3. Adding a server-side method ============================== This tutorial demonstrates how to add method nodes to the server. Use an UA client, e.g., UaExpert to call the method (right-click on the method node -> call). .. code-block:: c #include #include #include "open62541.h" UA_Boolean running = true; static void stopHandler(int sign) { UA_LOG_INFO(logger, UA_LOGCATEGORY_SERVER, "received ctrl-c"); running = 0; } UA_Logger logger = UA_Log_Stdout; static UA_StatusCode helloWorldMethod(void *handle, const UA_NodeId objectId, size_t inputSize, const UA_Variant *input, size_t outputSize, UA_Variant *output) { UA_String *inputStr = (UA_String*)input->data; UA_String tmp = UA_STRING_ALLOC("Hello "); if(inputStr->length > 0) { tmp.data = realloc(tmp.data, tmp.length + inputStr->length); memcpy(&tmp.data[tmp.length], inputStr->data, inputStr->length); tmp.length += inputStr->length; } UA_Variant_setScalarCopy(output, &tmp, &UA_TYPES[UA_TYPES_STRING]); UA_String_deleteMembers(&tmp); UA_LOG_INFO(logger, UA_LOGCATEGORY_SERVER, "Hello World was called"); return UA_STATUSCODE_GOOD; } int main(int argc, char** argv) { signal(SIGINT, stopHandler); /* catches ctrl-c */ /* initialize the server */ UA_ServerConfig config = UA_ServerConfig_standard; UA_ServerNetworkLayer nl = UA_ServerNetworkLayerTCP(UA_ConnectionConfig_standard, 16664); config.networkLayers = &nl; config.networkLayersSize = 1; UA_Server *server = UA_Server_new(config); /* add the method node with the callback */ UA_Argument inputArguments; UA_Argument_init(&inputArguments); inputArguments.arrayDimensionsSize = 0; inputArguments.arrayDimensions = NULL; inputArguments.dataType = UA_TYPES[UA_TYPES_STRING].typeId; inputArguments.description = UA_LOCALIZEDTEXT("en_US", "A String"); inputArguments.name = UA_STRING("MyInput"); inputArguments.valueRank = -1; UA_Argument outputArguments; UA_Argument_init(&outputArguments); outputArguments.arrayDimensionsSize = 0; outputArguments.arrayDimensions = NULL; outputArguments.dataType = UA_TYPES[UA_TYPES_STRING].typeId; outputArguments.description = UA_LOCALIZEDTEXT("en_US", "A String"); outputArguments.name = UA_STRING("MyOutput"); outputArguments.valueRank = -1; UA_MethodAttributes helloAttr; UA_MethodAttributes_init(&helloAttr); helloAttr.description = UA_LOCALIZEDTEXT("en_US","Say `Hello World`"); helloAttr.displayName = UA_LOCALIZEDTEXT("en_US","Hello World"); helloAttr.executable = true; helloAttr.userExecutable = true; UA_Server_addMethodNode(server, UA_NODEID_NUMERIC(1,62541), UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER), UA_NODEID_NUMERIC(0, UA_NS0ID_HASORDEREDCOMPONENT), UA_QUALIFIEDNAME(1, "hello world"), helloAttr, &helloWorldMethod, NULL, 1, &inputArguments, 1, &outputArguments, NULL); /* run the server */ UA_Server_run(server, &running); UA_Server_delete(server); nl.deleteMembers(&nl); return 0; }