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+/*
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+ * This work is licensed under a Creative Commons CCZero 1.0 Universal License.
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+ * See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
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+ */
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+
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+#define _BSD_SOURCE
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+#include <signal.h>
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+#include <unistd.h>
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+
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+#ifdef UA_NO_AMALGAMATION
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+# include "ua_types.h"
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+# include "ua_server.h"
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+# include "logger_stdout.h"
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+# include "networklayer_tcp.h"
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+#else
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+# include "open62541.h"
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+#endif
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+
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+UA_Boolean running = true;
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+UA_Logger logger = Logger_Stdout;
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+
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+static void stopHandler(int sign) {
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+ UA_LOG_INFO(logger, UA_LOGCATEGORY_SERVER, "received ctrl-c");
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+ running = false;
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+}
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+
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+/* In this example, we integrate the server into an external "mainloop". This
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+ can be for example the event-loop used in GUI toolkits, such as Qt or GTK. */
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+
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+int main(int argc, char** argv) {
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+ signal(SIGINT, stopHandler); /* catches ctrl-c */
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+
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+ UA_ServerConfig config = UA_ServerConfig_standard;
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+ UA_ServerNetworkLayer nl = UA_ServerNetworkLayerTCP(UA_ConnectionConfig_standard, 16664);
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+ config.logger = Logger_Stdout;
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+ config.networkLayers = &nl;
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+ config.networkLayersSize = 1;
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+ UA_Server *server = UA_Server_new(config);
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+
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+ UA_StatusCode retval = UA_Server_run_startup(server);
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+ if(retval != UA_STATUSCODE_GOOD)
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+ goto cleanup;
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+
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+ /* Should the server networklayer block (with a timeout) until a message
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+ arrives or should it return immediately? */
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+ UA_Boolean waitInternal = false;
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+
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+ while(running) {
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+ /* timeout is the maximum possible delay (in millisec) until the next
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+ _iterate call. Otherwise, the server might miss an internal timeout
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+ or cannot react to messages with the promised responsiveness. */
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+ UA_UInt16 timeout = UA_Server_run_iterate(server, waitInternal);
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+
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+ /* now we can use the max timeout to do something else */
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+ usleep((__useconds_t)(timeout * 1000));
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+ }
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+ retval = UA_Server_run_shutdown(server);
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+
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+ cleanup:
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+ UA_Server_delete(server);
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+ nl.deleteMembers(&nl);
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+ return (int)retval;
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+}
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