPES_UINT32]);
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+ attr.description = UA_LOCALIZEDTEXT("en-US","myUintValue");
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+ attr.displayName = UA_LOCALIZEDTEXT("en-US","myUintValue");
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+ attr.dataType = UA_TYPES[UA_TYPES_UINT32].typeId;
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+ /*
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+ * We set the access level to also support history read
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+ * This is what will be reported to clients
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+ */
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+ attr.accessLevel = UA_ACCESSLEVELMASK_READ | UA_ACCESSLEVELMASK_WRITE | UA_ACCESSLEVELMASK_HISTORYREAD;
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+ /*
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+ * We also set this node to historizing, so the server internals also know from it.
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+ */
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+ attr.historizing = true;
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+
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+ /* Add the variable node to the information model */
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+ UA_NodeId uint32NodeId = UA_NODEID_STRING(1, "myUintValue");
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+ UA_QualifiedName uint32Name = UA_QUALIFIEDNAME(1, "myUintValue");
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+ UA_NodeId parentNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER);
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+ UA_NodeId parentReferenceNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_ORGANIZES);
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+ UA_NodeId outNodeId;
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+ UA_NodeId_init(&outNodeId);
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+ UA_StatusCode retval = UA_Server_addVariableNode(server,
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+ uint32NodeId,
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+ parentNodeId,
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+ parentReferenceNodeId,
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+ uint32Name,
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+ UA_NODEID_NUMERIC(0, UA_NS0ID_BASEDATAVARIABLETYPE),
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+ attr,
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+ NULL,
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+ &outNodeId);
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+ UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "UA_Server_addVariableNode %s", UA_StatusCode_name(retval));
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+ /*
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+ * Now we define the settings for our node
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+ */
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+ UA_HistorizingNodeIdSettings setting;
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+ /*
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+ * There is a memory based database plugin. We will use that.
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+ * We just reserve space for 3 nodes with 100 values each.
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+ * This will also automaticaly grow if needed, but that is expensive,
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+ * because all data must be copied.
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+ */
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+ setting.historizingBackend = UA_HistoryDataBackend_Memory(3, 100);
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+ /*
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+ * We want the server to serve a maximum of 100 values per request.
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+ * This value depend on the plattform you are running the server.
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+ * A big server can serve more values, smaller ones less.
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+ */
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+ setting.maxHistoryDataResponseSize = 100;
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+ /*
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+ * If we have a sensor which do not report updates
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+ * and need to be polled we change the setting like that.
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+ * The polling interval in ms.
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+ *
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+ setting.pollingInterval = 100;
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+ *
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+ * Set the update strategie to polling.
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+ *
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+ setting.historizingUpdateStrategy = UA_HISTORIZINGUPDATESTRATEGY_POLL;
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+ */
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+
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+ /*
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+ * If you want to insert the values to the database yourself, we can set the user strategy here.
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+ * This is useful if you for example want a value stored, if a defined delta is reached.
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+ * Then you should use a local monitored item with a fuzziness and store the value in the callback.
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+ *
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+ setting.historizingUpdateStrategy = UA_HISTORIZINGUPDATESTRATEGY_USER;
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+ */
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+
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+ /*
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+ * We want the values stored in the database, when the nodes value is set.
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+ */
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+ setting.historizingUpdateStrategy = UA_HISTORIZINGUPDATESTRATEGY_VALUESET;
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+ /*
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+ * At the end we register the node for gathering data in the database.
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+ */
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+ retval = gathering.registerNodeId(server, gathering.context, &outNodeId, setting);
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+ UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "registerNodeId %s", UA_StatusCode_name(retval));
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+ /*
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+ * If you use UA_HISTORIZINGUPDATESTRATEGY_POLL, then start the polling.
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+ *
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+ retval = gathering.startPoll(server, gathering.context, &outNodeId);
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+ UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "startPoll %s", UA_StatusCode_name(retval));
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+ */
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+ retval = UA_Server_run(server, &running);
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+ UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "UA_Server_run %s", UA_StatusCode_name(retval));
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+ /*
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+ * If you use UA_HISTORIZINGUPDATESTRATEGY_POLL, then stop the polling.
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+ *
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+ retval = gathering.stopPoll(server, gathering.context, &outNodeId);
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+ UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "stopPoll %s", UA_StatusCode_name(retval));
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+ */
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+ UA_Server_run_shutdown(server);
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+ UA_Server_delete(server);
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+ UA_ServerConfig_delete(config);
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+ return (int)retval;
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+}
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