/* This work is licensed under a Creative Commons CCZero 1.0 Universal License. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information. * * Copyright 2014-2019 (c) Fraunhofer IOSB (Author: Julius Pfrommer) * Copyright 2017 (c) Julian Grothoff * Copyright 2017 (c) Stefan Profanter, fortiss GmbH */ #include /* container_of */ #define container_of(ptr, type, member) \ (type *)((uintptr_t)ptr - offsetof(type,member)) /* The default Nodestore is simply a hash-map from NodeIds to Nodes. To find an * entry, iterate over candidate positions according to the NodeId hash. * * - Tombstone or non-matching NodeId: continue searching * - Matching NodeId: Return the entry * - NULL: Abort the search */ typedef struct UA_NodeMapEntry { struct UA_NodeMapEntry *orig; /* the version this is a copy from (or NULL) */ UA_UInt16 refCount; /* How many consumers have a reference to the node? */ UA_Boolean deleted; /* Node was marked as deleted and can be deleted when refCount == 0 */ UA_Node node; } UA_NodeMapEntry; #define UA_NODEMAP_MINSIZE 64 #define UA_NODEMAP_TOMBSTONE ((UA_NodeMapEntry*)0x01) typedef struct { UA_NodeMapEntry *entry; UA_UInt32 nodeIdHash; } UA_NodeMapSlot; typedef struct { UA_NodeMapSlot *slots; UA_UInt32 size; UA_UInt32 count; UA_UInt32 sizePrimeIndex; } UA_NodeMap; /*********************/ /* HashMap Utilities */ /*********************/ /* The size of the hash-map is always a prime number. They are chosen to be * close to the next power of 2. So the size ca. doubles with each prime. */ static UA_UInt32 const primes[] = { 7, 13, 31, 61, 127, 251, 509, 1021, 2039, 4093, 8191, 16381, 32749, 65521, 131071, 262139, 524287, 1048573, 2097143, 4194301, 8388593, 16777213, 33554393, 67108859, 134217689, 268435399, 536870909, 1073741789, 2147483647, 4294967291 }; static UA_UInt32 mod(UA_UInt32 h, UA_UInt32 size) { return h % size; } static UA_UInt32 mod2(UA_UInt32 h, UA_UInt32 size) { return 1 + (h % (size - 2)); } static UA_UInt16 higher_prime_index(UA_UInt32 n) { UA_UInt16 low = 0; UA_UInt16 high = (UA_UInt16)(sizeof(primes) / sizeof(UA_UInt32)); while(low != high) { UA_UInt16 mid = (UA_UInt16)(low + ((high - low) / 2)); if(n > primes[mid]) low = (UA_UInt16)(mid + 1); else high = mid; } return low; } /* Returns an empty slot or null if the nodeid exists or if no empty slot is found. */ static UA_NodeMapSlot * findFreeSlot(const UA_NodeMap *ns, const UA_NodeId *nodeid) { UA_UInt32 h = UA_NodeId_hash(nodeid); UA_UInt32 size = ns->size; UA_UInt64 idx = mod(h, size); /* Use 64bit container to avoid overflow */ UA_UInt32 startIdx = (UA_UInt32)idx; UA_UInt32 hash2 = mod2(h, size); UA_NodeMapSlot *candidate = NULL; do { UA_NodeMapSlot *slot = &ns->slots[(UA_UInt32)idx]; if(slot->entry > UA_NODEMAP_TOMBSTONE) { /* A Node with the NodeId does already exist */ if(slot->nodeIdHash == h && UA_NodeId_equal(&slot->entry->node.nodeId, nodeid)) return NULL; } else { /* Found a candidate node */ if(!candidate) candidate = slot; /* No matching node can come afterwards */ if(slot->entry == NULL) return candidate; } idx += hash2; if(idx >= size) idx -= size; } while((UA_UInt32)idx != startIdx); return candidate; } /* The occupancy of the table after the call