/* * Copyright (C) 2014 the contributors as stated in the AUTHORS file * * This file is part of open62541. open62541 is free software: you can * redistribute it and/or modify it under the terms of the GNU Lesser General * Public License, version 3 (as published by the Free Software Foundation) with * a static linking exception as stated in the LICENSE file provided with * open62541. * * open62541 is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. */ #ifndef UA_CONNECTION_H_ #define UA_CONNECTION_H_ #ifdef __cplusplus extern "C" { #endif #include "ua_types.h" /* Forward declaration */ struct UA_SecureChannel; typedef struct UA_SecureChannel UA_SecureChannel; typedef struct UA_ConnectionConfig { UA_UInt32 protocolVersion; UA_UInt32 sendBufferSize; UA_UInt32 recvBufferSize; UA_UInt32 maxMessageSize; UA_UInt32 maxChunkCount; } UA_ConnectionConfig; extern const UA_EXPORT UA_ConnectionConfig UA_ConnectionConfig_standard; typedef enum UA_ConnectionState { UA_CONNECTION_OPENING, /* The socket is open, but the HEL/ACK handshake is not done */ UA_CONNECTION_ESTABLISHED, /* The socket is open and the connection configured */ UA_CONNECTION_CLOSED, /* The socket has been closed and the connection will be deleted */ } UA_ConnectionState; struct UA_Connection; typedef struct UA_Connection UA_Connection; /** * The connection to a single client (or server). The connection is defined independent of the * underlying network layer implementation. This allows a plugging-in custom implementations (e.g. * an embedded TCP stack) */ struct UA_Connection { UA_ConnectionState state; UA_ConnectionConfig localConf; UA_ConnectionConfig remoteConf; UA_SecureChannel *channel; /* The securechannel that is attached to this connection */ UA_Int32 sockfd; /* Most connectivity solutions run on sockets. Having the socket id here simplifies the design. */ void *handle; /* A pointer to the networklayer */ UA_ByteString incompleteMessage; /* A half-received message (TCP is a streaming protocol) is stored here */ /* Get a buffer for sending */ UA_StatusCode (*getSendBuffer)(UA_Connection *connection, size_t length, UA_ByteString *buf); /* Release the send buffer manually */ void (*releaseSendBuffer)(UA_Connection *connection, UA_ByteString *buf); /* Sends a message over the connection. The message buffer is always freed, even if sending * fails. * * @param connection The connection * @param buf The message buffer * @return Returns an error code or UA_STATUSCODE_GOOD. */ UA_StatusCode (*send)(UA_Connection *connection, UA_ByteString *buf); /* Receive a message from the remote connection * * @param connection The connection * @param response The response string. It is allocated by the connection and needs to be freed with connection->releaseBuffer * @param timeout Timeout of the recv operation in milliseconds * @return Returns UA_STATUSCODE_BADCOMMUNICATIONERROR if the recv operation can be repeated, * UA_STATUSCODE_GOOD if it succeeded and UA_STATUSCODE_BADCONNECTIONCLOSED if the * connection was closed. */ UA_StatusCode (*recv)(UA_Connection *connection, UA_ByteString *response, UA_UInt32 timeout); /* Release the buffer of a received message */ void (*releaseRecvBuffer)(UA_Connection *connection, UA_ByteString *buf); /* Close the connection */ void (*close)(UA_Connection *connection); }; void UA_EXPORT UA_Connection_init(UA_Connection *connection); void UA_EXPORT UA_Connection_deleteMembers(UA_Connection *connection); #ifdef __cplusplus } // extern "C" #endif #endif /* UA_CONNECTION_H_ */