will be about 50% */ static UA_StatusCode expand(UA_NodeMap *ns) { UA_UInt32 osize = ns->size; UA_UInt32 count = ns->count; /* Resize only when table after removal of unused elements is either too full or too empty */ if(count * 2 < osize && (count * 8 > osize || osize <= UA_NODEMAP_MINSIZE)) return UA_STATUSCODE_GOOD; UA_NodeMapSlot *oslots = ns->slots; UA_UInt32 nindex = higher_prime_index(count * 2); UA_UInt32 nsize = primes[nindex]; UA_NodeMapSlot *nslots= (UA_NodeMapSlot*)UA_calloc(nsize, sizeof(UA_NodeMapSlot)); if(!nslots) return UA_STATUSCODE_BADOUTOFMEMORY; ns->slots = nslots; ns->size = nsize; ns->sizePrimeIndex = nindex; /* recompute the position of every entry and insert the pointer */ for(size_t i = 0, j = 0; i < osize && j < count; ++i) { if(oslots[i].entry <= UA_NODEMAP_TOMBSTONE) continue; UA_NodeMapSlot *s = findFreeSlot(ns, &oslots[i].entry->node.nodeId); UA_assert(s); *s = oslots[i]; ++j; } UA_free(oslots); return UA_STATUSCODE_GOOD; } static UA_NodeMapEntry * createEntry(UA_NodeClass nodeClass) { size_t size = sizeof(UA_NodeMapEntry) - sizeof(UA_Node); switch(nodeClass) { case UA_NODECLASS_OBJECT: size += sizeof(UA_ObjectNode); break; case UA_NODECLASS_VARIABLE: size += sizeof(UA_VariableNode); break; case UA_NODECLASS_METHOD: size += sizeof(UA_MethodNode); break; case UA_NODECLASS_OBJECTTYPE: size += sizeof(UA_ObjectTypeNode); break; case UA_NODECLASS_VARIABLETYPE: size += sizeof(UA_VariableTypeNode); break; case UA_NODECLASS_REFERENCETYPE: size += sizeof(UA_ReferenceTypeNode); break; case UA_NODECLASS_DATATYPE: size += sizeof(UA_DataTypeNode); break; case UA_NODECLASS_VIEW: size += sizeof(UA_ViewNode); break; default: return NULL; } UA_NodeMapEntry *entry = (UA_NodeMapEntry*)UA_calloc(1, size); if(!entry) return NULL; entry->node.nodeClass = nodeClass; return entry; } static void deleteNodeMapEntry(UA_NodeMapEntry *entry) { UA_Node_clear(&entry->node); UA_free(entry); } static void cleanupNodeMapEntry(UA_NodeMapEntry *entry) { if(entry->deleted && entry->refCount == 0) deleteNodeMapEntry(entry); } static UA_NodeMapSlot * findOccupiedSlot(const UA_NodeMap *ns, const UA_NodeId *nodeid) { UA_UInt32 h = UA_NodeId_hash(nodeid); UA_UInt32 size = ns->size; UA_UInt64 idx = mod(h, size); /* Use 64bit container to avoid overflow */ UA_UInt32 hash2 = mod2(h, size); UA_UInt32 startIdx = (UA_UInt32)idx; do { UA_NodeMapSlot *slot= &ns->slots[(UA_UInt32)idx]; if(slot->entry > UA_NODEMAP_TOMBSTONE) { if(slot->nodeIdHash == h && UA_NodeId_equal(&slot->entry->node.nodeId, nodeid)) return slot; } else { if(slot->entry == NULL) return NULL; /* No further entry possible */ } idx += hash2; if(idx >= size) idx -= size; } while((UA_UInt32)idx != startIdx); return NULL; } /***********************/ /* Interface functions */ /***********************/ static UA_Node * UA_NodeMap_newNode(void *context, UA_NodeClass nodeClass) { UA_NodeMapEntry *entry = createEntry(nodeClass); if(!entry) return NULL; return &entry->node; } static void UA_NodeMap_deleteNode(void *context, UA_Node *node) { UA_NodeMapEntry *entry = container_of(node, UA_NodeMapEntry, node); UA_assert(&entry->node == node); deleteNodeMapEntry(entry); } static const UA_Node * UA_NodeMap_getNode(void *context, const UA_NodeId *nodeid) { UA_NodeMap *ns = (UA_NodeMap*)context; UA_NodeMapSlot *slot = findOccupiedSlot(ns, nodeid); if(!slot) return NULL; ++slot->entry->refCount; return &slot->entry->node; } static void UA_NodeMap_releaseNode(void *context, const UA_Node *node) { if (!node) return; UA_NodeMapEntry *entry = container_of(node, UA_NodeMapEntry, node); UA_assert(&entry->node == node); UA_assert(entry->refCount > 0); --entry->refCount; cleanupNodeMapEntry(entry); } static UA_StatusCode UA_NodeMap_getNodeCopy(void *context, const UA_NodeId *nodeid, UA_Node **outNode) { UA_NodeMap *ns = (UA_NodeMap*)context; UA_NodeMapSlot *slot = findOccupiedSlot(ns, nodeid); if(!slot) return UA_STATUSCODE_BADNODEIDUNKNOWN; UA_NodeMapEntry *entry = slot->entry; UA_NodeMapEntry *newItem = createEntry(entry->node.nodeClass); if(!newItem) return UA_STATUSCODE_BADOUTOFMEMORY; UA_StatusCode retval = UA_Node_copy(&entry->node, &newItem->node); if(retval == UA_STATUSCODE_GOOD) { newItem->orig = entry; /* Store the pointer to the original */ *outNode = &newItem->node; } else { deleteNodeMapEntry(newItem); } return retval; } static UA_StatusCode UA_NodeMap_removeNode(void *context, const UA_NodeId *nodeid) { UA_NodeMap *ns = (UA_NodeMap*)context; UA_NodeMapSlot *slot = findOccupiedSlot(ns, nodeid); if(!slot) return UA_STATUSCODE_BADNODEIDUNKNOWN; UA_NodeMapEntry *entry = slot->entry; slot->entry = UA_NODEMAP_TOMBSTONE; UA_atomic_sync(); /* Set the tombstone before cleaning up. E.g. if the * nodestore is accessed from an interrupt. */ entry->deleted = true; cleanupNodeMapEntry(entry); --ns->count; /* Downsize the hashmap if it is very empty */ if(ns->count * 8 < ns->size && ns->size > UA_NODEMAP_MINSIZE) expand(ns); /* Can fail. Just continue with the bigger hashmap. */ return UA_STATUSCODE_GOOD; } static UA_StatusCode UA_NodeMap_insertNode(void *context, UA_Node *node, UA_NodeId *addedNodeId) { UA_NodeMap *ns = (UA_NodeMap*)context; if(ns->size * 3 <= ns->count * 4) { if(expand(ns) != UA_STATUSCODE_GOOD) return UA_STATUSCODE_BADINTERNALERROR; } UA_NodeMapSlot *slot; if(node->nodeId.identifierType == UA_NODEIDTYPE_NUMERIC && node->nodeId.identifier.numeric == 0) { /* Create a random nodeid: Start at least with 50,000 to make sure we * don not conflict with nodes from the spec. If we find a conflict, we * just try another identifier until we have tried all possible * identifiers. Since the size is prime and we don't change the increase * val, we will reach the starting id again. E.g. adding a nodeset will * create children while there are still other nodes which need to be * created. Thus the node ids may collide. */ UA_UInt32 size = ns->size; UA_UInt64 identifier = mod(50000 + size+1, UA_UINT32_MAX); /* Use 64bit to * avoid overflow */ UA_UInt32 increase = mod2(ns->count+1, size); UA_UInt32 startId = (UA_UInt32)identifier; /* mod ensures us that the id * is a valid 32 bit integer */ do { node->nodeId.identifier.numeric = (UA_UInt32)identifier; slot = findFreeSlot(ns, &node->nodeId); if(slot) break; identifier += increase; if(identifier >= size) identifier -= size; } while((UA_UInt32)identifier != startId); } else { slot = findFreeSlot(ns, &node->nodeId); } if(!slot) { deleteNodeMapEntry(container_of(node, UA_NodeMapEntry, node)); return UA_STATUSCODE_BADNODEIDEXISTS; } /* Copy the NodeId */ UA_StatusCode retval = UA_STATUSCODE_GOOD; if(addedNodeId) { retval = UA_NodeId_copy(&node->nodeId, addedNodeId); if(retval != UA_STATUSCODE_GOOD) { deleteNodeMapEntry(container_of(node, UA_NodeMapEntry, node)); return retval; } } /* Insert the node */ UA_NodeMapEntry *newEntry = container_of(node, UA_NodeMapEntry, node); slot->nodeIdHash = UA_NodeId_hash(&node->nodeId); UA_atomic_sync(); /* Set the hash first */ slot->entry = newEntry; ++ns->count; return retval; } static UA_StatusCode UA_NodeMap_replaceNode(void *context, UA_Node *node) { UA_NodeMap *ns = (UA_NodeMap*)context; UA_NodeMapEntry *newEntry = container_of(node, UA_NodeMapEntry, node); /* Find the node */ UA_NodeMapSlot *slot = findOccupiedSlot(ns, &node->nodeId); if(!slot) { deleteNodeMapEntry(newEntry); return UA_STATUSCODE_BADNODEIDUNKNOWN; } /* The node was already updated since the copy was made? */ UA_NodeMapEntry *oldEntry = slot->entry; if(oldEntry != newEntry->orig) { deleteNodeMapEntry(newEntry); return UA_STATUSCODE_BADINTERNALERROR; } /* Replace the entry */ slot->entry = newEntry; UA_atomic_sync(); oldEntry->deleted = true; cleanupNodeMapEntry(oldEntry); return UA_STATUSCODE_GOOD; } static void UA_NodeMap_iterate(void *context, UA_NodestoreVisitor visitor, void *visitorContext) { UA_NodeMap *ns = (UA_NodeMap*)context; for(UA_UInt32 i = 0; i < ns->size; ++i) { UA_NodeMapSlot *slot = &ns->slots[i]; if(slot->entry > UA_NODEMAP_TOMBSTONE) { /* The visitor can delete the node. So refcount here. */ slot->entry->refCount++; visitor(visitorContext, &slot->entry->node); slot->entry->refCount--; cleanupNodeMapEntry(slot->entry); } } } static void UA_NodeMap_delete(void *context) { UA_NodeMap *ns = (UA_NodeMap*)context; UA_UInt32 size = ns->size; UA_NodeMapSlot *slots = ns->slots; for(UA_UInt32 i = 0; i < size; ++i) { if(slots[i].entry > UA_NODEMAP_TOMBSTONE) { /* On debugging builds, check that all nodes were release */ UA_assert(slots[i].entry->refCount == 0); /* Delete the node */ deleteNodeMapEntry(slots[i].entry); } } UA_free(ns->slots); UA_free(ns); } UA_StatusCode UA_Nodestore_HashMap(UA_Nodestore *ns) { /* Allocate and initialize the nodemap */ UA_NodeMap *nodemap = (UA_NodeMap*)UA_malloc(sizeof(UA_NodeMap)); if(!nodemap) return UA_STATUSCODE_BADOUTOFMEMORY; nodemap->sizePrimeIndex = higher_prime_index(UA_NODEMAP_MINSIZE); nodemap->size = primes[nodemap->sizePrimeIndex]; nodemap->count = 0; nodemap->slots = (UA_NodeMapSlot*) UA_calloc(nodemap->size, sizeof(UA_NodeMapSlot)); if(!nodemap->slots) { UA_free(nodemap); return UA_STATUSCODE_BADOUTOFMEMORY; } /* Populate the nodestore */ ns->context = nodemap; ns->clear = UA_NodeMap_delete; ns->newNode = UA_NodeMap_newNode; ns->deleteNode = UA_NodeMap_deleteNode; ns->getNode = UA_NodeMap_getNode; ns->releaseNode = UA_NodeMap_releaseNode; ns->getNodeCopy = UA_NodeMap_getNodeCopy; ns->insertNode = UA_NodeMap_insertNode; ns->replaceNode = UA_NodeMap_replaceNode; ns->removeNode = UA_NodeMap_removeNode; ns->iterate = UA_NodeMap_iterate; return UA_STATUSCODE_GOOD; }